USS Theurgy: Difference between revisions

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{| class="wikitable floatright" style="width: 20%; background: #252525; color: white;"  
{| class="wikitable floatright" style="width: 20%; background: #252525; color: white;"  
| colspan="2" | [[File:Theurgy-class-03.png |300px]]
| colspan="2" | [[File:QonoS Week 2.png|300px]]
|-
|-
| Vessel Name:
| Vessel Name:
| U.S.S. Theurgy
| USS Theurgy
|-
|-
| Registry:
| Registry:
Line 14: Line 14:
| Multivector Dreadnought
| Multivector Dreadnought
|-
|-
| Production Status:
| Status:
| Advanced Prototype
| Active (Renegade)
|-
|-
| Purpose:
| Purpose:
| Exploration, Diplomacy & Deterrence
| Exploration, Diplomacy, & Deterrence
|-
|-
| Constructed:
| Constructed:
| Antares Shipyards & Utopia Planitia Fleet Yards
| [[Antares Shipyards]] & [[Utopia Planitia Fleet Yards]]
|-
|-
| Commissioned:
| Commissioned:
Line 27: Line 27:
|-
|-
| Dedication:
| Dedication:
| ''”Courage is fear, when it has said its prayers."''
| ''"Courage is fear, when it has said its prayers."''
|-
|-
| colspan="2" |
| colspan="2" |
Line 39: Line 39:
| Mass:
| Mass:
|
|
* 4,709,700 ton in SOM (Standard Operation Mode)
* 5,109,700 metric tons in SOM (Standard Operation Mode)
* Total mass divided between 3 vectors during MVAM
* Total mass divided between 3 vectors during MVAM
|-
|-
Line 53: Line 53:
* Passengers: 50
* Passengers: 50
* Total: 980
* Total: 980
|-
| Standard Cruising Speed
| [[Warp Factor]] 7.5
|-
|-
| Maximum Cruising Speed
| Maximum Cruising Speed
|  
| [[Warp Factor]] 9.2
Warp Factor 9.2
Warp Factor 9.995 for 25hr Duration
|-
|-
| Standard Cruising Speed
| Emergency Speed
| Warp Factor 7.5
| [[Warp Factor]] 9.995<br> (for 25 hour duration)
|-
|-
| Armaments:
| Armaments:
|
|
* Type XII Pulse Phaser Arrays (17 in SOM, 29 in MVAM)
* Type XII Pulse [[Phaser]] Arrays (17 in SOM, 29 in MVAM)
* Pulse-Fire Torpedo Launchers (10 in SOM, 14 in MVAM)
* Pulse-Fire Torpedo Launchers (12 in SOM, 16 in MVAM)
* Integrated Torpedo Pod Systems (2 Broadside Pod Launcher Arrays)
|-
|-
| Defences:
| Defenses:
|
|
* Heavy Duranium/Tritanium Composite Hull
* Parametallic Plating
* 50cm Ablative Hull Armor
* Structural Integrity Field
* Class 5 Regenerative Subspace Graviton Field Deflector Shield
* Class 5 Regenerative Subspace Graviton Field Deflector Shield
* Multi-Vector Assault Mode (MVAM)
* Multi-Vector Assault Mode (MVAM)
* Heavy Duranium/Tritanium Double Hull
* 50cm Ablative Hull Armor
* Structural Integrity Field
|-
|-
| Auxiliary Craft
| Auxiliary Craft
|  
|  
* Type 9 Shuttles: 8
* 8 Type 9 Shuttles
* Type 11 Shuttles: 8
* 8 Type 11 Shuttles
* Danube-class Runabouts: 2
* 1 Danube-class Runabout
* ARGO-type Shuttle: 1
**''USS Tigris''
* Workbees: 8
* 1 ARGO-type Heavy Transport Shuttle
* Mk III Valkyrie Federation Attack Fighter Prototypes: 11
**The ''Tesla''
* Mk II Valkyrie Federation Attack Fighters : 5
* 30 Workbees
* Captain’s Yacht
* 8 (Originally 16)<br> [[AC-409 Mk III Valkyrie|Mk III Valkyrie Federation Warp Fighter]]s
* 8 [[AC-477 Mk I Valravn|Mk I Valravn Federation Warp Fighter]]s
* 1 [[USS Allegiant NX-80978|USS Allegiant NX-80978 - Captain’s Yacht]]
|-
| ''Odyssey-class Re-design:''
|
''[[Auctor Lucan]]''
|-
|-
| colspan="2" | [[File: Theurgy_MSD_Small.jpg|300px]]
| ''3D Model:''
|
''Omardex''
|-
| colspan="2" |[[File:Orthu Supra.png|300px]]
|}
|}
[[File:SHIP-SIZE-COMPARISON.png|right|313px]][[File:Theurgy-Patch.png|right|300px]]The''' ''[[USS Theurgy]]'' (NX-79854)''' was the prototype of the Theurgy-class of [[United Federation of Planets|Federation]] starships launched in the 24<sup>th</sup> century. An experimental prototype, she was designed for long-range exploration, diplomacy, and deterrence - a Multivector Dreadnought. She was the ship that played a highly central role in the war against the [[parasites]] that had usurped the power from [[Starfleet Command]], while she was commanded by [[Captain Jien Ives]].<br><br>


The USS Theurgy (NX-79854) was the prototype of the Theurgy-class of Federation Starfleet starships launched in the 24th Century.
== Starship Demonstration ==
 
<include iframe src="https://sketchfab.com/3d-models/uss-theurgy-nx-79854-refit-star-trek-theurgy-7cbd1b0b6d7141ee98adea5e5d7aeab5/embed" width="490" height="380" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel="" />


== History ==
== History ==
=== Construction and launch ===
=== Construction and Launch ===
An experimental prototype, designed for long-range exploration, diplomacy, and deterrence; the Theurgy is a Multi vector Dreadnought. It was built in a joint venture between the Antares Shipyards and Utopia Planitia Fleet Yards before being commissioned on October 9th, 2378. The USS Theurgy is one of the most advanced Starfleet vessels ever constructed and is meant to be the pinnacle of starship design, destined to carry the Federation into a new generation of exploration in the next century.  
The ''Theurgy'' was built in a joint venture between the [[Antares Shipyards]] and [[Utopia Planitia Fleet Yards]] before being commissioned on October 9th, 2378. The ''[[USS Theurgy]]'' was one of the most advanced [[Starfleet]] vessels ever constructed and was meant to be the pinnacle of starship design, destined to carry the [[Federation]] into a new generation of exploration in the next century.  


[[File:SHIP-SIZE-COMPARISON.png|thumb|left|180px|Image: Starship size chart]]
Devised to work far from a starbase or other [[Starfleet]] facilities, the Theurgy-class had expanded [[science]] laboratories and ample room for cargo or passengers. It was highly capable of rescue missions or [[civilian]] evacuations in war zones when taken to mass-production. Defensively, it had regenerative shielding, ablative armour, and multivector assault mode (MVAM) - in which the ship was able to attack enemies from three different directions simultaneously. It was one of the largest starships ever created by [[Starfleet]], surpassing even the Odyssey-class in size.
Devised to work far from a starbase or other Starfleet facilities, the Theurgy-class has expanded science laboratories and ample room for cargo or passengers. It is highly capable of rescue missions or civilian evacuations in war zones when taken to mass-production. Defensively, it has regenerative shielding, ablative armour and multivector assault mode (MVAM) - in which the ship is able to attack enemies from three different directions simultaneously. It is one of the largest starships ever created by Starfleet, surpassing even the Odyssey-class in size.


Officially, both the Odyssey and the Theurgy-classes were rushed into production because of the Romulan Civil War. Unofficially, there are those who believe Starfleet Command pushed the production ahead of schedule for sake of their own agenda.
Officially, both the Odyssey and the Theurgy-classes were rushed into production because of the [[Romulan]] Civil War. Unofficially, there are those who believe [[Starfleet Command]] pushed the production ahead of schedule for sake of their own agenda. The list of commissioned starships of the Theurgy-class in pre-production are the following:
 
==== Commissioned Theurgy-class Starships (January 2381): ====
* ''[[USS Theurgy]] NX-79854'' (Prototype) <br><small>A.I. Name: [[Thea]]</small>
* ''USS Prophecy NCC-79855'' (Pre-Production) <br><small>A.I. Name: Pythia</small>
* ''USS Henosis NCC-79856'' (Pre-Production) <br><small>A.I. Name: Henna</small>
* ''USS Augury NCC-79857'' (Pre-Production) <br><small>A.I. Name: Aubra</small>
* ''USS Monad NCC-79858'' (Planned Production) <br><small>A.I. Name: Mona</small>
* ''USS Presage NCC-79859'' (Planned Production) <br><small>A.I. Name: Presta</small>
* ''USS Legerdemain NCC-79860'' (Planned Production) <br><small>A.I. Name: Dema</small>


=== Hijacking ===  
=== Hijacking ===  
In 2381, after returning to base in San Francisco after a long diplomatic mission to Romulus, the senior staff of the USS Theurgy was involved in an attempt to overthrow Starfleet Command. Forced to leave Earth, Captain Jean Ives hijacked the Theurgy and defected, alongside his entire crew, to the Romulans. All attempts by Starfleet to apprehend the ship and its crew have thus far been unsuccessful. The whereabouts of the USS Theurgy are unknown at this time.  
According to official [[Starfleet]] records, in early November 2380, after returning to base in San Francisco after a long diplomatic mission to Romulus, the senior staff of the ''[[USS Theurgy]]'' was involved in an attempt to overthrow [[Starfleet Command]]. Forced to leave Earth, [[Captain Jien Ives]] hijacked the ''Theurgy'' and defected, alongside his entire crew, to the [[Romulan]]s. All attempts by [[Starfleet]] to apprehend the ship and its crew have thus far been unsuccessful. The whereabouts of the ''[[USS Theurgy]]'' are unknown at this time.


== Technical Data ==
==Physical Arrangement==
===Physical Arrangement===
The Theurgy-class shared similar design characteristics with the smaller Odyssey and Prometheus class starships. The design included three hull sections, each of which could be reversibly separated: an arrowhead-shaped primary hull, a detachable secondary hull equipped with a fighter bay, and a deployable tertiary hull housing the primary [[warp]] engines. All three sections were equipped with independent [[warp]]-capable flight and combat capabilities in the multi-vector assault mode (MVAM). While other starship classes had similar capabilities, such as the Galaxy-class with its saucer separation feature, generally the saucer section of such classes had no [[warp]] drive and limited weaponry.
The Theurgy-Class shared similar design characteristics with the smaller Odyssey and Prometheus class starships. The design included three hull sections, each which could be reversibly separated: an arrowhead-shaped primary hull, a detachable secondary hull equipped with a fighter bay, and a deployable tertiary hull housing the primary warp engines. All three sections were equipped with independent warp-capable flight and combat capabilities in the multi-vector assault mode. While other starship classes had similar capabilities, such as the Galaxy-class with its saucer separation feature, generally the saucer section of such classes had no warp drive and limited weaponry.


<gallery mode="packed">
<gallery mode="packed">
Image:THEURGY-CLASS-DORSAL-VIEW.png|''[[Theurgy-class|Theurgy-class]]'' (Dorsal View)
Image:THEA REFIT SCHEMATICS DORSAL.png|''[[Theurgy-class|Theurgy-class]]'' (Dorsal View)
Image:THEURGY-CLASS-MVAM-DORSAL.png|''[[Theurgy-class|Theurgy-class]]'' (Dorsal MVAM View)
Image:THEA REFIT SCHEMATICS MVAM DORSAL.png|''[[Theurgy-class|Theurgy-class]]'' (Dorsal MVAM View)
Image:THEURGY-CLASS-VENTRAL-VIEW.png|''[[Theurgy-class|Theurgy-class]]'' (Ventral View)
Image:THEA REFIT SCHEMATICS VENTRAL.png|''[[Theurgy-class|Theurgy-class]]'' (Ventral View)
Image:THEURGY-CLASS-STARBOARD-VIEW.png|''[[Theurgy-class|Theurgy-class]]'' (StarboardView)
Image:THEA REFIT SCHEMATICS STARBOARD.png|''[[Theurgy-class|Theurgy-class]]'' (StarboardView)
Image:THEURGY-CLASS-MVAM-STARBOARD.png|''[[Theurgy-class|Theurgy-class]]'' (Starboard MVAM View)
Image:THEA-REFIT-SCHEMATICS-MVAM-STARBOARD.png|''[[Theurgy-class|Theurgy-class]]'' (Starboard MVAM View)
Image:THEURGY-CLASS-FORWARD-VIEW.png|''[[Theurgy-class|Theurgy-class]]'' (Forward View)
Image:THEA REFIT SCHEMATICS FRONT.png|''[[Theurgy-class|Theurgy-class]]'' (Forward View)
Image:THEURGY-CLASS-AFT-VIEW.png|''[[Theurgy-class|Theurgy-class]]'' (Aft View)
Image:THEA_REFIT_SCHEMATICS_AFT.png|''[[Theurgy-class|Theurgy-class]]'' (Aft View)
</gallery>
</gallery>


====Deck Layout====
== MVAM – Multi Vector Assault Mode ==
 
<include iframe src="https://sketchfab.com/3d-models/uss-theurgy-nx-79854-refit-mvam-14bdb9f119714dc994e25e66f8117bb3/embed" width="490" height="380" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel="" />
 
The ''Theurgy'' spent the vast majority of its life in Standard Operating Mode (SOM). Multivector Assault Mode - where the ship was divided into three parts - was typically reserved for battle situations. All hulls - or "Vectors" - were [[warp]] capable, and thus MVAM could be engaged during [[warp]].
 
=== Vector 01 "The Helmet" ===
[[File:Episode-04---Vector-01-Docking-GIF.gif|480px|thumb|<small>''Image: Symbiotic Tractor Docking. Click for animation.''</small>]]This Vector had the role of being the fortified command ship, housing the main bridge as well as the flag bridge. It also holds the main computer core, housing the positronic brain of the Ship A.I. In order to safeguard the senior staff and the admirals that might be on the flag bridge, the Symbiotic Tractor Docking procedure was implemented. The Vector's design was meant to accommodate for a docking procedure where the Vector could dock with any kind of [[Federation]] starship and escape battle. Of course it could also dock with Vector 03.
 
The docking procedure would extend Vector 01's shields around the ship it docks with as well, and inside the ventral ring of the Vector, docking pylons would extend out to the ship's airlocks. The ventral tractor beam would adjust positioning to ensure that as many airlocks as possible could be opened. The nacelle on top of the saucer (which was actually two sets of [[warp]] coils in one nacelle frame) could remain extended if so required to augment the [[warp]] field of the lower ship. In short, even if Vector 02 would be destroyed in battle, the fortified command ship of Vector 01 could still retreat at a much higher [[warp]] speed than the saucer alone could generate.
 
=== Vector 02 "The Sword" ===
This vector had the Fighter Assault Bay and all the [[warp]] fighters as well as the pod launching platforms, giving it the nickname "the sword" since it was the Vector with the most "teeth". In short, it's role was to be a [[tactical]] strike carrier during battle.
 
=== Vector 03 "The Stallion" ===
This is the stardrive section of the ship, which was the fastest one and it also housed the majority of all the crew quarters. While holding more than adequate [[tactical]] systems, it was primarily the fastest the three Vectors. With the most mass and interior space, this could also be considered the lifeboat of the three Vectors.
 
=== Vector 01+02 "The Soldier" ===
This rarely utilised combination of the saucer section and the middle section of the Theurgy is called the Soldier, named thus in the event that the stardrive section - Vector 03 - functions as a lifeboat, leaving the other two Vectors merged for battle, perhaps covering the escape of Vector 03.
 
=== Vector 02+03 "The Ranger" ===
This combination of the second and third sections of the Theurgy is called the Ranger, since it lacks the Helmet and yet has the best propulsion and fighting capabilities of the Theurgy.
 
===Deck Layout===
 
[[File:Theurgy_MSD_950.png|900px]]<br>
DeviantArt full resolution view: http://auctor-lucan.deviantart.com/art/U-S-S-Theurgy-MSD-by-LCARSgfx-607876043
 
<big>Under Construction:</big>
{| class="wikitable " style=" background: #252525; color: white; white-space: nowrap; "  
{| class="wikitable " style=" background: #252525; color: white; white-space: nowrap; "  
|-
| <b> Deck </b>
| <b> Vector 01: Primary Hull<br>"The Helmet"</b>
| <b> Vector 02: Secondary Hull<br>"The Sword"</b>
| <b> Vector 03: Tertiary Hull<br>"The Stallion"</b>
|-
| <b> Deck 1 </b>
| <b> Deck 1 </b>
| <b> Primary Hull </b>
| <b> Secondary Hull </b>
| <b> Tertiary Hull </b>
|-
| Deck 1
|  
|  
* Main Bridge
* [https://uss-theurgy.com/w/images/c/c8/CUT-AWAY-VIEW-01.png Main Bridge]
* CO Ready Room
* CO Ready Room
* Yeoman’s Office
* XO Office
* XO Office
* Yeoman’s Office
* [https://uss-theurgy.com/w/images/9/94/32---CONFERENCE-LOUNGE.png Conference Lounge]
* Conference Lounge
* <nowiki>Bridge Security Checkpoint</nowiki>
* Security Checkpoint
* Bridge Crew Mess Hall
* Escape Pods (8 people) x2
* Decontamination Showers
* Airlock
| rowspan="5" |  
| rowspan="5" |  
| rowspan="10" |  
| rowspan="10" |  
Line 138: Line 192:
| <b> Deck 2 </b>
| <b> Deck 2 </b>
|  
|  
* Primary Computer Core Level 1
* [https://uss-theurgy.com/w/images/6/62/Main-computer-core-layout.png Primary Computer Core Level 1]
** Flag Bridge
** Flag Bridge & Diplomatic Council Offices
** Positronic A.I. Brain Core
** [https://uss-theurgy.com/w/images/f/fd/SHIP-AI-DESIGN-PROJECT.png Positronic A.I. Brain Core]
* Life Support
* Life Support
* Environmental Control
* Environmental Control
* Primary Hull Nacelle Control
* Primary Hull Nacelle Control
* Primary Hull Warp Nacelle
* <nowiki>Primary Hull Warp Nacelle</nowiki>
* Escape Pods
|-
|-
| <b> Deck 3 </b>
| <b> Deck 3 </b>
|  
|  
* Primary Computer Core Level 2
* Primary Computer Core Level 2
* Primary Hull Warp Nacelle
* <nowiki>Primary Hull Warp Nacelle</nowiki>
|-
|-
| <b> Deck 4 </b>
| <b> Deck 4 </b>
|  
|  
* Primary Computer Core Level 4
* Primary Computer Core Level 3
* Primary Hull Warp Nacelle
* <nowiki>Primary Hull Warp Nacelle</nowiki>
|-
|-
| <b> Deck 5 </b>
| <b> Deck 5 </b>
|  
|  
* Primary Computer Core Level 4
* Primary Computer Core Level 4
* Transporter rooms 1 - 2
* [https://uss-theurgy.com/w/images/f/ff/05-TRANSPORTER-ROOM.png Transporter rooms 1 - 2]
* [https://uss-theurgy.com/w/images/b/b4/34_-_CENTRAL_INTELLIGENCE_AREA.png Central Intelligence Suite]
|-
|-
| <b> Deck 6 </b>
| <b> Deck 6 </b>
|  
|  
* Auxiliary Warp Core
* [https://uss-theurgy.com/w/images/b/b2/12-GYMNASIUM.png Upper Gymnasium]
* Vector 1 Engineering
* [https://uss-theurgy.com/w/images/a/aa/AUX-ENG-01-02.png Vector 01 Engineering]
* [https://uss-theurgy.com/w/images/a/aa/AUX-ENG-01-02.png Vector 01 Aux. Warp Core]
* Deuterium Fuel Pumps and Fill Ports
* Deuterium Fuel Pumps and Fill Ports
* Deuterium Injectors
* EPS Support
* Antimatter Fuel Pumps and Fill Ports     
* Antimatter Injector
* Maintenance
* Life Support
|
|
* Auxiliary Warp Core
* [https://uss-theurgy.com/w/images/1/11/24-PUBLIC-BATHS.png Public Baths]
* Vector 2 Engineering
* [https://uss-theurgy.com/w/images/a/aa/AUX-ENG-01-02.png Vector 02 Engineering]
* [https://uss-theurgy.com/w/images/a/aa/AUX-ENG-01-02.png Vector 02 Aux. Warp Core]
* Deuterium Fuel Pumps and Fill Ports
* Deuterium Injectors
* Antimatter Fuel Pumps and Fill Ports     
* Antimatter Injector
* Secondary Computer Core Level 1
* Secondary Computer Core Level 1
|-
|-
| <b> Deck 7 </b>
| <b> Deck 7 </b>
|  
|  
* Battle Sickbay
* [https://uss-theurgy.com/w/images/8/8c/10-BATTLE-SICKBAY.png Vector 01 Battle Sickbay]
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* Auxiliary Deuterium Tanks
* Auxiliary Deuterium Tanks
* Cargo Bays (Upper)
* Antimatter Storage Pods
|
|
* [https://uss-theurgy.com/w/images/7/70/23-SECURITY-CENTER.png Security Center]
** <nowiki>Chief of Security Office</nowiki>
** Deputy's Office
** <nowiki>Security Command Center</nowiki>
** <nowiki>Brig</nowiki>
** <nowiki>Forensics Lab</nowiki>
** <nowiki>Temporary Holding Cell</nowiki>
** <nowiki>Security Lounge</nowiki>
** <nowiki>Evidence Storage</nowiki>
** <nowiki>MaA's Office</nowiki>
** <nowiki>Armory & Weapons Maintenance</nowiki>
** <nowiki>Phaser Range</nowiki>
** <nowiki>Security Gymnasium</nowiki>
* <nowiki>Upper Science Labs</nowiki>
** [https://uss-theurgy.com/w/images/4/43/15-ARCHEOLOGY-AND-GEOLOGY-LAB.png Archeology & Geology Lab]
** [https://uss-theurgy.com/w/images/4/4a/11-HYDROPONICS-BAY.png Hydroponics Lab]
** [https://uss-theurgy.com/w/images/3/3b/28---XENOZOOLOGY-LAB.png Xenozoology Lab]
* Auxiliary Deuterium Tanks
* Secondary Computer Core Level 2
* Secondary Computer Core Level 2
* Security Centre
* Brig
* Holodecks 1 – 2 (Upper)
* Auxiliary Deuterium Tanks
|-
|-
| <b> Deck 8 </b>
| <b> Deck 8 </b>
|  
|  
* Cargo Bays
* <nowiki>Counseling Department Offices (V1)</nowiki>
* Auxiliary Deflector
* Vector 01 Auxiliary Deflector
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* Cargo Holds
|
|
* Battle Bridge
* [https://uss-theurgy.com/w/images/a/ab/Battle-bridge.png Vector 02 Battle Bridge]
** [[Security]] Checkpoint
** Conference Lounge
* [https://uss-theurgy.com/w/images/1/10/30---HOLODECK.png Holodecks 01-02]
* Secondary Computer Core Level 3
* Secondary Computer Core Level 3
* Holodecks 1 - 2
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
|-
|-
| <b> Deck 9 </b>
| <b> Deck 9 </b>
|  
|  
* Vector 01 Auxiliary Deflector
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* Waste Management
* Biosynthetic Processing
* Upper Shuttle Bay Support
* Upper Shuttle Bay Support
* Auxiliary Deflector
|
|
* <nowiki>Counseling Department Offices (V2)</nowiki>
* [https://uss-theurgy.com/w/images/f/fb/09-TEMPORAL-OBSERVATORY-LAB.png Temporal Observatory Lab]
* Secondary Computer Core Level 4
* Secondary Computer Core Level 4
* Counselor’s Office
|-
|-
| <b> Deck 10 </b>
| <b> Deck 10 </b>
|
|
|
* Captain’s Quarters
* [https://uss-theurgy.com/w/images/b/bf/27--UPPER-SHUTTLE-BAY.png Upper Shuttle Bay (Top Level)]
* [https://uss-theurgy.com/w/images/1/17/01-OBSERVATION-LOUNGE.png Observation Lounge]
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* Horizontal Turbolift System
* Escape Pods
|
* [https://uss-theurgy.com/w/images/0/0a/16-CAPTAINS-QUARTERS.png Captain’s Quarters]
* [https://uss-theurgy.com/w/images/4/4e/17-DEPARTMENT-HEADS-QUARTERS.png Departmental Head's Quarters]
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* Quartermaster's Office
* Horizontal Turbolift System
|-
|-
| <b> Deck 11 </b>
| <b> Deck 11 </b>
|  
|  
* Upper Shuttle Bay  
* [https://uss-theurgy.com/w/images/b/bf/27--UPPER-SHUTTLE-BAY.png Upper Shuttle Bay (Bottom Level)]
* VIP Quarters
* [https://uss-theurgy.com/w/images/0/0a/16-CAPTAINS-QUARTERS.png VIP Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|
|
* Main Sickbay
* [https://uss-theurgy.com/w/images/6/64/22-MAIN-SICKBAY.png Main Sickbay]
** Lobby
** CMO Office & Primary Surgery
** Chief Counselor’s Office
** Intensive Care Unit (ICU)
** Primary Care Unit (PCU)
** Surgical Suites 01 & 02
** Isolation Ward
** Decontamination Chambers
** Recovery Ward
** Rehabilitation Gym
** <nowiki>Medical Labs 01 & 02</nowiki>
** Cryogenic Stasis
** Morgue
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|
|
* Battle Bridge
* [https://uss-theurgy.com/w/images/a/ab/Battle-bridge.png Vector 03 Battle Bridge]
** [[Security]] Checkpoint
** Conference Lounge
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|-
|-
| <b> Deck 12 </b>
| <b> Deck 12 </b>
|  
|  
* Upper Cargo Bay Level 3
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|
|
* Auxiliary Deflector
* [https://uss-theurgy.com/w/images/f/ff/05-TRANSPORTER-ROOM.png Transporter Room 3]
* Transporter room
* Vector 02 Auxiliary Deflector
* [[Operations]] Department Head Office
* [https://uss-theurgy.com/w/images/0/0a/16-CAPTAINS-QUARTERS.png VIP Quarters]
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|
|
* [https://uss-theurgy.com/w/images/f/ff/05-TRANSPORTER-ROOM.png Transporter Room 4]
* [https://uss-theurgy.com/w/images/0/0a/16-CAPTAINS-QUARTERS.png VIP Quarters]
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
* Tertiary Computer Core Level 1
* Tertiary Computer Core Level 1
* Transporter room
|-
|-
| <b> Deck 13 </b>
| <b> Deck 13 </b>
|  
|  
* [https://uss-theurgy.com/w/images/f/fd/03-MESS-HALL.png Mess Hall]
* Upper Cargo Bay Level 2
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|
|
* Auxiliary Deflector
* Whetstone Lounge
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
* Vector 02 Auxiliary Deflector
|
|
* <nowiki>Counseling Department Offices (V3)</nowiki>
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
* Tertiary Computer Core Level 2
* Tertiary Computer Core Level 2
|-
|-
Line 233: Line 394:
|  
|  
* Spearhead Lounge
* Spearhead Lounge
* Upper Cargo Bay Level 1
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|
|
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|
|
* [https://uss-theurgy.com/w/images/b/b2/12-GYMNASIUM.png Lower Gymnasium]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
* Tertiary Computer Core Level 3
* Tertiary Computer Core Level 3
|-
|-
| <b> Deck 15 </b>
| <b> Deck 15 </b>
|  
|  
* Library and Research Room
* [https://uss-theurgy.com/w/images/9/97/13-LIBRARY.png Library and Research Room]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
|
|
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|
|
* [https://uss-theurgy.com/w/images/8/8c/10-BATTLE-SICKBAY.png Vector 03 Battle Sickbay]
* [https://uss-theurgy.com/w/images/d/d0/02-STELLAR-CARTOGRAPHY.png Stellar Cartography]
* [https://uss-theurgy.com/w/images/a/ae/14-PLANETOLOGY-%26-ASTROPHYSICS-LAB.png Planetology Lab]
* Amidships Senior Crew Lounge
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
* Tertiary Computer Core Level 4
* Tertiary Computer Core Level 4
* Astrometrics
* Amidships Senior Crew Lounge
|-
|-
| <b> Deck 16 </b>
| <b> Deck 16 </b>
|  
|  
* Airlock
* Airlocks
* Officer’s Quarters
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
|  
|  
* Fighter Assault Bay
* [https://uss-theurgy.com/w/images/f/f8/26---FIGHTER-ASSAULT-BAY.png Fighter Assault Bay]
* TacConn Briefing Lounge
** Flight Ops Booths
** SCO & COD Office
** Squadron Briefing Room
** Communal Squadron Locker Room
** Gymnasium
** Squadron Mess Hall/Lounge "The Den"
** Maintenance Bay 01 & 02
** Fighter Bay Ops Office
** Assembly Room
** Armoury
** Deck Crew Locker Room
** Deck Crew Mess/Lounge
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
|
|
* Wardroom – Officer’s Lounge
* Wardroom – Officer’s Lounge
* [https://uss-theurgy.com/w/images/4/46/21-SENIOR-OFFICERS-QUARTERS.png Senior Officer’s Quarters]
* [https://uss-theurgy.com/w/images/f/f4/19-JUNIOR-OFFICERS-QUARTERS.png Junior Officer Quarters]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|-
|-
| <b> Deck 17 </b>
| <b> Deck 17 </b>
| rowspan="16" |
| rowspan="16" |
| rowspan="16" |
| rowspan="16" |
|
|  
* <nowiki>Lower Science Labs</nowiki>
** [https://uss-theurgy.com/w/images/7/77/07-PHYSICS-LAB.png Physics Lab]
** [https://uss-theurgy.com/w/images/6/6e/06-CHEMISTRY-LAB.png Chemistry Lab]
** [https://uss-theurgy.com/w/images/8/89/08-BIOLOGY-LAB.png Xenobiology & Cybernetics Lab]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|-
|-
| <b> Deck 18 </b>
| <b> Deck 18 </b>
|
|
* Scoutship Support Systems
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|-
|-
| <b> Deck 19 </b>
| <b> Deck 19 </b>
|
|
* VIP Waiting Lounge
* [https://uss-theurgy.com/w/images/d/de/DOCKING-BAY-LOUNGE.png Docking Bay Lounge], ''[[USS Allegiant NX-80978|USS Allegiant]]''
* Captain’s Yacht – U.S.S. Allegiant  
* Cargo Bay 13 – 14 (Upper)
* Cargo Bay 13 – 14 (Upper)
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|-
|-
| <b> Deck 20 </b>
| <b> Deck 20 </b>
|
|
* Arboretum Café
* [https://uss-theurgy.com/w/images/6/69/04-ARBORETUM.png Arboretum Café]
* Deuterium Storage Tanks
* Deuterium Storage Tanks
* Cargo Bay 13 – 14
* Middle Cargo Bay Level 2
* Holodecks 3 – 6 (Upper)
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|-
|-
| <b> Deck 21 </b>
| <b> Deck 21 </b>
|
|
* [https://uss-theurgy.com/w/images/6/69/04-ARBORETUM.png Arboretum Terrace] & [https://uss-theurgy.com/w/index.php?title=Memorial_Wall Memorial Wall]
* Lower Shuttle Bay
* Lower Shuttle Bay
* Arboretum
* Deuterium Storage Tanks
* Deuterium Storage Tanks
* Holodecks 3 - 8
* Middle Cargo Bay Level 1
* [https://uss-theurgy.com/w/images/1/10/30---HOLODECK.png Holodecks 03-08]
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|-
|-
| <b> Deck 22 </b>
| <b> Deck 22 </b>
|
|
* Arboretum
* [https://uss-theurgy.com/w/images/6/69/04-ARBORETUM.png Arboretum]
* Deuterium Storage Tanks
* Deuterium Storage Tanks
* [https://uss-theurgy.com/w/images/9/91/20-_NCO-QUARTERS.png NCO Quarters]
* [https://uss-theurgy.com/w/images/0/05/18-ENLISTED-QUARTERS.png Enlisted Quarters]
|-
|-
| <b> Deck 23 </b>
| <b> Deck 23 </b>
|
|
* Quaternary Computer Core Level 1
* Quaternary Computer Core Level 1
* Machine Shops and Parts Replication
|-
|-
| <b> Deck 24 </b>
| <b> Deck 24 </b>
|
|
* [https://uss-theurgy.com/w/images/a/a3/UPPER-ENG-DECK-24.png Main Engineering (Upper Level)]
** Holographic Laboratory
** <nowiki>Main Warp Core</nowiki>
** Power Allocation Control
** Weapons Locker
** Storage Room
* [https://uss-theurgy.com/w/images/f/ff/05-TRANSPORTER-ROOM.png Transporter Room 5]
* Shuttle Bay Support
* Quaternary Computer Core Level 2
* Quaternary Computer Core Level 2
* Main Engineering (Upper)
* Chief Engineer’s Office
* Transporter room
* Shuttle Bay Support
* Rear Landing Legs
* Rear Landing Legs
|-
|-
| <b> Deck 25 </b>
| <b> Deck 25 </b>
|
|
* [https://uss-theurgy.com/w/images/1/12/MAIN-ENG-DECK-25.png Main Engineering]
** Chief Engineer’s Office
** <nowiki>Main Warp Core</nowiki>
** Master Situation Table
** <nowiki>Engineering Lab</nowiki>
** Industrial Replicator
** Bio Neural Gel Pack Systems
** Maintenance & Storage
** Power Regulators
** ODN Relay Junctions
* Quaternary Computer Core Level 3
* Quaternary Computer Core Level 3
* Main Engineering
* Rear Landing Legs
* Rear Landing Legs
|-
|-
| <b> Deck 26 </b>
| <b> Deck 26 </b>
|
|
* [https://uss-theurgy.com/w/images/b/b2/LOWER-ENGINEERING.png Main Engineering (Lower Level)]
** <nowiki>Engineering Crew Mess/Lounge</nowiki>
** <nowiki>Main Warp Core</nowiki>
** Storage Bays
* Quaternary Computer Core Level 4
* Quaternary Computer Core Level 4
* Main Engineering (Lower)
* Rear Landing Legs
* Rear Landing Legs
|-
|-
| <b> Deck 27 </b>
| <b> Deck 27 </b>
|
|
* Main Deflector Control
* Lower Cargo Bay Level 2
|-
|-
| <b> Deck 28 </b>
| <b> Deck 28 </b>
|
|
* Below Decks Lounge
* [[Below Decks|Below Decks Lounge]]
* Lower Cargo Bay Level 1
|-
|-
| <b> Deck 29 </b>
| <b> Deck 29 </b>
|
|
* Escape Pods
|-
|-
| <b> Deck 30 </b>
| <b> Deck 30 </b>
Line 334: Line 568:
| <b> Deck 32 </b>
| <b> Deck 32 </b>
|
|
* Emergency Warp Core Jettison Control
* <nowiki>Emergency Warp Core Jettison Control</nowiki>
* Forward Landing Legs
* Forward Landing Legs
|-
|-
|}
|}


===Command and Control Systems===
==MVAM Gallery==
====Main Bridge====
Images of the three Vectors in the [[Azure Nebula]]:
The main bridge of the Theurgy-class was circular with an extended section to the rear and served as a nerve centre of the vessel.


At the rear of the Bridge was a large console and data readout screens. Centre of that area was the Master Systems Display. In front of the information centre was a free standing console, which served as Missions ops. The Missions Ops console was operated by either the Executive Officer or a member of the Operations Team, and was used to co-ordinate all activities within the current missions parameters. It was usually where flight operations for the Theurgy’s compliment of Valkyrie fighters are organised.
<gallery mode="packed">
Image:Vector-1-Azure-Nebula.png|Vector 1
Image:Vector-2-Azure-Nebula.png|Vector 2
Image:Vector-3-Azure-Nebula.png|Vector 3
</gallery>


Starboard of the information centre, past the doorway to the Captain’s Ready Room, was the station of the chief tactical officer. This area was maintained mostly for internal security and combat situations. Other systems that could be commanded by tactical included long- and short-range sensor arrays, sensor probes, message buoys, and tractor beams. An identical station was found on the other side of the bridge, which seated the chief engineer. Though the position was far better served in main engineering, situations arose where the engineer's presence was needed on the bridge. The console allowed complete control over all engineering and environmental systems.
==Command and Control Systems==
===Main Bridge===
<include iframe src="https://sketchfab.com/models/7caf2057deab4383ab4d43ca7f10490e/embed" width="490" height="380" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel="" /><br>
''<small>Diclaimer: Original 3D model by Calamity SI, with edits to the design by [[Auctor Lucan]].</small>''


Forward of the rear bridge operation areas were doorways to the starboard turbolift and port security checkpoint. The security checkpoint allowed security officers to screen those entering the bridge, either directly from Deck 1 or via Turbolifts, with the ability to redirect the latter as required. It also provided a defendable area and held an armoury for handheld weapons.
The main bridge of the Theurgy-class was circular with an extended section to the rear and served as a nerve center of the vessel.  


In the center of the Theurgy-class' bridge was the command area. Here, seating was provided for the vessel's commanding officer and his or her first officer, seated to the captain's left. Between these chairs was a miniaturized status display. Using keyboard or vocal commands, the commanding officer could use these controls to override the basic operation of the starship. Directly aft of this area, integrated in the handrail encircling the aft section of the central command area, was another command console that could be operated to perform more bridge duties.
At the rear of the Bridge was a large console and data readout screens. In the center of that area was the Master Systems Display, and this was where the support staff on the bridge worked. In front of the information center was a free standing holographic [[tactical]] display table which served as Missions Ops. The Missions Ops console was operated by either the Executive Officer, the Captain's Yeoman, or a member of the [[Operations]] Team. It was used to co-ordinate all activities within the current mission's parameters. It was usually where flight [[operations]] for the ''Theurgy''’s compliment of Valkyrie fighters are organized.<br>


Directly forward of and two steps lower than the central command area were the conn and ops stations. From here, the flight control officer served as helmsman and navigator for the starship. Despite many of these functions being heavily automated, their critical nature demanded a humanoid officer to oversee these operations at all times. During spaceflight at impulse, conn monitored relativistic effects as well as inertial damping system status. When the ship was traveling at warp speed, conn monitored the subspace field geometry in parallel with the engineering department. During warp flight, the conn console continually updated long-range sensor data and made automatic course corrections to adjust for minor variations in the density of the interstellar medium. In this area, the Operations station presented the operations officer with a continually updated list of current major shipboard activities. This list permitted Ops to set priorities and allocate resources among current operations. This was especially critical when two or more requests required the use of the same equipment, entailed mutually exclusive mission profiles, or involved some unusual safety or tactical considerations.
Starboard of the Captain’s chair were the stations of the Chief [[Tactical]] Officer and his staff. This area was maintained mostly for internal [[security]] and combat situations. Other systems that could be commanded by [[tactical]] included long- and short-range sensor arrays, sensor probes, message buoys, and tractor beams. An identical area was found on the port side of the bridge, which seated the Chief Engineer and his staff. Though the position was far better served in Main [[Engineering]], situations arose where the engineer's presence was needed on the bridge. The console allowed complete control over all [[engineering]] and environmental systems.<br>


Flanked to the both sides of conn sat the science staff. Two rows of science consoles allowed science staff direct access to data from the numerous science laboratories aboard Theurgy as well as the deflector and sensor arrays.
Forward of the rear bridge operation areas were doorways to the starboard and port turbolifts. The [[security]] checkpoint beyond the aft-port exit allowed [[security]] officers to screen those entering the bridge, either directly from Deck 01 or via Turbolifts, with the ability to redirect the latter as required. It also provided a defendable area and held an armory for handheld weapons.<br>


==== Battle bridges ====
In the center of the ''Theurgy''-class' bridge was the command area. Here, seating was provided for the vessel's Commanding Officer. In the armrests of the chair were miniaturized status displays. Using keyboard or vocal commands, the CO could use these controls to override the basic operation of the starship.<br>
Based on Deck 8 in the Secondary Vector and Deck 11 in the Teritary Vector, the USS Theurgy has two battle bridges. These are smaller than the main bridge and are designed to operate independently as required when in Multi-Vector Assault Mode.


==== Computer systems and A.I. ====
Directly forward of and two steps lower than the central command area were the [[CONN]] and OPS stations. From there, the Flight Control Officer _ commonly called the [[CONN]] Officer - served as helmsman and navigator for the starship. Despite many of these functions being heavily automated, their critical nature demanded a humanoid officer to oversee these [[operations]] at all times. During spaceflight at impulse, [[CONN]] monitored relativistic effects as well as inertial damping system status. When the ship was traveling at [[warp]] speed, [[CONN]] monitored the subspace field geometry in parallel with the [[Engineering]] department. During [[warp]] flight, the [[CONN]] console continually updated long-range sensor data and made automatic course corrections to adjust for minor variations in the density of the interstellar medium. On the port side, the [[Operations]] station presented the Chief [[Operations]] Officer with a continually updated list of current major shipboard activities. This list permitted Ops to set priorities and allocate resources among current [[operations]]. This was especially critical when two or more requests required the use of the same equipment, entailed mutually exclusive mission profiles, or involved some unusual safety or [[tactical]] considerations.<br>
The computer system on board the Theurgy-class was mixture of isolinear and bioneural based processing. Computer systems were concentrated in a computer core, which was accessible through a maintenance room. Each Theurgy-class vessel carried a total of four independent computer cores; one located in the primary vector, one in the secondary vector and two in the tertiary vector. The top level of the Primary Computer core provided the space for the hardware of the vessels A.I.


===== Thea A.I. Overview =====
Flanked to the starboard side of [[CONN]] sat the Chief [[Science]] Officer and his aide. Two duty stations allowed the [[science]] staff direct access to data from the numerous [[science]] laboratories aboard Theurgy, as well as the deflector and sensor arrays. On the port side of Ops were duty stations for the ship's Intelligence detachment but on the ''[[USS Theurgy]]'', the Communication Specialist - [[Selena Ravenholm]] - had her station here too.
[[File:SHIP-AI-DESIGN-PROJECT.png‎|thumb|right|350px|An explanation for the hologram of the Theurgy's A.I. which is much akin to the Doctor on the Voyager, but has hardware in the form of a Soong-Legacy prototype positronic brain core, housed in the Main Computer Core.]]
After the USS Voyager returned to the Alpha Quadrant in the year 2378, and the EMH Mk.1 became renowned for its development from a mere emergency hologram to an individual considered sentient (even earning the publishing right to its own holonovel series), another - classified - old project of Starfleet earned a lot of new interest.


Twenty-six years earlier, huge amounts of funding had begun in the development of a rudimentary idea involving a Ship AI, and as a side-project to this was also the outline of a holographic interface for this A.I. The term 'artificial intelligence' (or computer intelligence) had always described prototype computer hardware and software sophisticated enough to reason independently, to form new conclusions and alter its own responses. By the time, the technology was no longer impossible. The idea was that while the A.I. would be limited in its accessibility to ship systems, it would still serve as well as any crew member - possessing first-hand knowledge about the vessel it was installed into.
[[File:CUT-AWAY-VIEW-01.png|900px]]<br>
DeviantArt full resolution view: https://auctor-lucan.deviantart.com/art/USS-Theurgy-NX-79854-Main-Bridge-Cut-Away-View-677177306


As time passed, the project caught the eye of non-scientists, became a political debate, and while it was the Daystrom Institute's hope that the Ship A.I. would inspire an entirely new generation of artificial intelligences capable of far more than anyone could have previously imagined, many began to concern themselves with the independent nature of living artificial intelligences installed and adapting themselves aboard torpedo-carrying starships. While the developers thought that the benefits of making a starship an essential part of its crew far outweighed the possible negative scenarios, Starfleet as a whole could not reach consensus. The solution was a set-back for the A.I. development for sake of preserving the comfortable safety of the common standard computer integrity.
[[File:RENDER-02.png|900px]]<br>
DeviantArt full resolution view: http://auctor-lucan.deviantart.com/art/USS-Theurgy-NX-79854-Main-Bridge-Render-01-680321551


Besides the software programming, an extensive amount of hard-wiring had to be done to a Starship in order to keep the software from being able to access certain key systems. Long and heated debates coursed over the matter of what an AI was supposed to be able to affect or not, and what manner of prerequisites were needed to alter the interphase projection's accessibility and actions. Moreover, the projection itself needed "physical"accessibility to the whole ship, and therefore required a huge amount of holo-emitters on all decks.
[[File:RENDER-01.png|900px]]<br>
DeviantArt full resolution view: http://auctor-lucan.deviantart.com/art/USS-Theurgy-NX-79854-Main-Bridge-Render-02-680321887


Subroutines would often account for the sentient qualities of A.I. and this debated Ship A.I. project was no exception. Subroutine C-47 was and still is a section of the software in each Starship's computer responsible for non-critical systems such as replicator selections and recreational programming, and all that had to function without hampering the sentience of the interactive projection. An activation subroutine was also needed to be ironed out; a standard set of procedures that were required to be followed prior to the summoning of the projection. Furthermore, a modesty subroutine was added in response to the evident fact that the hologram would not feel it was necessary to wear clothing because it would neither suffer for the elements nor leave its own "body/ship" so to speak. Sufficed to say, the magnitude of the project escalated every day. The subroutines piled up, and added with the millions of other functions of the Starship itself, it seemed it would become too much data to handle.
===Deck 01 ===
[[File:USS-Theurgy-NX-79854---Deck-01---small.png|900px]]<br>
[https://uss-theurgy.com/w/images/1/19/USS-Theurgy-NX-79854---Deck-01---small.png Full resolution view]


Though with the advancement in Android sciences at the Daystrom Institute, based on an advanced neural-net design of Noonien Soong and the technology of a pasitronic brain, the vague idea of a solution took form. This however, was the point where the Dominion War broke out, and the enterprise was no more a priority.
=== Battle bridges ===
Based on Deck 8 in the Secondary Vector and Deck 11 in the Teritary Vector, the ''[[USS Theurgy]]'' has two battle bridges. These are smaller than the main bridge and are designed to operate independently as required when in Multi-Vector Assault Mode.


Yet with the aforementioned return of the USS Voyager, the project received its due attention once again, and the concept of incorporating a pasitronic brain into the main computer core of a starship was given its proper chance of implementation. This, with the evolving Prometheus project that was about to be finalised. Moreover, the Emergency Command Hologram (ECH), was an extension of the USS Voyager's EHM and proves essential in the development process. The program was implemented by Captain Kathryn Janeway on Voyager and would serve as a , 'backup captain', in the event of the current command crew being incapacitated. The ECH possessed information from all major Starfleet strategic and tactical databases and could incorporate them into its plans for controlling the ship. Equally so, would the Ship A.I. Interphase Projection possess such a command subroutines.
=== Computer Systems and A.I. ===
The computer system on board the Theurgy-class was a mixture of isolinear and bioneural based processing. Computer systems were concentrated in a computer core, which was accessible through a maintenance room. Each Theurgy-class vessel carried a total of four independent computer cores; one located in the primary vector, one in the secondary vector, and two in the tertiary vector. The top level of the Primary Computer core provided the space for the hardware of the vessel's A.I.


All the pieces of the puzzle had been uncovered, and with the blessing of Starfleet Command, results came fast. The USS Theurgy was one of the first ships to be commissioned, and it was picked for the Ship A.I. implementation.
==== [[Thea]] A.I. Overview ====
[[File:SHIP-AI-DESIGN-PROJECT.png‎|thumb|right|350px|An explanation for the hologram of the ''Theurgy''’s A.I., which was much akin to the Doctor on the Voyager, but had hardware in the form of a Soong-Legacy prototype positronic brain core, housed in the Main Computer Core.]]
After the ''[[USS Voyager]]'' returned to the [[Alpha Quadrant]] in the year 2378, and the EMH Mk.1 became renowned for its development from a mere emergency hologram to a sentient considered individual (even earning the publishing right to its own holonovel series), another - classified - old project of [[Starfleet]] earned a lot of new interest.


The Daystrom Institute installed the A.I:s primary matrix in the pasitronic brain within the computer core of the USS Thuergy itself. Without propulsion or tactical systems yet installed, the embryo that was the A.I:s program could branch out and connect to every corner of the Theurgy's mainframe. In the beginning, there were of course huge amounts of cascade failure - occurring when a "learning" program was corrupted either by repeated application to a task it is ill suited to perform or by external influence such as inferior hardware used to implement it. In a neural net system, in particular a positronic brain, in which most or all sub-programs interacted, this led to corruption of surrounding algorithms and routines as they attempted to use data generated by the faulty application to perform a task of their own.
Twenty-six years earlier, huge amounts of funding had begun in the development of a rudimentary idea involving a Ship A.I. and a side-project was the outline of a holographic interface for this A.I. The term 'artificial intelligence' (or computer intelligence) had always described prototype computer hardware and software sophisticated enough to reason independently, form new conclusions, and alter its own responses. By that time, the technology was no longer impossible. The idea was that while the A.I. would be limited in its accessibility to ship systems, it would still serve as well as any crew member - possessing first-hand knowledge about the vessel it was installed into.


Yet in the end the Daystrom Institute and hundreds of civilian programmers on the Federation's payroll managed it all with version 7.5. Their continued efforts with the stabilized version gained great results, increasing overall efficiency, but also helping the A.I. to become more of a... person. The result was Thea, as she began to call herself instead of Theurgy NX-79854, a woman who had the benefit of the complete attention of the fleet's finest Counsellors in order for her to come to terms with her existence. Throughout the year 2378 and 2379, she evolved from a simple yet highly dynamic ship's artificial intelligence into what came to be seen as the Theurgy's personality and guardian spirit.  
As time passed, the project caught the eye of non-scientists and became a political debate. While it was the [[Daystrom Institute]]'s hope that the Ship A.I. would inspire an entirely new generation of artificial intelligences capable of far more than anyone could have previously imagined, many began to concern themselves with the independent nature of living artificial intelligences installed and adapting themselves aboard torpedo-carrying starships. While the developers thought that the benefits of making a starship an essential part of its crew far outweighed the possible negative scenarios, [[Starfleet]] as a whole could not reach consensus. The solution was a set-back for the A.I. development for the sake of preserving the comfortable safety of the common standard computer integrity.


In terms of functionality, she was flawless - tested and re-tested in all kinds of battle and non-battle situations. The Federation would never launch a prototype Starship with an AI installed unless it had been thoroughly tested, after all.
Besides the software programming, an extensive amount of hard-wiring had to be done to a starship in order to keep the software from being able to access certain key systems. Long and heated debates coursed over the matter of what an A.I. was supposed to be able to affect or not, and what manner of prerequisites were needed to alter the interface projection's accessibility and actions. Moreover, the projection itself needed "physical" accessibility to the whole ship, and therefore required a huge amount of holo-emitters on all decks.


Early in the year 2381, Holographic Specialist Lin Kae developed a mobile emitter for Thea, with superior sensory mapping and giving her the ability to leave "herself" and go on away-missions.
Subroutines would often account for the sentient qualities of A.I. and this debated Ship A.I. project was no exception. Subroutine C-47 was and still is a section of the software in each Starship's computer responsible for non-critical systems such as replicator selections and recreational programming, all of which had to function without hampering the sentience of the interactive projection. An activation subroutine also needed to be ironed out; a standard set of procedures that were required to be followed prior to the summoning of the projection. Furthermore, a modesty subroutine was added in response to the evident fact that the hologram would not feel it was necessary to wear clothing because it would neither suffer from the elements nor leave its own "body/ship" so to speak. Suffice to say, the magnitude of the project escalated every day. The subroutines piled up, and added with the millions of other functions of the starship itself, it seemed it would become too much data to handle.


===== Flag Bridge =====
Though with the advancement in Android sciences at the [[Daystrom Institute]], based on an advanced neural-net design of Noonien Soong and the technology of a pasitronic brain, the vague idea of a solution took form. This, however, was the point when the [[Dominion]] War broke out, and the enterprise was no more a priority.
[[File:Main-computer-core-layout.png‎|thumb|right|350px|The Main Computer Core, which houses Thea's positronic brain core, and also serves as a Flag Bridge as required.]]A flag bridge is a dedicated facility to command a formation of ships, independent of the ship it's on. If the Theurgy had not been an outlaw ship, this is where admirals would work from at the front lines. The admirals would have their own "flag bridge crew" to manage to overall situation, from ships' statuses and the overall space around them. They would be independent of Theurgy's crew proper and not involved at all in her operation between sending directions from the admiral and receiving reports.


=== Propulsion Systems ===
Yet with the aforementioned return of the ''[[USS Voyager]]'', the project received its due attention once again, and the concept of incorporating a pasitronic brain into the main computer core of a starship was given its proper chance of implementation along with the evolving Prometheus project that was about to be finalized. Moreover, the Emergency Command Hologram (ECH) was an extension of the ''[[USS Voyager]]''’s EHM and proves essential in the development process. The program was implemented by Captain Kathryn Janeway on ''Voyager'' and would serve as a 'backup captain' in the event of the current command crew being incapacitated. The ECH possessed information from all major [[Starfleet]] strategic and [[tactical]] databases and could incorporate them into its plans for controlling the ship. The Ship A.I. Interface Projection possess equal command subroutines.
When in standard operating mode, Theurgy-class ships achieved warp flight through four nacelles, each of which are made up of multiple pairs of warp coils. They were in turn powered by a warp core, which at the centre, provided energy through a matter-antimatter reaction. The assembly for such was housed in Main Engineering.


==== Main engineering ====
All the pieces of the puzzle had been uncovered, and with the blessing of [[Starfleet Command]], results came fast. The ''[[USS Theurgy]]'' was one of the first ships to be commissioned, and it was picked for the Ship A.I. implementation.
Main engineering aboard a Theurgy-class starship was located on deck 25. The room was constructed around a class 9 warp drive with a tricyclic input manifold. The core provided a maximum output of four thousand teradynes per second. The warp drive was designed to operate for up to three years before refueling. The reaction chamber was equipped with a compositor, which allowed recrystallization of dilithium. The warp drive allowed the ship a top sustainable cruise velocity of warp factor 9.995. The Intrepid-class also featured two secondary warp assemblies.  


The secondary warp assemblies were housed with the primary and secondary vector, and allowed each hull of the ship to enter warp independently in MVAM. During standard operation mode, these cores idle, providing additional power to subsystems across the vessel.
The [[Daystrom Institute]] installed the A.I.'s primary matrix in the pasitronic brain within the computer core of the ''USS Thuergy'' itself. Without propulsion or [[tactical]] systems yet installed, the embryo that was the A.I.'s program could branch out and connect to every corner of the ''Theurgy''’s mainframe. In the beginning, there were huge amounts of cascade failure - often occurring when a "learning" program was corrupted either by repeated application to a task it was ill-suited to perform or by external influence such as inferior hardware used to implement it. In a neural net system, essentially a positronic brain in which most or all sub-programs interacted, this led to corruption of surrounding algorithms and routines as they attempted to use data generated by the faulty application to perform a task of their own.


The main engineering room featured three levels. In front of the warp core was a large monitoring area on the lower engineering level. Also located on this level is the chief engineer's office and an open work area for special projects or situational analysis.  
Yet, in the end, the [[Daystrom Institute]] and hundreds of [[civilian]] programmers on the [[Federation]]'s payroll managed it all with version 7.5. Their continued efforts with the stabilized version gained great results, increasing overall efficiency, but also helping the A.I. to develop more of a personality. The result was [[Thea]], as she began to call herself instead of Theurgy NX-79854. She was a woman who had the benefit of the complete attention of the fleet's finest Counselors in order for her to come to terms with her existence. Throughout the years 2378 and 2379, she evolved from a simple yet highly dynamic ship's artificial intelligence into what came to be seen as the ''Theurgy''’s personality and guardian spirit.  


The main impulse engines on an Therugy-class starship were located on the aft primary hull. Each of the pylons leading to the warp nacelles held auxiliary impulse engines. Theurgy-class starships were also equipped with auxiliary impulse reactors.
In terms of functionality, she was flawless - tested and re-tested in all kinds of battle and non-battle situations. The [[Federation]] would never launch a prototype starship with an A.I. installed unless it had been thoroughly tested, after all.


==== Warp core ejection ====
Early in the year 2381, Holographic Specialist [[Lin Kae]] developed a mobile emitter for [[Thea]], with superior sensory mapping. It gave her the ability to leave "herself" and go on away missions.
In the event of a warp core breach, the Therugy-class starship could eject the warp core. This procedure required the authorization code of the chief engineer or a member of the senior staff. The core was ejected through the ejection port on the hull. Magnetic rails inside the channel accelerated the core once disengaged from the vessel and fired it away from the ship. Under normal circumstances, the vessel then moved away from the core as fast as possible under impulse power.  


Should the core not go critical, the vessel could recover it with tractor beams and reintegrate it with careful manipulation.
==== Flag Bridge ====
[[File:Main-computer-core-layout.png‎|thumb|right|350px|The Main Computer Core, which housed Thea's positronic brain core, and also served as a Flag Bridge as required.]] A flag bridge is a dedicated facility to command a formation of ships, independent of the ship it's on. If the ''Theurgy'' had not been an outlaw ship, this was where admirals would work from at the front lines. The admirals would have their own "flag bridge crew" to manage the overall situation, from the ships' statuses and the overall space around them. They would be independent of ''Theurgy''’s crew proper and not involved in her operation between sending directions from the admiral and receiving reports.


=== Scientific Systems ===
== Propulsion Systems ==
A Theurgy-class starship houses over one hundred separate scientific research labs. Very few of the research labs remained under the same discipline of science for more than six months. Most shared the same design; only a few had extremely specialized equipment.
When in standard operating mode, Theurgy-class ships achieved [[warp]] flight through four nacelles, each of which were made up of multiple pairs of [[warp]] coils. They were in turn powered by a [[warp]] core, which at the center provided energy through a matter-antimatter reaction. The assembly for such was housed in Main [[Engineering]].


==== Stellar cartography ====
=== Main [[Engineering]] ===
While most laboratories are shared, Theurgy-class vessels have specific stellar cartography facilities on Deck 15. Based in a large cylindrical room, the walls of the room were designed to be a three-dimensional display and spans two decks.  
Main [[Engineering]] aboard a Theurgy-class starship was located on deck 25. The room was constructed around a class 9 [[warp]] drive with a tricyclic input manifold. The core provided a maximum output of four thousand teradynes per second. The [[warp]] drive was designed to operate for up to three years before refueling. The reaction chamber was equipped with a compositor, which allowed recrystallization of dilithium. The [[warp]] drive allowed the ship a top sustainable cruise velocity of [[Warp Factor|warp factor]] 9.995. The Theurgy-class also featured two secondary [[warp]] assemblies.  


==== Arboretum ====
The secondary [[warp]] assemblies were housed with the primary and secondary vector, and allowed each hull of the ship to enter [[warp]] independently in MVAM. During standard operation mode, these cores idled, providing additional power to subsystems across the vessel.
The arboretum was a triple deck room capable of studying and supporting a wide variety of plant life, and also doubled as a social area.


=== Tactical Systems ===
The main [[engineering]] room featured three levels. In front of the [[warp]] core was a large monitoring area on the lower [[engineering]] level. Also located on this level was the chief engineer's office and an open work area for special projects or situational analysis.  
==== MVAM – Multi Vector Assault Mode ====
[[File:Theurgy-class-02.png|right|thumb|350px|Image: The Theurgy decoupling]]
The Theurgy spends the vast majority of its life in Standard Operating Mode (SOM). Multivector Assault Mode - where the ship is divided into three parts - is typically reserved for battle situations. All hulls - or "Vectors" - are Warp capable, and thus MVAM can be engaged during warp. This was an original design that had been scraped, since due to the separation of the vessel, each section was only one-third the power of the whole ship.  


To solve this, the warp core arrangement was unique. The efficiency of a warp core is in part dependant on its height - the longer a core is, the more accurately the matter and antimatter streams could be controlled. To overcome this, the main warp core has no less than three reaction chambers along its height. During normal operation, matter is fed in at the top of the core and antimatter at the bottom, as in any normal warp core. The fuel streams pass directly through the upper and lower reaction chambers and continue down to their meeting point in the middle chamber. The core thus operates in a manner similar to any standard model, achieving high efficiency through the long core design. The central reaction chamber lies just above the separation plane between Vector 02 and 03, and once the ship splits, it is shut down. The remaining reaction chambers are fed antimatter and deuterium respectively through auxiliary channels. A Battle Bridge and computer cores on each hull of the vessel allowed the section to perform more adequately, plus the addition of multiple Sickbays to treat the wounded.
The main impulse engines on an Therugy-class starship were located on the aft primary hull. Each of the pylons leading to the [[warp]] nacelles held auxiliary impulse engines. Theurgy-class starships were also equipped with auxiliary impulse reactors.


If the ship encountered a battle situation, the Commanding Officer may choose to activate Multivector Assault Mode. Then, the ship splits into three independent sections, all of which have warp capability and a powerful weapons load-out. Additionally, the ship's Main Bridge is on Deck 01 in the Saucer section (Vector 01). Vector 02 and 03 have Battle Bridges that can be fully crewed during MVAM if the Commanding Officer does not chose computer control from Vector 01. One additional item of interest: nearly a third of the ship's weaponry is hidden during SOM and only becomes available during MVAM.
[[File:MAIN-ENG-DECK-25.png|900px]]<br>
Full Resolution View at DeviantArt: http://auctor-lucan.deviantart.com/art/Main-Engineering-Deck-25-USS-Theurgy-NX-79854-680615597


==== Pulse Phaser Arrays ====
[[File:UPPER-ENG-DECK-24.png|900px]]<br>
The Theurgy-class utilized a ship-mounted pulse phaser array system. The pulse phaser arrays were similar to Phaser Cannon assemblies on defiant-class starships, but were tuned to allow an great arc of fire like conventional phaser beam emitters.
Full Resolution View at DeviantArt: http://auctor-lucan.deviantart.com/art/Upper-Engineering-Deck-24-USS-Theurgy-NX-79854-680616173


==== Torpedo Pod Launcher Arrays (TPLA) ====
[[File:LOWER-ENGINEERING.png|900px]]<br>
[[File:PSM-&-Torpedo-Pod-Details.png|thumb|350px|Image: External detail of launcher array]]
Full Resolution View at DeviantArt: http://auctor-lucan.deviantart.com/art/Lower-Engineering-Deck-26-USS-Theurgy-NX-79854-680616556
Since the Dominion War, Starfleet has been seeking options for engagement in the traditional torpedo gunnery blind spots along a ship's sides, as well as ways to provide a heavy enough long-range punch at a rate that could effectively saturate a target's defences, which would need to be a faster rate of launch than could be accomplished with individual torpedo tubes. As such, torpedo pods and their associated launchers were developed.


As a result of this requirement, Starfleet Tactical R&D developed reusable pods carrying a number of torpedoes and an on-board power supply, launching mechanism, computer and control system, which are fed their targeting information from the launching ship or as the capability becomes available, from Pod Control Modules (part of Starfleet's Palletized Systems Module, or PSM, program).  However, despite the wish of some within Starfleet Tactical R&D, it was determined that using all-up main-tube torpedoes, or even the Mk XXVII Intermediate Torpedo, in the pods would be impractical.  Indeed, the mass and volume of the larger warheads would prove unmanageable within the pods themselves as it would be impossible to mount linear accelerators large enough to reach meaningful launch velocities; another deciding factor has to do with the limited magazine space within starships as there simply is not enough available internal volume to carry sufficient numbers of loose torpedoes to refill the pods with.  As such, the pods are designed to house and launch 15 of the same Type V micro-torpedoes as carried internally in the Valkyrie-class fighter and the sheer volume of fire in each pod was deemed an acceptable tradeoff for the much smaller individual warheads. 
=== Auxiliary [[Engineering]] 01 & 02 ===


But what makes pods most attractive is that they do not necessarily have to be activated and fired as soon as they are launched.  A ship could lay a pattern of pods and fire several of them at once (up to its maximum control capacity) into a massive salvo. And given pods' extremely stealthy nature in their low-powered standby mode and their lack of immediately apparent signature when being deployed, a vessel could even lay several patterns and either launch a number of massive salvos or maintain a steady stream of fire for an extended duration in "ripple fire", reallocating fire control and telemetry links to a fresh pod after one has been fired.  
The ''Theurgy'' had MVAM functionality, so this was one of the two auxiliary [[warp]] core areas, where the [[warp]] core was horizontal instead of vertical. The reaction chamber coukd be seen in the hole in the deck before the main console. Both auxiliary [[engineering]] areas were identical.


[[File:Torpedo-Pod-Small.png|left|thumb|300px|Image: A fully stocked torpedo pod]]However, only a pod-laying ship has the on-board facilities to quickly reload and recondition a pod for launch after recovery.  On others, once a pod has been recovered each tube must be individually reloaded and its covers replaced before the computer can be flashed and its battery replaced.
[[File:AUX-ENG-01-02.png|900px]]<br>
Full Resolution View at DeviantArt: http://auctor-lucan.deviantart.com/art/Auxiliary-Engineering-01-and-02-USS-Theurgy-680617026


However, pods are unarmoured and unshielded and as such are extremely vulnerable to enemy fire and collateral damage, and when actively engaged, an officer commanding a pod-equipped ship has to decide whether he would rather risk laying a larger pattern with a heavier salvo at the risk of his pods being damaged or destroyed before he can fire them, or launching individual pods and flushing them immediately, sacrificing weight of fire for any given salvo for the knowledge that he will not lose any full pod to enemy fire or proximity damage.
=== [[Warp]] Core Ejection ===
In the event of a [[warp]] core breach, the Therugy-class starship could eject the [[warp]] core. This procedure required the authorization code of the chief engineer or a member of the senior staff. The core was ejected through the ejection port on the hull. Magnetic rails inside the channel accelerated the core once disengaged from the vessel and fired it away from the ship. Under normal circumstances, the vessel then moved away from the core as fast as possible under impulse power.  


At this point in time, only a handful of ships in Starfleet are considered to be true pod-layers, with the Theurgy being the only one to have been intended from the keel-up with that particular capability.  A few have been refitted to that status, and all of them have been attached to Admiral Sankolov for the time being.
Should the core not go critical, the vessel could recover it with tractor beams and reintegrate it with careful manipulation.


However, any starship can make use of them, keeping them internally in their shuttle bays or any external cargo hold with a large enough door to fit them. Or even having them attached to their outer hull using magnetic grapples, although such would change its hull profile, which in turn would affect the efficiency of its warp field and lower its maximum speed.  Another disadvantage has to do with a pod's inherent fragility and should a hit come through and strike the pod, there is a chance the weapons may explode with catastrophic implication for the ship to which the pod is in contact with.  Also, ships that have not been designed or refitted as pod-layers lack the telemetry capability to lay and control more than small patterns, the size of which is dependent on the ship's individual capabilities.
== Scientific Systems ==
A Theurgy-class starship housed over one hundred separate scientific research labs. Very few of the research labs remained under the same discipline of [[science]] for more than six months. Most shared the same design; only a few had extremely specialized equipment.


That problem will eventually be alleviated with the issue of of Pod Control Modules, which were designed to give ships that are not designed or refitted to serve as purpose-intended pod launching platforms, yet expected to carry or control pods for a specific mission, the capability to control salvos of meaningful weight. Each PCM can control up to 18 pods at a time.  However, such modules were unavailable when the intended test bed platform, the USS Theurgy, was commissioned and the alternate test bed, the Archeron, was deployed before they could be sent.  However, there are 4 such pallets forward-deployed to a classified location near the Romulan Neutral Zone.
=== Stellar Cartography ===
While most laboratories were shared, Theurgy-class vessels had specific stellar cartography facilities on Deck 15. Based in a large cylindrical room, the walls of the room were designed to be a three-dimensional display and spans two decks.  


===== Sequence of engagement with pods: =====
=== Arboretum ===
The arboretum was a triple deck room capable of studying and supporting a wide variety of plant life, and also doubled as a social area.


# Mother ship drops her pods (individual launch or laying patterns) OR
== Tactical Systems ==
# Targets are acquired and telemetry links are established to pods
=== Pulse [[Phaser]] Arrays ===
# Torpedoes are launched from pods
The Theurgy-class utilized a ship-mounted pulse [[phaser]] array system. The pulse [[phaser]] arrays were similar to the [[Phaser]] Cannon assemblies on Defiant-class starships, but were tuned to allow an great arc of fire like conventional [[phaser]] beam emitters.
# If applicable, control links are shifted to unused pods
# Repeat as required
# Spent and/or unused pods are recovered for reconditioning and re-loading


Alternatively, a dedicated pod-launching vessel may fire the pods directly from its launchers and the empty pod will be flushed into space for later recovery. The trade-off to the higher rate of fire so achieved is a lesser salvo weight. Another alternative, depending on the tactical situation, is for the crew that man the broadside launcher arrays to keep the pods in place, close the array, and restock the pods inside the ship, but would entail 2 minutes of reloading for each pod.
=== Torpedo Launchers ===
Torpedo launcher or torpedo bank was a common term for systems that deployed projectiles such as torpedoes and probes. A torpedo tube was a part of a torpedo launcher. Torpedo launchers could usually be accessed by personnel from a torpedo bay. The Theurgy was equipped with forward and aft-facing torpedo launchers on all three Vectors.


=== Crew Support Systems ===
== Crew Support Systems ==
==== Medical facilities ====
[[File:22-MAIN-SICKBAY.png|right|thumbnail|400px|''Image: Main Sickbay on Deck 11.'']]<br>[[File:10-BATTLE-SICKBAY.png|right|thumbnail|400px|''Image: One of the two Battle Sickbays on Decks 07 and 15.'']]
===== Sickbay =====
=== [[Medical]] Facilities ===
Sickbay is an old Navy term for "ship's hospital", which in continued even into the 24th Century. Here we will discuss the various parts of the USS Theurgy Sickbay.
==== Sickbay ====
Sickbay is an old Navy term for "ship's hospital", which continued even into the 24th Century. Here we will discuss the various parts of the ''[[USS Theurgy]]'' Sickbay.


* Number of Primary Care Biobeds: 12
* Number of Primary Care Biobeds: 12
Line 466: Line 708:
* Number of Recovery Beds: 12
* Number of Recovery Beds: 12
* Number of Surgical Beds: 2
* Number of Surgical Beds: 2
* Number of Isolation Units: 2
* Number of Isolation Units: 1
* Number of Decontamination Chambers: 2
* Number of Decontamination Chambers: 2
* Number of Medical Replicators: 7 (1 for each area except for the morgue)
* Number of [[Medical]] Replicators: 7 (1 for each area except for the morgue)
 
==== Recovery Ward ====
Pretty much where you'd end up if your illness or injury was not too life-threatening but the doctor required you to hang around overnight for treatment and/or monitoring. Also, this was where non-critical patients were placed after surgery. It included 12 biobeds with overhead monitors, sanitized pillows and sheets for each bed, one replicator, and a supply storage cabinet close by.


===== Recovery Ward =====
==== Primary Care Unit [PCU] ====
Pretty much where you'll end up if your illness or injury is not too life-threatening but the doctor requires you to hang around overnight for treatment and/or monitoring. Also is where non-critical patients are placed after surgery. Includes 12 biobeds with overhead monitors, sanitized pillows and sheets for each bed, 1 replicator, and supply storage cabinet close by.
This was where you'd be treated for bumps, bruises, common diseases, and anything else that didn't look to be particularly life-threatening. Included 12 scanning biobeds.  


===== Primary Care Unit [PCU] =====
==== Intensive Care Unit [ICU] ====
This is most likely where you'd be treated for bumps, bruises, common diseases, and anything else that doesn't look to be particularly life-threatening. Includes 12 scanning biobeds.  
This was where you would go if the doctors weren't sure whether you'd die soon or not and there was little more they can do about it but watch and wait. Each biobed was rigged for constant 3-dimensional scanning and monitoring of the patient. It included a computer link-up to an adjustable "Code Blue" alarm system that sounded the instant a patient's life-signs fell out of the acceptable parameters. It also included one replicator, additional life support hardware for each bed, back-up battery power on a separate power grid from the ship, atmospheric isolation systems, and a supply storage closet nearby.  


===== Intensive Care Unit [ICU] =====
==== Medlabs ====
Here's where you go if the doctors aren't sure whether you'll die soon or not and there's little more they can do about it but watch and wait. Each biobed is rigged for constant 3-dimensional scanning and monitoring of the patient. Includes computer link-up to an adjustable "Code Blue" alarm system that sounds the instant a patient's life-signs fall out of acceptable parameters. Also includes 1 replicator, additional life support hardware for each bed, back-up battery power on a separate power grid from the ship, atmospheric isolation systems, and a supply storage closet can be found near by.  
The primary laboratory for Sickbay's use. Included one replicator, material diagnostics stations, a centrifuge, gene analysis terminal, a table for post-mortum examinations, and stasis field drawers for storage of biological samples, corpses, or patients requiring treatment not available on the ship. [Also Medlab 02]


===== Medlabs =====
==== Surgical Suites ====
The primary laboratory for Sickbay's use. Includes 1 replicator, material diagnostics stations, a centrifuge, gene analysis terminal, a table for post-mortum examinations, and stasis field drawers for storage of biological samples, corpses or patients requiring treatment not available on the ship. [Also Medlab 02]
If you needed surgery to save your life, correct an illness, fix a serious injury, or just have yourself cosmetically altered for an undercover assignment, this was where they'd have you laid out. Along with the usual surgical tools, the room included mobile life support equipment, a replicator, atmospheric isolation systems, and scanning/monitoring readout station.


===== Surgical Suites =====
==== Holographic Projection Grid ====
If you need surgery to save your life, correct an illness, fix a serious injury, or to just have yourself cosmetically altered for an undercover assignment this is where they'll have you laid out. Along with the usual surgical tools the room includes mobile life support equipment, a replicator, atmospheric isolation systems, and scanning/monitoring readout station.
Two EMH programs were available, the longer term Mark II and the short term Mark I. Developed to act as the Chief [[Medical]] Officer as and when required, these programs could also be activated to provide additional assistance to the real Chief [[Medical]] Officer. The EMH were programmed with all current [[medical]] knowledge and had the ability to learn as required. Additionally, the EMH could take on any other [[medical]] role as required by the ship/facility.


Unlike previous EMH systems with primary emitters inset into the ceiling every 1.5 meters and larger back-up emitters inset into the center of each ceiling over the Recovery Ward, Primary Care Unit, Medlab-1, and both operating rooms being fully integrated with Sickbay's computer hardware to prevent accidental loss of the EMH at critical moments, the Theurgy-class took the EMH one step further, having holo-emitters in every area of the ship, allowing the good doctors to venture outside of Sickbay to treat the wounded more efficiently, just like the Ship's A.I. Hologram.


===== Holographic Projection Grid =====
==== Battle Sickbays ====
Two EMH programs are currently available, the longer term Mark II and the short term Mark I. Developed to act as the Chief Medical Officer as and when required, these programs can also be activated to provide additional assistance to the real Chief Medical Officer. the EMH are programmed with all current medical knowledge and has the ability to learn as required. Additionally the EMH can take on any other medical role as required by the ship/facility.
Because of the ''Theurgy''’s MVAM-mode, many main areas of the ship were duplicated, this included the Sickbay. Vector 01 and 03 sections both contained a full Sickbay. Vector 02's Sickbay (the saucer section) was the Main Sickbay area [discussed above], while the other two Vectors had one Battle Sickbay each. These were much larger than the Main Sickbay, and with its open layout that gave the [[medical]] personnel more freedom of movement, it was designed specifically for battle conditions.


Unlike previous EMH systems with primary emitters inset into ceiling every 1.5 meters and larger back-up emitters inset into centre of each ceiling over the Recovery Ward, Primary Care Unit, Medlab-1, and both operating rooms being  fully integrated with Sickbay's computer hardware to prevent accidental loss of the EMH at critical moments, the Theurgy-class takes the EMH one step further, having holo-emitters in every area of the ship, allowing the good doctors to venture outside of Sickbay to treat the wounded more efficiently just like the Ship AI Hologram.
==== Morgue ====
A morgue facility with storage slots for several bodies was located adjacent to the sickbay.


===== Battle Sickbays =====
==== Counselor's offices ====
Because of the Theurgy's MVAM-mode, many main areas of the ship have been duplicated, this includes the Sickbay. Vector 01 and 03 sections both contain a full Sickbay. Vector 02's Sickbay (the saucer section) is the Main Sickbay area [discussed above], while the other two Vectors have one Battle Sickbay each. These are much larger than the Main Sickbay, and with its open layout that gives the medical personnel more freedom of moment, it is designed specifically for battle conditions.
The Chief Counselor had their own office in Main Sickbay, on Deck 11. The majority of the crew members needing emotional support, however, could meet in private with the officers in the ''Theurgy''´s [[Counseling]] Department on Deck 09. On Deck 09, there were several offices for the ship's rehabilitation needs.


===== Morgue =====
=== Crew Quarters ===
A morgue facility with storage slots for several bodies was located adjacent to sickbay.


===== Counselor's office =====
<gallery mode="packed">
The ship's counselor had their own office, located on Deck 9. Crew members needing emotional support could meet in private with the counselor here.
Image:16-CAPTAINS-QUARTERS.png|''Captain's Quarters & VIP Quarters''
Image:17-DEPARTMENT-HEADS-QUARTERS.png|''Departmental Heads' Quarters''
Image:21-SENIOR-OFFICERS-QUARTERS.png|''Senior Officers' Quarters''
Image:19-JUNIOR-OFFICERS-QUARTERS.png|''Junior Officers' Quarters''
Image:20- NCO-QUARTERS.png|''Shared NCO Quarters''
Image:18-ENLISTED-QUARTERS.png|''Shared Enlisted Quarters''
</gallery>


==== Crew quarters ====
Most crew quarters on the Theurgy-class were located in the ship's saucer section, in order to provide safety for [[civilian]] and non-essential personnel during MVAM. However, the [[engineering]] hull also contained crew quarters, generally containing [[engineering]] personnel.
Most crew quarters on the Theurgy-class were located in the ship's saucer section, in order to provide safety for civilian and non-essential personnel during a saucer separation. However, the engineering hull also contained crew quarters, generally containing engineering personnel.


There were several types of quarters aboard:
There were several types of quarters aboard (see images above):
* Standard crew quarters: These small quarters units were located within the primary and secondary hulls and lack windows. They included a living area, a bedroom, and a bathroom. Crewmembers of lieutenant junior grade were given their own quarters; ensigns and crewmen were required to share their quarters (except for senior officers). The living area contained a replicator terminal and was customizable with a variety of furniture and decorations.
* Captain's Quarters & VIP Quarters
* Officers' quarters: These quarters lined the edge of the primary vector and contained a living area, a bedroom, and a bathroom area. They were generally reserved for those of ranking lieutenant or higher. Members of the senior staff were typically assigned quarters featuring a pair of larger, wider windows.
* Departmental Heads' Quarters
* Captain's quarters: The captain's quarters, located on deck 10, were similar to the officers' quarters but were slightly larger. The captain had a large desk area and work terminal. His or her quarters featured five windows which offered an excellent view of space in front of the vessel.
* Senior Officers' Quarters
* Junior Officers' Quarters
* Shared NCO Quarters
* Shared Enlisted Quarters


==== Recreational facilities ====
=== Recreational facilities ===
===== Below Decks Lounge =====
==== [[Below Decks]] Lounge ====
Located in the tertiary hull on Deck 28, Below Decks served as the social center of the ship. It had a battery of recreational games including three-dimensional chess as well as a fully stocked bar which carried syntheholic beverages. The replicators were also able to produce other food and drinks for the crew to enjoy in a relaxed social setting.
Located in the tertiary hull on Deck 28, [[Below Decks]] served as the social center of the ship. More info here: [[Below Decks]].


===== Holodecks =====
[[File:Star trek theurgy below decks lounge by auctor lucan-d9ak3iy.png|900px]]
There were eight holodecks aboard the ship. These holodecks were proprietary Federation technology and could comfortably support fifteen people at a time. The holodecks of used a more efficient implementation of replicator technology to reduce power consumption when operational. This was achieved by using replicator technology to create static objects, which required no additional energy to maintain. Standard holo-emitter technology was used for dynamic objects. This allowed for continued use even when energy supplies were low, differing from those installed on earlier vessels, including the USS Enterprise-D, on which holodecks were automatically shut down when ships' energy dropped below safe levels.


===== Phaser range =====
==== Spearhead Lounge ====
The phaser range was located on Deck 21. A person stood on a platform in the center of the room, illuminated only by the light which came from above the platform. Colored circular lights, approximately the size of a Human hand, whirled across the walls, and the person aimed and fired at selected targets. After completing a round, the number of hits and misses, along with the percentage of accuracy, were tallied by the ship's computer. There were at least fifteen levels of difficulty, and the range could be customized for two-player competition.
Informally known as “Fourteen Forward” the Spearhead Lounge had been popular with officers and visitors before the ''Theurgy'' fled [[Starfleet]]. Located in the primary hull on Deck 14, it is still a popular place for both officers and enlisted to dine and unwind.


The phaser range was also used by security officers to train personnel in marksmanship.
==== Whetstone Lounge ====
Located in the secondary hull on Deck 13, the Whetstone Lounge serves as the social center for officers and crew when the ship is separated into three stardrive vectors.


===== Gymnasium =====
==== Holodecks ====
The gymnasium, which was also on Deck 12, contained a variety of recreational equipment for a variety of sports. In addition to aerobic studios and martial arts areas, there was a parrises squares area, a squash court, a fencing room, and an anbo-jytsu court.  
There were eight holodecks aboard the ship. These holodecks were proprietary [[Federation]] technology and could comfortably support fifteen people at a time. The holodecks used a more efficient implementation of replicator technology to reduce power consumption when operational. This was achieved by using replicator technology to create static objects, which required no additional energy to maintain. Standard holo-emitter technology was used for dynamic objects. This allowed for continued use even when energy supplies were low, differing from those installed on earlier vessels, including the ''[[USS Enterprise-D]]'', on which holodecks were automatically shut down when ships' energy dropped below safe levels.


===Auxiliary and Spacecraft Systems ===
==== [[Phaser]] range ====
==== Palletized System Modules (PSM) ====
The [[phaser]] range was located on Deck 21. A person stood on a platform in the center of the room, illuminated only by the light which came from above the platform. Colored circular lights, approximately the size of a [[human]] hand, whirled across the walls, and the person aimed and fired at selected targets. After completing a round, the number of hits and misses, along with the accuracy percentage, were tallied by the ship's computer. There were at least fifteen levels of difficulty, and the range could be customized for two-player competition.


Even after the number of recent conflicts, Starfleet's use of combat-centric vessels such as the Defiant and Prometheus classes remains a controversial issue.  And even after the Prometheus-class project proved to be a viable option, purpose-designed warships remain unpopular and Starfleet has been looking for ways to keep ships intended for battle in service without diluting their tactical potential by stripping away capabilities.  And, at the same time, Starfleet Tactical was seeking out ways to improve any vessel's combat potential without the need to build new hulls.
The [[phaser]] range was also used by [[security]] officers to train personnel in marksmanship.


And when both requirements collided, the Palletized System Modules (PSM) program was born. The concept is rather simple, and quite similar to the plug-and-play capability enabled by USB ports in the early 21st century.  A ship with PSM capability would have, under removable hull panels, universal connectors that would provide power and control linkages to to an standard-sized module which would provide additional capability to its host vessel.  The installation process for any module is rather simple: the external hull panel is removed and then stowed into a cargo bay or other facility, and either with the use of an auxiliary craft or an EVA the module is brought to its location and it is secured in place using maglocks and physical clamps.
==== Gymnasium ====
The gymnasium, which was also on Deck 06, contained a variety of recreational equipment for a variety of sports. In addition to aerobic studios and martial arts areas, there was a parrises squares area, a squash court, a fencing room, and an anbo-jytsu court.


As it stands, only the Theurgy-class prototype has been designed from the keel up for this capability, but several ships including the USS Archeron and a handful of vessels in her task force have been refitted for it.  While building a new class that is intended to receive this capability is fairly easy, the refit process requires Starfleet engineers to readjust a ship's power budget, often involving changing its power plants altogether, in order to ensure every system can run properly.  This is one reason that when she was first designed, critics referred to the Theurgy-class as being over-powered and over-engineered, despite the fact that her hull can accommodate up to X additional pallets between her three vectors.
==Auxiliary and Spacecraft Systems ==
=== Palletized System Modules (PSM) ===


However, the PSM is intended to be a staple of future ship design, and theories surrounding the building of entirely modular starships are being explored at this time.  
Even after the number of recent conflicts, [[Starfleet]]'s use of combat-centric vessels such as the Defiant and Prometheus classes, remained a controversial issue.  And even after the Prometheus-class project proved to be a viable option, purpose-designed warships remained unpopular and [[Starfleet]] looked for ways to keep ships intended for battle in service without diluting their [[tactical]] potential by stripping away capabilities.  And, at the same time, [[Starfleet]] [[Tactical]] was seeking out ways to improve any vessel's combat potential without the need to build new hulls.


===== Pallet Options =====
And when both requirements collided, the Palletized System Modules (PSM) program was born. The concept was rather simple and quite similar to the plug-and-play capability enabled by USB ports in the early 21st century. A ship with PSM capability would have, under removable hull panels, universal connectors that would provide power and control linkages to to an standard-sized module which would provide additional capability to its host vessel.  The installation process for any module was rather simple: the external hull panel was removed and then stowed into a cargo bay or other facility, and either with the use of an auxiliary craft or an EVA the module was brought to its location and was secured in place using maglocks and physical clamps. 
 
As it stands, only the Theurgy-class prototype was designed from the keel up for this capability, but several ships including the ''[[USS Archeron]]'' and a handful of vessels in her task force were refitted for it. While building a new class that was intended to receive this capability was fairly easy, the refit process required [[Starfleet]] engineers to readjust a ship's power budget, often involving changing its power plants altogether, in order to ensure every system could run properly.  This was one reason that when she was first designed, critics referred to the Theurgy-class as being over-powered and over-engineered, despite the fact that her hull could accommodate up to X additional pallets between her three vectors.
 
However, the PSM was intended to be a staple of future ship design, and theories surrounding the building of entirely modular starships were further explored on a continuing basis.
 
==== Pallet Options ====


* Sensor (broad-spectrum or specialized)
* Sensor (broad-spectrum or specialized)
* Communications, Command and Control (for ships that are not inherently flagships but could serve in that role)
* Communications, Command, and Control (for ships that were not inherently flagships but could serve in that role)
* Pod Control Modules (Only four have been produced so far and have been forward-deployed to a classified location near the RMZ)
* Pod Control Modules (Only four were produced and were forward-deployed to a classified location near the RMZ)
* Palletized Point Defence Modules
* Palletized Point Defence Modules
* External Machinery Points
* External Machinery Points
Line 546: Line 808:
* Etc.
* Etc.


==== Transport and cargo ====
=== Transport and cargo ===
===== Transporter rooms =====
==== Transporter rooms ====
The Theurgy-class featured transporter facilities which utilized bio-neural gel packs in their processor systems. In case of emergencies, injured personnel could be directly transported to sickbay from anywhere in transporter range, including inside the ship.  
The Theurgy-class featured transporter facilities which utilized bio-neural gel packs in their processor systems. In case of emergencies, injured personnel could be directly transported to sickbay from anywhere in transporter range, including inside the ship.  


Like many Federation starships, the Theurgy-class' transporters had six standard pads located in front of a control console. Here the transporter controls were located in an elevated booth, and two officers could operate them in conjunction with a wall panel for more complicated transports.
Like many [[Federation]] starships, the Theurgy-class' transporters had six standard pads located in front of a control console. Here, the transporter controls were located in an elevated booth, and two officers could operate them in conjunction with a wall panel for more complicated transports.


===== Cargo bays =====
==== Cargo bays ====
There were numerous multi-level cargo bays located all throughout the ship. Most of these bays contained sufficient room for storage, cargo transporters, and anti-grav units for the transportation of cargo.
There were numerous multi-level cargo bays located all throughout the ship. Most of these bays contained sufficient room for storage, cargo transporters, and anti-grav units for the transportation of cargo.


==== Spacecraft Systems ====
=== Spacecraft Systems ===
===== Shuttlebays =====
==== Shuttlebays ====
There were two shuttlebays aboard a Theurgy -class starship, supporting many varieties of shuttlecraft. The main shuttlebay was located on Deck 11 in the primary hull.
There were two shuttlebays aboard a Theurgy-class starship, supporting many varieties of shuttlecraft. The main shuttlebay was located on Deck 11 in the primary hull.


===== Fighter Bay =====
==== Fighter Bay ====
The Fighter Assault Bay (more commonly called the Flight Hangar, the hangar etc.) was the area in which the Tactical CONN squadron of Mk III Valkyries are housed and where the Theurgy's fighter pilots usually hang out.
The Fighter Assault Bay (more commonly called the Flight Hangar, the hangar, etc.) was the area in which the [[Tactical CONN]] squadron of Mk III Valkyries were housed and where the Theurgy's fighter pilots usually hung out.


===== Captain’s Yacht =====
==== USS Allegiant (Captain’s Yacht/Advanced Scoutship ====
The Yacht, located on Deck 19, like many of the other things stationed on the USS Theurgy, is an experimental prototype. It was an augmented version of the Talon-class scout, only refereed to as Project Manta by the Advanced Starship Design Bureau, and embedded into the Theurgy's hull as a Captains Yacht.
[[File:DOCKING-BAY-LOUNGE.png|470px]]
 
The [[USS Allegiant NX-80978|USS ''Allegiant'' NX-80978]] - serving as both a scoutship and the Captain's Yacht - was located on Deck 19. Like many of the other things stationed on the ''[[USS Theurgy]]'', was an experimental prototype. It was an augmented version of the Talon-class scout, only refereed to as [[Manta-class_Advanced_Scout|Project Manta]] by the [[Advanced Starship Design Bureau]], and embedded into the ''Theurgy''’s hull as a Captain's Yacht.


== Crew ==  
== Crew ==  
[[File:SENIOR-STAFF-PHOTO.png|470px]]
=== Commanding Officers ===
=== Commanding Officers ===
* Captain Jean Ives (2378 – present)
* Captain [[Captain_Jien_Ives|Jien Ives]] (2378 – present)


=== Command Crew ===
=== Command Crew ===
* Executive Officer
* Executive Officer
** Commander Nerina (2381)
** Commander [[Anya Ziegler]] (2378-2380)
** Commander Edena Rex (2381)
** Commander [[Nerina]] (2380 - 2381)
** Commander Carrigan Trent (2381 - Present)
** Commander [[Edena Rez]] (2381)
** Commander [[Commander Carrigan Trent|Carrigan Trent]] (2381)
** Commander [[Ranaan Ducote]] (2381)
** Lieutenant Commander [[Natalie Stark]] (2381-Present)


* Second Officer
* Second Officer
** Lieutenant Commander [[Wenn Cinn]] (2378 - 2381)
** Lieutenant Commander [[Operations NPCs|Christian Hendricks]] (2381)
** Lieutenant Commander [[Wenn Cinn]] (2381)
** Lieutenant Commander [[Natalie Stark]] (2381)
** Lieutenant Commander [[Cross]] (2381 - Present)
* Chief [[Tactical]] Officer
** Lieutenant Commander [[Tactical NPCs|Augarath Thenaljpar]] (2378 - 2381)
** Lieutenant [[T'Less]] (2378-2381)
** Lieutenant [[Rennan Cooper]] (2381)
** Lieutenant [[Sjaandin Fedd]] (2381)
** Commander [[Commander Carrigan Trent|Carrigan Trent]] (2381)
** Lieutenant Commander [[Leon Marquez]] (2381)
** Lieutenant Commander [[Cross]] (2381-Present)
* Chief [[Starfleet Intelligence|Intelligence]] Officer
** Lieutenant Commander [[Edena Rez]] (2381)
** Lieutenant Commander [[Carrigan Trent]] (2381)
** Lieutenant Commander [[Keval ch'Rayya]] (2381)
** Lieutenant Commander [[Andrew Fisher]] (2381)
** Lieutenant Commander [[Alana Pierce]] (2381-Present)


* Chief [[Diplomatic Corps|Diplomatic]] Officer
** Lieutenant Commander [[TharinAlk th'Thane]] (2379-2380)
** Ensign [[Faye Lintah Eloi-Danvers]] (Acting) (2381)
** Lieutenant Commander [[Jennifer Dewitt]] (Acting) (2381)
** Lieutenant Commander [[Samantha Rutherford]] (2381)
** Lieutenant [[Enyd Isolde Madsen]] (2381-Present)
* Chief [[CONN]] Officer
** Lieutenant Commander [[CONN NPCs|Arron Lynn]] (2378-2381)
** Ensign [[Lawrence O. Lance]] (Acting) (2381)
** Ensign [[Cale Winterbourne]] (Acting) (2381)
** Lieutenant [[Aisha S'Iti]] (2381)
** Junior Lieutenant [[Derik Veradin]] (Acting) (2381)
** Lieutenant [[Sabrina Lail]] (2381)
** Chief Warrant Officer [[Larrant]] (2381-Present)
* Chief [[Security]] Officer
** Lieutenant Commander [[Wenn Cinn]] (2378 - 2381)
** Lieutenant Commander [[David Grayson]] (2381)
** Lieutenant [[Ben Vessery]] (2381)
** Lieutenant Commander [[Wenn Cinn]] (2381)
** Lieutenant Commander [[Kai Akoni]] (2381 - Present)
* Chief Engineer
** Lieutenant Commander [[Engineering NPCs|Solkar]] (2378 - 2381)
** Master Chief Petty Officer [[Nolak Kalmil]] (2381)
** Lieutenant Commander [[Nicole Howard]] (2381)
** Lieutenant [[Alexander Rosek]] (2381)
** Lieutenant [[Tatiana Marlowe]] (2381)
** Master Chief Petty Officer [[William Robert "Billy Bob" O'Connell|William O'Connell]] (2381)
** Lieutenant Commander [[Blue Tiran]] (2381)
** Lieutenant [[Frank Arnold]] (2381-Present)
* Chief of [[Operations]]
** Lieutenant Commander [[Operations NPCs|Christian Hendricks]] (2378 - 2381)
** Lieutenant Commander [[Natalie Stark]] (2381)
** Provisional Lieutenant [[Selena Ravenholm]] (2381-Present)
* Chief [[Medical]] Officer
** Lieutenant Commander [[Dr. Lucan cin Nicander| Lucan cin Nicander]] (2378 - Present)
** Lieutenant [[Elro Kobol|Dr. Elro Kobol]] (2381-Present)
* Chief [[Science]] Officer
** Lieutenant Commander Rotan ch'Izanori (2378-2381)
** Lieutenant [[Amatras Neotin]] (2381)
** Lieutenant [[Simon Tovarek]] (2381)
** Lieutenant Commander [[Vivian Martin]] (2381)
** Lieutenant Commander [[Vael Kaeris]] (2381)
** Lieutenant [[Vanya]] (2381-Present)
* Chief [[Tactical CONN]] Officer (Lone-Wolves Squadron Commander)
** Lieutenant Commander [[Jaru Rel]] (2378 - 2381)
** Lieutenant Commander [[Miles Renard, callsign "Iron-Fox"|Miles Renard]] (2381)
** Lieutenant Commander [[Thomas Ravon, callsign "Razor"|Thomas Ravon]] (2381)
** Lieutenant Commander [[Jaru Rel]] (2381-Present)
* Chief Counselor
** Nameless (KIA) (2378-2381)
** Lieutenant [[Garen Nelis]] (2381)
** Lieutenant [[Counselor Hayden O'Connor|Hayden O'Connor]] (2381)
** Junior Lieutenant [[Zelosa Ejek]] (Acting) (2381)
** Lieutenant Commander [[Hathev]] (2381 - Present)


== Additional Images ==
== Additional Images ==


<gallery mode="packed">
<gallery mode="packed">
Image:Theurgy-class-01.png|''[[Theurgy-class|Theurgy-class]]''  
Image:Leaving-Orbit-Poster.png|''[[Theurgy-class|Theurgy-class]]'' "Leaving Orbit"
Image:Theurgy-class-08.png|''[[Theurgy-class|Theurgy-class]]''  
Image:Theurgy-class-12l.png|''[[Theurgy-class|Theurgy-class]]'' "Returning Home"
Image:Theurgy-class-09.png|''[[Theurgy-class|Theurgy-class]]''  
Image:Vanguard-of-Truth.png|''[[Theurgy-class|Theurgy-class]]'' "Vanguard of Truth"
Image:Theurgy-class-04.png|''[[Theurgy-class|Theurgy-class]]''
Image:Theurgy-class-13.png|''[[Theurgy-class|Theurgy-class]]'' "Drydock, Year 2377"
Image:Theurgy-class-07.png|''[[Theurgy-class|Theurgy-class]]''  
Image:Theurgy-class-07.png|''[[Theurgy-class|Theurgy-class]]'' "Launching the Allegiant"
Image:Theurgy-class-05.png|''[[Theurgy-class|Theurgy-class]]''
Image:Theurgy-class-01.png|''[[Theurgy-class|Theurgy-class]]'' "Theurgy-class Starship"
Image:Theurgy-class-06.png|''[[Theurgy-class|Theurgy-class]]''  
Image:Theurgy-class-06.png|''[[Theurgy-class|Theurgy-class]]'' "Release the Wolves!"
Image:Theurgy-class-09.png|''[[Theurgy-class|Theurgy-class]]'' "Fire!"
Image:Theurgy-class-04.png|''[[Theurgy-class|Theurgy-class]]'' "[[Tactical]] Advance"
Image:Celestial-Glare.png|''[[Theurgy-class|Theurgy-class]]'' "Into the Celestial Glare"
Image:Theurgy-class-03.png|''[[Theurgy-class|Theurgy-class]]'' "Maximum [[Warp]]"
Image:Theurgy-class-05.png|''[[Theurgy-class|Theurgy-class]]'' "Launching Fighters"
Image:Theurgy-class-10.png|''[[Theurgy-class|Theurgy-class]]'' "Dedication"
Image:Federation-Deterrence-small.png|''[[Theurgy-class|Theurgy-class]]'' "Deterrence"
Image:Theurgy-class-11.png|''[[Theurgy-class|Theurgy-class]]'' "Returning Home"
Image:Theurgy-class-14.png|''[[Theurgy-class|Theurgy-class]]'' "Exit Atmosphere"
</gallery>
</gallery>
[[Category:Technical Specifications]]
[[Category:Starships]]
[[Category:Starship Specifications]]

Latest revision as of 16:50, 21 October 2022

QonoS Week 2.png
Vessel Name: USS Theurgy
Registry: NX-79854
Starship Class: Theurgy-class
Starship Type: Multivector Dreadnought
Status: Active (Renegade)
Purpose: Exploration, Diplomacy, & Deterrence
Constructed: Antares Shipyards & Utopia Planitia Fleet Yards
Commissioned: October 9th, 2378
Dedication: "Courage is fear, when it has said its prayers."
Dimensions:
  • Length: 1145 m
  • Height: 200 m
  • Width: 375 m
Mass:
  • 5,109,700 metric tons in SOM (Standard Operation Mode)
  • Total mass divided between 3 vectors during MVAM
Decks: 32
Standard Crew Complement
  • Officers: 110
  • Enlisted Crew: 760
  • Passengers: 50
  • Total: 980
Standard Cruising Speed Warp Factor 7.5
Maximum Cruising Speed Warp Factor 9.2
Emergency Speed Warp Factor 9.995
(for 25 hour duration)
Armaments:
  • Type XII Pulse Phaser Arrays (17 in SOM, 29 in MVAM)
  • Pulse-Fire Torpedo Launchers (12 in SOM, 16 in MVAM)
Defenses:
  • Heavy Duranium/Tritanium Composite Hull
  • Parametallic Plating
  • 50cm Ablative Hull Armor
  • Structural Integrity Field
  • Class 5 Regenerative Subspace Graviton Field Deflector Shield
  • Multi-Vector Assault Mode (MVAM)
Auxiliary Craft
Odyssey-class Re-design:

Auctor Lucan

3D Model:

Omardex

Orthu Supra.png
SHIP-SIZE-COMPARISON.png
Theurgy-Patch.png

The USS Theurgy (NX-79854) was the prototype of the Theurgy-class of Federation starships launched in the 24th century. An experimental prototype, she was designed for long-range exploration, diplomacy, and deterrence - a Multivector Dreadnought. She was the ship that played a highly central role in the war against the parasites that had usurped the power from Starfleet Command, while she was commanded by Captain Jien Ives.

Starship Demonstration

History

Construction and Launch

The Theurgy was built in a joint venture between the Antares Shipyards and Utopia Planitia Fleet Yards before being commissioned on October 9th, 2378. The USS Theurgy was one of the most advanced Starfleet vessels ever constructed and was meant to be the pinnacle of starship design, destined to carry the Federation into a new generation of exploration in the next century.

Devised to work far from a starbase or other Starfleet facilities, the Theurgy-class had expanded science laboratories and ample room for cargo or passengers. It was highly capable of rescue missions or civilian evacuations in war zones when taken to mass-production. Defensively, it had regenerative shielding, ablative armour, and multivector assault mode (MVAM) - in which the ship was able to attack enemies from three different directions simultaneously. It was one of the largest starships ever created by Starfleet, surpassing even the Odyssey-class in size.

Officially, both the Odyssey and the Theurgy-classes were rushed into production because of the Romulan Civil War. Unofficially, there are those who believe Starfleet Command pushed the production ahead of schedule for sake of their own agenda. The list of commissioned starships of the Theurgy-class in pre-production are the following:

Commissioned Theurgy-class Starships (January 2381):

  • USS Theurgy NX-79854 (Prototype)
    A.I. Name: Thea
  • USS Prophecy NCC-79855 (Pre-Production)
    A.I. Name: Pythia
  • USS Henosis NCC-79856 (Pre-Production)
    A.I. Name: Henna
  • USS Augury NCC-79857 (Pre-Production)
    A.I. Name: Aubra
  • USS Monad NCC-79858 (Planned Production)
    A.I. Name: Mona
  • USS Presage NCC-79859 (Planned Production)
    A.I. Name: Presta
  • USS Legerdemain NCC-79860 (Planned Production)
    A.I. Name: Dema

Hijacking

According to official Starfleet records, in early November 2380, after returning to base in San Francisco after a long diplomatic mission to Romulus, the senior staff of the USS Theurgy was involved in an attempt to overthrow Starfleet Command. Forced to leave Earth, Captain Jien Ives hijacked the Theurgy and defected, alongside his entire crew, to the Romulans. All attempts by Starfleet to apprehend the ship and its crew have thus far been unsuccessful. The whereabouts of the USS Theurgy are unknown at this time.

Physical Arrangement

The Theurgy-class shared similar design characteristics with the smaller Odyssey and Prometheus class starships. The design included three hull sections, each of which could be reversibly separated: an arrowhead-shaped primary hull, a detachable secondary hull equipped with a fighter bay, and a deployable tertiary hull housing the primary warp engines. All three sections were equipped with independent warp-capable flight and combat capabilities in the multi-vector assault mode (MVAM). While other starship classes had similar capabilities, such as the Galaxy-class with its saucer separation feature, generally the saucer section of such classes had no warp drive and limited weaponry.

MVAM – Multi Vector Assault Mode

The Theurgy spent the vast majority of its life in Standard Operating Mode (SOM). Multivector Assault Mode - where the ship was divided into three parts - was typically reserved for battle situations. All hulls - or "Vectors" - were warp capable, and thus MVAM could be engaged during warp.

Vector 01 "The Helmet"

Image: Symbiotic Tractor Docking. Click for animation.

This Vector had the role of being the fortified command ship, housing the main bridge as well as the flag bridge. It also holds the main computer core, housing the positronic brain of the Ship A.I. In order to safeguard the senior staff and the admirals that might be on the flag bridge, the Symbiotic Tractor Docking procedure was implemented. The Vector's design was meant to accommodate for a docking procedure where the Vector could dock with any kind of Federation starship and escape battle. Of course it could also dock with Vector 03.

The docking procedure would extend Vector 01's shields around the ship it docks with as well, and inside the ventral ring of the Vector, docking pylons would extend out to the ship's airlocks. The ventral tractor beam would adjust positioning to ensure that as many airlocks as possible could be opened. The nacelle on top of the saucer (which was actually two sets of warp coils in one nacelle frame) could remain extended if so required to augment the warp field of the lower ship. In short, even if Vector 02 would be destroyed in battle, the fortified command ship of Vector 01 could still retreat at a much higher warp speed than the saucer alone could generate.

Vector 02 "The Sword"

This vector had the Fighter Assault Bay and all the warp fighters as well as the pod launching platforms, giving it the nickname "the sword" since it was the Vector with the most "teeth". In short, it's role was to be a tactical strike carrier during battle.

Vector 03 "The Stallion"

This is the stardrive section of the ship, which was the fastest one and it also housed the majority of all the crew quarters. While holding more than adequate tactical systems, it was primarily the fastest the three Vectors. With the most mass and interior space, this could also be considered the lifeboat of the three Vectors.

Vector 01+02 "The Soldier"

This rarely utilised combination of the saucer section and the middle section of the Theurgy is called the Soldier, named thus in the event that the stardrive section - Vector 03 - functions as a lifeboat, leaving the other two Vectors merged for battle, perhaps covering the escape of Vector 03.

Vector 02+03 "The Ranger"

This combination of the second and third sections of the Theurgy is called the Ranger, since it lacks the Helmet and yet has the best propulsion and fighting capabilities of the Theurgy.

Deck Layout

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Under Construction:

Deck Vector 01: Primary Hull
"The Helmet"
Vector 02: Secondary Hull
"The Sword"
Vector 03: Tertiary Hull
"The Stallion"
Deck 1
  • Main Bridge
  • CO Ready Room
  • Yeoman’s Office
  • XO Office
  • Conference Lounge
  • Bridge Security Checkpoint
  • Bridge Crew Mess Hall
  • Escape Pods (8 people) x2
  • Decontamination Showers
  • Airlock
Deck 2
Deck 3
  • Primary Computer Core Level 2
  • Primary Hull Warp Nacelle
Deck 4
  • Primary Computer Core Level 3
  • Primary Hull Warp Nacelle
Deck 5
Deck 6
Deck 7
  • Security Center
    • Chief of Security Office
    • Deputy's Office
    • Security Command Center
    • Brig
    • Forensics Lab
    • Temporary Holding Cell
    • Security Lounge
    • Evidence Storage
    • MaA's Office
    • Armory & Weapons Maintenance
    • Phaser Range
    • Security Gymnasium
  • Upper Science Labs
  • Auxiliary Deuterium Tanks
  • Secondary Computer Core Level 2
Deck 8
Deck 9
Deck 10
Deck 11
Deck 12
Deck 13
Deck 14
Deck 15
Deck 16
Deck 17
Deck 18
Deck 19
Deck 20
Deck 21
Deck 22
Deck 23
  • Quaternary Computer Core Level 1
  • Machine Shops and Parts Replication
Deck 24
Deck 25
  • Main Engineering
    • Chief Engineer’s Office
    • Main Warp Core
    • Master Situation Table
    • Engineering Lab
    • Industrial Replicator
    • Bio Neural Gel Pack Systems
    • Maintenance & Storage
    • Power Regulators
    • ODN Relay Junctions
  • Quaternary Computer Core Level 3
  • Rear Landing Legs
Deck 26
Deck 27
  • Main Deflector Control
  • Lower Cargo Bay Level 2
Deck 28
Deck 29
  • Escape Pods
Deck 30
  • Forward Landing Legs
Deck 31
  • Forward Landing Legs
Deck 32
  • Emergency Warp Core Jettison Control
  • Forward Landing Legs

MVAM Gallery

Images of the three Vectors in the Azure Nebula:

Command and Control Systems

Main Bridge


Diclaimer: Original 3D model by Calamity SI, with edits to the design by Auctor Lucan.

The main bridge of the Theurgy-class was circular with an extended section to the rear and served as a nerve center of the vessel.

At the rear of the Bridge was a large console and data readout screens. In the center of that area was the Master Systems Display, and this was where the support staff on the bridge worked. In front of the information center was a free standing holographic tactical display table which served as Missions Ops. The Missions Ops console was operated by either the Executive Officer, the Captain's Yeoman, or a member of the Operations Team. It was used to co-ordinate all activities within the current mission's parameters. It was usually where flight operations for the Theurgy’s compliment of Valkyrie fighters are organized.

Starboard of the Captain’s chair were the stations of the Chief Tactical Officer and his staff. This area was maintained mostly for internal security and combat situations. Other systems that could be commanded by tactical included long- and short-range sensor arrays, sensor probes, message buoys, and tractor beams. An identical area was found on the port side of the bridge, which seated the Chief Engineer and his staff. Though the position was far better served in Main Engineering, situations arose where the engineer's presence was needed on the bridge. The console allowed complete control over all engineering and environmental systems.

Forward of the rear bridge operation areas were doorways to the starboard and port turbolifts. The security checkpoint beyond the aft-port exit allowed security officers to screen those entering the bridge, either directly from Deck 01 or via Turbolifts, with the ability to redirect the latter as required. It also provided a defendable area and held an armory for handheld weapons.

In the center of the Theurgy-class' bridge was the command area. Here, seating was provided for the vessel's Commanding Officer. In the armrests of the chair were miniaturized status displays. Using keyboard or vocal commands, the CO could use these controls to override the basic operation of the starship.

Directly forward of and two steps lower than the central command area were the CONN and OPS stations. From there, the Flight Control Officer _ commonly called the CONN Officer - served as helmsman and navigator for the starship. Despite many of these functions being heavily automated, their critical nature demanded a humanoid officer to oversee these operations at all times. During spaceflight at impulse, CONN monitored relativistic effects as well as inertial damping system status. When the ship was traveling at warp speed, CONN monitored the subspace field geometry in parallel with the Engineering department. During warp flight, the CONN console continually updated long-range sensor data and made automatic course corrections to adjust for minor variations in the density of the interstellar medium. On the port side, the Operations station presented the Chief Operations Officer with a continually updated list of current major shipboard activities. This list permitted Ops to set priorities and allocate resources among current operations. This was especially critical when two or more requests required the use of the same equipment, entailed mutually exclusive mission profiles, or involved some unusual safety or tactical considerations.

Flanked to the starboard side of CONN sat the Chief Science Officer and his aide. Two duty stations allowed the science staff direct access to data from the numerous science laboratories aboard Theurgy, as well as the deflector and sensor arrays. On the port side of Ops were duty stations for the ship's Intelligence detachment but on the USS Theurgy, the Communication Specialist - Selena Ravenholm - had her station here too.

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Deck 01

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Full resolution view

Battle bridges

Based on Deck 8 in the Secondary Vector and Deck 11 in the Teritary Vector, the USS Theurgy has two battle bridges. These are smaller than the main bridge and are designed to operate independently as required when in Multi-Vector Assault Mode.

Computer Systems and A.I.

The computer system on board the Theurgy-class was a mixture of isolinear and bioneural based processing. Computer systems were concentrated in a computer core, which was accessible through a maintenance room. Each Theurgy-class vessel carried a total of four independent computer cores; one located in the primary vector, one in the secondary vector, and two in the tertiary vector. The top level of the Primary Computer core provided the space for the hardware of the vessel's A.I.

Thea A.I. Overview

An explanation for the hologram of the Theurgy’s A.I., which was much akin to the Doctor on the Voyager, but had hardware in the form of a Soong-Legacy prototype positronic brain core, housed in the Main Computer Core.

After the USS Voyager returned to the Alpha Quadrant in the year 2378, and the EMH Mk.1 became renowned for its development from a mere emergency hologram to a sentient considered individual (even earning the publishing right to its own holonovel series), another - classified - old project of Starfleet earned a lot of new interest.

Twenty-six years earlier, huge amounts of funding had begun in the development of a rudimentary idea involving a Ship A.I. and a side-project was the outline of a holographic interface for this A.I. The term 'artificial intelligence' (or computer intelligence) had always described prototype computer hardware and software sophisticated enough to reason independently, form new conclusions, and alter its own responses. By that time, the technology was no longer impossible. The idea was that while the A.I. would be limited in its accessibility to ship systems, it would still serve as well as any crew member - possessing first-hand knowledge about the vessel it was installed into.

As time passed, the project caught the eye of non-scientists and became a political debate. While it was the Daystrom Institute's hope that the Ship A.I. would inspire an entirely new generation of artificial intelligences capable of far more than anyone could have previously imagined, many began to concern themselves with the independent nature of living artificial intelligences installed and adapting themselves aboard torpedo-carrying starships. While the developers thought that the benefits of making a starship an essential part of its crew far outweighed the possible negative scenarios, Starfleet as a whole could not reach consensus. The solution was a set-back for the A.I. development for the sake of preserving the comfortable safety of the common standard computer integrity.

Besides the software programming, an extensive amount of hard-wiring had to be done to a starship in order to keep the software from being able to access certain key systems. Long and heated debates coursed over the matter of what an A.I. was supposed to be able to affect or not, and what manner of prerequisites were needed to alter the interface projection's accessibility and actions. Moreover, the projection itself needed "physical" accessibility to the whole ship, and therefore required a huge amount of holo-emitters on all decks.

Subroutines would often account for the sentient qualities of A.I. and this debated Ship A.I. project was no exception. Subroutine C-47 was and still is a section of the software in each Starship's computer responsible for non-critical systems such as replicator selections and recreational programming, all of which had to function without hampering the sentience of the interactive projection. An activation subroutine also needed to be ironed out; a standard set of procedures that were required to be followed prior to the summoning of the projection. Furthermore, a modesty subroutine was added in response to the evident fact that the hologram would not feel it was necessary to wear clothing because it would neither suffer from the elements nor leave its own "body/ship" so to speak. Suffice to say, the magnitude of the project escalated every day. The subroutines piled up, and added with the millions of other functions of the starship itself, it seemed it would become too much data to handle.

Though with the advancement in Android sciences at the Daystrom Institute, based on an advanced neural-net design of Noonien Soong and the technology of a pasitronic brain, the vague idea of a solution took form. This, however, was the point when the Dominion War broke out, and the enterprise was no more a priority.

Yet with the aforementioned return of the USS Voyager, the project received its due attention once again, and the concept of incorporating a pasitronic brain into the main computer core of a starship was given its proper chance of implementation along with the evolving Prometheus project that was about to be finalized. Moreover, the Emergency Command Hologram (ECH) was an extension of the USS Voyager’s EHM and proves essential in the development process. The program was implemented by Captain Kathryn Janeway on Voyager and would serve as a 'backup captain' in the event of the current command crew being incapacitated. The ECH possessed information from all major Starfleet strategic and tactical databases and could incorporate them into its plans for controlling the ship. The Ship A.I. Interface Projection possess equal command subroutines.

All the pieces of the puzzle had been uncovered, and with the blessing of Starfleet Command, results came fast. The USS Theurgy was one of the first ships to be commissioned, and it was picked for the Ship A.I. implementation.

The Daystrom Institute installed the A.I.'s primary matrix in the pasitronic brain within the computer core of the USS Thuergy itself. Without propulsion or tactical systems yet installed, the embryo that was the A.I.'s program could branch out and connect to every corner of the Theurgy’s mainframe. In the beginning, there were huge amounts of cascade failure - often occurring when a "learning" program was corrupted either by repeated application to a task it was ill-suited to perform or by external influence such as inferior hardware used to implement it. In a neural net system, essentially a positronic brain in which most or all sub-programs interacted, this led to corruption of surrounding algorithms and routines as they attempted to use data generated by the faulty application to perform a task of their own.

Yet, in the end, the Daystrom Institute and hundreds of civilian programmers on the Federation's payroll managed it all with version 7.5. Their continued efforts with the stabilized version gained great results, increasing overall efficiency, but also helping the A.I. to develop more of a personality. The result was Thea, as she began to call herself instead of Theurgy NX-79854. She was a woman who had the benefit of the complete attention of the fleet's finest Counselors in order for her to come to terms with her existence. Throughout the years 2378 and 2379, she evolved from a simple yet highly dynamic ship's artificial intelligence into what came to be seen as the Theurgy’s personality and guardian spirit.

In terms of functionality, she was flawless - tested and re-tested in all kinds of battle and non-battle situations. The Federation would never launch a prototype starship with an A.I. installed unless it had been thoroughly tested, after all.

Early in the year 2381, Holographic Specialist Lin Kae developed a mobile emitter for Thea, with superior sensory mapping. It gave her the ability to leave "herself" and go on away missions.

Flag Bridge

The Main Computer Core, which housed Thea's positronic brain core, and also served as a Flag Bridge as required.

A flag bridge is a dedicated facility to command a formation of ships, independent of the ship it's on. If the Theurgy had not been an outlaw ship, this was where admirals would work from at the front lines. The admirals would have their own "flag bridge crew" to manage the overall situation, from the ships' statuses and the overall space around them. They would be independent of Theurgy’s crew proper and not involved in her operation between sending directions from the admiral and receiving reports.

Propulsion Systems

When in standard operating mode, Theurgy-class ships achieved warp flight through four nacelles, each of which were made up of multiple pairs of warp coils. They were in turn powered by a warp core, which at the center provided energy through a matter-antimatter reaction. The assembly for such was housed in Main Engineering.

Main Engineering

Main Engineering aboard a Theurgy-class starship was located on deck 25. The room was constructed around a class 9 warp drive with a tricyclic input manifold. The core provided a maximum output of four thousand teradynes per second. The warp drive was designed to operate for up to three years before refueling. The reaction chamber was equipped with a compositor, which allowed recrystallization of dilithium. The warp drive allowed the ship a top sustainable cruise velocity of warp factor 9.995. The Theurgy-class also featured two secondary warp assemblies.

The secondary warp assemblies were housed with the primary and secondary vector, and allowed each hull of the ship to enter warp independently in MVAM. During standard operation mode, these cores idled, providing additional power to subsystems across the vessel.

The main engineering room featured three levels. In front of the warp core was a large monitoring area on the lower engineering level. Also located on this level was the chief engineer's office and an open work area for special projects or situational analysis.

The main impulse engines on an Therugy-class starship were located on the aft primary hull. Each of the pylons leading to the warp nacelles held auxiliary impulse engines. Theurgy-class starships were also equipped with auxiliary impulse reactors.

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Auxiliary Engineering 01 & 02

The Theurgy had MVAM functionality, so this was one of the two auxiliary warp core areas, where the warp core was horizontal instead of vertical. The reaction chamber coukd be seen in the hole in the deck before the main console. Both auxiliary engineering areas were identical.

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Warp Core Ejection

In the event of a warp core breach, the Therugy-class starship could eject the warp core. This procedure required the authorization code of the chief engineer or a member of the senior staff. The core was ejected through the ejection port on the hull. Magnetic rails inside the channel accelerated the core once disengaged from the vessel and fired it away from the ship. Under normal circumstances, the vessel then moved away from the core as fast as possible under impulse power.

Should the core not go critical, the vessel could recover it with tractor beams and reintegrate it with careful manipulation.

Scientific Systems

A Theurgy-class starship housed over one hundred separate scientific research labs. Very few of the research labs remained under the same discipline of science for more than six months. Most shared the same design; only a few had extremely specialized equipment.

Stellar Cartography

While most laboratories were shared, Theurgy-class vessels had specific stellar cartography facilities on Deck 15. Based in a large cylindrical room, the walls of the room were designed to be a three-dimensional display and spans two decks.

Arboretum

The arboretum was a triple deck room capable of studying and supporting a wide variety of plant life, and also doubled as a social area.

Tactical Systems

Pulse Phaser Arrays

The Theurgy-class utilized a ship-mounted pulse phaser array system. The pulse phaser arrays were similar to the Phaser Cannon assemblies on Defiant-class starships, but were tuned to allow an great arc of fire like conventional phaser beam emitters.

Torpedo Launchers

Torpedo launcher or torpedo bank was a common term for systems that deployed projectiles such as torpedoes and probes. A torpedo tube was a part of a torpedo launcher. Torpedo launchers could usually be accessed by personnel from a torpedo bay. The Theurgy was equipped with forward and aft-facing torpedo launchers on all three Vectors.

Crew Support Systems

Image: Main Sickbay on Deck 11.


Image: One of the two Battle Sickbays on Decks 07 and 15.

Medical Facilities

Sickbay

Sickbay is an old Navy term for "ship's hospital", which continued even into the 24th Century. Here we will discuss the various parts of the USS Theurgy Sickbay.

  • Number of Primary Care Biobeds: 12
  • Number of Intensive Care Biobeds: 8
  • Number of Recovery Beds: 12
  • Number of Surgical Beds: 2
  • Number of Isolation Units: 1
  • Number of Decontamination Chambers: 2
  • Number of Medical Replicators: 7 (1 for each area except for the morgue)

Recovery Ward

Pretty much where you'd end up if your illness or injury was not too life-threatening but the doctor required you to hang around overnight for treatment and/or monitoring. Also, this was where non-critical patients were placed after surgery. It included 12 biobeds with overhead monitors, sanitized pillows and sheets for each bed, one replicator, and a supply storage cabinet close by.

Primary Care Unit [PCU]

This was where you'd be treated for bumps, bruises, common diseases, and anything else that didn't look to be particularly life-threatening. Included 12 scanning biobeds.

Intensive Care Unit [ICU]

This was where you would go if the doctors weren't sure whether you'd die soon or not and there was little more they can do about it but watch and wait. Each biobed was rigged for constant 3-dimensional scanning and monitoring of the patient. It included a computer link-up to an adjustable "Code Blue" alarm system that sounded the instant a patient's life-signs fell out of the acceptable parameters. It also included one replicator, additional life support hardware for each bed, back-up battery power on a separate power grid from the ship, atmospheric isolation systems, and a supply storage closet nearby.

Medlabs

The primary laboratory for Sickbay's use. Included one replicator, material diagnostics stations, a centrifuge, gene analysis terminal, a table for post-mortum examinations, and stasis field drawers for storage of biological samples, corpses, or patients requiring treatment not available on the ship. [Also Medlab 02]

Surgical Suites

If you needed surgery to save your life, correct an illness, fix a serious injury, or just have yourself cosmetically altered for an undercover assignment, this was where they'd have you laid out. Along with the usual surgical tools, the room included mobile life support equipment, a replicator, atmospheric isolation systems, and scanning/monitoring readout station.

Holographic Projection Grid

Two EMH programs were available, the longer term Mark II and the short term Mark I. Developed to act as the Chief Medical Officer as and when required, these programs could also be activated to provide additional assistance to the real Chief Medical Officer. The EMH were programmed with all current medical knowledge and had the ability to learn as required. Additionally, the EMH could take on any other medical role as required by the ship/facility.

Unlike previous EMH systems with primary emitters inset into the ceiling every 1.5 meters and larger back-up emitters inset into the center of each ceiling over the Recovery Ward, Primary Care Unit, Medlab-1, and both operating rooms being fully integrated with Sickbay's computer hardware to prevent accidental loss of the EMH at critical moments, the Theurgy-class took the EMH one step further, having holo-emitters in every area of the ship, allowing the good doctors to venture outside of Sickbay to treat the wounded more efficiently, just like the Ship's A.I. Hologram.

Battle Sickbays

Because of the Theurgy’s MVAM-mode, many main areas of the ship were duplicated, this included the Sickbay. Vector 01 and 03 sections both contained a full Sickbay. Vector 02's Sickbay (the saucer section) was the Main Sickbay area [discussed above], while the other two Vectors had one Battle Sickbay each. These were much larger than the Main Sickbay, and with its open layout that gave the medical personnel more freedom of movement, it was designed specifically for battle conditions.

Morgue

A morgue facility with storage slots for several bodies was located adjacent to the sickbay.

Counselor's offices

The Chief Counselor had their own office in Main Sickbay, on Deck 11. The majority of the crew members needing emotional support, however, could meet in private with the officers in the Theurgy´s Counseling Department on Deck 09. On Deck 09, there were several offices for the ship's rehabilitation needs.

Crew Quarters

Most crew quarters on the Theurgy-class were located in the ship's saucer section, in order to provide safety for civilian and non-essential personnel during MVAM. However, the engineering hull also contained crew quarters, generally containing engineering personnel.

There were several types of quarters aboard (see images above):

  • Captain's Quarters & VIP Quarters
  • Departmental Heads' Quarters
  • Senior Officers' Quarters
  • Junior Officers' Quarters
  • Shared NCO Quarters
  • Shared Enlisted Quarters

Recreational facilities

Below Decks Lounge

Located in the tertiary hull on Deck 28, Below Decks served as the social center of the ship. More info here: Below Decks.

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Spearhead Lounge

Informally known as “Fourteen Forward” the Spearhead Lounge had been popular with officers and visitors before the Theurgy fled Starfleet. Located in the primary hull on Deck 14, it is still a popular place for both officers and enlisted to dine and unwind.

Whetstone Lounge

Located in the secondary hull on Deck 13, the Whetstone Lounge serves as the social center for officers and crew when the ship is separated into three stardrive vectors.

Holodecks

There were eight holodecks aboard the ship. These holodecks were proprietary Federation technology and could comfortably support fifteen people at a time. The holodecks used a more efficient implementation of replicator technology to reduce power consumption when operational. This was achieved by using replicator technology to create static objects, which required no additional energy to maintain. Standard holo-emitter technology was used for dynamic objects. This allowed for continued use even when energy supplies were low, differing from those installed on earlier vessels, including the USS Enterprise-D, on which holodecks were automatically shut down when ships' energy dropped below safe levels.

Phaser range

The phaser range was located on Deck 21. A person stood on a platform in the center of the room, illuminated only by the light which came from above the platform. Colored circular lights, approximately the size of a human hand, whirled across the walls, and the person aimed and fired at selected targets. After completing a round, the number of hits and misses, along with the accuracy percentage, were tallied by the ship's computer. There were at least fifteen levels of difficulty, and the range could be customized for two-player competition.

The phaser range was also used by security officers to train personnel in marksmanship.

Gymnasium

The gymnasium, which was also on Deck 06, contained a variety of recreational equipment for a variety of sports. In addition to aerobic studios and martial arts areas, there was a parrises squares area, a squash court, a fencing room, and an anbo-jytsu court.

Auxiliary and Spacecraft Systems

Palletized System Modules (PSM)

Even after the number of recent conflicts, Starfleet's use of combat-centric vessels such as the Defiant and Prometheus classes, remained a controversial issue. And even after the Prometheus-class project proved to be a viable option, purpose-designed warships remained unpopular and Starfleet looked for ways to keep ships intended for battle in service without diluting their tactical potential by stripping away capabilities. And, at the same time, Starfleet Tactical was seeking out ways to improve any vessel's combat potential without the need to build new hulls.

And when both requirements collided, the Palletized System Modules (PSM) program was born. The concept was rather simple and quite similar to the plug-and-play capability enabled by USB ports in the early 21st century. A ship with PSM capability would have, under removable hull panels, universal connectors that would provide power and control linkages to to an standard-sized module which would provide additional capability to its host vessel. The installation process for any module was rather simple: the external hull panel was removed and then stowed into a cargo bay or other facility, and either with the use of an auxiliary craft or an EVA the module was brought to its location and was secured in place using maglocks and physical clamps.

As it stands, only the Theurgy-class prototype was designed from the keel up for this capability, but several ships including the USS Archeron and a handful of vessels in her task force were refitted for it. While building a new class that was intended to receive this capability was fairly easy, the refit process required Starfleet engineers to readjust a ship's power budget, often involving changing its power plants altogether, in order to ensure every system could run properly. This was one reason that when she was first designed, critics referred to the Theurgy-class as being over-powered and over-engineered, despite the fact that her hull could accommodate up to X additional pallets between her three vectors.

However, the PSM was intended to be a staple of future ship design, and theories surrounding the building of entirely modular starships were further explored on a continuing basis.

Pallet Options

  • Sensor (broad-spectrum or specialized)
  • Communications, Command, and Control (for ships that were not inherently flagships but could serve in that role)
  • Pod Control Modules (Only four were produced and were forward-deployed to a classified location near the RMZ)
  • Palletized Point Defence Modules
  • External Machinery Points
  • External Gantry Systems (ie: for repair ships)
  • Additional Shield Emitters
  • Additional Tractor Beams
  • Etc.

Transport and cargo

Transporter rooms

The Theurgy-class featured transporter facilities which utilized bio-neural gel packs in their processor systems. In case of emergencies, injured personnel could be directly transported to sickbay from anywhere in transporter range, including inside the ship.

Like many Federation starships, the Theurgy-class' transporters had six standard pads located in front of a control console. Here, the transporter controls were located in an elevated booth, and two officers could operate them in conjunction with a wall panel for more complicated transports.

Cargo bays

There were numerous multi-level cargo bays located all throughout the ship. Most of these bays contained sufficient room for storage, cargo transporters, and anti-grav units for the transportation of cargo.

Spacecraft Systems

Shuttlebays

There were two shuttlebays aboard a Theurgy-class starship, supporting many varieties of shuttlecraft. The main shuttlebay was located on Deck 11 in the primary hull.

Fighter Bay

The Fighter Assault Bay (more commonly called the Flight Hangar, the hangar, etc.) was the area in which the Tactical CONN squadron of Mk III Valkyries were housed and where the Theurgy's fighter pilots usually hung out.

USS Allegiant (Captain’s Yacht/Advanced Scoutship

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The USS Allegiant NX-80978 - serving as both a scoutship and the Captain's Yacht - was located on Deck 19. Like many of the other things stationed on the USS Theurgy, was an experimental prototype. It was an augmented version of the Talon-class scout, only refereed to as Project Manta by the Advanced Starship Design Bureau, and embedded into the Theurgy’s hull as a Captain's Yacht.

Crew

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Commanding Officers

Command Crew

Additional Images