AC-507 Mk I Reaver
From Star Trek: Theurgy Wiki
|Name:||Mk I Reaver|
|Starship Type:||Federation Warp Fighter|
|Commissioned:||Unknown (Temporal Anomaly)|
|Mass (w. Standard Armament):||23 050 kg|
|Technical Specifications|| Advantages
|Standard Crew Complement:||
|Warp & Impulse Speeds:||
Unknown (yet untested)
| Other Standard-issue Equipment
(stored in cockpit)
The Mk I Reavers were the kind of warp fighters commissioned to the USS Calamity. They were first seen outside the Hromi Cluster, where the Calamity attacked the Theurgy and Harbinger the first time. Once Sarresh Morali provided the shield harmonics for the Calamity and the Reavers both, it was discovered that there were no life-signs found, and the warp fighters and starship alike were piloted by holographic pilots and crew.
The original design of the Reavers was not to include holographic Tactical CONN officers. However, Evelyn Rawley discovered she could commandeer and fly one of them after it was shot down by Thomas Ravon on Theta Eridani IV. The shot had destroyed the rigged holo-emitter that held the pilot's holographic matrix, and only the helmet remained inside the cockpit. With the use of TVD - Through Visor Display - Rawley see through the armored and fortified cockpit, and even fly the Reaver into battle. She landed it on the Theurgy before the starship ascended from Theta Eridani IV, all the other Reavers were destroyed, giving Sten Covington and Narik Cinsaj a project in trying to retro-engineer the fighter before the Theurgy would encounter the Calamity again.
Narik Cinsaj, however, was raped and murdered by Riptor before she could even begin the undertaking, with only some light repairs able to be done on it before Declan Vasser's mutiny on the Theurgy. The Calamity attacked, and despite Captain Jien Ives'a orders, Thea launched the Reaver into battle with the Calamity, meaning to restore Cala's subroutines. Thea failed, and the Reaver was critically damaged before the Calamity was destroyed. Miles Renard towed the damaged Reaver back to the Theurgy in the aftermath of the battle, allowing Sten Covington to resume working on it.
As of the mission to Starbase 84, and with the help from Eun Sae Ji, Covington was able to use salvaged parts from other Reavers in order to restore the one sitting in the Theurgy's Fighter Assault Bay. While not completely repaired, it was flight-worthy, but no one had any training in operating the craft, so it was deemed a liability to use in the upcoming mission to Starbase 84. Nonetheless, the desperate situation of the battle begged for more reinforcements, so despite his lack of training - relying on the computer systems on the craft - Sten "Papa Bear" Covington flew the Cinsaj (named after the late Narik Cinsaj) into battle, and managed to return the craft aboard without greater damage.
Three days later, the Savi foraged the Cinsaj from the Theurgy, and it was up to the abductees on the Precept-ship The Versant to take it back, since it remained a piece of critical evidence about the parasitic invasion.
- 1 Fighter Demonstration 01
- 2 Production History
- 3 External Hard-point Options
- 4 Transphasic Shielding
Fighter Demonstration 01
Production HistoryStarfleet and the Advanced Starship Design Bureau had made before. Based on findings in the last remaining fighter on the USS Theurgy, it was constructed at the Antares Shipyards, and the best guess was the incentive of the design and deployment came from the usurpers that overtook the power in Starfleet Command.
As for the design, it was vastly different from that of a Valkyrie-line fighter. Instead of the nose-mounted, small navigational deflectors of the earlier fighters, the Reaver had its deflector moved down the the dorsal side of the fuselage, where it was often found on normal-sized starships. The fuselage itself was an open design, allowing for a great reduction on hull mass, which granted ability to integrate a quad-nacelle assembly into the fighter's fuselage. The entire fighter was a skeleton hull binding together an unprecedented amount of engine power, and not just in manner of the four nacelles, but also the gargantuan impulse drive monstrosity of an engine in the center aft of the fighter's body. The impulse engine was also complemented with new combustion thrusters on both of the wings, which for a talented pilot offered a lot in the way of combat maneuverability.
Despite its almost frail appearance surrounding the propulsion systems, the entire warp fighter was a well armored construction that was meant to preserve the pilot as well as its sensitive computer systems. Down on Theta Eridani IV, it didn't keep the hull from being penetrated by the atmospheric yield of an AA-grade isomagnetic disintegrator on its highest setting, but in zero-gravity, and if the shield harmonics weren't compromised, the hull could take a lot of punishment before yielding. With the use of TVD - Through Visor Display - the pilot could also see through the armored cockpit, granting no structural weakness above the cockpit area.
It also appeared as if the advanced technology that the Voyager brought home from the Delta Quadrant in the end of 2378 had made its way to Starfleet's production-lines, since not only did the Reavers have transphasic torpedoes, but also compression phaser cannons and shields with the same phasing technology. While the USS Calamity did not possess that kind of shielding, the theory goes that transphasic shielding emitters could not be produced in starship-scale just yet, and that the Reavers - being smaller crafts - were fitted with the technology as a first phase. Had it not been for Sarresh Morali's revelation of the Calamity's and the Reavers' shield harmonics in the first battle outside the Hromi Cluster, or Thea's ability to reveal the updated harmonics in the final battle, the crews of the Theurgy and the Harbinger would never have survived the encounters they had with the nightmarish starship from the future and her holo-piloted warp fighters.
External Hard-point Options
The fuselage design of the Mk I Reaver and its lesser mass allowed for a large number external wing-mounted hard points during missions, all listed below. The Reavers had two cannon slots on top of the wings, and four slots beneath each wing, giving them a total of 10 hard-point options.
Micro Quantum Torpedo Launchers
Mk IV Tri-Cobalt WarheadUSS Voyager in order to destroy the Caretaker's Array in 2371. The explosion destroyed the station, leaving only particulate dust, vapors, and metallic fragments. The yield of these warheads could cause subspace ruptures to form, which hampered the mass-production initiatives by Starfleet up until the usurpers took over power in Starfleet Command. It was unknown if these caused tears in subspace, but they were deployed against the Theurgy during the battle with the Calamity. Starship-issue tri-cobalt warheads have a yield of 10,000 teracochranes, whereas these smaller versions have a yield of 3,000 teracochranes.
Mk I Barghest Cluster Bomb
Mk II Transphasic Torpedo
M-158 Mass Driver Twin Mount Turretsee also information about the Valkyrie-mounted turrets).
Quantum Pulse Phaser Cannon
Six of these cannons were available on the Theurgy after the final battle with the Calamity, but the remaining Reaver could only carry four of them as a maximum depending on other hard-points mounted on it.
Type II Tetryon Pulse CannonAC-409 Mk III Valkyrie, this was an advanced weapon system with two forms of fire. First was a form of a pulse phaser cannon that fired small concentrated tetryon pulses to mark a target. Once marked, the cannon then fired a concentrated phaser shot to cause damage similar to a Starship’s pulse phasers. Its second form of fire was a large concentrated tetryon pulse. This pulse was capable of weakening shields or disabling computerized systems, allowing for the ability to capture vessels without causing major structural damage. (See also information about the Tetryon Pulse Cannon mounted on the Valkyries)
Mk I Transphasic Compression Phaser Cannon
Transphasic ShieldingDelta Quadrant, it was discovered that the technology of transphasic torpedoes could be applied in deflector shields to create transphasic shielding. Using these principles in shielding, however, first caused a power drain, cutting down warp and impulse speed efficiency quite severely. Moreover, it had the potential to quickly burn out shield emitters. Therefore, new emitter technology was required, and it was not until the Mk I Reaver that the solution presented itself.
Instead of projection-technology, with shield emitters casting the transphasic shielding around the craft, the Reaver instead had nanotech molecular plating installed, but acting as a permanent filament in the armored hull. One might say that the ablative armor lacing in the hull acted as a conduit for the transphasic shielding. The result was a secure, non-volatile projection of the transphasic shield, so while still an energy drain on the craft, it wouldn't cause the shield emitters to burn out. Warp and impulse capacity was still diminished, and the passive emitter solution did not allow for a completely impenetrable shield either, but still three (x3) times better than regular, contemporary shield technology while activated.
A Reaver could maintain the transphasic shield, energizing the nano-tech molecular plating, for a maximum of ten seconds a time. Between each activation, it would need twice the amount of time activated to regain sufficient power levels. The total amount of shield-time amounted to one full minute per engagement - the Reaver then having to undergo maintenance in order to preserve the integrity of the nano-tech plating. Activating the shield for more time than a total of one minute per engagement might ruin the effect of the shield permanently, if not ruining nano-tech plating cohesion entirely.