Story Prompts
From Star Trek: Theurgy Wiki
On this page, you can find Story Prompts, Writing Prompts and Token Rewards. Story Prompts are optional story-related sub-plots, while Writing Prompts are just general non-detailed writing ideas. Both lets the writers earn Tokens from the GM. A table below the listed Prompts will show how many Tokens each writer has earned in total. Remember that new Away Missions and incentives to write stories don't have to have any Tokens attached to them. The Tokens are not meant to be a requirement for story creation. They are just a fun thing created to reward writing of some plot development threads, to encourage those unable to come up with plot ideas of their own.
Rules
- When considering a Prompt below, find writing partners via PMs or through the Main OOC board on the forum, or alternatively, check for interest on the Discord server's channel #writing-requests.
- In order to earn Tokens, one of the writers will have to PM the GM with a link to the starting post of the thread that is meant to fulfil the Prompt. This means that in order to have a Prompt marked as "In Progress," the starting post must have been made.
- Prompts are not to be written using Joint-Posts.
- The starting post must:
- Show the posting order for the participants in an OOC note.
- Show who will be participating in the thread, which is usually done with Mentions (seen as @Brutus). This means the participants must agree on having their characters present for the thread.
- Show who of those participating are eligible for Tokens (since a writer can only earn Tokens from one Prompt at a time)
- The one who writes the starter must also add the link to any affiliated Calendar page for the board the Prompt belongs to.
- The Tokens earned by the writers will be handed out once the thread is Completed. It is only Completed by sending another PM to the GM via the Forum, who will update the list of accumulated Tokens per writer and mark the Prompt as Complete.
- As of Interregnum 01-02, all Prompts must have a posting order. If a writer does not abide by the General Rules and post within 10 days when it is his/her turn, the sum total of Tokens earned in the Prompt will be deducted by one (1) Token each time that happens for that writer. On the 8th day, the next poster in the order is always free to NPC the character of the wayward writer in his/her own post. In this case, the deadline of 10 days begins as of that 8th day. This is to ensure steady progress of the Prompt.
- You may only earn Tokens in one (1) Story Prompt at a time. This means that in order to earn Tokens in a new thread, the old one must be Completed before the new one is started. The reason this rule is important - and doesn't say one Prompt per character - is because otherwise writers with more characters might have an unfair advantage.
- Writers may participate in two (2) Story Prompts at the same time, but as stated above, only one will allow the writer to earn Tokens. Which Prompt that is must be clearly specified in the starting post of an Prompt in such a case.
- There are no restrictions on of number of Writing Prompts (not Story Prompts) you partake in, since they don't grant a high amount of Tokens.
If a Theurgist earns enough Tokens, they can cash in a Reward as listed at the bottom of this page.
Episode Two: Cosmic Imperative Prompts
The table below shows available and unfinished Prompts for Episode 02: Cosmic Imperative. These prompts are meant to inspire the progression of the episode's plot and sub-plots that happen concurrently with the major story. Due to the nature of the episode, with the five chapters occurring simultaneously, writers may only choose the story prompts that are relegated to their chapter. Keep in mind, none of the prompts may be started until after the completion of activity within the chapter starters AND after at least one of the main chapter mission threads has been started.
Episode Two |
Availability | |||
---|---|---|---|---|
Story Prompts |
Writers | Max Tokens | Status | |
A Friend Indeed | Chs 1, 4, 5 Though the Savi have served as allies and support for some time now, the hitchhike aboard the Erudite is an unprecedented opportunity to either further the friendship and alliance between the Savi and the Theurgy crew or to learn from them, and by learn, scan and absorb the information gleaned from access to their technology. Of course, the Savi won't take too kindly to this should this route be taken.
|
3-5 Writers | [ 3 ] | Available! | |
The Milles Fois of Deception | Chapter 1 Sometime during the mission to infiltrate the Romulan Research and Development facility, Theurgy crew encounters a mixed group of supposed defectors seeking asylum with the Theurgy crew and, through them, the Federation.
|
3-5 Writers | [ 3 ] | Available! | |
Detour for Destruction | Chapter 1 En route back to Triangle, the Apache convoy crew intercepts intel detailing a massive Tal'Shiar bio-weapons facility at a nearby site, with orders to use weapons against Federation civilians living among the borderlands. With the presupposed element of surprise on their side, the risk is deemed worthwhile, and the facility is targeted for destruction.
|
3-5 Writers | [ 3 ] | Available! | |
The Good, the Bad, and the Not So Lovely | Chapter 1 Still en route to rendevous, receive a transmission from a Romulan farming colony of attacks from unknown assailants requesting help from anyone nearby. With conflicting evidence of a Starfleet vessel weapon's signature on one of the defending ships the colonists have, the Apache convoy crew investigates
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3-5 Writers | [ 3 ] | Available! | |
The Spare Tire | Chapter 2 Soon after crossing the RNZ, the Ranger encounters a civilian transport convoy made-up of a number of different vessels from different species. They report that they had secured civilian pilots to fly as protection but these pilots have not returned from chasing off an unknown assailant who had been using hit-and-run tactics to pick off their weaker vessels for no other purpose than to destroy them--or so it seems. Now, without any type of protection, since these vessels bear minimal weaponry and shields, they request support to travel the remaining distance across the RNZ to (hopefully) safer territory. Since these are technically Federation citizens, Cross deems it a necessary deviation from their mission to help "win hearts and minds" and authorizes the support.
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3-5 Writers | [ 3 ] | Available! | |
Die Jadg (The Hunt) | Chapter 2 Though Tal'Aura's forces are hot in pursuit, Ranger slipstream emitters suffer catastrophic malfunction, leaving Ranger on minimum power adrift in Romulan space. While vulnerable, the ship is stalked by cloaked Romulan vessels, making repairs difficult to make and creating a greater risk of destruction when caught by Tal'Aura. Theurgy crew must not only find a way to defend themselves against the cloaked Romulan fighters but also to fight back when the time is right.
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3-5 Writers | [ 3 ] | Available! | |
The Hidden Truth | Chapter 2 While still making repairs and resolving Romulan hit-and-run tactics, the Ranger receives a distress call with Federation signatures from a nearby planet. Cross sends a team to investigate.
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3-5 Writers | [ 3 ] | Available! | |
Time After Time | Chapter 2 With the Ranger still undergoing much-needed repairs before getting underway, evidence of a temporal rift appears on different decks, causing certain crew members to travel in and out of time over the past several hours, repeating certain events that should have already happened.
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3-5 Writers | [ 3 ] | Available! | |
Stirring the Pot | Chapter 3 Things grow shaky with Martok's forces as Theurgy and the Klingons continue to be harassed by the hit-and-run tactics of an unknown enemy. Tasked with finding the enemy and destroying them as an added boon to solidifying the alliance, and hopefully before Donatra's forces arrive, the writers must use a combination of intelligence gathering cunning, illusion casting, and face-to-face combat to root out the enemy and secure peace.
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3-5 Writers | [ 3 ] | Available! | |
The Headless Hydra | Chapter 3 Mo'Kai rebels have been gathering forces on the edges of Klingon society as a result of the showdown with Martok and Gorka. Now, they have amassed several covert cell groups strategically positioned across Qo'Nos and now moving off-world to other locations, all in the hopes of destabilizing Martok's leadership, severing this new alliance with Theurgy, and reestablishing what they believe to be true Qo'Nos: free of Federation influence.
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3-5 Writers | [ 3 ] | Available! | |
Starcrossed Kidnapping | Chapter 3 A major government official and supporter of Martok reports that his daughter has been kidnapped and requests assistance from their new allies on the Helmet. Determining this a necessary use of time and resources to ensure Martok's support, Stark authorizes an investigation and rescue op if it is deemed necessary.
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3-5 Writers | [ 3 ] | Available! | |
Et Tu Saboteur | Chapter 3<be> When evidence of a saboteur is found among Klingon forces, Martok requests members from the Helmet assist in the investigation to rout out the saboteur.
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3-5 Writers | [ 3 ] | Available! | |
Deja Fuck | Chapter 3<be> A saboteur and would-be assassin among Romulan forces is intercepted by the Helmet crew. Before the assassin commits suicide while in custody, they give a riddle that, if solved could lead to a bomb they've planted somewhere within the Romulan fleet.
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3-5 Writers | [ 3 ] | Available! | |
Second Station from the Right and Straight on Till Its over | Chapter 4 Once in position near the Hobus star, Savi intel probability matrix determines that vital information on the Infested Scions plans for their next move may be stored on a secondary Hobus Star Station facility located on a heavily protected asteroid in a field known to suffer from anistropies and quantum fluctuations due to the high levels of baryon matter, resulting in mini "Big Bangs" on a random cycle.
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3-5 Writers | [ 3 ] | Available! | |
Breaking Chains | Chapter 4 En route to the rendezvous point back at the Triangle, the Hobus Star mission survivors encounter a heavily armed and armored Orion slaving convoy where a distress signal using Federation markers emits from one of its slave-holding carriers.
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3-5 Writers | [ 3 ] | Available! | |
Screaming What's Going ON | Chapter 4 While still en route to the rendezvous point back at the Triangle, a strange set of non-life threatening but no less incapacitating symptoms befalls all the fighter pilots aboard.
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3-5 Writers | [ 3 ] | Available! | |
We the Disgruntled | Chapter 5 While on Romulus, covert Theurgy operatives overhear plans to assassinate a prominent senator who is vocal in his opposition to both Tal'Aura's tactics and Donatra's seeming impulsiveness.
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3-5 Writers | [ 3 ] | Available! | |
No One Left Behind | Chapter 5 Local-based allies and some Theurgy crewmen are caught and detained in the Citadel for supposed questioning (read torturous interrogation) by the Tal'Shiar Internal Security department.
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3-5 Writers | [ 3 ] | Available! | |
Old Friends Die Hard | Chapter 5 While on Romulus, the Theurgy crew makes contact with a self-declared agent for reunification representing a third-party elected leader who offers assistance if Theurgy, representing the Federation, promises to give some.
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3-5 Writers | [ 3 ] | Available! |
Interregnum 01-02 Prompts
The below table shows available and unfinished Story and Writing Prompts for Interregnum 01-02. Story Prompts are meant as inspiration towards completion of Star Trek: Theurgy story elements between Episodes 01 and 02 in Season 2, while Writing Prompts are less detailed non-Story related activities or ideas to explore together with other writers who enjoy the same idea(s).
Some large story events not listed will be addressed independent of Story Prompts, but instead considered the natural development of the story. These events include, but are not limited to, a mission to the Azurite Station, a memorial ceremony, an approach of the Federation Embassy on Qo'noS and the research into an anyonic secondary containment beam that may remove the parasites from their hosts.
Interregnum 01-02 |
Availability | |||
---|---|---|---|---|
Story Prompts |
Writers | Max Tokens | Status | |
The Retro-assassination of B'etath | Tempus Sigillum The encrypted data package sent by the Relativity just yielded an alert, providing the time when temporal agent B'etath of the poH HubwoQ, the Klingon Time Defense Authority, is to be retro-assassinated by the Infested. The data held no location - just that it will happen on Qo'noS - nor any means to contact the Klingon officer since any contact may alter the time of the assassination attempt, so the Theurgy will have to investigate where B'etath is at. Councilor K'Tal, the head of Imperial Intelligence, might be amendable to help, but of course he must not learn the truth about the role B'etath will play in the future. This is a Tempus Sigillum mission, which means that the mission is "off-the-logs", so there can be no reports kept on the attempted prevention of B'etath's death. What makes matters more difficult is that the Relativity could not provide the means through which the Infested mean to kill the Klingon either. The mission operatives only have a day and time, and therefore a deadline of four (4) hours to find the clandestine temporal agent. Theurgy officers are pre-chosen in accordance with the Relativity´s instructions (seemingly at random!), and they are sent a written message via their personal consoles to gather somewhere. The officers are briefed on a need-to-know basis about the Tempus Sigillum parameters by Captain Ives, the mission data saying they may not make any direct contact with B'etath until immediately prior to the assassination attempt. The oral, off-the-logs, briefing is finished with Ives saying, "Without B'etath, the Temporal Defence Grid will never be created, and we'll have no means to protect this timeline from the Infested. Good luck." Ives then leaves/beams back to the Theurgy to let the team begin.
|
RyeTanker GroundPetrel BipSpoon |
[ 6 ] | In Progress... | |
The Sheliak Data Converter | Tempus Sigillum The encrypted data package sent by the Relativity gives Thea an alert, stating how - if the satellites in the future Temporal Defence Grid are to be pulled back to present time - the project requires several specific components, one of which is a specific one-of-a-kind Sheliak Data Converter (Model registry #961792). Theurgy officers are pre-chosen in accordance with the Relativity´s instructions - seemingly at random - to collect such a converter from a Klingon black market tech dealer. The officers are sent a written message from Captain Ives via their personal consoles to gather somewhere for a briefing. The officers are instructed on a need-to-know basis about the Tempus Sigillum parameters by Ives, the mission data saying that Klingon authorities must not be involved in any way, and that the dealer is somewhere in the wejDIch Quarter. The oral, off-the-logs, briefing is finished with Ives saying, "You cannot be affiliated with Starfleet or the Theurgy, and the information from the Relativity stated that the Orion Syndicate is supposed to purchase the component within two hours, so be quick, and be careful." Ives then leaves/beams back to the Theurgy to let the team begin.
|
3-4 Writers | [ 6 ] | Available! | |
Enemies of the Empire A couple of Theurgy officers are minding their own business down on Qo'noS when they are attacked or threatened. They don't know why, not able to see the assailant(s). They must solve the mystery of their attacker's motives, and in the meantime fend off more attacks while being cut off from communications with the Theurgy, their combadges lost or destroyed in the commotion.
|
Eden Sqweloookle BipSpoon (No Tokens) Ellen Fitz |
[ 4 ] | Complete | |
Close Encounters of the Savi Kind A couple of Theurgy officers find themselves beamed off Qo'noS whilst on shoreleave, Finding themselves waking up in a sterile, white box of a room without doors or windows. They have been stripped of clothing, and have to figure out how to escape. A disembodied voice is heard, telling them that they are being brought to the Scion High Council, which suggest that they must be on a smaller Savi ship and has a greater chance of escape, but there is no telling how much time they have before it is too late.
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Nesota Kynnovan Brutus (No Tokens) Pierce (No Tokens) |
[ 4 ] | In Progress... | |
Antidote Dispersal Tech With the threat of a new Niga virus outbreak, scientist and engineers will have to research an array of dispersal methods for the antidote that Doctor Nicander synthesised during the Niga Incident. The Prompt is fulfilled at the conclusion of this research, which was ordered by Ives to begin on Day 1, but the scene takes place on a later day during the interregnum.
|
3 | [ 3 ] | Available! | |
Writing Prompts |
Writers | Max Tokens | Status | |
Holodeck Malfunction Trope In spirit of R&R, a couple of characters might have left their combadges behind when heading to the holodeck, trusting that Thea can alert them via intercom if so needed. The holodeck can simulate anything you desire, and nothing can hurt you. Except... when it malfunctions and the holograms try to kill you, and you can't escape. With Thea undergoing repairs, some unknowing rookie the deck below overloads some circuits, and your characters can have a little involuntary adventure before they manage to get out of the holodeck. Naturally, the aforementioned failure targets the safety features of the program too, along with the intercom. No one can hear them scream while they try to fight their way out, or make the program release them after some random condition is met.
|
Ryetakner Ellen Fitz |
[ 3 ] | In Progress... | |
Sweaty Repairs Gone Wrong A couple of characters get... distracted whilst doing repairs in a jefferies tube after the battles prior to the arrival to Qo'noS. It leads to, for example, an imminent cascade failure in Thea's EPS grid that they have to contain, and try to deal with as quickly as possible before they are caught having been careless on the job.
|
2 | [ 3 ] | Available! |
Episode 01: Advent of War Prompts
The below table shows unfinished Prompts for Episode 01: Advent of War. These Prompts are meant as inspiration towards the progression of the Episode's plot, and sub-plots that happen concurrently with the major story. The sum total of Martok Support Points (MSP) gained will influence the outcome of the Episode's ending, with Martok's continued chancellery on the line.
Episode 01: Advent of War | Availability | |||
---|---|---|---|---|
Prompt Description | Writers | Tokens | Status | |
All Prompts Completed! | N/A | N/A | N/A |
Anthology Prompts
The below table shows unfinished Prompts for the Director's Cut board and the Parallel Universes "What If?" board. These Prompts are meant as inspiration towards:
- Scenes in the past of the story (ranging from Academy years to unseen events during Season 01), as well as...
- Events that might have happened if things had turned out differently (these are not canon, though).
Director's Cut | Availability | |||
---|---|---|---|---|
Prompt Description | Writers | Tokens | Status | |
Revisit the Niga Pollination If there are characters aboard the Theurgy that are of the original crew, and they were not in stasis during the Niga Incident of Episode 01, this Prompt would allow a Director's Cut scene to be written, where characters either manage to avoid infection or not. Prompt Parameters to earn Token:
|
2 Writers | 1 | Available! | |
Revisit the Ishtar Entity's visit If there are characters aboard the Theurgy that are of the original crew, and they were not in stasis during the Ishtar visit of Episode 02, this Prompt would allow a Director's Cut scene to be written, where characters are exposed to the entity's omnipotent shenanigans. Prompt Parameters to earn Token:
|
2 Writers | 1 | Available! |
Parallel Universes - "What If?" | Availability | |||
---|---|---|---|---|
Prompt Description | Writers | Tokens | Status | |
What if the USS Theurgy was Destroyed in the Battle of the Apertures? Write a almost post-apocalyptic thread where random crew of the Theurgy escaped the ship aboard the USS Tigris Runabout. Prompt Parameters to earn Tokens:
|
4 Writers | 3 | Available! | |
What if the Niga Virus spread over the whole Galaxy? Write a post-apocalyptic thread where random crew of the Theurgy escaped the Niga Incident and see the Federation collapse. Prompt Parameters to earn Tokens:
|
3 Writers | 3 | Available! |
If you have an idea for a new Prompt, PM the GM and pitch it!
Tokens
Below are the Tokens earned by completing Prompts above. Only Theurgists who have earned Tokens are listed.
Tokens | |||
---|---|---|---|
Theurgist | Earned | Spent | Available |
Stegro88 | 68 | 68 | 0 |
Havenborn | 13 | 5 | 8 |
Brutus | 22 | 5 | 17 |
Nolan | 14 | 6 | 8 |
Griff | 20 | 10 | 10 |
GroundPetrel | 13 | - | 13 |
jreeves1701 | 11 | 7 | 4 |
Pierce | 28 | 15 | 13 |
Number6 | 7 | - | 7 |
ch'Xinya | 7 | - | 7 |
Nesota Kynnovan | 7 | 7 | 0 |
Griffinsummoner | 4 | - | 4 |
Nero | 12 | - | 12 |
BipSpoon | 11 | 7 | 4 |
Fife | 5 | - | 5 |
Sqweloookle | 3 | - | 3 |
Trevorvw | 4 | - | 4 |
RyeTanker | 22 | - | 22 |
Tae | 14 | - | 14 |
P.C. Haring | 11 | - | 11 |
Eden | 4 | - | 4 |
UltimaImperatrixia | 4 | - | 4 |
Rae | 9 | - | 9 |
Ob2lander961 | 6 | - | 6 |
Dumedion | 4 | - | 4 |
Token Rewards
Below are the Rewards earned by spending your Tokens. Only Theurgists who have earned Tokens may cash in a reward by sending a PM with the request to the GM.
Token Rewards | |||
---|---|---|---|
Reward | Type | Description | Token Cost |
Unlocked: Holo-Pet Privilege Holographic pet rights when off duty |
IC | After, at some point, having submitted a request to have a therapeutic pet projected by the shipwide hologrid when your character is off duty, the approval message arrives, and you are free to write a 500 word minimum post in which your character specifies the pet for Thea, and she projects it for your character for the first time. Only one pet per character is allowed, and the pet is not to be present when the character is on duty. Naturally, no humanoid pets are allowed, nor such of a species considered sapient. Failure to comply with this will lead to the Holo-Pet Privilege to be rescinded, and no real pets are allowed aboard the Theurgy. The GM will not make an image of the holopet, but the writer is free to add an image to their character page and add text about the pet in the section Special Notes at the bottom of the page.
Optional: You may also include this in a Supplemental One-on-One thread with another writer who either acts as tutor/trainer or unlocks the same Reward. |
5 |
Unlocked: Starfleet Combat Training Additional education in phasers and hand-to-hand combat |
IC | After, at some point, having submitted a request for additional combat training, the approval message arrives, and you are free to write a 1500 word single post in which one of your characters step away from ordinary duties and undergoes a one-day training in hand-to-hand combat and phasers. This will take place in the Security Centre of the Theurgy, and you are to NPC the trainer(s) in your post. After you have written this experience and posted it, having lasted for 8 In-Character hours - which include theoretical studies as well to provide some rest for the body - you may add this training to the Special Notes section of your character page. This training will allow for more versatile options at the characters disposal when faced with adversity, and you as a writer is eligible to illustrate this for your otherwise non-combat-oriented character.
Optional: You may also include this in a Supplemental One-on-One thread with another writer who either acts as tutor/trainer or unlocks the same Reward. |
5 |
Unlocked: Advanced Starfleet Combat Training Advanced education in phasers and hand-to-hand combat |
IC | Only Security/Intelligence/Tactical CONN Officers as well as characters already granted the Starfleet Combat Training Token Reward are eligible for this Reward. Having submitted a request for advanced combat training, the approval message arrives, and you are free to write a 1500 word single post in which one of your characters step away from ordinary duties and undergoes a one-day advanced training in hand-to-hand combat and phasers. This will take place in the Security Centre of the Theurgy, and you are to NPC the trainer(s) in your post. After you have written this experience and posted it, having lasted for 8 In-Character hours - which include theoretical studies as well to provide some rest for the body - you may add this training to the Special Notes section of your character page. This training will allow for more versatile options at the characters disposal when faced with adversity, and you as a writer is eligible to illustrate this for your otherwise less combat-oriented character.
Optional: You may also include this in a Supplemental One-on-One thread with another writer who either acts as tutor/trainer or unlocks the same Reward. |
7 |
Unlocked: Exosuit Training Required training for using an Exosuit safely |
IC | This training is not necessary for Security or Tactical CONN officers, but is only available if the character is in the Intelligence Department, or earned the Combat Training Token Reward. Having submitted a request for exosuit training, the approval message arrives, and you are free to write a 1000 word single post in which one of your characters step away from ordinary duties undergoes a one-day advanced training in using a Security exosuit (the Tactical CONN versions are virtually the same, but that edition is reserved for pilots). This will take place on a holodeck of the Theurgy, and you are to NPC the trainer(s) in your post. If passing the course, your character will *not* have an exosuit of their own, but they will be able to use one if so needed. After you have written this experience and posted it, having lasted for 4 In-Character hours (which include safe usage of thrusters in zero gravity, the artifical muscle output and the operation of the wrist-mounted LCARS controls etc.) you may add this training to the Special Notes section of your character page. This training will allow for use of hardshell exosuits as opposed to the ordinary Starfleet EVA suits that are standard field equipment.
Optional: You may also include this in a Supplemental One-on-One thread with another writer who either acts as tutor/trainer or unlocks the same Reward. |
5 |
Unlocked: Emergency Repair Training Ability to solve mechanical predicaments |
IC | Having submitted a request for a course in shipboard repairs, the approval message arrives, and you are free to write a 1500 word single post in which one of your characters step away from ordinary duties and undergoes a one-day training in emergency repairs of Starfleet systems. This will take place in a holodeck on the Theurgy, and you are to NPC the trainer(s) in your post. After you have written this experience and posted it, having lasted for 8 In-Character hours - which include theoretical studies as well to provide some rest for his/her weary hands - you may add this training to the Special Notes section of your character page. This training will allow for more versatile options at the characters disposal when in a mechanical bind, and you as a writer is eligible to illustrate this for your otherwise less tech-savvy character.
Optional: You may also include this in a Supplemental One-on-One thread with another writer who either acts as tutor/trainer or unlocks the same Reward. |
5 |
Unlocked: Academy Crash Course What subject/course does your character need? |
IC | Having submitted a request for a course in a specific subject, the approval message arrives, and you are free to write a 1500 word single post in which one of your characters step away from ordinary duties and undergoes a one-day course in the subject. This will take place via tutorship from Thea via the intercom, including holographic simulations and test conducted through the course, and you are to NPC the disembodied voice of Thea in your post. After you have written this experience and posted it, having lasted for 8 In-Character hours - which include theoretical studies and breaks as required - you may add this training to the Special Notes section of your character page. This training will allow for more versatile options at the characters disposal in the story, and you as a writer is eligible to illustrate this for your otherwise less knowledgeable character.
Optional: You may also include this in a Supplemental One-on-One thread with another writer who either acts as tutor/trainer or unlocks the same Reward. |
5 |
Unlocked: Tactical Training Education in tactical systems and the usage of them |
IC | Having submitted a request for tactical training, the approval message arrives, and you are free to write a 1500 word single post in which one of your characters step away from ordinary duties and undergoes a one-day course in tactical system usage, be it on starships or shuttles. This will take place on the holodeck, including holographic simulations and test conducted through the course, and you are to NPC the instructor in your post. After you have written this experience and posted it, having lasted for 8 In-Character hours - which include theoretical studies and breaks as required - you may add this training to the Special Notes section of your character page. This training will allow for more versatile options at the characters disposal when firing phasers and torpedoes, and you as a writer is eligible to illustrate this for your otherwise less tactically knowledgeable character.
Optional: You may also include this in a Supplemental One-on-One thread with another writer who either acts as tutor/trainer or unlocks the same Reward. |
5 |
Small NPC Character Image Est. Time Spent: 20 minutes |
OOC | Small NPC image made for the NPC pages, illustrating someone important to a main character. | 2 |
Surprise Character Image Est. Time Spent: 1 hour |
OOC | GM choose all image elements with full artistic license | 5 |
Inherit a Character Claim 1 Available Character |
OOC | Regardless current eligibility and max character cap of 4. Only way to write 5 characters. May only be cashed in once, and no “dibs” on characters allowed. Please notice that this is not a permanent 5th character slot, but a one-off opportunity to inherit a character regardless of the eligibility at the specific time when cashing in this Reward. Regarding allowed Butterfly Effect edits, see Available Character rules linked to the left. | 7 |
Character Image (Basic) Est. Time Spent: 2 hours |
OOC | One basic character image with clothing/uniform. | 10 |
Character Image (Advanced) Est. Time Spent: 3 hours |
OOC | One advanced character image with clothing/uniform (Cardassians, Klingons, Andorians, etc.) | 15 |
Gym Image (Basic) Est. Time Spent: 2 hours |
OOC | One basic character image with gym clothing. | 10 |
Gym Image (Advanced) Est. Time Spent: 3 hours |
OOC | One advanced character image with gym clothing (Cardassians, Klingons, Andorians, etc.) | 15 |
Boudoir Image (Basic) Est. Time Spent: 2 hours |
OOC | One basic character nude study. | 10 |
Boudoir Image (Advanced) Est. Time Spent: 3 hours |
OOC | One advanced character nude study (Cardassians, Klingons, Andorians, etc.) | 15 |
Change Faceclaim (Basic) Est. Time Spent: 6 hours |
OOC | Actor/Actress leaves Star Trek: Theurgy and is replaced. All images updated, including avatar etc. | 30 |
Change Faceclaim (Advanced) Est. Time Spent: 9 hours |
OOC | Actor/Actress leaves Star Trek: Theurgy and is replaced. All images updated, including avatar etc. (Cardassians, Klingons, Andorians, etc.) | 45 |
More to be added! | - | - | - |
Reward Rules
- Art requests may only be made for Theurgy characters for usage in the Star Trek: Theurgy sim.
- Highly specific requests may cost +2 Tokens extra. Examples being armament, certain poses, or backgrounds.
- Depending on time availability, the delivery of finished artwork might vary.
- The artist has the prerogative to decline an image due to time, challenge, etc. Other options (pics, poses, etc) might be proposed in those rare cases.
Old & Completed Prompts
Here is the archive of old and already completed Story Prompts:
Completed Story Prompt | Availability | |||
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Prompt Description | Writers | Tokens | Status | |
The Chrono-Deflector Schematics | Tempus Sigillum The encrypted data from by the Relativity sounds an alert, stating how the Theurgy somehow have to copy the early blueprints of a "chrono-deflector" and finish the technology ahead of time. A few Theurgy officers are pre-chosen in accordance with the Relativity´s instructions - seemingly at random - to find Korath, son of Monak - somewhere on Qo'noS and copy his early schematics the technology. The officers are sent a message from Captain Ives to their computer consoles to gather somewhere for a briefing. The officers are instructed on a need-to-know basis about the Tempus Sigillum parameters by Ives, the mission data saying Korath must remain unawares that his blueprints have been copied. The oral, off-the-logs, briefing is finished with Ives saying, "Regardless how you acquire the blueprints, neither Starfleet nor the Theurgy can be affiliated with your mission, and the information from the Relativity stated Korath might be retro-assassinated in our timeline if you draw too much attention to yourselves - making the Infested of the future aware that someone is trying to finish this technology ahead of time." Ives then leaves/beams back to the Theurgy to let the team begin.
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Pierce P.C. Haring RyeTanker Rae |
[ 6 ] | Complete! | |
The Aegis Hearing | Tempus Sigillum At some point, somewhere off the ship, a group of Theurgy officers find themselves stunned by an unseen shooter, one at the time. When they wake up anew, they are suspended in some kind of forcefield/cage/whatever, unable to escape. A man and a woman, obscured in shadow, face them, and begin to ask penetrating questions about the Theurgy, the averted Borg invasion, the destruction of the Azure Nebula, the Infested, the Savi, the Scions. The male speaker makes it very clear that the current state of the timeline is completely astray, and that 'they' will be watching events pertaining to the Theurgy more closely, since it seems that the Theurgy is the centre of the temporal disruption.
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Pierce Ob2lander961 chXinya Brutus |
[ 6 ] | Completed | |
Raiders of the Lost Crystals Benamite... a rare and unstable form of crystal which was extremely difficult to synthesize. After the Theurgy made the two QSD jumps through Klingon space, hairline fractures were found in the crystals in the Theurgy´s quantum slipstream drive. Before this adventure begins, a couple of Theurgy officers has looked into the reports from the USS Voyager, reading how Admiral Janeway's old crew constructed a quantum slipstream drive as well, at the heart of which were benamite crystals, just like in the Theurgy´s. The only difference was that the design of the QSD drive is altogether Savi in origin. Knowing that synthesizing more crystals would take years, it is clear they need to find more if the Theurgy is to use its QSD drive again. When asking around among the locals, Councillor K'Tal has given the Theurgy crew a lead on where to find more... but it won't be easy. The Theurgy officers having caught wind of a crystal-laden ruin/base/outpost on Qo'noS, the adventure begins with a an away team being on the way to explore it. They will find that they must deal with the place's denizens to get the treasure and get out alive. Little did they know that House Mo'Kai got scent of them as well, and followed them there...
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Havenborn Scavenger01 Tae (No Tokens) SarahBerry redshift316 |
[ 6 ] | Complete! | |
Sulphurous Signal Gorath, also known as Theta Hydrae, was a star system located in the space of the Klingon Empire. A binary system with two blue stars, it was located approximately four light-years from the Qo'noS system. It was famous for the challenge of traversing its sulfur lagoons during the Day of Honor as part of the ritual in which a warrior evaluated his or her deeds for the past year to see whether he had been honorable. A crackly Federation distress signal reaches the Theurgy, contents almost impossible to make out, but suggesting a hazardous situation they can't survive without rescue. A hasty away mission is arranged, in which an away team has to traverse the dangerous depths of Gorath.
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Nero Swift Dumedion |
[ 4 ] | Complete! | |
Group Therapy Given the toll of recent losses, an initiative is made to have groups of officers gather in different locations aboard the Theurgy, in which they can share memories of the fallen and the hardships they have undergone personally. With a non-disclosure policy in place, the officers in the group are obligated to not share what is being said in these sessions.
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P.C. Haring Tae Stardust Juzzie Eden Sqweloookle jreeves1701 |
[ 2 ] | Complete! | |
Point Defense Phaser Cannons Based on salvaged tech from the abandoned palletized pod system that Thea depleted before they reached Aldea, PDPCs are developed to replace the old system, which grants point defence against incoming torpedo fire with automated phaser turrets that detect incoming enemy torpedo signatures. The Prompt is fulfilled at the conclusion of this installation, which was ordered by Ives to begin on Day 1, but the scene takes place on Day 6.
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Stegro88 rae RyeTanker ob2lander961 |
[ 3 ] | Complete! | |
Operation: Dinner Out Lieutenant Commander Andrew Fisher is held captive, torture about to begin in order to learn the secrets of the Theurgy and any others that Fisher might know from his career. The most present example is the threat Fisher's knowledge pose for the Theurgy-Savi alliance. It might be in danger since the Savi do not wish to be exposed to the galactic powers. The Voice might even retract his helping hand, putting the safety of his people as his first priority, and the Savi delegation aboard the Theurgy might, potentially, sabotage the Quantum Slipstream drive beyond repair. All theories, but the risk is obvious. Therefore, it is imperative to bring Fisher back post haste, since everyone has their limit in terms of torture. To make matters worse, Fisher might be executed if the Theurgy crew tries to interfere with Gorka's attempt to claim the Chancellery of the Klingon Empire, so time is of the essence. In-Character Time: Begins asap after the Theurgy´s arrival at Qo'noS.
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Swift Stardust Stegro88 BipSpoon GroundPetrel Pierce |
5 | Complete! | |
Something in the Ale Brestant, also known as Delta Leporis. It was a star located eight lightyears out from Qo'noS, being most famous for its single Klingon colony's Breshtanti ale. The brewery in the colony produced this intoxicating ale of a clear nature, and it was strongly favoured by Kor - a Dahar Master - who often drank it to excess. The colony on the only M-class planet (named Breshtanti) has gone silent four days prior. Councilor K'Tal claims that shipments ceased... but have again start to leave the colony. The Klingon spymaster sent a ship to investigate, but upon arrival, communications ceased, reason unknown. The Theurgy offers to assist, sending a shuttle there. Upon arrival, they find the colony deserted, and the small House K'Tal ship empty. The away-team move in to investigate, and that is the last the Mission Ops on Theurgy hears from them for quite some time...
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RyeTanker Pierce UltimaImperatrixia SummerDawn Tae |
[ 5 ] | Complete! | |
Hidden Raptor While the Klingons resolve their crisis of leadership, Praetor Tal'Aura is already chasing Donatra out of the Romulan Star Empire with her fleet's thalaron weaponry. The troop movements are clear, the threat to the Klingon border evident, and even though the bulk of the fleet movements have yet to reach the Klingon Empire... it would seem Romulus have cloaked ship not far away from Qo'noS. After Drauc T'Laus has been asked to aid the Theurgy crew to gather intel from the Star Empire, he receives a message when the Theurgy orbits Qo'noS. An old companion of his serves on the cloaked ship, and being a Donatra sympathiser, s/he is ready to compromise the cloak from aboard the ship. This Story Prompt might be best handled by Lone Wolf characters, since the distance and the threat is too great for a mere shuttle. This could be a joint venture between the Lone Wolves and available Klingon forces, but the priority is to neutralise the warbird or send it back to whence it came, since it could potentially carry a thalaron bomb meant for the First City. The mission is approved by the Senior Staff off screen prior to the Prompt begins. In-Character Time: Begins asap after the Theurgy´s arrival at Qo'noS.
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Nolan Havenborn SummerDawn P.C. Haring Eden Lathaniel Hope |
4 | Complete! | |
Jailbreak Because of damages to the Brig during the Battle of the Houses, the Klingon who bombed the Spearhead Lounge manages to escape his holding cell. Rov, son of Pekdal, will attempt blending in with other Klingons remaining on the Theurgy while he tries to reach a Transporter Room, where he will threaten to kill an NPC Operations officer to beam him off the ship and down to Qo'noS. When refused, he will kill the Operations officer and operate the LCARS interface himself. If he manages to beam down, the writers taking on this Prompt will have to pursue him planet-side. This is an ample opportunity for any vengeful characters who lost someone in the Spearhead Lounge to get vigilante justice, should they so choose. In-Character Time: Begins asap after the Theurgy´s arrival at Qo'noS.
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Trevorvw | 4 | Complete! | |
Sabine Crash Site K'Tal revealed to the Theurgy´s bridge crew that the Sabine was shot down by surface-to-air turrets whilst it approach the city, and the shuttle was last scene descending into the Old Quarters of the First City, coming short of reaching the Great Hall. This Prompt is about reaching the Sabine and saving those who are still aboard from House Mo'Kai assassins and warriors that have been deployed to kill any survivors. Unbeknownst to whatever awayteam takes on this Prompt, only a few crewmembers remain at the crash site, but unless this Prompt is accomplished, they will die before the end of this Episode. In-Character Time: Begins asap after the Theurgy´s arrival at Qo'noS. |
jreeves1701 RyeTanker Tae Griff |
5 | Complete! | |
The Scion Sympathiser In this least of opportune moments, a Scion sympathiser within the Savi delegation aboard the Theurgy makes his or her move. Having learned that a Theurgy crewmember has been taken captive aboard the Ta'rom, and that this crewmember is one of the Senior Staff, the Scion sympathiser decides to take matters into his or her own three-fingered hands. Just like all Savi, this Scion sympathiser also wishes to keep the knowledge about the Savi Flotilla secret, but this one doesn't recognise the legitimacy of the Old Code that the Voice's rebels adhere to. So, this Antecedent tries to sabotage the Theurgy from within, kamikaze-style, and with access to Main Engineering due to the maintenance of the Quantum Slipstream Drive, this is where s/he will make hir move. S/he means to overload the warp core and destroy the ship with all souls aboard. Stop the Antecendent before it is too late! In-Character Time: Begins asap after the Theurgy´s arrival at Qo'noS.
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Nero | 4 | Complete! | |
Yacht Party! With the opinions of the Theurgy crew improving, the Aldeans have allowed the crew the use of a large ocean yacht for a day and night of relaxation and frivolities. The offer could be answered by any (group) in the crew who has shoreleave and/or a reason to celebrate something. It could be a wedding, a birthday or a Department Head taking some of their officers on a pleasure cruise. The yacht is crewed by Aldeans with the right security clearance that allows the crew not having to pose as Aldeans. Details surrounding the ship and the accommodations aboard is up to the writers, but it could be a good idea to have the yacht fitted with UV shield tech since they are outside of Aldea Prime. In-Character Time: Free (Before Aldean Kaijus Rising!)
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Numerous | 3 | Complete! | |
Blood Debt Delayed A blood debt is a Klingon custom in which, after being dishonored, a Klingon warrior seeks to regain his honor by killing the person responsible for their dishonor. Since Martok has quickly assembled the force of 200 Klingons that will be brought to the First City by the Theurgy, any preciding 'bad bloood' between these Klingons wasn't taken into proper account. Therefore, your characters will have to intervene between two Klingons and convince them to make peace until after Martok has secured his position as High Chancellor. Optional: Perhaps a Klingon has a blood debt with a character in the crew? In-Character Time: Finished before 0800 hrs. on Day 03
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BipSpoon Sqweloookle |
3 | Complete! | |
Establish Jhoza Deserting Since the Lone Wolf Jhoza deserts the ship and leaves Aldea on Day 10, we need this to be established in a thread. This can be done any which way. Very free-form, but the point is to establish in-story that the total number of deserters is quite low. Far lower than expected, with just a handful gone as of Day 10. In-Character Time: Day 10 or 11
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Fife
Stegro88 |
2 | Complete! | |
An Unknown Grandson? Torg, son of Kormog, was the head of the House of Torg and a member of the Klingon High Council. Torg was a political ally of the House of Duras, and adopted Ja'rod, son of Lursa (and named after his grandfather) into his house after Lursa and her sister B'Etor were slain by the crew of the USS Enterprise-D in the year 2371. Ja'rod - having fallen out of favour with Torg - has managed to contact Chu'vok on the Theurgy, and claims that Martok's son Drex is actually not childless. Evidently, unbeknownst to Martok, Drex had a child with Ja'rod's twin sister - Jo'reh. Since the sister was of House Duras, neither her nor Drex had made their wedlock public because of the lasting feud between their Houses. The son - M'ven, son of Drex - is merely eight years old, and allegedly Gorka has just learned of his existence from Torg. Killing M'ven would serve Gorka in how Martok's lineage would continue to be believed ended. Ja'rod seem to have revealed the existence of M'ven to Chu'vok out of spite towards Torg, and suggested that both Jo'reh and M'ven have escaped the House of Duras, and hide on a ship in the uninhabitable system Epsilon Monocerotis, which is just out of the way for the Theurgy's path towards Qo'nos. A Type 11 shuttle or a warp fighter could get there. Trap or truth? Have your characters find out. Since it might be a trap, Chu'vok has refrained from informing Martok, so as he might not do anything drastic and play into Torg's potential plot. In-Character Time: Finished before 0800 hrs. on Day 03
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Stardust Brutus Griff Swift |
5 | Complete! | |
Stowaway I: The Love Interest It might just be that one of the crew happened to slip an Aldean into his or her quarters, and missed the fact that the Theurgy went to Yellow Alert. While the Aldean might have the security clearance to know the Theurgy was docked at Aldea, his or her Aldean life-sign might ping Thea's internal sensors, and the poor lover will have to leave the ship immediately. In-Character Time: Day 01, just before 1300 hrs. |
Havenborn Griff |
2 | Complete! | |
The Klingon Admirer An old aquaintance of one character appears among the 200 Klingons aboard the Theurgy. The Klingon in question is completely infatuated with this male or female character, and those feelings might not be entirely reciprocated... Another character might have to help the first in dissuading the warrior in his attempts to woo him/her. In-Character Time: Finished before 0800 hrs. on Day 03
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Swift Aharon |
3 | Complete! | |
Castaway A Theurgy shuttle ends up crashing on one of the Epsilon Mynos System's planets, and the occupants have to bide the time until a search is mounted. Communications and beacon destroyed, perhaps? Very free-form. They do observe, however, that a small Klingon ship first moves to aid the shuttle, but then ends up abandoning the shuttle where it is, suggesting that whoever was on the Klingon ship didn't support Martok's decision to aid the Theurgy. In-Character Time: Undecided
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Nero BipSpoon |
2 | Complete! | |
Daa'maq Within the Klingon Empire, the warriors of House of Daa´maq were known to be one of the most ferocious of soldiers with a great deal of cunning. It was known that its members would rise to almost any challenge, regardless of the overwhelming odds that worked against them. While Gorka has attempted to win Daa'maq's support, he has failed, and General Chu'vok fear that the leader of the House - Daa´maq, son of Faa'rag - will be assassinated by his younger sister - Eriska - who's ferociousness is only equalled by how smitten she is with Gorka. Your characters overhear how Chu'vok has a transmission intercepted from Gorka, wherein he tells Eriska it is time that Daa'maq rots in Sto-vo-kor. The Tigris runabout would be able to reach communication-range with Da'maaq's ship if deployed immediately, since the ship is currently in too far out from any Klingon subspace relay stations. Chu'vok would give the intercepted transmission to your characters, so that it might be sent to Da'maaq. In-Character Time: Finished before 0800 hrs. on Day 03
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Nesota Kynnovan Number6 |
4 | Complete! | |
IKS Daqchov Your characters overhear General Chu'vok on the Theurgy, proclaiming with great anger that after the battles fought so far along its path to Qo'nos, Gorka's fleet has left the IKS Daqchov adrift and gradually pulled into the gravity of a star. With mere hours left, the ship and its crew would be lost. It's Captain - Sotugh - is an ally of Chancellor Martok, and commanded a sizeable portion of the Klingon fleet under Chancellor Gowron during the Dominion War. Sotugh led the House of DachoH, one of the Great Klingon Houses, and if lost, it would not just be a loss of a great warrior, but a voice in the High Council once the Theurgy gets there with Martok. With little time to spare, have your characters run to the available Argo-shuttle Tesla and do SAR (Search-and-Rescue). Save Sotugh and any survivors on the Vor'cha-class IKS Daqchov before it's too late.
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Argyros Pierce |
5 | Complete! | |
Klin zha Challenge! Klin zha (or tlhInja) is the Klingon stylized game of strategy, akin to chess or the Romulan game latrunculo. A bet is made over whether or not an alleged Klingon Klin zha master can be defeated. One character is challenged, the other helps the first to cheat, or detects how the 'master' cheating, questioning his honour. Outcome open! In-Character Time: Finished before 0800 hrs. on Day 03
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Griff GroundPetrel |
3 | Complete! | |
Remnant Borg Code During the preparation of the Allegiant for its mission aboard the Erudite, an auxillary system is diagnosed, which trigger a remnant Borg code/virus in the Allegiant's computer core. Even if properly isolated in some part of the scoutship's systems, it requires a hard-wire bypass of that component, and a replacement. This becomes a matter of urgency since some Savi spokesperson on the Erudite makes it very clear that the Allegiant may not dock if the Borg-component isn't removed. In-Character Time: Day 01, before 1900 hrs. |
Stegro88 Griffinsummoner |
4 | Completed! | |
Stranded I: In a Compromising Position One character has lost his/her Aldean Communicator, and is completely unaware of the Theurgy being about to depart Aldea. Another character will have to beam down to locate him/her, as they are not wearing the communicator for some reason. It could be s/he is at the beach, at a massage parlour, or some other place where clothing might be removed. In-Character Time: Day 01, before 1300 hrs.
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Brutus Nesota Kynnovan |
2 | Complete! | |
Arctic Pole Discovery Where did the Custodian come from, this ancient technology that the Aldeans depended on for so long? The keen-eyed scientists on the Theurgy might detect a sensor anomaly in the coldest reaches of the the Aldean north pole, and they end up finding derelict high-technological ruins of the Aldean people's ancestors, or perhaps even an alien race that lived on the planet before the Aldeans. The conditions of the pole might prevent a beam-down, so going down by shuttle would be required. First Appointee Radue is NPCd as required by the participants, the Defence Council monitoring the investigation from Aldea Prime. Given the lack of other lifesigns, there is no need for Aldean clothing and equipment. The Klingons are on alert to keep away visitors. Mission Ops on the Theurgy is the point of contact on the ship, with an NPC there unless Ducote or Cameron is available. In-Character Time: After Day 17
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Kinvarus Revan Stegro88 chXinya |
5 | Complete! | |
Flag Bridge Repairs After the Savi took Thea's positronic brain from the Main Computer Core - which also serves as the Flag Bridge on the Theurgy - her brain might have been reinstalled, but the area still suffered a firefight involving both phasers and graviton rifles. Upon the repairs of the area being concluded, the idea to re purpose the area for a future Diplomatic Council might form, and the suggestion is passed along to the Senior Staff. In-Character Time: Anytime after Day 15
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DaValle jreeves1701 |
2 | Complete! | |
Death of a Scientist Since Lt. JG Hieronimus Smith can't be inherited, this Prompt is about establishing how he dies in the story. It could either be by accident on the Theurgy or down on Aldea. In-Character Time: Anytime after Day 02
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Argyros Jreeves1701 |
2 | Complete! | |
Diplomatic Council With the Flag Bridge repaired after the Savi caused damaged to it, the area is to be dedicated to the Diplomatic Corps and any affiliates/stakeholders in the future diplomatic efforts during Season 2. This Prompt is to establish how it's the Department's work place, but also invite potential stakeholders to the coming talks. The Prompt is about establishing these relations aboard, and make sure representatives that could aid in future events are mentioned. In-Character Time: After Day 28
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Stardust Brutus Number6 Steelphoenix |
3 | Complete! | |
Klingon Guests High Chancellor Martok comes aboard the Theurgy at 1300 hrs., and the Theurgy leaves Aldea. Between thirty and fourty rowdy Klingons accompany him aboard the Theurgy, and they need accommodations aboard. Try to establish numerous comedic complications that might arise from this situation! In-Character Time: Day 01, between 1300 and 1900 hrs.
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Masorin Steelphoneix GroundPetrel Stardust |
5 | Complete! | |
Oceanside Dress Party First Appointee Radue of the Aldean Defence Committee, leader of the Aldeans, have invited the Theurgy crew to a closed off, seaside dress party down on Aldea, in the outskirts of Aldea Prime city. The futuristic and luxurious palace is guarded by Klingons to keep out any unwanted guests that doesn't have the security clearence to know the true identities of the Theurgy crew, meaning that those attending from the Theurgy will be able to be themselves and also wear the Starfleet dress uniform. The occasion celebrated is how the Aldeans managed to isolate the bug in the Gestalt Program with the help of the Theurgy crew (see other Story Prompt below). The thread itself does not have to detail how the Theurgy crew managed to help the Aldeans, allowing this to be started before the other one is. In-Character Time: Evening, Day 11 (Before Savi contact)
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Nolan Auctor Lucan Stegro88 Fife BZ Open for more! |
3 | Complete! | |
Anyon Emission Protocol Failure After the interrogation of Doctor Nicander in Scrying Through the Storm Front, Commander Ducote ordered the implementation of anyon particle sweeps every time someone comes aboard the Theurgy. The subatomic particles were meant to dephase any parasites and kill Infested when either entering through an airlock or being transported into one of the Transporter Rooms. This Prompt is about a freely chosen accident in relation to these emissions, where one or more characters are either affected or they have to save/help those that were affected. In-Character Time: Anytime after Day 07
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Auctor Lucan BZ +2 Writers (Vacant) |
2 | Complete! | |
Klingon Distress Call! Location: One light year out from Epsilon Mynos VIII - Phaldos - a subspace relay station needs help desperately. NPCs and setting freely picked by the writers. This is very free-form, and could lead to any kind of development you want to write. It could be anything that's amiss, but the Klingon General Chu'vok that's posted in the system would be grateful for an investgation. In-Character Time: Undecided
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Masorin Griff |
3 | Complete! | |
Find Trent's Murderer! Location: Deck 09 corridor. Time of death: Day 11, 1047 hrs. The volunteering writers should consist of at least 1 Security Officer, and the starter should end with an examination of the body in the corridor, whereupon I will post the first batch of clues. The perpetrator masked his life-sign using a standard tricorder, which will be found dumped in a busy corridor. Worth mentioning also is that the perpetrator timed the deed with Thea's maintenance cycle, so that she didn't catch it directly happening, there only being logs of the events on internal sensors. I will also write Thea in this thead, but before you post the starter, you should read Day 11 (1258 hrs.) With Malice Aforethought.
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Numen fiendfall |
3 | Complete! | |
Seal Vector 03's Hull Two writers illustrate the moment when the big hole that the Versant blew through Vector 03 is finally sealed, and the internal repairs of the affected area begin. In-Character Time: Sometime after Day 10
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Top Hat Fife |
2 | Complete! | |
Weaponize the Light! While Heather McMillan's transphasic light-ability can no longer affect the parasite in Doctor Nicander enough to free the host from the link to the nameless darkness, there could be scientific and technological means to augment the emanated light from the Radiant - making it transphasic enough to have actual effect on the Infested. In this process, it could be that the unique phase of the wavelength could be emulated technologically. Perhaps phasers can be fitted with some kind of phase variance add-on in order to target the parasites specifically inside Hosts. In-Character Time: Undecided
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BZ Triage Arista Hastata-Nerada Numen |
3 | Complete! | |
Unidentified Flying Object in the Beyond Something sneaks by all patrols and sensors, only to be picked up by the Particle Sensors of Irnashall ch’Xinya's design aboard the Theurgy. Once the object enters the sandstorms of the Beyond, well outside Aldea Prime, and nowhere close to any ghost city. It appears as if it landed. Since regular sensors show nothing, and at the request of the Aldean Defence Committee, an on-site away-team is deployed to the location via transporter, and two Lone Wolves are sent to provide air support. In-Character Time: Sometime after Day 12
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Havenborn Patches Brutus DaValle Griff |
3 | Complete! | |
Fight in the Klingon Arena Two or three writers have their characters enter the arena in the Klingon Recreation Complex in the Aldea Prime Shipyards. Fight Klingons or off-planet creatures. Win or loose. Your call. In-Character Time: Undecided
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Stegro88 Revan trevorvw |
2 | Complete! | |
Interrogate Doctor Nicander The Infested Doctor remains in his cell, and he is willing to divulge anything he knows about the enemy. One priority is to learn if there are any other Infested aboard the ship or at Aldea, so Nicander needs to be convinced to use his far-seeing ability. In-Character Time: Undecided
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TWilkins Top Hat Fiendfall Kinvarus Steelphoenix |
3 | Complete! |