Aldea Prime Calendar
From Star Trek: Theurgy Wiki
This page is for planning events during the Aldea Prime Anthology, which takes place between Seasons 1 and 2 of Star Trek: Theurgy. Each day will have a bullet point list of events including the time in which the events occur. This, to aid all writers in orienting themselves around what their characters might be doing before and after each event. Here, the surgeries of the abductees can be scheduled, with cosmetic surgery taking 1 hour, and DNA re-sequencing taking 8 hours (plus one full night's sleep). Away missions and major events can be listed here as well. This Calendar is available to be edited by everyone, so please make sure to add relevant events! Just remember to use past tense, like in the rest of the wiki.
The Aldea Prime Anthology begins on the 11th of March 2381, and more days will be added as the weeks are opened up for story development. Below the listed days you may find available Story Objectives to be fulfilled if you have no plot ideas of your own for your characters.
Day 01 - March 11, 2381
- 0230 hrs. | The USS Theurgy docked with the Aldea Prime Shipyards.
- 0400 hrs. | After damage assessment was done, the Theurgy split up and moved to separate docks.
- 0800 hrs. | Senior Staff Meeting (Aldean Dawn)
- 1000 hrs. | The Inside Man, Part 1: After having decrypted the real Simulcast, the Head of Covert Operations in Starfleet Intelligence offered aid in a recorded message delivered to Captain Ives. (Link)
- 1200 hrs. | Bridge officer tests & promotion for Cross & Kai Akoni
- 1430 hrs. | Cross & Kai Akoni announced as CTO and CSec on the intercom (Link)
- 1700 hrs. | The Inside Man, Part 2: The message from Admiral Andersson was played for the Senior Staff. Reply planned for Day 03.
- 1900 hrs. to 2000 hrs. | Cosmetic Surgery of Cross, preformed by V-Nine
Day 02 - March 12, 2381
- 0900 hrs. to 1010 hrs. | V-Nine performed a minor surgery on Khorin Douglas, correcting his taste buds
- 1200 hrs. to 1230 hrs. | A Memorial Service was held, transmitted from the Memorial Terrace (Coming Soon!).
Day 03 - March 13, 2381
- V-Nine corrected what the Savi did to Hi'Jak, restoring his hybrid DNA and fitting him with a prostethic arm and eye of Federation technology standard. The procedure takes the whole day, and Hi'Jak remains in the Recovery Ward for observation through the night.
- 1700 hrs. | The Inside Man, Part 3: Instead of recording a reply to Rear Admiral Andersson, Captain Ives decided to speak with the man directly through the subspace buoy, and the Allegiant was launched. The Allegiant was fitted with an Aldean visibility cloak and transponder to avoid detection, and hopefully there would be no incidents on the way.
Day 04 - March 14, 2381
- Add first major event!
Day 05 - March 15, 2381
- 1200 hrs. | The Inside Man, Part 4: The Allegiant established communication with Admiral Andersson, and requested aid in the form of new recruits that the Admiral could vouch for. The recruits would begin to make their way to Aldea the following day. The Allegiant also carried encrypted messages to the crew's friends and kin, which the Admiral would deliver somehow without compromising himself.
Day 06 - March 16, 2381
- Add first major event!
Day 07 - March 17, 2381
- 1700 hrs. | The Inside Man, Part 5: Captain Ives and the Allegiant returned after its away mission and docked with the Theurgy at Aldea Prime Shipyards.
Day 08 - March 18, 2381
- 1425 hrs.| The Silver Shadows Part 01: Lieutenant Carrigan Trent has discovered a reoccurring anomaly coming from one of the Aldean ghost cities and has assembled an away team to investigate it. (Link)
- 2200 hrs.| The Silver Shadows Part 02: Searching For Ghosts: With Lieutenant Trent monitoring from the Theurgy, the away team begins its search for the anomaly. (Link)
Day 09 - March 19, 2381
- 0500 hrs.| The Silver Shadows Part 03: TBD ([Insert Link])
Day 10 - March 20, 2381
- 0800 hrs. | The Inside Man, Part 6: The first recruits arrived to Aldea, stepping aboard the Theurgy to serve Captain Ives and the mission.
Day 11 - March 21, 2381
- 0900 hrs.| The Silver Shadows Part 04: Welcome Aboard The IKS Kut'luch. (Link)
Day 12 - March 22, 2381
- Add first major event!
Day 13 - March 23, 2381
- Add first major event!
Day 14 - March 24, 2381
- Add first major event!
Those are the currently available days in the Aldea Prime Anthology!
Story Objectives
The below table shows finished and unfinished Objectives for the Aldea Prime Anthology, the Director's Cut board, as well as the Parallel Universes "What If?" board. These objectives are meant as inspiration towards:
- Completion of Star Trek: Theurgy story elements between Seasons 01 and 02
- Scenes in the past of the story (ranging from Academy years to unseen events during Season 01), as well as...
- Events that might have happened if things had turned out differently (these are not canon, though).
Fulfilling the Objectives lets the writers participating in the thread(s) earn Story Tokens from the GM. A table below the listed Objectives will show how many Story Tokens each writer has earned in total. Remember that new Away Missions and incentives to write stories don't have to have any Tokens attached to them. The Tokens are not meant to be a requirement for story creation. They are just a fun thing created to reward writing of critical (and some non-critical) plot development threads.
Rules
- In order to earn Story Tokens, one of the writers will have to PM the GM with a link to the starting post of the thread that is meant to fulfil the Objective. This means that in order to have an Objective marked as "In Progress", the starting post must have been made.
- The starting post should also show who will be participating in the thread, which is usually done with Mentions (seen as @Auctor Lucan). This means the participants needs to agree on having their characters present for the thread.
- The Story Tokens earned by the writers will be handed out once the thread is Completed, which requires another PM to the GM, who will update the list of accumulated Tokens per writer.
- Only threads that have been written in accordance with the General Rules will qualify. This means both post lengths as well as posting deadlines.
- You may only participate in one Story Objective at the time!
If a Theurgist earns enough Story Tokens, they can cash in a Reward as listed at the bottom of this page.
Here are the currently available Objectives!
Aldea Prime Anthology | Availability | |||
---|---|---|---|---|
Objective Description | Writers | Story Tokens | Completed | Available |
Fight in the Klingon Arena Three writers have their characters enter the arena in the Klingon Recreation Complex in the Aldea Prime Shipyards. Fight Klingons or off-planet creatures. Win or loose. Your call. In-Character Time: Undecided
|
2-3 Writers | 2 | Yes! | |
Pirate Gang Kidnapping Three writers illustrate how one character is abducted by pirates, motives TBD by the writers, and then saved - beamed back aboard the Theurgy after someone manages to reach the abductee, and a transporter lock can be made. In-Character Time: Undecided
|
3 Writers | 3 | Yes! | |
Interrogate Doctor Nicander The Infested Doctor remains in his cell, and he is willing to divulge anything he knows about the enemy. One priority is to learn if there are any other Infested aboard the ship or at Aldea, so Nicander needs to be convinced to use his far-seeing ability. In-Character Time: Undecided
|
2-3 Writers | 2 | Yes! | |
Weaponize the Light! While Heather McMillan's transphasic light-ability can no longer affect the parasite in Doctor Nicander enough to free the host from the link to the nameless darkness, there could be scientific and technological means to augment the emanated light from the Radiant - making it transphasic enough to have actual effect on the Infested. In this process, it could be that the unique phase of the wavelength could be emulated technologically. Perhaps phasers can be fitted with some kind of phase variance add-on in order to target the parasites specifically inside Hosts. In-Character Time: Undecided
|
BZ Triage Arista Hastata-Nerada Numen |
3 | In Progress... | |
Investigate the Gestalt Deaths As a special request from the Aldean Defence Committee, the Theurgy Medical and Science officers have been asked to investigate why the Aldean gestalts (clones) are randomly dying off at 14 years or older. Form more information, see page Aldean. The reason is found to be a genetic defect generated by the Gestalt Program. The writers decide if this is caused by accident, or if it is a sabotage done by the political opposition of the Gestalt Program. Either way, a treatment is found, but the Theurgy crew can't take credit because they are incognito. The Theurgy crew earns access to another off-planet refinery to expedite repairs. All Theurgy crew members earn the double amount of Aldean stars (currency) that they started out with upon arrival, which is uploaded to their Aldean communicators. In-Character Time: Undecided
|
4 Writers | 3 | Yes! | |
Aldean Kaijus Rising! After the Custodian was deactivated, and the ozone layer began to repair itself over the past 17 years, the Aldean surface wildlife remains more or less extinct. In the depths of the sea, however, Aldean marine biologists believe that the sealife adapted to the higher pressure of lower depths, and they expect the creatures long forgotten to surface. Already, smaller creatures of the see have been sighted. To accelerate the process, the Aldeans have begun to launch deep sea probes that are meant to compel the creatures to return to the surface... only they got a bit more than they bargained for... The Aldean Defence Committee with First Appointee Radue asked the Theurgy to address the threat, with warp fighters and scientists as needed. In-Character Time: Sometime between Day 04 and 06
|
4 Writers | 3 | Yes! | |
Unidentified Flying Object in the Beyond Something sneaks by all patrols and sensors, only to be picked up by the Particle Sensors of Irnashall ch’Xinya's design aboard the Theurgy, once the object enters the sandstorms of the Beyond, well outside Aldea Prime, and nowhere close to any ghost city. It appears as if it landed. Since regular sensors show nothing, and at the request of the Aldean Defence Committee, an on-site away-team is deployed to the location via transporter, and two Lone Wolves are sent to provide air support. In-Character Time: Sometime after Day 12
|
5 Writers: 3 in away team 2 Lone Wolves |
3 | Yes! |
Director's Cut | Availability | |||
---|---|---|---|---|
Objective Description | Writers | Story Tokens | Completed | Available |
Revisit the Niga Pollination If there are characters aboard the Theurgy that are of the original crew, and they were not in stasis during the Niga Incident of Episode 01, this Objective would allow a Director's Cut scene to be written, where characters either manage to avoid infection or not. Objective Parameters to earn Token:
|
2 Writers | 1 | Yes! | |
Revisit the Ishtar Entity's visit If there are characters aboard the Theurgy that are of the original crew, and they were not in stasis during the Ishtar visit of Episode 02, this Objective would allow a Director's Cut scene to be written, where characters are exposed to the entity's omnipotent shenanigans. Objective Parameters to earn Token:
|
2 Writers | 1 | Yes! |
Parallel Universes - "What If?" | Availability | |||
---|---|---|---|---|
Objective Description | Writers | Story Tokens | Completed | Available |
What if the USS Theurgy was Destroyed in the Battle of the Apertures? Write a almost post-apocalyptic thread where random crew of the Theurgy escaped the ship aboard the USS Tigris Runabout. Objective Parameters to earn Tokens:
|
4 Writers | 3 | Yes! | |
What if the Niga Virus spread over the whole Galaxy? Write a post-apocalyptic thread where random crew of the Theurgy escaped the Niga Incident and see the Federation collapse. Objective Parameters to earn Tokens:
|
3 Writers | 3 | Yes! |
If you have an idea for a new Objective, PM the GM and pitch it!
Story Tokens
Below are the Story Tokens earned by completing Objectives above. Only Theurgists who have earned Tokens are listed.
Story Tokens | |||
---|---|---|---|
Theurgist | Earned | Spent | Available |
Insert Theurgist Name | - | - | - |
Insert Theurgist Name | - | - | - |
Token Rewards
Below are the Rewards earned by spending your Story Tokens. Only Theurgists who have earned Tokens may cash in a reward by sending a PM with the request to the GM.
Token Rewards | ||
---|---|---|
Reward | Description | Token Cost |
Custom Forum Title No profanities please! lol |
Replace your visible Theurgist forum title with a custom title. | 2 |
Small NPC Character Image Est. Time Spent: 20 minutes |
Small NPC image made for the NPC pages, illustrating someone important to a main character. | 2 |
Surprise Character Image Est. Time Spent: 1 hour |
GM choose all image elements with full artistic license | 5 |
Drawn Character Portrait by Numen Est. Time Spent: 1,5 hours |
Depending on availability. Maximum: 5 simultaneous requests. | 7 |
Character Image (Basic) Est. Time Spent: 2 hours |
One basic character image with clothing/uniform. | 10 |
Character Image (Advanced) Est. Time Spent: 3 hours |
One advanced character image with clothing/uniform (Cardassians, Klingons, Andorians, etc.) | 15 |
Gym Image (Basic) Est. Time Spent: 2 hours |
One basic character image with gym clothing. | 10 |
Gym Image (Advanced) Est. Time Spent: 3 hours |
One advanced character image with gym clothing (Cardassians, Klingons, Andorians, etc.) | 15 |
Boudoir Image (Basic) Est. Time Spent: 2 hours |
One basic character nude study. | 10 |
Boudoir Image (Advanced) Est. Time Spent: 3 hours |
One advanced character nude study (Cardassians, Klingons, Andorians, etc.) | 15 |
Change Faceclaim (Basic) Est. Time Spent: 6 hours |
Actor/Actress leaves Star Trek: Theurgy and is replaced. All images updated, including avatar etc. | 30 |
Change Faceclaim (Advanced) Est. Time Spent: 9 hours |
Actor/Actress leaves Star Trek: Theurgy and is replaced. All images updated, including avatar etc. (Cardassians, Klingons, Andorians, etc.) | 45 |
More to be added! | - | - |
Reward Rules:
- Art requests may only be made for Theurgy characters for usage at the Star Trek: Theurgy sim.
- Highly specific requests may cost +2 Tokens extra. Examples being armament, certain poses or backgrounds.
- Depending on time availability, the delivery of finished artwork might vary.
- The artist have the last word to decline a image due time, too challenging, etc. Other options (pics, poses, etc) might be proposed in those rare cases.