AC-507 Mk I Reaver: Difference between revisions

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[[File:Torpedo-Launcher-Reaver-Details.png|left|150px]]Torpedo launchers that are mounted in pairs on the dorsal armament rigs on the Reavers. They hold 28 micro quantum torpedoes per launcher. This means that the hard-point option of additional torpedo launchers hold 56 additional mirco-torpedoes since the Reaver itself doesn't carry any as standard internal armament. Instead of internally stored quantum micro torpedoes, the Reaver's light and open fuselage design took precedence since it would grant many other optional armament solutions.  
[[File:Torpedo-Launcher-Reaver-Details.png|left|150px]]Torpedo launchers that are mounted in pairs on the dorsal armament rigs on the Reavers. They hold 28 micro quantum torpedoes per launcher. This means that the hard-point option of additional torpedo launchers hold 56 additional mirco-torpedoes since the Reaver itself doesn't carry any as standard internal armament. Instead of internally stored quantum micro torpedoes, the Reaver's light and open fuselage design took precedence since it would grant many other optional armament solutions.  


Two of these launchers are available on the [[U.S.S. Theurgy NX-79854|''Theurgy'']] after the final battle with the [[U.S.S. Calamity|''Calamity'']].
Two of these launchers were available on the [[U.S.S. Theurgy NX-79854|''Theurgy'']] after the final battle with the [[U.S.S. Calamity|''Calamity'']].


==== Mk IV Tri-Cobalt Warhead ====
==== Mk IV Tri-Cobalt Warhead ====
[[File:Tri-Cobalt-Torpedoes-Details.png|left|150px]] A tri-cobalt warhead was a type of explosive device utilized as a missile - meaning that it was a self-powered guided weapon. Tri-cobalt devices were not standard issue weapons on Starfleet starships, but were sometimes carried in addition to photon torpedoes. A pair of tri-cobalt devices, with a yield of 20,000 teracochranes, twice the necessary yield, were used by the USS Voyager in order to destroy the Caretaker's array in 2371. The explosion destroyed the station, leaving only particulate dust, vapors, and metallic fragments. The yield of these warheads could cause subspace ruptures to form, which hampered the mass-production initiatives by Starfleet up until the usurpers took over power in Starfleet Command. It is unknown if these may cause tears in subspace, but they were deployed against the Theurgy during the battle with the Calamity. Starship-issue tri-cobalt warheads have a yield of 10 000 teracochranes, whereas these smaller versions have a yield of 3000 teracochranes.  
[[File:Tri-Cobalt-Torpedoes-Details.png|left|150px]] A tri-cobalt warhead was a type of explosive device utilized as a missile - meaning that it was a self-powered guided weapon. Tri-cobalt devices were not standard issue weapons on Starfleet starships, but were sometimes carried in addition to photon torpedoes. A pair of tri-cobalt devices, with a yield of 20,000 teracochranes, twice the necessary yield, were used by the USS Voyager in order to destroy the Caretaker's array in 2371. The explosion destroyed the station, leaving only particulate dust, vapors, and metallic fragments. The yield of these warheads could cause subspace ruptures to form, which hampered the mass-production initiatives by Starfleet up until the usurpers took over power in Starfleet Command. It is unknown if these may cause tears in subspace, but they were deployed against the Theurgy during the battle with the Calamity. Starship-issue tri-cobalt warheads have a yield of 10 000 teracochranes, whereas these smaller versions have a yield of 3000 teracochranes.  


Nine of these fighter-sized tri-cobalt warheads are available on the [[U.S.S. Theurgy NX-79854|''Theurgy'']] after the final battle with the [[U.S.S. Calamity|''Calamity'']].
Nine of these fighter-sized tri-cobalt warheads were available on the [[U.S.S. Theurgy NX-79854|''Theurgy'']] after the final battle with the [[U.S.S. Calamity|''Calamity'']].


==== Mk I Barghest Cluster Bomb ====
==== Mk I Barghest Cluster Bomb ====
[[File:Barghest-Cluster-Bomb.png|left|150px]]Similar to the nature of a tri-cobalt torpedo. Essentially, this is a torpedo filled with several micro tri-cobalt devices. Once the torpedo comes in contact with an enemy or a surface, it detonates and fragments into smaller charges, which spread from the point of impact, also exploding on impact, resulting in a large pattern of detonations. Deployed right, this hard-point may cause severe damage when scattered upon enemy shield impact. The torpedo snap open by spring-force, and both the arming and the fuze is pilot-controlled by either manual or automatic settings. It can be armed prior to discharge or scattered by manual command.
[[File:Barghest-Cluster-Bomb.png|left|150px]]Similar to the nature of a tri-cobalt torpedo. Essentially, this is a torpedo filled with several micro tri-cobalt warheads. Once the torpedo comes in contact with an enemy or a surface, it detonates and fragments into smaller charges, which spread from the point of impact, also exploding on impact, resulting in a large pattern of detonations. Deployed right, this hard-point may cause severe damage when scattered upon enemy shield impact. The torpedo snap open by spring-force, and both the arming and the fuze is pilot-controlled by either manual or automatic settings. It can be armed prior to discharge or scattered by manual command.
 
Twenty-seven of these fighter-sized tri-cobalt warheads were available on the [[U.S.S. Theurgy NX-79854|''Theurgy'']] after the final battle with the [[U.S.S. Calamity|''Calamity'']].


==== Mk II Transphasic Torpedo ====
==== Mk II Transphasic Torpedo ====

Revision as of 18:34, 29 August 2016

Reaver-Mk-I.png
Name: Mk I Reaver
Class: AC-507
Starship Type: Warp Fighter
Production Status: Unknown
Purpose:
  • Carrier Based Attack
  • Short Range Strike Craft
  • Planetary Defense
  • Patrol
  • Reconnaissance
Constructed: Antares Shipyards
Commissioned: Unknown (Temporal Anomaly)
Dimensions:
  • Length: 21,5 m
  • Height: 3,7 m
  • Width: 14,9 m
Mass (w. Standard Armament): 26 050 000 kg
Technical Specifications Advantages
  • XXX


Disadvantages

  • YYY
Standard Crew Complement:
  • Tactical CONN Pilot (x1)
Warp & Impulse Speeds:

Unknown

Tactical Specs:
  • XXX
  • (x2) Type XII Pulse Fire Phaser Cannons (forward-facing)
  • (x4) Type VI Phaser Arrays (2 forward & 2 aft)
Defensive Specs:
  • YYY
  • Beta 4/D Class 375 Isoton/s Shields
  • Type XII Deflector
  • 10.7 cm Type II Ablative Hull Armor (10.7 cm OCP)
  • Class 2 Structural Integrity Field
  • Escape Pod & ETS (Emergency Transport System)
Engine Specs:
  • ZZZ
  • TPG Class 5/L M/ARA Warp Engine
  • Gullwing Type 3H Warp Nacelles
  • Scott Class 4/E Impulse Engine
  • Pulsed Trentis Mk. IV RCS Thruster Assembly
Other Systems
  • ??
  • (x1) 5 Module Isolinear Computer Core
  • (x1) Long Range Subspace Antennae
  • (x1) Short Range Subspace Antennae
  • (x1) Micro Transporter Cluster
  • (x1) Short-Range Tractor Beam Emitter
  • Standard Environmental System
Sensors
  • Advanced Tactical Sensor Suite
  • Class 3/Beta Omni-directional Sensors
  • Standard Navigational Sensor Suite
  • High Resolution Sensor Range: 5.2 Ly
  • Low Resolution Sensor Range: 26.2 Ly
Other Standard-issue Equipment
(stored in cockpit)
  • Type III Phaser Assault Rifle
  • Extra rations (14 days)
  • Power cells (for the Tactical CONN exosuit's hand phaser as well as the rifle stored in the cockpit)
OVERVIEW-REAVER-MK I.png
Reaver-Hangar.png

UNDER CONSTRUCTION

The Mk I Reavers were the kind of warp fighters that were commissioned to the USS Calamity. They were first seen outside the Hromi Cluster, where the Calamity attacked the Theurgy and Harbinger the first time. Once Sarresh Morali provided the shield harmonics for the Calamity and the Reavers both, it was discovered that there were no life-signs found, and that the warp fighters and starship alike were piloted by holographic pilots and crew.

The original design of the Reavers were not to include holographic Tactical CONN officers, however, since Evelyn Rawley discovered that she could commandeer and fly one of them after it was shot down by Thomas Ravon on Theta Eridani IV. The shot had destroyed the rigged holo-emitter that held the pilot's holographic matrix, and only the helmet remained inside the cockpit. With the use of TVD - Through Visor Display - Rawley see through the armoured and fortfied cockpit, and even fly the Reaver into battle. She landed it on the Theurgy before the starship ascended from Theta Eridani IV, all the other Reavers destroyed, giving Sten Covington and Narik Cinsaj a project in trying to retro-engineer the fighter before the Theurgy would encounter the Calamity again.

Narik Cinsaj, however, was raped and murdered by Riptor before she could even begin the undertaking, with only some light repairs able to be done on it before Declan Vasser's mutiny on the Theurgy. The Calamity attacked, and despite Captain Jien Ives'a orders, Thea launched the Reaver into battle with the Calamity, meaning to restore Cala's subroutines. Thea failed, and the Reaver was critically damaged before the Calamity was destroyed. Miles Renard towed the damaged Reaver back to the Theurgy in the aftermath of the battle, allowing Sten Covington to resume working on it.

As of the mission to Starbase 84, and with the help from Eun Sae Ji, Covington was able to use salvaged parts from other Reavers in order to restore the one sitting in the Theurgy's Fighter Assault Bay. While not completely repaired, it was flight-worthy, but no one had any training in operating the craft, so it was deemed a liability to use in the upcoming mission to Starbase 84.

Fighter Demonstration

Reaver-Animation2.gif

Production History

Reaver-Opening-Fire.png

Little is known about the origin of this warp fighter, which is not like anything that Starfleet and the Advanced Starship Design Bureau has made before. Based on findings in the last remaining fighter on the USS Theurgy, it was constructed at the Antares Shipyards, and the best guess was that the incentive of the design and deployment came from the usurpers that overtook the power in Starfleet Command.

As for the design, it's vastly different from that of a Valkyrie-line fighter. Instead of the nose-mounted, small navigational deflectors of the earlier fighters, the Reaver had its deflector moved down the the dorsal side of the fuselage, where it was often found on normal-sized starships. The fuselage itself was an open design, allowing for a great reduction on hull mass, which granted ability to integrate a quad-nacelle assembly into the fighter's fuselage. The entire fighter is a skeleton hull binding together an unprecedented amount of engine power, and not just in manner of the four nacelles, but also the gargantuan impulse drive monstrosity of an engine in the centre aft of the fighter's body. The impulse engine is also complemented with new combustion thrusters on both of the wings, which for a talented pilot offers a lot in the way of combat manoeuvrability.

Despite its almost frail appearance surrounding the propulsion systems, the entire warp fighter is a well armoured construction that is meant to preserve the pilot as well as its sensitive computer systems. Down on Theta Eridani IV, it didn't keep the hull from being penetrated by the atmospheric yield of an AA-grade isomagnetic disintegrator on its highest setting, but in zero-gravity, and if the shield harmonics aren't compromised, the hull could take a lot of punishment before yielding. With the use of TVD - Through Visor Display - the pilot could also see through the armoured cockpit, granting no structural weakness above the cockpit area.

It also appeared as if the advanced technology that the Voyager brought home from the Delta Quadrant in the end of 2378 had made its way to Starfleet's production-lines, since not only did the Reavers have transphasic torpedoes, but also compression phaser cannons and shields with the same phasing technology. While the USS Calamity did not possess that kind of shielding, the theory goes that transphasic shielding emitters could not be produced in starship-scale just yet, and that the Reavers - being smaller crafts - were fitted with the technology as a first phase. Had it not been for Sarresh Morali's revelation of the Calamity's and the Reavers' shield harmonics in the first battle outside the Hromi Cluster, or Thea's ability to reveal the updated harmonics in the final battle, the crews of the Theurgy and the Harbinger would never have survived the encounters they had with the nightmarish starship from the future and her holo-piloted warp fighters.

External Hard-point Options

The Mk I Reaver can hold up to external wing-mounted hard points during missions, listed below.

Micro Quantum Torpedo Launchers

Torpedo-Launcher-Reaver-Details.png

Torpedo launchers that are mounted in pairs on the dorsal armament rigs on the Reavers. They hold 28 micro quantum torpedoes per launcher. This means that the hard-point option of additional torpedo launchers hold 56 additional mirco-torpedoes since the Reaver itself doesn't carry any as standard internal armament. Instead of internally stored quantum micro torpedoes, the Reaver's light and open fuselage design took precedence since it would grant many other optional armament solutions.

Two of these launchers were available on the Theurgy after the final battle with the Calamity.

Mk IV Tri-Cobalt Warhead

Tri-Cobalt-Torpedoes-Details.png

A tri-cobalt warhead was a type of explosive device utilized as a missile - meaning that it was a self-powered guided weapon. Tri-cobalt devices were not standard issue weapons on Starfleet starships, but were sometimes carried in addition to photon torpedoes. A pair of tri-cobalt devices, with a yield of 20,000 teracochranes, twice the necessary yield, were used by the USS Voyager in order to destroy the Caretaker's array in 2371. The explosion destroyed the station, leaving only particulate dust, vapors, and metallic fragments. The yield of these warheads could cause subspace ruptures to form, which hampered the mass-production initiatives by Starfleet up until the usurpers took over power in Starfleet Command. It is unknown if these may cause tears in subspace, but they were deployed against the Theurgy during the battle with the Calamity. Starship-issue tri-cobalt warheads have a yield of 10 000 teracochranes, whereas these smaller versions have a yield of 3000 teracochranes.

Nine of these fighter-sized tri-cobalt warheads were available on the Theurgy after the final battle with the Calamity.

Mk I Barghest Cluster Bomb

Barghest-Cluster-Bomb.png

Similar to the nature of a tri-cobalt torpedo. Essentially, this is a torpedo filled with several micro tri-cobalt warheads. Once the torpedo comes in contact with an enemy or a surface, it detonates and fragments into smaller charges, which spread from the point of impact, also exploding on impact, resulting in a large pattern of detonations. Deployed right, this hard-point may cause severe damage when scattered upon enemy shield impact. The torpedo snap open by spring-force, and both the arming and the fuze is pilot-controlled by either manual or automatic settings. It can be armed prior to discharge or scattered by manual command.

Twenty-seven of these fighter-sized tri-cobalt warheads were available on the Theurgy after the final battle with the Calamity.

Mk II Transphasic Torpedo

Transphasic-Torp-Details.png

X

X
X
X


M-158 Mass Driver Twin Mount Turret

Twin-Mount-Reaver-Details.png

Twin Dual Cannon guns utilising an ammunition replicator to create 30mm [insert data] shells. These shells are suspended in a small warp field bubble to render them nearly weightless before being electromagnetically propelled at a speed near mach 15 with a rate of up to 1200 rounds per minute assuming all 4 cannons are being fired. Devastating against soft targets as well as being effective against armours of nearly all types. However it is ineffective against shields, and its projectiles can be easily reflected via standard deflector arrays. The weapon can be placed in a fixed forward position or can be set to automatically track subsonic targets for fire, though it proves to be ineffective at automatically tracking fast moving small targets. It can hit large targets moving at high speeds but not with the same precision as expected with slow or fixed targets. Designed for aerial and suborbital assault on non-shielded Terrestrial targets, deep space strikes against bases, and aerial support of ground operations (see also information about the Valkyrie-mounted turrets).

Quantum Pulse Phaser Cannon

Quantum-Pulse-Phaser-Cannons-Detail.png

X

X
X
X

Type II Tetryon Pulse Cannon

Tetryon-Cannon-II.Details.png

X

X
X
X

Mk I Transphasic Compression Phaser Cannon

TCP-Cannon-Details.png

X

X
X
X
X

Transphasic Shielding

Transphasic-Shield-Animation2.gif

[Insert Data]