Onboarding Page

From Star Trek: Theurgy Wiki

Revision as of 07:50, 8 March 2022 by Auctor Lucan (talk | contribs)

This page aims to aid new and old writers to situate themselves with their characters aboard the Theurgy, giving background and information about things that your character ought to be aware of. To begin with, however, you need to pick a way through which your character is introduced in Star Trek: Theurgy, so do that first, before browsing through the information that grants situational awareness. If you feel like you are missing something on this page, please don't hesitate to PM the GM on the forum with your request. Happy reading!

Story Entry-Points

Right now, as of Interregnum 01-02 in Season 2, your character could enter the story these different ways:

Option 01: Thawed from stasis on the USS Theurgy

If your created character is originally assigned to the titular USS Theurgy, it is recommended that your character has been in stasis since before Episode 01, and only now could be resuscitated after getting the medical attention he/she needed. Your character would then have been injured during the flight from Earth and Starfleet and put into a stasis pod to preserve his/her life. Whatever position your character held before their injury, that position might not be available any more, which would lead to them serving in an vacant position instead. Many possibilities with this option.

Option 02: From Qo'noS

Another method of joining the story, is that your character is somehow affiliated with the Director of Covert Operations in Starfleet Intelligence, namely Rear Admiral Joseph Nerva Anderson. Perhaps your character used to be a Starfleet Intelligence operative? Perhaps Anderson was a friend of you character's mother or father? In any case, Anderson has personally contacted and convinced your character to join the Theurgy crew, having great faith in you because of this previous affiliation that you conjure in your character background story. Your character was contacted by Anderson via a heavily encrypted subspace transmission from Earth on March 15th, 2381, after he'd verified that the crew of the Theurgy weren't the traitors the Infested in Starfleet Command claimed them to be.

Your character will board the Theurgy from Qo'noS, either having been there when the Theurgy arrived on the 18th of April in 2381, or coming there on a shuttle from some other point of origin. Please also note that regardless the position applied for during character creation, your character would not be assigned to such a position prior to arrival. This needs to be handled In-Character.

Option 03: Transferring from the USS Oneida

Admiral Anderson has also been able to convince the Captain of the USS Oneida that the Theurgy crew is telling the truth about Starfleet Command, in them being overtaken by a parasitic infestation. Captain Jesse Jackson looked long and hard at the collected evidence, convened his Senior Staff on the Oneida, and they decided to side with the Theurgy in its mission. With that decision, they cut off communications and subspace links with Starfleet after sending a false distress call - thus simulating that the Oneida was destroyed somewhere in the Beta Quadrant. The crew aboard the Oneida generally trusts their Senior Staff's judgement with the mission undertaken, but some might not like the prospects of the mission. Either way, the Oneida undertakes its new mission as a renegade ship cut off from the rest of Starfleet, and the next day, they use the Intel Anderson gives them to find Captain Ives aboard the shuttle Sabine.

Given the needs of the Theurgy to replenish its ranks after all the battles she's been through, Captain Jackson would have asked his own crew if there were any volunteers who would consider transferring to the Theurgy once they made a rendezvous. Perhaps your character have an affiliation with someone already on the Theurgy, or they want to leave something behind on the Oneida? Perhaps they feel like they would have a greater chance to make a difference if serving on a larger ship? Whatever might motivate your character to leave the Oneida should be mentioned in the character's background story.

Again, please note that regardless the wanted position applied for during character creation, your character would not be assigned to such a position prior to transfer. This needs to be handled In-Character. Lastly, here is some recommended reading:

Stepping Aboard the Theurgy

So your character takes his or her first steps off the transporter pad on the story's titular ship. Here are some observations that could be made over the coming few hours or days serving aboard the USS Theurgy.

Current Mission Status

Unless the situation has been made clear by reading the Story Archive - which is recommended since the contents there is what your character would be able to read in reports about the mission so far - the situation is as follows. In late November of 2381, the Theurgy crew learned that the people in Starfleet Command and large parts of the admiralty has been compromised. Being under the influence of parasites that makes the hosts loyal to a cosmic entity known only as the Nameless Darkness, Starfleet Command caught on to how they were being investigated by the Theurgy crew.

Prior to the Theurgy being able to present any findings to the Federation, Starfleet Command gave the order to destroy the Theurgy - citing that the A.I. of the ship had gained sentience and that the crew was holographic replicas of the real officers. With the haste under which these orders were issued, however, the facts presented were disparate in the way that some iterations claimed that it was Captain Ives whom had defected to the Romulan Star Empire during the peace talks at Romulus, and that s/he had used the A.I. kill the members of the crew that weren't loyal to hir. The confusion surrounding this was brief, the official statement being that it didn't matter either way. Task Force Archeron was formed to pursue the Theurgy and destroy it at all cost, since the cutting edge technology of the Theurgy couldn't be handed over to the Romulans. Moreover, all subspace communication with the Theurgy was prohibited at the penalty of treason since the A.I. of the ship could spread to more starships through a subspace comms link, and the reach of the artificial entity had to be contained so that it wouldn't spread through the Federation Network. Starfleet raised filters for incoming and outgoing network traffic based on new security policies regarding the threat of the Theurgy, and the ship was effectively cut off from all databases.

Since November of 2380, the Theurgy has been on the run from Starfleet, and as of Interregnum 01-02 of Season 2, six months have passed since that fateful day. All the while, the Federation News Network has peddled Starfleet Command's doctored facts about the actions of the Theurgy crew, shifting the public opinion entirely to their advantage. The thorough smear-campaign has been a constant presence in media channels, and whatever the crew has done in order to protect and spread the truth about Starfleet Command has been suppressed or twisted into a narrative fitting the Infested.

As opposed to what the Federation News Network has been saying...

Departmental Situation

- Command Division
- Diplomatic Corps
- Starfleet Intelligence
- Tactical
- CONN
- Security
- Tactical CONN
- Medical
- Counseling
- Engineering
- Operations
- Science
- Civilian

Where is the Quartermaster? I need lodgings!

Disparate Crew Origins

Quantum Slipstream Drive & the Savi

Q&A Section

Here are some common questions that you have yet to ask, but has been on your mind. If not, they might come up at some point, so here are the answers:

"So you say the Theurgy was on the defensive the whole time fleeing from Task Force Archeron through the Alpha Quadrant, then why is the Federations News Work saying the Theurgy is accountable for so many starships being destroyed? Fake news?"


"What are the Infested, really?"


"Does the parasites have anything to do with the bluegills in the novel-verse, seen in TNG: Conspiracy?"


"What is the deal with Doctor Nicander in the brig? Are there two of them now?"


"What happens if you call Thea a 'warship'?"


"What happened to the Azure Nebula?"


"Did the Theurgy attack Starbase 84?"


"Before Doctor Nicander, there was another Infested in the Brig named Sonja Acreth. What happened to her?"


"Wait, the Niga planet was destroyed, so how come strains of the Niga virus are still out there?"


"Okay, the Savi abducted some of the crew and played doctor on them in a bad way, so why are we allies with them now? And what the hell do they get out of helping the Theurgy when they can give us a bloody Quantum Slipstream Drive?"


"So, Savi. Tall aliens. Kay, but Antecedents and Scions? The Scion High Council? The Scion Directive? The Savi Rebels? WTF?"


"What? Was Thea turned into a human woman by something called the Ishtar entity? Is that why her A.I. is unique? But what is the Synthesis Code then?"