Wanted Characters: Difference between revisions

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[[File:Azrin_Alistair_and_the_Klingon_Rabbit.jpg|right|501px]]
Below are suggestions to think of when creating your character pitch.  
Below are suggestions to think of when creating your character pitch.  


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==Inherit a Character==
==Inherit a Character==
[[File:V'lana02.jpg|right|301px]]
Newly applying Applicants may inherit characters on the [[:Category:Available Player Characters|Available Characters]] Page.  
Newly applying Applicants may inherit characters on the [[:Category:Available Player Characters|Available Characters]] Page.  


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==Species==
==Species==
[[File:V'lana02.jpg|right|251px]]
Star Trek: Theurgy accepts characters from all [[:Category:Races|races]] in the Star Trek universe.  
Star Trek: Theurgy accepts characters from all [[:Category:Races|races]] in the Star Trek universe.  


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==Try to Avoid==
==Try to Avoid==
[[File:Azrin Vibrations.jpg|right|351px]]
[[File:Azrin Vibrations.jpg|right|501px]]
There are certain types of characters that Star Trek: Theurgy currently has in abundance. While we don't want to prohibit them outright and restrict creativity, we do ask writers to avoid the following character types and prioritize other ideas:
There are certain types of characters that Star Trek: Theurgy currently has in abundance. While we don't want to prohibit them outright and restrict creativity, we do ask writers to avoid the following character types and prioritize other ideas:


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====Species====
====Species====
* '''Joined [[Trill]]s:''' The number of joined trills is small. According to DS9, there are only 300 symbionts available for joining each year for 1000 applicants, out of an entire [[Trill]] population numbering in the billions. Right now, there are 4 joined [[trill]] on the Theurgy. Statistically, this is highly unlikely.  
* '''[[Trill|Joined Trills:]]''' The number of joined trills is small. According to DS9, there are only 300 symbionts available for joining each year for 1000 applicants, out of an entire <nowiki>Trill</nowiki> population numbering in the billions. Right now, there are 4 joined <nowiki>trill</nowiki> on the Theurgy. Statistically, this is highly unlikely. When creating a [[trill]] character, writers should ask themselves why they are choosing a joined vs unjoined [[trill]]. What does being joined specifically bring to the character that changes the way they are played in the game?
* Romulans
* '''[[Romulan]]s:''' Romulans? Very common. Romulans in [[Starfleet]]? Very not common.


====Plots====
====Plots====
* Temporally displaced individuals
* '''Temporally displaced individuals'''


==Prohibited==
==Prohibited==

Revision as of 20:48, 29 October 2024

Azrin Alistair and the Klingon Rabbit.jpg

Below are suggestions to think of when creating your character pitch.

Star Trek: Theurgy only accepts characters for positions on the Wanted Positions page.

Inherit a Character

V'lana02.jpg

Newly applying Applicants may inherit characters on the Available Characters Page.

We have been running the Star Trek: Theurgy story for many years now, and over time, we have built the story with key characters that are essential to the plot, not to mention making different kinds of relationships between characters that have become important for character development. Sadly, writers have left the group now and then, leaving the writers that remain with us bereft of the development that they were looking forward to with their own characters. However, over time, we have successfully let writer-less characters be inherited by present writers, examples being Selena Ravenholm and Cross, whom are all being actively played today even if the original writers left us. So, this is your chance to step right into present events in the Star Trek: Theurgy story.

Please consider how you, as the new writer of the character, have a creative license to change the way s/he is played. We want you to make the character your own, change things as you see fit, and update details on the character page to your heart's content. They merely have to remain the same person in the broader sense, i.e. in terms of name, race, position, rank and images.

If you would like to inherit an available character, the GM will provide all information about what the characters have been up to so far in the story, as well as potential development for them.

Species

Star Trek: Theurgy accepts characters from all races in the Star Trek universe.

Original Species

Below is a list of original species created for the Theurgy universe. New writers are welcome to pitch a character from one of the following races:

Try to Avoid

Azrin Vibrations.jpg

There are certain types of characters that Star Trek: Theurgy currently has in abundance. While we don't want to prohibit them outright and restrict creativity, we do ask writers to avoid the following character types and prioritize other ideas:

Gender

  • Women: 60% of the player characters on Theurgy are women. Obviously women are better, and we'll probably beat the Infested faster this way (66% of the GM staff are women), but in terms of equality, this ship needs more men.

Species

  • Joined Trills: The number of joined trills is small. According to DS9, there are only 300 symbionts available for joining each year for 1000 applicants, out of an entire Trill population numbering in the billions. Right now, there are 4 joined trill on the Theurgy. Statistically, this is highly unlikely. When creating a trill character, writers should ask themselves why they are choosing a joined vs unjoined trill. What does being joined specifically bring to the character that changes the way they are played in the game?
  • Romulans: Romulans? Very common. Romulans in Starfleet? Very not common.

Plots

  • Temporally displaced individuals

Prohibited

Cadets

Though there were some cadets unfortunate enough to be onboard the Theurgy during it's original escape from Earth, none of them survived long in the Theurgy's unique and dangerous circumstances. Since the Theurgy is a renegade ship on the run from Starfleet Command, we are not being sent any cadets for educational cruises. Admiral Anderson, our ally inside Command, often sends officers or experienced enlisted personnel that he thinks would benefit the Theurgy's crew. He would never send a cadet.

If the Theurgy picks up a cadet somewhere along the way, we would find a way to send them back to a Starbase, not let them remain onboard.

Cadets are young, untrained, and not prepared for the rigors of the Theurgy's mission. They are a liability that the crew doesn't need or want.

Marines

There are no Starfleet/Federation marines in the Star Trek: Theurgy universe. Military Assault Command Operations (MACO) existed as part of the United Earth military and worked with Starfleet. However, with the founding of the United Federation of Planets, the MACOs were disbanded. There is no marine division in 2381.

Radiants

Radiants are an original species created for the Theurgy universe. Their unique Photokinetic Abilities gave them a unique advantage against the Infested, and the GMs no longer believe this power fits with the overarching plot. Therefore, no new radiant characters will be permitted.

Children

This is an 18+ sim with adult themes. This is not a family friendly ship. There are no children allowed on the Theurgy.

All characters must be adults.