Hypospray
From Star Trek: Theurgy Wiki
A hypospray (or hypo) is a small hand-held piece of technology used to inject medicine or other drugs and treatments into a patient.
History
By the 2260s the standard Starfleet hypospray was designed to accept a swappable vial of medicine. Field hyposprays were pre-loaded with an inert saline solution that could carry any of five selected concentrated emergency medication. (TNG reference: Star Trek: The Next Generation Technical Manual)
In the early 23rd century the standard Starfleet hypospray held one ampule which held ten doses of a single drug. By the 24th century this capacity was increased to five ampules each holding ten doses. (Decipher RPG module: Player's Guide)
In 2259 of the Kelvin timeline, Spock injected the Gorn commander with a hypospray full of the antidote to the Gorn virus, resulting in his death just as he, Kirk and T'Mar beamed away from the Gorn mothership. (TOS video game: Star Trek)
In 2270, Montgomery Scott rigged a hypospray to explode on impact and emit anesthesia gas. James T. Kirk threw it at a tribe of Xhosa who were trying to kill his otherwise unarmed landing party on Vehtora IV. Unfortunately the tribesmen appeared to be immune to the gas. (TOS - Star Trek Unlimited comic: "As Flies to Wanton Boys")
Hypospray Agents
Agent | Duration | Effect |
---|---|---|
Alizine | 3-8 hours | Removes negative effects of an allergy |
Anoleptic | 1-6 hours | Relieves pain from wounded subject |
Anesthezine | Varies based on dosage | Lightly stuns subject 1-5 minutes per dose |
Anetrizine | 1-6 hours | Anesthetizes cranial nerves heavily stunning subject for 10-60 minutes |
Animazine | 1-6 hours | Stimulant |
Arithrazine | 6-60 minutes/permanent | Greatly increases stamina against theta radiation/restores effects caused by theta radiation |
Asinolyathin | 5-15 hours | Pain reliever; moderately reduces effects from being dazed or injured. |
Axonol | variable | Stun subject for 5-15 minutes; Vulcans, Ferengi, and Romulans immune; can also be administered in aerosol form |
Benjisidrine | 12 hours | Increases Vulcan stamina to resist heart disease |
Benzocyatizine | 4 hours | Increases Trill stamina to resist disruption of symbiont-host functions |
Cateline | 1-6 hours | Simulates aphylactic shock |
Cervaline | 1-6 hours | Antirejection drug |
Chlormydride | permanent | Stabilizes injury; greatly heals subject per dose |
Cordrazine | 1-3 hours | Powerful stimulant which is used to revive patients quickly. Not recommended unless in an emergency situation. Dosage- 2-5ccs, lethal at 12ccs |
Coradrenaline | 2-12 hours | Immediately reduces damage from frostbite and hypothermia |
Corophizine | 2-12 hours | Increases stamina to resist bacterial diseases |
Cortolin | 6-36 seconds | Removes stun effect; similar to netlinaline |
Dalaphaline | permanent | Removes fatigue caused by psionic exertion |
Delactovine | 1-6 hours | Lightly increases constitution of subject per dose |
Desegranine | 2-12 hours | Increases subject ability to recover lost memories; highly effective on Cardassians |
Dexalin | permanent | Immediately heals all damage from drowning and asphyxiation |
Formazine | 1-3 hours | Stimulant; increases subject's health per dose; however results in mood swings |
Hyperzine | permanent | Cardiac stimulant; removes subject injuries caused by cardiac arrest |
Hyronalin | 10-60 minutes/permanent | Greatly increases stamina against radiation, heals damage caused by radiation |
Inaprovaline | permanent | Stabilizes injury; lightly heals subject per dose |
Inpedrezine | 1 day | Halves subject's healing time from cranial trauma |
Kayolane | 1-6 hours | Sedates subject; lightly dazes subject |
Kelotane | permanent | Stabilizes burns; restores burn damage with each dose |
Lectrazine | 2-12 hours | Increases subject stamina to resist heart or kidney failure |
Leporazine | 6-18 seconds | Removes stun effect |
Lexorin | 1-3 hours | Increases subject's ability to overcome psionic effects; halves effects of fatigue or wounds to intellect |
Masiform D | permanent | Antidote to many neurotoxins such as saplin or curare; removes all vitality loss but leaves subject fatigued for 1-6 hours |
Melorazine | 1-3 hours | Sedates subject; moderately dazes subject |
Metrazene | 12 hours | Increases subject's stamina to resist heart disease or cardiac arrest; works only on iron-based bloodstreams (Human, Betazoid, etc.) |
Morhenolog | 1-3 hours | Eases subject's pain and stops convulsions |
Neodextraline | 1-6 hours | Stabilizes dehydration; halves dehydration damage; administered in solution |
Renax V | 12 hours | Removes subject's nearsightedness; some patients are allergic to it |
Ryetalyn | permanent | Antidote for Rigellian fever |
Stokaline | 1-6 hours | Vitamin supplement; reduces need for food |
Terakine | 3-8 hours | Lightly reduces the effect of a subject's injury |
Tri-ox compound | 1-6 hours | Increases subject's stamina to resist fatigue due to thin air; also halves damage from asphyxiation taken after injection |
Vertazine | 3-8 hours | Eliminates vertigo resulting from zero G |