Wanted Positions in Star Trek: Theurgy
From Star Trek: Theurgy Wiki
These are the positions that are available for present members in the sim, but are - however - unavailable for new Applicants.
Unless the Joining the Crew page says otherwise, newly applying Applicants might only inherit characters on the Available Characters Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further information about applying for new characters, please consult the Joining the Crew page.
Onboarding Information
If your character is assigned to the titular USS Theurgy, it is recommended that your character has been in stasis since before Episode 01, and only now could be resuscitated after getting the medical attention he/she needed. Your character would then have been injured during the flight from Earth and Starfleet and put into a stasis pod to preserve his/her life.
Another method of joining during the Aldea Prime Anthology (between Seasons 01 and 02), is that your character used to be a Starfleet Intelligence operative. See the Aldea Prime Calendar for more information, specifically "The Inside Man" plotline. Essentially, our character has some kind of affiliation with the Head of Covert Operations in Starfleet Intelligence, and he has personally convinced your character to join the Theurgy crew, having great faith in you because of this previous affiliation that you conjure in your character application.
Here is the current list of Wanted Positions:
Diplomatic Officers
The Theurgy was in great need of Diplomatic Officers after the Battle of the Apertures, and Rear Admiral Joseph Nerva Andersson would try to recruit old and current Diplomatic Officers to travel to Aldea and join the mission. To know more about the Diplomatic Corps and what they do, click here!
Check the info, and then look below. The available roles are:
- Chief Diplomatic Officer
- Assistant Chief Diplomatic Officer
- Diplomatic Attache
- Diplomat's Aide
- Savi Liaison Officer (Savi character)
- Aldean Envoy (Aldean gestalt character)
- Other Liaison or Envoy
CONN Officers
This was the ship's helm department, which was in charge of handling all flight operations on and off the ship. With just a small number of CONN characters, this Department have more roles to fill. To know more about the CONN Department and what they do, click here!
Check the info, and then look below. The available roles are:
- Shuttlebay Manager (X2)
- Flight Control Officer
- Chief Support Craft Pilot
- Support Craft Pilot
Operations Officers
Essentially, the Operations Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the Operations Department and what they do, click here!
Check the info, and then look below. The available roles are:
- Operations Officer
- Software Engineer
- Boatswain
- Transporter Officer
Fighter Bay Operations Officers (NCO ranks only)
Information about the Fighter Bay Ops crew on the Theurgy can be found here: Fighter Bay Ops.
Check the info, and then look below. The available roles are:
- Head of Avionics, Sensors & Computer Systems
- Head of Spaceframe & Structure
- Spacecraft Inspectors
- Landing Signal Warrants
- Weapons Technicians
- Ordnancemen
- Mechanics
All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.
Counseling Officers
A counselor was a position aboard Starfleet vessels and installations, usually held by a senior Starfleet officer with training in psychology. On large starships like the USS Theurgy, counseling was a separate department with a Chief Counselor, Assistant Chief Counselor, Rehabilitation Officers and Morale Officers. To know more about the Counseling Department and what they do, click here!
Check the info, and then look below. The available roles are:
- Counselors
- Rehabilitation Officers
- Morale Officers