Hypospray: Difference between revisions
From Star Trek: Theurgy Wiki
Jreeves1701 (talk | contribs) |
Jreeves1701 (talk | contribs) |
||
Line 17: | Line 17: | ||
! colspan="1" style="background:#343434; color:white"| Effect | ! colspan="1" style="background:#343434; color:white"| Effect | ||
|- | |- | ||
| | | colspan="3"|'''STIMULANTS''' | ||
| 3- | |- | ||
| | | ADTH | ||
| | |||
| A substance which may be pumped through the life support systems of a starship as a fast-acting stimulant. Lieutenant Commander Data used ADTH in the airflow at 5 parts per million to revive the remaining crew from the stun effect of the Paxans' fake wormhole ("Clues" [TNG]). | |||
|- | |||
| Animazine | |||
| 1-6 hours | |||
| Animazine was used in 2374 onboard the starship Voyager to prevent crew members from falling prey to the neurogenic field generated by the dream species, although, like any such medication, its effectiveness was limited. ("Waking Moments" [VOY]) | |||
|- | |||
| Chloromydride | |||
| permanent | |||
| A cardio-stimulatory drug used where Inaprovaline was ineffective or | |||
may cause allergic reactions. It is usually used in concert with cardiac and neural | |||
stimulators for additional benefits ("Ethics" [TNG]). | |||
|- | |||
| Cordafin | |||
| | |||
| Pharmaceutical Cadet Tim Watters abused cordafin in2 374 while serving as captain of the U.S.S. Valiant, possibly contributing to errors in judgment that led to the death of his crew and the destruction of the spacecraft. ("Valiant" [DS9]) | |||
|- | |||
| Cordrazine | |||
| 1-3 hours | |||
| Powerful stimulant which is used to revive patients quickly. Not recommended unless in an emergency situation. Dosage- 2-5ccs, lethal at 12ccs. - A powerful stimulant that will usually revive a stunned or unconscious | |||
patient completely. Cordrazine is "tricky stuff" - overdose can lead to delusional | |||
paranoia, and the drug is addictive. | |||
|- | |||
| Delactovine | |||
| 1-6 hours | |||
| A common stimulant with few side effects. It is mildly addictive. | |||
|- | |||
| Formazine | |||
| | |||
| A common stimulant that can cause irritability with prolonged use (more than three days). Otherwise, it has the same effects as Delactovine. | |||
|- | |||
| Hyperzine | |||
| | |||
| - Cardiac stimulant. Dr. Julian Bashir ordered hyperzine when Garak suffered a cardiac arrest due to the stress related to the cranial implant in 2370. ("The Wire" [DS9]) | |||
|- | |||
| Inaprovaline | |||
| | |||
| | |||
|- | |||
| Masiform D | |||
| permanent | |||
| Powerful injectable stimulant. Antidote to many neurotoxins such as saplin or curare; removes all vitality loss but leaves subject fatigued for 1-6 hours | |||
|- | |||
| Netinaline | |||
| | |||
| | |||
|- | |||
| Stokaline | |||
| | |||
| | |||
|- | |||
| Tricordrazine | |||
| | |||
| | |||
|- | |||
| colspan="3"|'''BURNS''' | |||
|- | |||
| Dermalplast | |||
| | |||
| | |||
|- | |||
| Dermoline Gel | |||
| | |||
| | |||
|- | |||
| Kelotane | |||
| permanent | |||
| Stabilizes burns; restores burn damage with each dose | |||
|- | |||
| Stokaline | |||
| 1-6 hours | |||
| Vitamin supplement; reduces need for food | |||
|- | |||
| colspan="3"|'''NARCOTICS''' | |||
|- | |||
| colspan="3"|'''POISONS''' | |||
|- | |||
| colspan="3"|'''RESTORATIVE''' | |||
|- | |- | ||
| Anoleptic | | Anoleptic | ||
| 1-6 hours | | 1-6 hours | ||
| Relieves pain from wounded subject | | Relieves pain from wounded subject | ||
|- | |||
| colspan="3"|'''PAIN RELIEVERS''' | |||
|- | |||
| Asinolyathin | |||
| 5-15 hours | |||
| Pain reliever; moderately reduces effects from being dazed or injured. | |||
|- | |||
| Morhenolog | |||
| 1-3 hours | |||
| Eases subject's pain and stops convulsions | |||
|- | |||
| Terakine | |||
| 3-8 hours | |||
| Lightly reduces the effect of a subject's injury | |||
|- | |||
| colspan="3"|'''SEDATIVES''' | |||
|- | |- | ||
| Anesthezine | | Anesthezine | ||
Line 29: | Line 123: | ||
| Lightly stuns subject 1-5 minutes per dose | | Lightly stuns subject 1-5 minutes per dose | ||
|- | |- | ||
| | | Kayolane | ||
| 1-6 hours | | 1-6 hours | ||
| | | Sedates subject; lightly dazes subject | ||
|- | |- | ||
| | | Melorazine | ||
| 1- | | 1-3 hours | ||
| | | Sedates subject; moderately dazes subject | ||
|- | |- | ||
| | | colspan="3"|'''ANESTHETICS''' | ||
| | |||
|- | |- | ||
| Axonol | | Axonol | ||
| variable | | variable | ||
| Stun subject for 5-15 minutes; [[Vulcans]], [[Ferengi]], and Romulans immune; can also be administered in aerosol form | | Stun subject for 5-15 minutes; [[Vulcans]], [[Ferengi]], and Romulans immune; can also be administered in aerosol form | ||
|- | |||
| colspan="3"|'''CARDIAC''' | |||
|- | |- | ||
| Benjisidrine | | Benjisidrine | ||
Line 53: | Line 143: | ||
| Increases [[Vulcan]] stamina to resist heart disease | | Increases [[Vulcan]] stamina to resist heart disease | ||
|- | |- | ||
| | | Hyperzine | ||
| | | permanent | ||
| | | Cardiac stimulant; removes subject injuries caused by cardiac arrest | ||
|- | |- | ||
| | | Inaprovaline | ||
| permanent | | permanent | ||
| Stabilizes injury; | | Stabilizes injury; lightly heals subject per dose | ||
|- | |- | ||
| | | Inpedrezine | ||
| 1 | | 1 day | ||
| | | Halves subject's healing time from cranial trauma | ||
|- | |- | ||
| | | Lectrazine | ||
| 2-12 hours | | 2-12 hours | ||
| | | Increases subject stamina to resist heart or kidney failure | ||
|- | |||
| Metrazene | |||
| 12 hours | |||
| Increases subject's stamina to resist heart disease or cardiac arrest; works only on iron-based bloodstreams ([[Human]], [[Betazoid]], etc.) | |||
|- | |- | ||
| | | colspan="3"|'''RESUCITIVE''' | ||
| | |||
|- | |- | ||
| Cortolin | | Cortolin | ||
Line 85: | Line 169: | ||
| Removes stun effect; similar to netlinaline | | Removes stun effect; similar to netlinaline | ||
|- | |- | ||
| | | Leporazine | ||
| 6-18 seconds | |||
| Removes stun effect | |||
|- | |||
| colspan="3"|'''RESPIRATORY''' | |||
|- | |||
| Dexalin | |||
| permanent | | permanent | ||
| | | Immediately heals all damage from drowning and asphyxiation | ||
|- | |- | ||
| | | Tri-ox compound | ||
| 1-6 hours | | 1-6 hours | ||
| | | Increases subject's stamina to resist fatigue due to thin air; also halves damage from asphyxiation taken after injection | ||
|- | |||
| colspan="3"|'''ALIEN''' | |||
|- | |||
| Benzocyatizine | |||
| 4 hours | |||
| Increases [[Trill]] stamina to resist disruption of symbiont-host functions | |||
|- | |- | ||
| Desegranine | | Desegranine | ||
Line 97: | Line 193: | ||
| Increases subject ability to recover lost memories; highly effective on Cardassians | | Increases subject ability to recover lost memories; highly effective on Cardassians | ||
|- | |- | ||
| | | colspan="3"|'''CURE TO ILLNESS''' | ||
|- | |||
| Ryetalyn | |||
| permanent | | permanent | ||
| | | Antidote for Rigellian fever | ||
|- | |- | ||
| | | colspan="3"|'''MISCELLANEOUS''' | ||
| | |||
|- | |- | ||
| | | Anetrizine | ||
| | | 1-6 hours | ||
| | | Anesthetizes cranial nerves heavily stunning subject for 10-60 minutes | ||
|- | |- | ||
| | | Alizine | ||
| | | 3-8 hours | ||
| | | Removes negative effects of an allergy | ||
|- | |- | ||
| | | Arithrazine | ||
| permanent | | 6-60 minutes/permanent | ||
| | | Greatly increases stamina against theta radiation/restores effects caused by theta radiation | ||
|- | |- | ||
| | | Cateline | ||
| 1 | | 1-6 hours | ||
| | | Simulates aphylactic shock | ||
|- | |- | ||
| | | Cervaline | ||
| 1-6 hours | | 1-6 hours | ||
| | | Antirejection drug | ||
|- | |- | ||
| | | Coradrenaline | ||
| | | 2-12 hours | ||
| | | Immediately reduces damage from frostbite and hypothermia | ||
|- | |- | ||
| | | Corophizine | ||
| 2-12 hours | | 2-12 hours | ||
| Increases | | Increases stamina to resist bacterial diseases | ||
|- | |- | ||
| | | Dalaphaline | ||
| permanent | | permanent | ||
| | | Removes fatigue caused by psionic exertion | ||
|- | |- | ||
| | | Formazine | ||
| 1-3 hours | | 1-3 hours | ||
| | | Stimulant; increases subject's health per dose; however results in mood swings | ||
|- | |- | ||
| | | Hyronalin | ||
| | | 10-60 minutes/permanent | ||
| | | Greatly increases stamina against radiation, heals damage caused by radiation | ||
|- | |- | ||
| | | Lexorin | ||
| 1-3 hours | | 1-3 hours | ||
| | | Increases subject's ability to overcome psionic effects; halves effects of fatigue or wounds to intellect | ||
|- | |- | ||
| Neodextraline | | Neodextraline | ||
Line 164: | Line 252: | ||
| 12 hours | | 12 hours | ||
| Used to treat people with poor eyesight. Restores rental acuity. One dose of 50ccs recommended. | | Used to treat people with poor eyesight. Restores rental acuity. One dose of 50ccs recommended. | ||
|- | |- | ||
| Vertazine | | Vertazine |
Revision as of 21:09, 2 June 2022
A hypospray (or hypo) is a small hand-held piece of technology used to inject medicine or other drugs and treatments into a patient.
History
By the 2260s the standard Starfleet hypospray was designed to accept a swappable vial of medicine. Field hyposprays were pre-loaded with an inert saline solution that could carry any of five selected concentrated emergency medication. (TNG reference: Star Trek: The Next Generation Technical Manual)
In the early 23rd century the standard Starfleet hypospray held one ampule which held ten doses of a single drug. By the 24th century this capacity was increased to five ampules each holding ten doses. (Decipher RPG module: Player's Guide)
In 2259 of the Kelvin timeline, Spock injected the Gorn commander with a hypospray full of the antidote to the Gorn virus, resulting in his death just as he, Kirk and T'Mar beamed away from the Gorn mothership. (TOS video game: Star Trek)
In 2270, Montgomery Scott rigged a hypospray to explode on impact and emit anesthesia gas. James T. Kirk threw it at a tribe of Xhosa who were trying to kill his otherwise unarmed landing party on Vehtora IV. Unfortunately the tribesmen appeared to be immune to the gas. (TOS - Star Trek Unlimited comic: "As Flies to Wanton Boys")
Hypospray Agents
Agent | Duration | Effect |
---|---|---|
STIMULANTS | ||
ADTH | A substance which may be pumped through the life support systems of a starship as a fast-acting stimulant. Lieutenant Commander Data used ADTH in the airflow at 5 parts per million to revive the remaining crew from the stun effect of the Paxans' fake wormhole ("Clues" [TNG]). | |
Animazine | 1-6 hours | Animazine was used in 2374 onboard the starship Voyager to prevent crew members from falling prey to the neurogenic field generated by the dream species, although, like any such medication, its effectiveness was limited. ("Waking Moments" [VOY]) |
Chloromydride | permanent | A cardio-stimulatory drug used where Inaprovaline was ineffective or
may cause allergic reactions. It is usually used in concert with cardiac and neural stimulators for additional benefits ("Ethics" [TNG]). |
Cordafin | Pharmaceutical Cadet Tim Watters abused cordafin in2 374 while serving as captain of the U.S.S. Valiant, possibly contributing to errors in judgment that led to the death of his crew and the destruction of the spacecraft. ("Valiant" [DS9]) | |
Cordrazine | 1-3 hours | Powerful stimulant which is used to revive patients quickly. Not recommended unless in an emergency situation. Dosage- 2-5ccs, lethal at 12ccs. - A powerful stimulant that will usually revive a stunned or unconscious
patient completely. Cordrazine is "tricky stuff" - overdose can lead to delusional paranoia, and the drug is addictive. |
Delactovine | 1-6 hours | A common stimulant with few side effects. It is mildly addictive. |
Formazine | A common stimulant that can cause irritability with prolonged use (more than three days). Otherwise, it has the same effects as Delactovine. | |
Hyperzine | - Cardiac stimulant. Dr. Julian Bashir ordered hyperzine when Garak suffered a cardiac arrest due to the stress related to the cranial implant in 2370. ("The Wire" [DS9]) | |
Inaprovaline | ||
Masiform D | permanent | Powerful injectable stimulant. Antidote to many neurotoxins such as saplin or curare; removes all vitality loss but leaves subject fatigued for 1-6 hours |
Netinaline | ||
Stokaline | ||
Tricordrazine | ||
BURNS | ||
Dermalplast | ||
Dermoline Gel | ||
Kelotane | permanent | Stabilizes burns; restores burn damage with each dose |
Stokaline | 1-6 hours | Vitamin supplement; reduces need for food |
NARCOTICS | ||
POISONS | ||
RESTORATIVE | ||
Anoleptic | 1-6 hours | Relieves pain from wounded subject |
PAIN RELIEVERS | ||
Asinolyathin | 5-15 hours | Pain reliever; moderately reduces effects from being dazed or injured. |
Morhenolog | 1-3 hours | Eases subject's pain and stops convulsions |
Terakine | 3-8 hours | Lightly reduces the effect of a subject's injury |
SEDATIVES | ||
Anesthezine | Varies based on dosage | Lightly stuns subject 1-5 minutes per dose |
Kayolane | 1-6 hours | Sedates subject; lightly dazes subject |
Melorazine | 1-3 hours | Sedates subject; moderately dazes subject |
ANESTHETICS | ||
Axonol | variable | Stun subject for 5-15 minutes; Vulcans, Ferengi, and Romulans immune; can also be administered in aerosol form |
CARDIAC | ||
Benjisidrine | 12 hours | Increases Vulcan stamina to resist heart disease |
Hyperzine | permanent | Cardiac stimulant; removes subject injuries caused by cardiac arrest |
Inaprovaline | permanent | Stabilizes injury; lightly heals subject per dose |
Inpedrezine | 1 day | Halves subject's healing time from cranial trauma |
Lectrazine | 2-12 hours | Increases subject stamina to resist heart or kidney failure |
Metrazene | 12 hours | Increases subject's stamina to resist heart disease or cardiac arrest; works only on iron-based bloodstreams (Human, Betazoid, etc.) |
RESUCITIVE | ||
Cortolin | 6-36 seconds | Removes stun effect; similar to netlinaline |
Leporazine | 6-18 seconds | Removes stun effect |
RESPIRATORY | ||
Dexalin | permanent | Immediately heals all damage from drowning and asphyxiation |
Tri-ox compound | 1-6 hours | Increases subject's stamina to resist fatigue due to thin air; also halves damage from asphyxiation taken after injection |
ALIEN | ||
Benzocyatizine | 4 hours | Increases Trill stamina to resist disruption of symbiont-host functions |
Desegranine | 2-12 hours | Increases subject ability to recover lost memories; highly effective on Cardassians |
CURE TO ILLNESS | ||
Ryetalyn | permanent | Antidote for Rigellian fever |
MISCELLANEOUS | ||
Anetrizine | 1-6 hours | Anesthetizes cranial nerves heavily stunning subject for 10-60 minutes |
Alizine | 3-8 hours | Removes negative effects of an allergy |
Arithrazine | 6-60 minutes/permanent | Greatly increases stamina against theta radiation/restores effects caused by theta radiation |
Cateline | 1-6 hours | Simulates aphylactic shock |
Cervaline | 1-6 hours | Antirejection drug |
Coradrenaline | 2-12 hours | Immediately reduces damage from frostbite and hypothermia |
Corophizine | 2-12 hours | Increases stamina to resist bacterial diseases |
Dalaphaline | permanent | Removes fatigue caused by psionic exertion |
Formazine | 1-3 hours | Stimulant; increases subject's health per dose; however results in mood swings |
Hyronalin | 10-60 minutes/permanent | Greatly increases stamina against radiation, heals damage caused by radiation |
Lexorin | 1-3 hours | Increases subject's ability to overcome psionic effects; halves effects of fatigue or wounds to intellect |
Neodextraline | 1-6 hours | Stabilizes dehydration; halves dehydration damage; administered in solution |
Retinax V | 12 hours | Used to treat people with poor eyesight. Restores rental acuity. One dose of 50ccs recommended. |
Vertazine | 3-8 hours | Eliminates vertigo resulting from zero G |