Hypospray: Difference between revisions
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|- | |- | ||
| Asinolyathin | | Asinolyathin | ||
| | | 5-15 hours | ||
| | | Pain reliever; moderately reduces effects from being dazed or injured. | ||
|- | |- | ||
| Axonol | | Axonol | ||
| | | variable | ||
| | | Stun subject for 5-15 minutes; [[Vulcans]], [[Ferengi]], and Romulans immune; can also be administered in aerosol form | ||
|- | |- | ||
| Benjisidrine | | Benjisidrine | ||
| | | 12 hours | ||
| | | Increases [[Vulcan]] stamina to resist heart disease | ||
|- | |- | ||
| Benzocyatizine | | Benzocyatizine | ||
| | | 4 hours | ||
| | | Increases [[Trill]] stamina to resist disruption of symbiont-host functions | ||
|- | |||
| Cateline | |||
| 1-6 hours | |||
| Simulates aphylactic shock | |||
|- | |||
| Cervaline | |||
| 1-6 hours | |||
| Antirejection drug | |||
|- | |- | ||
| Chlormydride | | Chlormydride | ||
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| 1-3 hours | | 1-3 hours | ||
| Moderately increases constitution of subject per dose | | Moderately increases constitution of subject per dose | ||
|- | |||
| Coradrenaline | |||
| 2-12 hours | |||
| Immediately reduces damage from frostbite and hypothermia | |||
|- | |||
| Corophizine | |||
| 2-12 hours | |||
| Increases stamina to resist bacterial diseases | |||
|- | |||
| Cortolin | |||
| 6-36 seconds | |||
| Removes stun effect; similar to netlinaline | |||
|- | |||
| Dalaphaline | |||
| permanent | |||
| Removes fatigue caused by psionic exertion | |||
|- | |- | ||
| Delactovine | | Delactovine | ||
| 1-6 hours | | 1-6 hours | ||
| Lightly increases constitution of subject per dose | | Lightly increases constitution of subject per dose | ||
|- | |||
| Desegranine | |||
| 2-12 hours | |||
| Increases subject ability to recover lost memories; highly effective on Cardassians | |||
|- | |- | ||
| Dexalin | | Dexalin | ||
| permanent | | permanent | ||
| Immediately heals all damage from drowning and asphyxiation | | Immediately heals all damage from drowning and asphyxiation | ||
|- | |||
| Formazine | |||
| 1-3 hours | |||
| Stimulant; increases subject's health per dose; however results in mood swings | |||
|- | |||
| Hyperzine | |||
| permanent | |||
| Cardiac stimulant; removes subject injuries caused by cardiac arrest | |||
|- | |- | ||
| Hyronalin | | Hyronalin | ||
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| permanent | | permanent | ||
| Stabilizes injury; lightly heals subject per dose | | Stabilizes injury; lightly heals subject per dose | ||
|- | |||
| Inpedrezine | |||
| 1 day | |||
| Halves subject's healing time from cranial trauma | |||
|- | |- | ||
| Kayolane | | Kayolane | ||
| 1-6 hours | | 1-6 hours | ||
| Sedates subject; lightly dazes subject | | Sedates subject; lightly dazes subject | ||
|- | |||
| Kelotane | |||
| permanent | |||
| Stabilizes burns; restores burn damage with each dose | |||
|- | |||
| Lectrazine | |||
| 2-12 hours | |||
| Increases subject stamina to resist heart or kidney failure | |||
|- | |||
| Leporazine | |||
| 6-18 seconds | |||
| Removes stun effect | |||
|- | |||
| Lexorin | |||
| 1-3 hours | |||
| Increases subject's ability to overcome psionic effects; halves effects of fatigue or wounds to intellect | |||
|- | |||
| Masiform D | |||
| permanent | |||
| Antidote to many neurotoxins such as saplin or curare; removes all vitality loss but leaves subject fatigued for 1-6 hours | |||
|- | |- | ||
| Melorazine | | Melorazine | ||
| 1-3 hours | | 1-3 hours | ||
| Sedates subject; moderately dazes subject | | Sedates subject; moderately dazes subject | ||
|- | |||
| Metrazene | |||
| 12 hours | |||
| Increases subject's stamina to resist heart disease or cardiac arrest; works only on iron-based bloodstreams ([[Human]], [[Betazoid]], etc.) | |||
|- | |||
| Morhenolog | |||
| 1-3 hours | |||
| Eases subject's pain and stops convulsions | |||
|- | |||
| Neodextraline | |||
| 1-6 hours | |||
| Stabilizes dehydration; halves dehydration damage; administered in solution | |||
|- | |||
| Renax V | |||
| 12 hours | |||
| Removes subject's nearsightedness; some patients are allergic to it | |||
|- | |||
| Ryetalyn | |||
| permanent | |||
| Antidote for Rigellian fever | |||
|- | |||
| Stokaline | |||
| 1-6 hours | |||
| Vitamin supplement; reduces need for food | |||
|- | |- | ||
| Terakine | | Terakine | ||
| 3-8 hours | | 3-8 hours | ||
| Lightly reduces the effect of a subject's injury | | Lightly reduces the effect of a subject's injury | ||
|- | |||
| Tri-ox compound | |||
| 1-6 hours | |||
| Increases subject's stamina to resist fatigue due to thin air; also halves damage from asphyxiation taken after injection | |||
|- | |- | ||
| Vertazine | | Vertazine |
Revision as of 19:16, 2 June 2022
A hypospray (or hypo) is a small hand-held piece of technology used to inject medicine or other drugs and treatments into a patient.
History
By the 2260s the standard Starfleet hypospray was designed to accept a swappable vial of medicine. Field hyposprays were pre-loaded with an inert saline solution that could carry any of five selected concentrated emergency medication. (TNG reference: Star Trek: The Next Generation Technical Manual)
In the early 23rd century the standard Starfleet hypospray held one ampule which held ten doses of a single drug. By the 24th century this capacity was increased to five ampules each holding ten doses. (Decipher RPG module: Player's Guide)
In 2259 of the Kelvin timeline, Spock injected the Gorn commander with a hypospray full of the antidote to the Gorn virus, resulting in his death just as he, Kirk and T'Mar beamed away from the Gorn mothership. (TOS video game: Star Trek)
In 2270, Montgomery Scott rigged a hypospray to explode on impact and emit anesthesia gas. James T. Kirk threw it at a tribe of Xhosa who were trying to kill his otherwise unarmed landing party on Vehtora IV. Unfortunately the tribesmen appeared to be immune to the gas. (TOS - Star Trek Unlimited comic: "As Flies to Wanton Boys")
Hypospray Agents
Agent | Duration | Effect |
---|---|---|
Alizine | 3-8 hours | Removes negative effects of an allergy |
Anoleptic | 1-6 hours | Relieves pain from wounded subject |
Anesthezine | Varies based on dosage | Lightly stuns subject 1-5 minutes per dose |
Anetrizine | 1-6 hours | Anesthetizes cranial nerves heavily stunning subject for 10-60 minutes |
Animazine | 1-6 hours | Stimulant |
Arithrazine | 6-60 minutes/permanent | Greatly increases stamina against theta radiation/restores effects caused by theta radiation |
Asinolyathin | 5-15 hours | Pain reliever; moderately reduces effects from being dazed or injured. |
Axonol | variable | Stun subject for 5-15 minutes; Vulcans, Ferengi, and Romulans immune; can also be administered in aerosol form |
Benjisidrine | 12 hours | Increases Vulcan stamina to resist heart disease |
Benzocyatizine | 4 hours | Increases Trill stamina to resist disruption of symbiont-host functions |
Cateline | 1-6 hours | Simulates aphylactic shock |
Cervaline | 1-6 hours | Antirejection drug |
Chlormydride | permanent | Stabilizes injury; greatly heals subject per dose |
Cordrazine | 1-3 hours | Moderately increases constitution of subject per dose |
Coradrenaline | 2-12 hours | Immediately reduces damage from frostbite and hypothermia |
Corophizine | 2-12 hours | Increases stamina to resist bacterial diseases |
Cortolin | 6-36 seconds | Removes stun effect; similar to netlinaline |
Dalaphaline | permanent | Removes fatigue caused by psionic exertion |
Delactovine | 1-6 hours | Lightly increases constitution of subject per dose |
Desegranine | 2-12 hours | Increases subject ability to recover lost memories; highly effective on Cardassians |
Dexalin | permanent | Immediately heals all damage from drowning and asphyxiation |
Formazine | 1-3 hours | Stimulant; increases subject's health per dose; however results in mood swings |
Hyperzine | permanent | Cardiac stimulant; removes subject injuries caused by cardiac arrest |
Hyronalin | 10-60 minutes/permanent | Greatly increases stamina against radiation, heals damage caused by radiation |
Inaprovaline | permanent | Stabilizes injury; lightly heals subject per dose |
Inpedrezine | 1 day | Halves subject's healing time from cranial trauma |
Kayolane | 1-6 hours | Sedates subject; lightly dazes subject |
Kelotane | permanent | Stabilizes burns; restores burn damage with each dose |
Lectrazine | 2-12 hours | Increases subject stamina to resist heart or kidney failure |
Leporazine | 6-18 seconds | Removes stun effect |
Lexorin | 1-3 hours | Increases subject's ability to overcome psionic effects; halves effects of fatigue or wounds to intellect |
Masiform D | permanent | Antidote to many neurotoxins such as saplin or curare; removes all vitality loss but leaves subject fatigued for 1-6 hours |
Melorazine | 1-3 hours | Sedates subject; moderately dazes subject |
Metrazene | 12 hours | Increases subject's stamina to resist heart disease or cardiac arrest; works only on iron-based bloodstreams (Human, Betazoid, etc.) |
Morhenolog | 1-3 hours | Eases subject's pain and stops convulsions |
Neodextraline | 1-6 hours | Stabilizes dehydration; halves dehydration damage; administered in solution |
Renax V | 12 hours | Removes subject's nearsightedness; some patients are allergic to it |
Ryetalyn | permanent | Antidote for Rigellian fever |
Stokaline | 1-6 hours | Vitamin supplement; reduces need for food |
Terakine | 3-8 hours | Lightly reduces the effect of a subject's injury |
Tri-ox compound | 1-6 hours | Increases subject's stamina to resist fatigue due to thin air; also halves damage from asphyxiation taken after injection |
Vertazine | 3-8 hours | Eliminates vertigo resulting from zero G |