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[[File:Starfleet Security.png|right|250px]][[Starfleet]] '''Security''' is one of the oldest institutions with its origins dating back to [[Earth Starfleet]], responsible for safeguarding the [[United Federation of Planets|Federation]] from internal and external threats, for conducting criminal investigations, and for guarding [[Federation]] facilities. [[http://memory-alpha.wikia.com/wiki/Starfleet_Security Source: Memory Alpha]]
[[File:Starfleet Security.png|right|250px]][[Starfleet]] '''Security''' was one of the oldest institutions with its origins dating back to [[Earth Starfleet]], responsible for safeguarding the [[United Federation of Planets|Federation]] from internal and external threats, for conducting criminal investigations, and for guarding [[Federation]] facilities. [[http://memory-alpha.wikia.com/wiki/Starfleet_Security Source: Memory Alpha]]


[[Starfleet]] Security is also the armed special forces of the fleet. Duties range from putting yourself between a phaser and the Commanding Officer of the ship, patrolling the ship for endless hours and even engaging hostile threats upon uncharted planetoids.
[[Starfleet]] Security was also the armed special forces of the fleet. Duties ranged from putting yourself between a [[phaser]] and the Commanding Officer of the ship, patrolling the ship for endless hours, and even engaging hostile threats upon uncharted planetoids.


To be a member of Starfleet Security, one needs the ability to foresee a problem and avert it. To be able to think on one's feet to figure out a decisive, effective solution to the situation at hand. A Security Officer has to have an understanding of the scenario and the people involved, knowing the problem s/he is dealing with inside and out. S/he must be prepared to use force to neutralize any and every threat, but only use it as a last resort. S/he is protective of ship and crew, and must defend both to to their last breath.
To be a member of [[Starfleet]] Security, one needed the ability to foresee a problem and avert it, and think on one's feet to figure out a decisive, effective solution to the situation at hand. A Security Officer had to have an understanding of the scenario and the people involved, knowing the problem s/he was dealing with inside and out. S/he needed to be prepared to use force to neutralize any and every threat, but only use it as a last resort. S/he was protective of the ship and crew, and was required to defend both to their last breath.


== Standing Orders ==
== Standing Orders ==
[[File:security-office-full-size.png|450px|right|thumb|<small>Image: The Security Center on the [[USS Theurgy|''USS Theurgy'']]]]</small>
[[File:security-office-full-size.png|450px|right|thumb|<small>Image: The Security Center on the [[USS Theurgy|''USS Theurgy'']]]]</small>
All Security Officers are at all times responsible for carrying out standing orders. Standing orders are permanent, unless cancelled by the CSec.
All Security Officers were at all times responsible for carrying out standing orders. Standing orders were permanent, unless cancelled by the CSec.


=== Aims & Directives ===
=== Aims & Directives ===
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* To act as bailiffs for onboard legal proceedings.
* To act as bailiffs for onboard legal proceedings.
* To oversee the safe and orderly proceedings of any partial evacuation of the ship, or to aid in the full abandonment of the ship.
* To oversee the safe and orderly proceedings of any partial evacuation of the ship, or to aid in the full abandonment of the ship.
* To serve as a rescue force for any crewmember or citizen of the [[United Federation of Planets]] who is incarcerated or held hostage illegally by any hostile power and/or government.
* To serve as a rescue force for any crewmember or citizen of the [[United Federation of Planets]] who was incarcerated or held hostage illegally by any hostile power and/or government.
* To effectively intervene in intra-crew disputes, or in disputes between crewmembers and civilians.
* To effectively intervene in intra-crew disputes, or in disputes between crew members and civilians.
* To ensure the observance of applicable Starfleet Directives by [[civilian]] personnel on Starfleet vessels or facilities.
* To ensure the observance of applicable [[Starfleet]] Directives by [[civilian]] personnel on [[Starfleet]] vessels or facilities.
* To ensure peaceful contact by all parties in Starfleet and Federation supervised negotiations
* To ensure peaceful contact by all parties in [[Starfleet]] and [[Federation]] supervised negotiations
* To maintain alertness at post or duties until such time as relieved by qualified personnel.
* To maintain alertness at post or duties until such time as relieved by qualified personnel.


=== Duties & Responsibilities ===
=== Duties & Responsibilities ===


* To obey all directions and orders given by the Ship's Commanding Officer, Executive Officer, Second Officer, the Chief of Security, the Deputy Chief of Security and other line officers of higher than Ensign [[rank]], in that descending order.
* To obey all directions and orders given by the Ship's Commanding Officer, Executive Officer, Second Officer, the Chief of Security, the Deputy Chief of Security, and other line officers of higher than Ensign [[rank]], in that descending order.
* To work smoothly and efficiently with assigned officers on your duty shift.
* To work smoothly and efficiently with assigned officers on your duty shift.
* To avoid the consumption of any substance of a mood-altering nature during a period of 8 hours before scheduled to go on-duty.
* To avoid the consumption of any substance of a mood-altering nature during a period of 8 hours before scheduled to go on-duty.
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== Brief Duty Protocols ==
== Brief Duty Protocols ==


There are three types of duties a Security Officer will undertake - General Duties, Special Duties, and Ceremonial Duties.
There were three types of duties a Security Officer undertook - General Duties, Special Duties, and Ceremonial Duties.


=== General Duties ===
=== General Duties ===


<b>Patrol:</b> A Security Officer or team of two will patrol throughout the ship. They will receive their routes from the CSec or Deputy at the beginning of their shift, in the Security Office. This route will be computer generated, striving for both random pattern and minimum redundancy. There are two basic reasons for this; it reduces the element of boredom inherent in the nature of patrolling (and thus minimizes errors caused by fatigue), and it eliminates the possibility of a spy or saboteur scheduling his activities safely according to an observed pattern. A regular check-in with the Aide in the Security Office is required every 15 minutes.
<b>Patrol:</b> A Security Officer or team of two patrolled throughout the ship. They received their routes from the CSec or Deputy at the beginning of their shift, in the Security Office. This route was computer generated, striving for both random pattern and minimum redundancy. There were two basic reasons for this; it reduced the element of boredom inherent in the nature of patrolling (and thus minimized errors caused by fatigue), and it eliminated the possibility of a spy or saboteur scheduling his activities safely according to an observed pattern. A regular check-in with the Aide in the Security Office was required every 15 minutes.


If a suspicious circumstance is observed, one must contact the Csec or Deputy first before taking action. Phaser is then drawn, setting checked, and one must approach quietly and cautiously. If there are two Security Officers, one will move in, and one will cover him. On final approach to the suspicious area, remember the unofficial rule of patrols: "Shoot first and apologize later". A phaser set on Medium Stun cannot cause permanent injury, and it is better to be safe than sorry. It is preferable that an innocent officer or crewman take an unscheduled nap than that the safety of the entire vessel be endangered. Otherwise, review "Sentry & Patrol Duties" above.
If a suspicious circumstance was observed, one was required to contact the Csec or Deputy first before taking action. [[Phaser]] was then drawn, setting checked, and one approached quietly and cautiously. If there were two Security Officers, one would move in, and one would cover him. On final approach to the suspicious area, the unofficial rule of patrols: "Shoot first and apologize later" was remembered. A [[phaser]] set on Medium Stun couldn't cause permanent injury, and it was better to be safe than sorry. It was preferable that an innocent officer or crewman take an unscheduled nap than the safety of the entire vessel be endangered. Otherwise, the "Sentry & Patrol Duties" above should be reviewed.


<b>Armoury:</b> The Armoury is the Master-at-Arms domain. Here is where the Master-at-Arms trains and supervises Security personnel in departmental [[operations]], repairs, and protocols. S/he supervises weapons locker access and phaser pistol and rifle deployment, along with noting and tagging those in need of repair. S/he is also qualified to temporarily act as Chief of Security if so ordered. The Master-at-Arms otherwise report to the Chief of Security and Deputy Chief of Security.  
<b>Armoury:</b> The Armoury was the Master-at-Arms' domain. Here was where the Master-at-Arms trained and supervised Security personnel in departmental [[operations]], repairs, and protocols. S/he supervised weapons locker access and [[phaser]] pistol and rifle deployment, along with noting and tagging those in need of repair. S/he was also qualified to temporarily act as Chief of Security if so ordered. The Master-at-Arms otherwise reported to the Chief of Security and Deputy Chief of Security.  


If you have a duty shift in the Armoury, then you are responsible for repairing any weapons which have been damaged and administering records. You may also assist the Master-at-Arms in the training of other Security personnel.
If you had a duty shift in the Armoury, then you were responsible for repairing any weapons which had been damaged and administering records. You could also assist the Master-at-Arms in the training of other Security personnel.


=== Special Duties ===
=== Special Duties ===


<b>Investigation:</b> Fulfilling the role of a special investigator or detective when dealing with Starfleet matters aboard ship or on a planet. Coordinate with the Chief of Security on all investigations as needed. During an investigation, the Security Officer reports to the Chief of Security.
<b>Investigation:</b> Fulfilled the role of a special investigator or detective when dealing with [[Starfleet]] matters aboard ship or on a planet. Coordinated with the Chief of Security on all investigations as needed. During an investigation, the Security Officer reported to the Chief of Security.


<b>Away Team:</b> One or more Security Officers usually accompanies any parties into unknown territory.
<b>Away Team:</b> One or more Security Officers usually accompanied any parties into unknown territory.


<b>Scouting Party:</b> An entire squad of Security Officers is usually deployed to scout dangerous or hazardous territory.
<b>Scouting Party:</b> An entire squad of Security Officers was usually deployed to scout dangerous or hazardous territory.


<b>Boarding Party:</b> An entire squad of Security Officers is usually the first to beam aboard captured or uncommunicative vessels. Upon establishing that there is no danger or that the situation is under control, they signal the all clear to the ship, so that other personnel may follow.
<b>Boarding Party:</b> An entire squad of Security Officers was usually the first to beam aboard captured or uncommunicative vessels. Upon establishing that there was no danger or that the situation was under control, they signaled the all clear to the ship, so other personnel could follow.


<b>Brig/Prisoner:</b> If a prisoner is to be interned, the CSec or Deputy will assign a guard. This may be in the Brig, in Sickbay, or in the prisoner's own cabin. The guard will remain with the prisoner until relieved by his replacement, the CSec, Deputy, Executive Officer or the Commanding Officer.
<b>Brig/Prisoner:</b> If a prisoner was to be interned, the CSec or Deputy would assign a guard. This could be in the Brig, in Sickbay, or in the prisoner's own cabin. The guard would remain with the prisoner until relieved by his replacement, the CSec, Deputy, Executive Officer, or the Commanding Officer.


<b>Locking:</b> On orders of the CSec, Deputy, Xo or CO, a Security Officer will be dispatched to a given compartment to apply Seal Monitors to all doors. Seals may be obtained in the Armoury. See "Sealed Compartments" below.
<b>Locking:</b> On orders of the CSec, Deputy, Xo or CO, a Security Officer would be dispatched to a given compartment to apply Seal Monitors to all doors. Seals could be obtained in the Armoury. See "Sealed Compartments" below.


<b>Arrest:</b> On orders of the CSec or Deputy, a security detail will be dispatched to a given location to physically arrest an individual and conduct him to the Brig, Sickbay, or his quarters as deemed by the officer giving the order.
<b>Arrest:</b> On orders of the CSec or Deputy, a security detail would be dispatched to a given location to physically arrest an individual and conduct him to the Brig, Sickbay, or his quarters as deemed by the officer giving the order.


<b>Sentry:</b> On the orders of the CSec, a security detail will be posted to a particular station or doorway and there advised of further duties. Otherwise review "Sentry & Patrol Duties" above.
<b>Sentry:</b> On the orders of the CSec, a security detail would be posted to a particular station or doorway and there advised of further duties. Otherwise, review "Sentry & Patrol Duties" above.


<b>Search:</b> There are two types; ''Missing Personnel'' are searched for by a full deck-by-deck search of the ship by a squad of Security Officers. Security personnel in space suits will examine the exterior of ship and the surrounding space. Sickbay will standby to receive injured person. During ''Intruder Alert'', the possible intruders are searched for by a full deck-by-deck security sweep, with isolation forcefields activated and all Security Officers aboard brought into active duty.
<b>Search:</b> There were two types; ''Missing Personnel'' were searched for by a full deck-by-deck search of the ship by a squad of Security Officers. Security personnel in space suits examined the exterior of ship and the surrounding space. Sickbay would standby to receive the injured person. During ''Intruder Alert'', the possible intruders were searched for by a full deck-by-deck security sweep, with isolation forcefields activated, and all Security Officers aboard brought into active duty.


<b>Abandon Ship:</b> On the order of the commanding officer, all Security personnel will assume their pre-arranged Evacuation duties.
<b>Abandon Ship:</b> On the order of the commanding officer, all Security personnel assumed their pre-arranged Evacuation duties.


==== Ceremonial Duties ====
==== Ceremonial Duties ====


<b>Bodyguard:</b> A Security Officer may be assigned to act as guide for a VIP while the latter is visiting aboard ship. The Security Officer will escort the VIP wherever they wish to go, except for restricted or controlled areas. When the VIP returns to his quarters, the Security Officer will report to the Security Office and request to be relieved.
<b>Bodyguard:</b> A Security Officer could be assigned to act as guide for a VIP while the latter visited aboard the ship. The Security Officer escorted the VIP wherever they wished to go, except for restricted or controlled areas. When the VIP returned to his quarters, the Security Officer reported to the Security Office and requested to be relieved.


<b>Escort:</b> A Security Officer may be assigned to act as guide for visiting Flag Officer aboard ship, or as escort to one of his own ship's officers on another ship, or on a planet. Number and armament depend on the situation, or as assessed by the CSec or Deputy.
<b>Escort:</b> A Security Officer could be assigned to act as guide for a visiting Flag Officer aboard the ship, or as escort to one of his own ship's officers on another ship, or on a planet. Number and armament depended on the situation, or as assessed by the CSec or Deputy.


<b>Honour Guard:</b> When a VIP comes aboard, an honour guard will be deployed to the Airlock, Transporter Room or Flight Deck to greet him as a measure of respect. If the VIP is the representative of a planetary government, he will be accorded 'Presidential Honours' and the anthem of his planet played. If the VIP is a Flag Officer, he will be piped aboard.
<b>Honour Guard:</b> When a VIP came aboard, an honour guard was deployed to the Airlock, Transporter Room, or Flight Deck to greet him as a measure of respect. If the VIP was the representative of a planetary government, he would be accorded 'Presidential Honours' and the anthem of his planet played. If the VIP was a Flag Officer, he was piped aboard.


<b>Security Officer Host:</b> During a banquet or celebration aboard ship, with Non-Starfleet persons attending, Security personnel may be assigned to attend the function. They will wear concealed Type-I hand phasers.
<b>Security Officer Host:</b> During a banquet or celebration aboard ship, with Non-[[Starfleet]] persons attending, Security personnel were sometimes assigned to attend the function. They wore concealed Type-I hand phasers.


== Security Access Levels ==
== Security Access Levels ==


Every person in [[Starfleet]] has Security Access Level. This level is required to obtain certain information along with a code. If an NCO is in a Department Head position, then their rank equivalent to an Officer would have that access level [ie. Petty Officer First Class in a DH position will have Level 4 Access. If not in a DH position, then all NCOs will have Level 3 Access. There is open access to some material, thus it would not be guarded by security lock-outs, and is below level one. The levels are provided below.
Every person in [[Starfleet]] had Security Access Level. This level was required to obtain certain information along with a code. If an NCO was in a Department Head position, then their [[rank]] equivalent to an Officer would have that access level [ie. Petty Officer First Class in a DH position had Level 4 Access. If not in a DH position, then all NCOs had Level 3 Access. There was open access to some material, thus it was not guarded by security lock-outs, and was below level one. The levels are provided below.
<br><br>
<br><br>
'''Level 10''' - Commanding Officer and Above<br>
'''Level 10''' - Commanding Officer and Above<br>
Line 108: Line 108:
'''Level 3''' - Senior Non-Commissioned Crew, Chief Petty Officer to Master Chief Petty Officer (Non-Department Heads)<br>
'''Level 3''' - Senior Non-Commissioned Crew, Chief Petty Officer to Master Chief Petty Officer (Non-Department Heads)<br>
'''Level 2''' - Junior Non-Commissioned Crew, Crewman to Petty Officer First Class (Non-Department Heads)<br>
'''Level 2''' - Junior Non-Commissioned Crew, Crewman to Petty Officer First Class (Non-Department Heads)<br>
'''Level 1''' - Civilian Starfleet Personnel<br>
'''Level 1''' - [[Civilian]] [[Starfleet]] Personnel<br>


== Restricted Access ==
== Restricted Access ==


Aboard the ''[[USS Theurgy|''USS Theurgy'']]'', there are areas to which access is restricted to authorized personnel. Civilians or NCO-ranking personnel without duties in the area are not allowed to enter. The reason may be the presence of classified materials, or vital equipment, so that special care must be taken to guard against espionage and sabotage. These areas will be closed off, their doors clearly marked with a special emblem. Depending on the Alert Status [Red/Yellow/Etc.], sentries may be posted to prevent forced access. Regardless, computer monitored voice recognition scan is automatically carried out. Examples of Restricted Areas include:
Aboard the ''[[USS Theurgy|''USS Theurgy'']]'', there were areas to which access was restricted to authorized personnel. Civilians or NCO-ranking personnel without duties in the area were not allowed to enter. The reason could have been the presence of classified materials, or vital equipment, so that special care needed to be taken to guard against espionage and sabotage. These areas would be closed off, their doors clearly marked with a special emblem. Depending on the Alert Status [Red/Yellow/Etc.], sentries could've been posted to prevent forced access. Regardless, a computer monitored voice recognition scan was automatically carried out. Examples of Restricted Areas included:


* Main Computer Core
* Main Computer Core
* Phaser Fire-Control
* [[Phaser]] Fire-Control
* Security Office
* Security Office
* Airlocks
* Airlocks
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== Controlled Access ==
== Controlled Access ==


In every ship are areas to which access, while not restricted to authorized personnel, is nonetheless closely monitored. These are areas which are relatively open to the entire ship's complement, but which must be watched for the safety of the entire ship. These areas are not marked. Examples of Controlled Areas include:
In every ship were areas to which access, while not restricted to authorized personnel, was nonetheless closely monitored. These were areas which were relatively open to the entire ship's complement, but which needed to be watched for the safety of the entire ship. These areas were not marked. Examples of Controlled Areas included:


* Main Bridge
* Main Bridge
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== Sealed Compartments ==
== Sealed Compartments ==


On the order of the CSec, Deputy, Executive Officer or Commanding Officer, any doorway in the ship may be sealed to prevent access to a room by all personnel. Reasons may vary; a VIP may not wish to be disturbed, a crime scene must remain undisturbed, etc. The doorway will be taped shut, across from doorframe to doorframe. To one of the doorframes a Seal Monitor will be attached over a tape end. This will engage the Monitor. The tape acts as a warning to personnel not to enter, as well as an antennae for the Seal Monitor. Should the door be forced open, the breaking of the tapes will alert the Monitor. The red light will flash and all intercoms in the area will sound a klaxon. The Security Office and the Tactical duty console in the Bridge will be notified of a seal breach immediately.  
On the order of the CSec, Deputy, Executive Officer or Commanding Officer, any doorway in the ship could be sealed to prevent access to a room by all personnel. Reasons could vary; a VIP might not have wished to be disturbed, a crime scene needed to remain undisturbed, etc. The doorway would be taped shut, across from doorframe to doorframe. To one of the doorframes a Seal Monitor would be attached over a tape end. This would engage the Monitor. The tape acted as a warning to personnel not to enter, as well as an antennae for the Seal Monitor. Should the door be forced open, the breaking of the tapes would alert the Monitor. The red light would flash and all intercoms in the area would sound a klaxon. The Security Office and the Tactical duty console in the Bridge would be notified of a seal breach immediately.  


While attached to the doorframe and activated, the Seal Monitor will negate the door's sensor, preventing the door mechanism from opening the door if a crewman stands before it. Depending upon the reason for sealing the doorway, a sentry may be posted.
While attached to the doorframe and activated, the Seal Monitor would negate the door's sensor, preventing the door mechanism from opening the door if a crewman stood before it. Depending upon the reason for sealing the doorway, a sentry might have been posted.


==Disclaimer Notice==
==Disclaimer Notice==
''Starfleet Securtiy Emblem used with permission of [http://gazomg-trek-art.blogspot.se/ Gazomg Art] - granted Nov 24, 2016''
''[[Starfleet]] Securtiy Emblem used with permission of [http://gazomg-trek-art.blogspot.se/ Gazomg Art] - granted Nov 24, 2016''


[[Category:Departments]]
[[Category:Departments]]

Revision as of 17:49, 20 February 2017

Starfleet Security.png

Starfleet Security was one of the oldest institutions with its origins dating back to Earth Starfleet, responsible for safeguarding the Federation from internal and external threats, for conducting criminal investigations, and for guarding Federation facilities. [Source: Memory Alpha]

Starfleet Security was also the armed special forces of the fleet. Duties ranged from putting yourself between a phaser and the Commanding Officer of the ship, patrolling the ship for endless hours, and even engaging hostile threats upon uncharted planetoids.

To be a member of Starfleet Security, one needed the ability to foresee a problem and avert it, and think on one's feet to figure out a decisive, effective solution to the situation at hand. A Security Officer had to have an understanding of the scenario and the people involved, knowing the problem s/he was dealing with inside and out. S/he needed to be prepared to use force to neutralize any and every threat, but only use it as a last resort. S/he was protective of the ship and crew, and was required to defend both to their last breath.

Standing Orders

Image: The Security Center on the USS Theurgy

All Security Officers were at all times responsible for carrying out standing orders. Standing orders were permanent, unless cancelled by the CSec.

Aims & Directives

  • To preserve the integrity of the ship against intrusion and insurrection.
  • To provide protection for landing parties entering unexplored or hazardous territory.
  • To act in concert with Damage Control and Medical personnel in seeking out and rescuing personnel trapped in hazardous areas or missing in action.
  • To ensure the safety of visiting dignitaries.
  • To provide armed escort for Flag and Senior Officers venturing into hazardous territory.
  • To serve as an honour guard as designated.
  • To ensure the integrity of restricted areas of the ship against entry by unauthorized personnel.
  • To provide a first-line strike force for boarding hostile vessels.
  • To oversee transfer and/or confinement of persons under legal arrest or in custody.
  • To act as bailiffs for onboard legal proceedings.
  • To oversee the safe and orderly proceedings of any partial evacuation of the ship, or to aid in the full abandonment of the ship.
  • To serve as a rescue force for any crewmember or citizen of the United Federation of Planets who was incarcerated or held hostage illegally by any hostile power and/or government.
  • To effectively intervene in intra-crew disputes, or in disputes between crew members and civilians.
  • To ensure the observance of applicable Starfleet Directives by civilian personnel on Starfleet vessels or facilities.
  • To ensure peaceful contact by all parties in Starfleet and Federation supervised negotiations
  • To maintain alertness at post or duties until such time as relieved by qualified personnel.

Duties & Responsibilities

  • To obey all directions and orders given by the Ship's Commanding Officer, Executive Officer, Second Officer, the Chief of Security, the Deputy Chief of Security, and other line officers of higher than Ensign rank, in that descending order.
  • To work smoothly and efficiently with assigned officers on your duty shift.
  • To avoid the consumption of any substance of a mood-altering nature during a period of 8 hours before scheduled to go on-duty.
  • Weapons shall be worn at all times while on duty.
  • Weapons shall be set on Medium Stun unless otherwise ordered by an officer in the line of command, or unless the ship is on Condition 4, or unless special circumstances pertain making Medium Stun ineffectual or undesirable.
  • In hazardous territory or under perilous circumstances, weapons shall be drawn or be ready to be drawn at all times.
  • Under normal circumstances, weapons shall not be drawn unless danger to life or limb is apparent an imminent.
  • If a weapon is damaged or lost, the fact must be passed to the Master-at-Arms at once.

During Sentry & Patrol Duties

  • To take charge of the assigned post and all areas in view.
  • To guard the post in a military manner, keeping always on the alert and observant of everything.
  • To report all violations of Special or Standing Orders.
  • To maintain communication with the aide in the Security Office.
  • To receive, obey, and pass on to other relieving personnel any Special Orders received by the CSec or Deputy.
  • To talk to no one except in the line of duty.
  • To sound the alert in case of danger or disorder.
  • To call the Csec or Deputy in any case not covered by instructions.

Brief Duty Protocols

There were three types of duties a Security Officer undertook - General Duties, Special Duties, and Ceremonial Duties.

General Duties

Patrol: A Security Officer or team of two patrolled throughout the ship. They received their routes from the CSec or Deputy at the beginning of their shift, in the Security Office. This route was computer generated, striving for both random pattern and minimum redundancy. There were two basic reasons for this; it reduced the element of boredom inherent in the nature of patrolling (and thus minimized errors caused by fatigue), and it eliminated the possibility of a spy or saboteur scheduling his activities safely according to an observed pattern. A regular check-in with the Aide in the Security Office was required every 15 minutes.

If a suspicious circumstance was observed, one was required to contact the Csec or Deputy first before taking action. Phaser was then drawn, setting checked, and one approached quietly and cautiously. If there were two Security Officers, one would move in, and one would cover him. On final approach to the suspicious area, the unofficial rule of patrols: "Shoot first and apologize later" was remembered. A phaser set on Medium Stun couldn't cause permanent injury, and it was better to be safe than sorry. It was preferable that an innocent officer or crewman take an unscheduled nap than the safety of the entire vessel be endangered. Otherwise, the "Sentry & Patrol Duties" above should be reviewed.

Armoury: The Armoury was the Master-at-Arms' domain. Here was where the Master-at-Arms trained and supervised Security personnel in departmental operations, repairs, and protocols. S/he supervised weapons locker access and phaser pistol and rifle deployment, along with noting and tagging those in need of repair. S/he was also qualified to temporarily act as Chief of Security if so ordered. The Master-at-Arms otherwise reported to the Chief of Security and Deputy Chief of Security.

If you had a duty shift in the Armoury, then you were responsible for repairing any weapons which had been damaged and administering records. You could also assist the Master-at-Arms in the training of other Security personnel.

Special Duties

Investigation: Fulfilled the role of a special investigator or detective when dealing with Starfleet matters aboard ship or on a planet. Coordinated with the Chief of Security on all investigations as needed. During an investigation, the Security Officer reported to the Chief of Security.

Away Team: One or more Security Officers usually accompanied any parties into unknown territory.

Scouting Party: An entire squad of Security Officers was usually deployed to scout dangerous or hazardous territory.

Boarding Party: An entire squad of Security Officers was usually the first to beam aboard captured or uncommunicative vessels. Upon establishing that there was no danger or that the situation was under control, they signaled the all clear to the ship, so other personnel could follow.

Brig/Prisoner: If a prisoner was to be interned, the CSec or Deputy would assign a guard. This could be in the Brig, in Sickbay, or in the prisoner's own cabin. The guard would remain with the prisoner until relieved by his replacement, the CSec, Deputy, Executive Officer, or the Commanding Officer.

Locking: On orders of the CSec, Deputy, Xo or CO, a Security Officer would be dispatched to a given compartment to apply Seal Monitors to all doors. Seals could be obtained in the Armoury. See "Sealed Compartments" below.

Arrest: On orders of the CSec or Deputy, a security detail would be dispatched to a given location to physically arrest an individual and conduct him to the Brig, Sickbay, or his quarters as deemed by the officer giving the order.

Sentry: On the orders of the CSec, a security detail would be posted to a particular station or doorway and there advised of further duties. Otherwise, review "Sentry & Patrol Duties" above.

Search: There were two types; Missing Personnel were searched for by a full deck-by-deck search of the ship by a squad of Security Officers. Security personnel in space suits examined the exterior of ship and the surrounding space. Sickbay would standby to receive the injured person. During Intruder Alert, the possible intruders were searched for by a full deck-by-deck security sweep, with isolation forcefields activated, and all Security Officers aboard brought into active duty.

Abandon Ship: On the order of the commanding officer, all Security personnel assumed their pre-arranged Evacuation duties.

Ceremonial Duties

Bodyguard: A Security Officer could be assigned to act as guide for a VIP while the latter visited aboard the ship. The Security Officer escorted the VIP wherever they wished to go, except for restricted or controlled areas. When the VIP returned to his quarters, the Security Officer reported to the Security Office and requested to be relieved.

Escort: A Security Officer could be assigned to act as guide for a visiting Flag Officer aboard the ship, or as escort to one of his own ship's officers on another ship, or on a planet. Number and armament depended on the situation, or as assessed by the CSec or Deputy.

Honour Guard: When a VIP came aboard, an honour guard was deployed to the Airlock, Transporter Room, or Flight Deck to greet him as a measure of respect. If the VIP was the representative of a planetary government, he would be accorded 'Presidential Honours' and the anthem of his planet played. If the VIP was a Flag Officer, he was piped aboard.

Security Officer Host: During a banquet or celebration aboard ship, with Non-Starfleet persons attending, Security personnel were sometimes assigned to attend the function. They wore concealed Type-I hand phasers.

Security Access Levels

Every person in Starfleet had Security Access Level. This level was required to obtain certain information along with a code. If an NCO was in a Department Head position, then their rank equivalent to an Officer would have that access level [ie. Petty Officer First Class in a DH position had Level 4 Access. If not in a DH position, then all NCOs had Level 3 Access. There was open access to some material, thus it was not guarded by security lock-outs, and was below level one. The levels are provided below.

Level 10 - Commanding Officer and Above
Level 9 - Executive Officer
Level 8 - Commander
Level 7 - Lieutenant Commander
Level 6 - Lieutenant
Level 5 - Lieutenant Junior Grade
Level 4 - Ensign
Level 3 - Senior Non-Commissioned Crew, Chief Petty Officer to Master Chief Petty Officer (Non-Department Heads)
Level 2 - Junior Non-Commissioned Crew, Crewman to Petty Officer First Class (Non-Department Heads)
Level 1 - Civilian Starfleet Personnel

Restricted Access

Aboard the USS Theurgy, there were areas to which access was restricted to authorized personnel. Civilians or NCO-ranking personnel without duties in the area were not allowed to enter. The reason could have been the presence of classified materials, or vital equipment, so that special care needed to be taken to guard against espionage and sabotage. These areas would be closed off, their doors clearly marked with a special emblem. Depending on the Alert Status [Red/Yellow/Etc.], sentries could've been posted to prevent forced access. Regardless, a computer monitored voice recognition scan was automatically carried out. Examples of Restricted Areas included:

  • Main Computer Core
  • Phaser Fire-Control
  • Security Office
  • Airlocks
  • Pho-Torp Fire-Control
  • Transporter Rooms
  • Main Engineering

Controlled Access

In every ship were areas to which access, while not restricted to authorized personnel, was nonetheless closely monitored. These were areas which were relatively open to the entire ship's complement, but which needed to be watched for the safety of the entire ship. These areas were not marked. Examples of Controlled Areas included:

  • Main Bridge
  • Main & Battle Sickbays
  • Cargo Bay
  • Shuttle Bays
  • Fighter Assault Bay

Sealed Compartments

On the order of the CSec, Deputy, Executive Officer or Commanding Officer, any doorway in the ship could be sealed to prevent access to a room by all personnel. Reasons could vary; a VIP might not have wished to be disturbed, a crime scene needed to remain undisturbed, etc. The doorway would be taped shut, across from doorframe to doorframe. To one of the doorframes a Seal Monitor would be attached over a tape end. This would engage the Monitor. The tape acted as a warning to personnel not to enter, as well as an antennae for the Seal Monitor. Should the door be forced open, the breaking of the tapes would alert the Monitor. The red light would flash and all intercoms in the area would sound a klaxon. The Security Office and the Tactical duty console in the Bridge would be notified of a seal breach immediately.

While attached to the doorframe and activated, the Seal Monitor would negate the door's sensor, preventing the door mechanism from opening the door if a crewman stood before it. Depending upon the reason for sealing the doorway, a sentry might have been posted.

Disclaimer Notice

Starfleet Securtiy Emblem used with permission of Gazomg Art - granted Nov 24, 2016