Hypospray: Difference between revisions

From Star Trek: Theurgy Wiki

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|-
|-
| Asinolyathin
| Asinolyathin
|
| 5-15 hours
|
| Pain reliever; moderately reduces effects from being dazed or injured.
|-
|-
| Axonol
| Axonol
|
| variable
|
| Stun subject for 5-15 minutes; [[Vulcans]], [[Ferengi]], and Romulans immune; can also be administered in aerosol form
|-
|-
| Benjisidrine
| Benjisidrine
|
| 12 hours
|
| Increases [[Vulcan]] stamina to resist heart disease
|-
|-
| Benzocyatizine
| Benzocyatizine
|
| 4 hours
|
| Increases [[Trill]] stamina to resist disruption of symbiont-host functions
|-
| Cateline
| 1-6 hours
| Simulates aphylactic shock
|-
| Cervaline
| 1-6 hours
| Antirejection drug
|-
|-
| Chlormydride
| Chlormydride
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| 1-3 hours
| 1-3 hours
| Moderately increases constitution of subject per dose
| Moderately increases constitution of subject per dose
|-
| Coradrenaline
| 2-12 hours
| Immediately reduces damage from frostbite and hypothermia
|-
| Corophizine
| 2-12 hours
| Increases stamina to resist bacterial diseases
|-
| Cortolin
| 6-36 seconds
| Removes stun effect; similar to netlinaline
|-
| Dalaphaline
| permanent
| Removes fatigue caused by psionic exertion
|-
|-
| Delactovine
| Delactovine
| 1-6 hours
| 1-6 hours
| Lightly increases constitution of subject per dose
| Lightly increases constitution of subject per dose
|-
| Desegranine
| 2-12 hours
| Increases subject ability to recover lost memories; highly effective on Cardassians
|-
|-
| Dexalin
| Dexalin
| permanent
| permanent
| Immediately heals all damage from drowning and asphyxiation
| Immediately heals all damage from drowning and asphyxiation
|-
| Formazine
| 1-3 hours
| Stimulant; increases subject's health per dose; however results in mood swings
|-
| Hyperzine
| permanent
| Cardiac stimulant; removes subject injuries caused by cardiac arrest
|-
|-
| Hyronalin
| Hyronalin
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| permanent
| permanent
| Stabilizes injury; lightly heals subject per dose
| Stabilizes injury; lightly heals subject per dose
|-
| Inpedrezine
| 1 day
| Halves subject's healing time from cranial trauma
|-
|-
| Kayolane
| Kayolane
| 1-6 hours
| 1-6 hours
| Sedates subject; lightly dazes subject
| Sedates subject; lightly dazes subject
|-
| Kelotane
| permanent
| Stabilizes burns; restores burn damage with each dose
|-
| Lectrazine
| 2-12 hours
| Increases subject stamina to resist heart or kidney failure
|-
| Leporazine
| 6-18 seconds
| Removes stun effect
|-
| Lexorin
| 1-3 hours
| Increases subject's ability to overcome psionic effects; halves effects of fatigue or wounds to intellect
|-
| Masiform D
| permanent
| Antidote to many neurotoxins such as saplin or curare; removes all vitality loss but leaves subject fatigued for 1-6 hours
|-
|-
| Melorazine
| Melorazine
| 1-3 hours
| 1-3 hours
| Sedates subject; moderately dazes subject
| Sedates subject; moderately dazes subject
|-
| Metrazene
| 12 hours
| Increases subject's stamina to resist heart disease or cardiac arrest; works only on iron-based bloodstreams ([[Human]], [[Betazoid]], etc.)
|-
| Morhenolog
| 1-3 hours
| Eases subject's pain and stops convulsions
|-
| Neodextraline
| 1-6 hours
| Stabilizes dehydration; halves dehydration damage; administered in solution
|-
| Renax V
| 12 hours
| Removes subject's nearsightedness; some patients are allergic to it
|-
| Ryetalyn
| permanent
| Antidote for Rigellian fever
|-
| Stokaline
| 1-6 hours
| Vitamin supplement; reduces need for food
|-
|-
| Terakine
| Terakine
| 3-8 hours
| 3-8 hours
| Lightly reduces the effect of a subject's injury
| Lightly reduces the effect of a subject's injury
|-
| Tri-ox compound
| 1-6 hours
| Increases subject's stamina to resist fatigue due to thin air; also halves damage from asphyxiation taken after injection
|-
|-
| Vertazine
| Vertazine

Revision as of 19:16, 2 June 2022

Hypospray Concept for Star Trek: Picard

A hypospray (or hypo) is a small hand-held piece of technology used to inject medicine or other drugs and treatments into a patient.

History

By the 2260s the standard Starfleet hypospray was designed to accept a swappable vial of medicine. Field hyposprays were pre-loaded with an inert saline solution that could carry any of five selected concentrated emergency medication. (TNG reference: Star Trek: The Next Generation Technical Manual)

In the early 23rd century the standard Starfleet hypospray held one ampule which held ten doses of a single drug. By the 24th century this capacity was increased to five ampules each holding ten doses. (Decipher RPG module: Player's Guide)

In 2259 of the Kelvin timeline, Spock injected the Gorn commander with a hypospray full of the antidote to the Gorn virus, resulting in his death just as he, Kirk and T'Mar beamed away from the Gorn mothership. (TOS video game: Star Trek)

In 2270, Montgomery Scott rigged a hypospray to explode on impact and emit anesthesia gas. James T. Kirk threw it at a tribe of Xhosa who were trying to kill his otherwise unarmed landing party on Vehtora IV. Unfortunately the tribesmen appeared to be immune to the gas. (TOS - Star Trek Unlimited comic: "As Flies to Wanton Boys")

Hypospray Agents

Agent Duration Effect
Alizine 3-8 hours Removes negative effects of an allergy
Anoleptic 1-6 hours Relieves pain from wounded subject
Anesthezine Varies based on dosage Lightly stuns subject 1-5 minutes per dose
Anetrizine 1-6 hours Anesthetizes cranial nerves heavily stunning subject for 10-60 minutes
Animazine 1-6 hours Stimulant
Arithrazine 6-60 minutes/permanent Greatly increases stamina against theta radiation/restores effects caused by theta radiation
Asinolyathin 5-15 hours Pain reliever; moderately reduces effects from being dazed or injured.
Axonol variable Stun subject for 5-15 minutes; Vulcans, Ferengi, and Romulans immune; can also be administered in aerosol form
Benjisidrine 12 hours Increases Vulcan stamina to resist heart disease
Benzocyatizine 4 hours Increases Trill stamina to resist disruption of symbiont-host functions
Cateline 1-6 hours Simulates aphylactic shock
Cervaline 1-6 hours Antirejection drug
Chlormydride permanent Stabilizes injury; greatly heals subject per dose
Cordrazine 1-3 hours Moderately increases constitution of subject per dose
Coradrenaline 2-12 hours Immediately reduces damage from frostbite and hypothermia
Corophizine 2-12 hours Increases stamina to resist bacterial diseases
Cortolin 6-36 seconds Removes stun effect; similar to netlinaline
Dalaphaline permanent Removes fatigue caused by psionic exertion
Delactovine 1-6 hours Lightly increases constitution of subject per dose
Desegranine 2-12 hours Increases subject ability to recover lost memories; highly effective on Cardassians
Dexalin permanent Immediately heals all damage from drowning and asphyxiation
Formazine 1-3 hours Stimulant; increases subject's health per dose; however results in mood swings
Hyperzine permanent Cardiac stimulant; removes subject injuries caused by cardiac arrest
Hyronalin 10-60 minutes/permanent Greatly increases stamina against radiation, heals damage caused by radiation
Inaprovaline permanent Stabilizes injury; lightly heals subject per dose
Inpedrezine 1 day Halves subject's healing time from cranial trauma
Kayolane 1-6 hours Sedates subject; lightly dazes subject
Kelotane permanent Stabilizes burns; restores burn damage with each dose
Lectrazine 2-12 hours Increases subject stamina to resist heart or kidney failure
Leporazine 6-18 seconds Removes stun effect
Lexorin 1-3 hours Increases subject's ability to overcome psionic effects; halves effects of fatigue or wounds to intellect
Masiform D permanent Antidote to many neurotoxins such as saplin or curare; removes all vitality loss but leaves subject fatigued for 1-6 hours
Melorazine 1-3 hours Sedates subject; moderately dazes subject
Metrazene 12 hours Increases subject's stamina to resist heart disease or cardiac arrest; works only on iron-based bloodstreams (Human, Betazoid, etc.)
Morhenolog 1-3 hours Eases subject's pain and stops convulsions
Neodextraline 1-6 hours Stabilizes dehydration; halves dehydration damage; administered in solution
Renax V 12 hours Removes subject's nearsightedness; some patients are allergic to it
Ryetalyn permanent Antidote for Rigellian fever
Stokaline 1-6 hours Vitamin supplement; reduces need for food
Terakine 3-8 hours Lightly reduces the effect of a subject's injury
Tri-ox compound 1-6 hours Increases subject's stamina to resist fatigue due to thin air; also halves damage from asphyxiation taken after injection
Vertazine 3-8 hours Eliminates vertigo resulting from zero G