Wanted Positions in Star Trek: Theurgy: Difference between revisions

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[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available at this juncture in the story. Unless the [[Joining the Crew]] page says otherwise, newly applying Applicants might only inherit [[characters]] on the [[:Category:Available Player Characters|Available Characters]] Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further current information about applying for new [[characters]], please consult the [[Joining the Crew]] page.<br><br>
[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available at this juncture in the story. Unless the [[Joining the Crew]] page says otherwise, newly applying Applicants might only inherit [[characters]] on the [[:Category:Available Player Characters|Available Characters]] Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further current information about applying for new [[characters]], please consult the [[Joining the Crew]] page.<br><br>


== <nowiki>Onboarding Information - Aldea Prime Anthology</nowiki> ==
Below is the current list of Wanted Positions as of the date at the bottom of this page.
[[File:Recruitment-Map.png|right|300px|link=https://uss-theurgy.com/w/images/a/ae/Recruitment-Map.png]]
If your created character is originally assigned to the titular ''[[USS Theurgy]]'', it is recommended that your character has been in stasis since before Episode 01, and only now could be resuscitated after getting the [[medical]] attention he/she needed. Your character would then have been injured during the flight from Earth and [[Starfleet]] and put into a stasis pod to preserve his/her life.
 
Another method of joining during the [[Aldea]] Prime Anthology (between Seasons 01 and 02), is that your character is affiliated somehow with the Director of Covert [[Operations]] in [[Starfleet Intelligence]], namely Rear Admiral Joseph Nerva Anderson. Perhaps your character '''used to be''' a [[Starfleet Intelligence]] operative? In any case, Anderson has personally convinced your character to join the ''Theurgy'' crew, having great faith in you because of this previous affiliation that you conjure in your character background story. Your character was contacted by Anderson on March 15th, 2381, after he'd verified that the crew of the ''Theurgy'' aren't the traitors [[The Infested|the Infested]] in [[Starfleet Command]] claimed them to be. After March 15, your character could have reached the ''Theurgy'' through a few different paths. <font color=orange>Please see the map to the right and consult the text below. </font>
 
Please also note that regardless the position applied for during character creation, <font color=orange>your character would not be assigned to such a position prior to arrival.</font> This needs to be handled In-Character.
 
====Option 1: Arrival on the <nowiki>IKS Vor'Nak</nowiki>====
Here is how your character might have got to [[Aldea]] on the ''[[IKS Vor'Nak]]''. Either your character took a transport to [https://memory-alpha.fandom.com/wiki/Deep_Space_Station_K-7 Deep Space K-7] from...
* [https://memory-alpha.fandom.com/wiki/Risa Risa]
* [https://memory-beta.fandom.com/wiki/Starbase_2 Starbase 2]
* [https://memory-beta.fandom.com/wiki/Starbase_67 Starbase 67]
* [https://memory-beta.fandom.com/wiki/Starbase_21133 Starbase 211] or...
* [https://memory-beta.fandom.com/wiki/Starbase_133 Starbase 133] (Rebuilt since 2353)
* Some other location close to [https://memory-alpha.fandom.com/wiki/Deep_Space_Station_K-7 Deep Space K-7]
 
...and there, s/he jumped aboard the [[Klingon]] Goralis-class cruiser ''[[IKS ChunDab]]'', which would later rendezvous with the ''[[IKS Vor'nak]]'' at the planet Kayvok. After your character stepped aboard the ''Vor'Nak'' - which is under the command of High Chancellor Martok - the ''Vor'nak'' would then arrive at [[Aldea]] and the ''Theurgy'' on April 7 (also referenced as Day 28 during the [[Aldea]] Prime Anthology, set before Season 2).
 
====Option 2: Incognito voyage from <nowiki>Starbase 82</nowiki>====
A second option would be if your character happened to be on [https://memory-alpha.fandom.com/wiki/Starbase_82 Starbase 82] when Anderson contacts him/her on March 15, and your character travelled incognito directly to [[Aldea]]. This trip would take 17 days at [[Warp]] 8, the distance being 50 LY, and it would for example have to be aboard some inconspicuous [[civilian]] freighter. With that velocity and starting-time, your character would then arrive at [[Aldea]] on April 1st (Day 22). Of course this could be sooner if travelling at higher [[warp]] speed.
 
The choice of how your character arrives at [[Aldea]] is up to you, but the above are the recommended options.
 
====Arrival at [[Aldea]]====
[[File:Aldea-Prime-Shipyards.png|right|300 px|thumb|''<small>Image: Aldea Prime Shipyards</small>'']]
If s/he travels there on their own, your character's name and file would have been put on a list sent by Director Anderson to both the ''Theurgy'' and General Chu'vok, whom is posted at [[Aldea]] by the [[Klingon]] Defence Force. The presence of the ''Theurgy'' is both on a high [[security]] clearance level and the shipyards are also cloaked. So, upon arrival, your character would simply have to:
# Use an individually unique password when contacting any [[Klingon]] officer at [[Aldea]].
# Your character would then get to speak with General Chu'vok, whom grant [[security]] clearance to the [[Aldea]] Prime Shipyards.
# Chu'vok would then have a [[Klingon]] beam your character to the shipyards, putting them inside one of the ''Theurgy´s'' docking arms and right before one of the airlocks.
# Your character then reports his or her arrival to the [[security]] officers in the airlock. While waiting for a superior officer to arrive, s/he is screened for any parasitic infestation with an anyon sweep inside the airlock. Depending on which department your character belongs to, s/he will await the arrival of the relevant officer, before being assigned quarters and a duty shift.
 
If your character arrives on the ''IKS Vor'nak'', however, s/he would step off the [[Klingon]] ship right inside the cloaked shipyards, and can simply walk straight to the airlock instead of having to go via General Chu'vok - your character's name already cleared and reported ahead of arrival.
 
== <nowiki>Onboarding Information - Episode 01: Advent of War</nowiki> ==
A third way of joining during Episode 01: Advent of War in Season 02. <font color=orange>Please see the map to the right and consult the text below. </font> Please note again that regardless the position applied for during character creation, <font color=orange>your character would not be assigned to such a position prior to arrival.</font> This needs to be handled In-Character.
 
====Option 01: Arriving aboard the ''<nowiki>IKS Kajunpak't</nowiki>''====
While your character would still have to be affiliated with Director Anderson (see above), your character could be a straggler who didn't manage to reach [[Aldea]] in time, but had to reach the ''Theurgy'' aboard a different [[Klingon]] ship, namely the ''IKS Kajunpak't''. Please read this thread for more info on the scene in which your character would be stepping aboard the ''Theurgy'': [https://uss-theurgy.com/forum/index.php/topic,3069.0.html CH02: S A Most Furtive Transfer]
 
When this thread was created, there were ten (10) character slots available for this Option, in which [[characters]] affiliated with Director Anderson would join the ''Theurgy'' crew.
 
====Option 02: Will be added soon!====
 
==Currently Wanted Positions==
Here is the current list of Wanted Positions as of the date at the bottom of this page:


==Tactical CONN Officer==
==Tactical CONN Officer==


Right now, we have need of 1 (one) [[Tactical CONN]] fighter pilot to serve in the [[Lone Wolves Squadron]]. The character would need o have experience flying a [[AC-307 Mk II Valkyrie]], but upon arrival to the ''Theurgy'', s/he would have to undergo simulations and flight training to fly a [[AC-409 Mk III Valkyrie]] and take the place as Wolf-12 in the squad. If there would come more vacancies in the squadron, such positions will be listed here.
Right now, we have need of several [[Tactical CONN]] fighter pilots to serve in the [[Lone Wolves Squadron]]. The [[characters]] would need to have experience flying a [[AC-307 Mk II Valkyrie]], but upon arrival to the ''Theurgy'', s/he would have to undergo simulations and flight training to fly either a [[AC-409 Mk III Valkyrie]] or a [[AC-477 Mk I Valravn]]. We have lost many fighter pilots during the course of the story, so replenishing the Theurgy's ranks of pilots is our highest priority in terms of recruitment.


==Diplomatic Officers==
==Diplomatic Officers==
The ''Theurgy'' was in great need of Diplomatic Officers after the [[Battle of the Apertures]], and Rear Admiral Joseph Nerva Anderson would try to recruit old and current Diplomatic Officers to travel to [[Aldea]] and join the mission. To know more about the [[Diplomatic Corps]] and what they do, [[Diplomatic_Corps|click here]]!
The ''Theurgy'' was in great need of Diplomatic Officers after the [[Battle of the Apertures]]. To know more about the [[Diplomatic Corps]] and what they do, [[Diplomatic_Corps|click here]]!


Check the info, and then look below. The available roles are:
Check the info, and then look below. The available roles are:
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* [[Savi]] Envoy | [[Savi]] character
* [[Savi]] Envoy | [[Savi]] character
* Diplomat's Aide
* Diplomat's Aide
==Intelligence Officers==
With Rear Admiral Joseph Nerva Anderson aiding the ''Theurgy'', he would recruit a new Chief [[Security]] Officer that he can completely trust, and send them to help the ''Theurgy'' on its mission. To know more about [[Security]] officers and what they do, [[Security|click here]]!
Check the info, and then look below. The available roles are:
* Chief [[Security]] Officer
==<nowiki>CONN</nowiki> Officers==
This was the ship's helm department, which was in charge of handling all flight [[operations]] on and off the ship. With just a small number of [[CONN]] [[characters]], this Department have more roles to fill. To know more about the [[CONN]] Department and what they do, [[CONN|click here]]!
Check the info, and then look below. The available roles are:
* Asst. Chief [[CONN]] Officer
* Shuttlebay Manager (X2)
* Flight Control Officer
* Support Craft Pilot


==<nowiki>Medical</nowiki> Officers==
==<nowiki>Medical</nowiki> Officers==
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Check the info, and then look below. The available roles are:
Check the info, and then look below. The available roles are:
* [[Engineering]] Officer
* [[Engineering]] officer
* Propulsion Chief | Vector 1: The Helmet (NCO [[Rank]])
* Propulsion Chief | Vector 1: The Helmet (NCO [[Rank]])
* Propulsion Chief | Vector 2: The Sword. (NCO [[Rank]])
* Propulsion Chief | Vector 2: The Sword. (NCO [[Rank]])

Revision as of 23:58, 15 January 2021

Federation-Deterrence-small.png

These are the positions that are available at this juncture in the story. Unless the Joining the Crew page says otherwise, newly applying Applicants might only inherit characters on the Available Characters Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further current information about applying for new characters, please consult the Joining the Crew page.

Below is the current list of Wanted Positions as of the date at the bottom of this page.

Tactical CONN Officer

Right now, we have need of several Tactical CONN fighter pilots to serve in the Lone Wolves Squadron. The characters would need to have experience flying a AC-307 Mk II Valkyrie, but upon arrival to the Theurgy, s/he would have to undergo simulations and flight training to fly either a AC-409 Mk III Valkyrie or a AC-477 Mk I Valravn. We have lost many fighter pilots during the course of the story, so replenishing the Theurgy's ranks of pilots is our highest priority in terms of recruitment.

Diplomatic Officers

The Theurgy was in great need of Diplomatic Officers after the Battle of the Apertures. To know more about the Diplomatic Corps and what they do, click here!

Check the info, and then look below. The available roles are:

  • Asst. Chief Diplomatic Officer
  • Savi Envoy | Savi character
  • Diplomat's Aide

Medical Officers

To know more about the Medical Department and what they do, click here!

Check the info, and then look below. The available roles are:

  • Asst. Chief Medical Officer
  • Anesthesiologists
  • Nurse Practitioners
  • Nurses

Engineering Officers

Essentially, the Engineering Department maintained and repaired all shipboard systems. To know more about the Engineering Department and what they do, click here!

Check the info, and then look below. The available roles are:

  • Engineering officer
  • Propulsion Chief | Vector 1: The Helmet (NCO Rank)
  • Propulsion Chief | Vector 2: The Sword. (NCO Rank)
  • Maintenance Chief | Vector 1: The Helmet. (NCO Rank)
  • Maintenance Chief | Vector 3: The Stallion. (NCO Rank)

Operations Officers

Essentially, the Operations Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the Operations Department and what they do, click here!

Check the info, and then look below. The available roles are:

Fighter Bay Operations Officers (NCO ranks only)

Information about the Fighter Bay Ops crew on the Theurgy can be found here: Fighter Bay Ops.

Check the info, and then look below. The available roles are:

  • Head of Avionics, Sensors & Computer Systems
  • Head of Spaceframe & Structure
  • Spacecraft Inspectors
  • Landing Signal Warrants
  • Weapons Technicians
  • Ordnancemen
  • Mechanics

All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.

Counseling Officers

A counselor was a position aboard Starfleet vessels and installations, usually held by a senior Starfleet officer with training in psychology. On large starships like the USS Theurgy, counseling was a separate department with a Chief Counselor, Assistant Chief Counselor, Rehabilitation Officers and Morale Officers. To know more about the Counseling Department and what they do, click here!

Check the info, and then look below. The available roles are:

  • Counselors
  • Rehabilitation Officers
  • Morale Officers