The Accipiter: Difference between revisions

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|-
|-
| Model:
| Model:
| RG-M1506 PT-10 Accipiter (RailGun - Mach 15 model 06 Phased Tetryon level 10)
| RG-TR1506 Accipiter
|-
|-
| Weight unloaded:
| Mass (loaded):
| 6 kg
| 7kg (1 kg sarium-krellide battery pack)
|-
| Weight Loaded:
| 7 kg (1 kg Battery Pack)
|-
|-
| Total Length:
| Total Length:
| 120 cm with gyro-stabilization
| 0.9m
|-
|-
| Trigger Pull:
| Battery Pack Endurance:
| 0.5 kg to 3.5 kg (user adjustable)
| ~2 minutes' sustained fire at maximum rate
|-
|-
| Battery Pack Capacity:
| Railgun Muzzle Velocity:
| 0,5 hours of constant tetryon beam fire. 2000 tungsten carbide 5 mm bullets/4000 Warp Field Bursts
| 5500m/s
|-
|-
| Railgun Bolt Velocity:
| Effective Range:
| 18,375.66 km/h
| 8km
|-
|-
| Effective Bolt Range:
| Sighting:
| 1 km
| Exographic targeting sensor, tetryon target designator, backup iron-sights
|-
| Scope:
| 4cm x 5cm Long- & Close-Range incl. Biomimetic Exographic Targeting Sensor
|-
|-
| Safety:
| Safety:
| Trigger Finger Print Scanner, Scope Retinal Scanner, Grip Biometrics Scanner
| Fingerprint scanner, biometric scanner in grip; retinal scanner in scope
|}
|}


The '''RG-M1506 PT-10 Accipiter''', was a state-of-the-art heavy support rifle that hailed from early 25<sup>th</sup> century technology. It was recovered from the cockpits of destroyed [[AC-507 Mk I Reaver|Reavers]] after the last battle against the ''[[USS Calamity|USS Calamity]]'' and there were 5 individuals of these weapons. They were not freely distributed to officers on the ''[[USS Theurgy|Theurgy]]'' without consent of two members of the Senior Staff.  
The '''RG-TR1506 Accipiter''' was an advanced projectile rifle that hailed from early 25th century technology. 5 examples of these weapons were recovered from the cockpits of destroyed [[AC-507 Mk I Reaver|Reavers]] after the last battle between the ''[[USS Calamity]]'' and the ''[[USS Theurgy]]'' in early 2381. They were not distributed on the ''[[USS Theurgy|Theurgy]]'' without consent of two members of the senior staff.  


The first Accipiter was recovered from the [[AC-507 Mk I Reaver|Reaver]] that [[Evelyn Rawley, callsign "Ghost"|Evelyn Rawley]] landed in the hangar after the escape from [[Theta Eridani IV]], yet with the grip and retinal scanners, it was useless until Thea could derive the code that restored the weapons to their factory settings. Obviously, the Accipiter was meant as a heavy infantry support weapon and not pilot standard issue, but for the holograms in the [[AC-507 Mk I Reaver|Reavers]], the weight of these weapons were not a disadvantage, and thus became standard gear in the cockpits.
The first Accipiter was recovered from the [[AC-507 Mk I Reaver|Reaver]] that [[Evelyn Rawley, callsign "Ghost"|Evelyn Rawley]] landed in the hangar after the escape from [[Theta Eridani IV]], but due to its biometric safety measures it was useless until Thea could derive the code that restored the weapons to their factory settings. Obviously, the Accipiter was meant as a heavy support weapon and not TacCONN pilot standard issue, but for the holograms in the [[AC-507 Mk I Reaver|Reavers]], the weight and bulk of these weapons were not a disadvantage, and so had been issued to the pilots in order to overwhelm any opposition they might have encountered on the ground.  


==Technical Specifications==
==Technical Specifications==


The Accipiter featured a new hand-held RailGun system. A Rapid Loader Replicator created an 7 mm Tungsten Carbide bullet which was then loaded into the Micro Warp Field Generator. The generator created a short lasting warp field around the bullet. The bullet, now virtually weightless, was pushed through a magnetic field which pushed the bullet up to speeds of Mach 15. This entire process took less than .0006% of a second. This allowed the gun to shot a maximum of 1500 bullet per minute. Though meant to be fired in bursts, this rifle could fire for a solid 20 seconds before it would need to be reloaded. Due to this new system, the device could launch a projectile at high velocity without any muzzle flash or burst or chemical propellent.
The Accipiter featured a modified railgun system as its method of projectile propulsion. A replicator capable of high-volume energy-to-matter constitution created a 7mm tritanium carbide bullet, which was fed into a rapid-collapse subspace field produced by paired miniature 15-milicochrane generators. The bullet, virtually weightless inside the subspace field, was accelerated by a magnetic field and was capable of reaching 5.5km/s. Once it left the barrel, the subspace jacket around the projectile would dissipate and the resulting change in mass would add considerable impact energy to the bullet due to conservation of momentum, without rendering the weapon nonviable because of excessive recoil.  
 
It should be noted that due to the high rate of fire, firing for more than 15 seconds solid risked a catastrophic overheat. Due to size and weight limitations and a high rate of fire the super-cooling conductor inside the device, a cooling conduit - designed to convert residual heat into additional power for the machine - could be overloaded and cease to function. At which time the device would no longer be able to get rid of excess heat. Though the parts were rated to a high heat tolerance, the Biomemetic materials in the sight would fail at temperatures exceeding 540 K. In addition, the overheated housing could cause damage to any organic tissue in contact with the device.
 
== Firing Modes ==
 
The device had a number of unique firing options. This included three unique settings for the railgun, an experimental railgun dry firing feature that created a burst of concussive force, and a newly designed Phased Tetryon Beam Emitter.
 
==== 1. Railgun Firing Options ====


The first firing mode for the rail gun bullets only fired a single shot each time the trigger was pulled. This was ideal for hitting an unshielded target within a 1 km range. Next was a burst of 10 bullets per trigger pull (0,5 second burst). This option was ideal for combat in tight corridors and in situations where it was best if ammunition was reserved. In addition, the first two options allowed for a great deal of control. Finally, the third option allowed for a continual firing. This option was ideal for dealing with a large number of targets and situations where aiming at individual targets was no longer an option.
In theory, the weapon was capable of 1500 rounds-per-minute in sustained fire, though this would overheat the weapon in short order and heavily ionise any surrounding atmosphere - both of which could endanger the user and any surrounding personnel. There were regenerative cooling conduits that captured some of the wasted heat energy and fed it back to the power cell, but they were designed to fail before the rails could get hot enough to carbonise, as a fail-safe.  


==== 2. Warp Concussion Mode ====
An onboard computer aided targeting by collating sensor data and the user's input in order to automatically adjust for relevant atmospheric conditions, intervening obstacles, and target movement, and could be set to utilise the firing pattern that produced the best chance of a successful hit on any given trigger-pull if the user so chose. A coaxial tetryon laser was used to 'paint' targets both for Accipiter acquisition and potential external tracking methods.  


A new experimental feature allowed for the railgun to be fired without a projectile. Instead, the device created a short lasting warp bubble and launched it at high velocity. Within three meters of the gun, the warp bubble would dissolve and create a concussive force which could be used to repel targets that were swarming the shooter, break up debris, or push objects too heavy to normally be moved. This option was still highly experimental, and though field tests had shown it to be useful, it should only be used on the single shot setting of the device.
== Methods Of Use ==


==== 3. Phased Tetryon Beam ====
The rifle could be fired in a single-shot pattern or in a variety of programmed bursts that could fire a desired number of projectiles in streams of up to one second. Full-auto sustained fire was possible, but recommended only for limited periods and with adequate time to allow the weapon to cool. Generally, the most common patterns included but were not limited to:


Tetryon beams weaked and disabled most types of shielding while not damaging organic tissue, making this emitter the preliminary firing option before switching to the railgun once a shield had been disabled. The Phased Tetryon Beam Emitter used this technology in parallel with phaser emitter technology, a standard issue that was commonly found in the majority of Starfleet hand phasers and rifles. The combination of the two emitters allowed for a single beam that could not only weaken and disable shields but also stun a target. This allowed for a single weapon that could do the job it would normally take two unique beams weapons to do.
* Single shot
* 3-round burst
* 10-round burst


In addition, there were a number of stun settings that could be used, from the low stun setting which could disable most adults to maximum stun setting which is strong enough to immobilise a Soong-type android.  The reason why there was no kill-settings in the emitter was that it would render the effect of the tetryon beam inadequate of breaking down shields.
Given the weapon's size and weight, it was not suited to close-quarters fighting and it was highly recommended that any designated user also be equipped with at least a sidearm in case of attack.  


==== 4. Tetryon Sensor Marker ====
In testing it was found that the weapon could be fired 'dry' - that is, without a projectile launch. In these instances the subspace jacket would be formed and fired as normal, though only in single-shot, and the concussive energy could be used to break up debris or shove objects out of the way that might otherwise be too massive for the user to move on their own. However, this stressed the field generators and risked warping the gun rails, and so was not recommended during normal use. User discretion applied.  


In addition, thanks to a unique targeting sensor in the scope, it was possible to use the tetryon emitter to mark targets, making for a near permanent weapon lock on that target as long as it was within a 20 degree angle in front of [[the Accipiter]]'s muzzle. This unique feature allowed for continual target lock even when other sensors could no longer pick up the target due to obstructions. Though the range and power of the lock was highly variable, it was still useful in situations where visible contact with the target could not be maintained.
The combination of the weapon's tetryon designator and exographic scope meant that targets could be tracked and engaged even after line of sight had been broken, as long as the user could successfully paint the target with the tetryon beam before loss of contact. In addition, the tetryon silhouette would linger for some time and so could be used for reconnaissance as well as target destruction.  


[[Category:Technical Specifications]]
[[Category:Technical Specifications]]
[[Category:Armory]]
[[Category:Armory]]
[[Category:Temporal Anomalies]]
[[Category:Temporal Anomalies]]

Revision as of 17:22, 5 June 2020

ACCIPITER.png
Model: RG-TR1506 Accipiter
Mass (loaded): 7kg (1 kg sarium-krellide battery pack)
Total Length: 0.9m
Battery Pack Endurance: ~2 minutes' sustained fire at maximum rate
Railgun Muzzle Velocity: 5500m/s
Effective Range: 8km
Sighting: Exographic targeting sensor, tetryon target designator, backup iron-sights
Safety: Fingerprint scanner, biometric scanner in grip; retinal scanner in scope

The RG-TR1506 Accipiter was an advanced projectile rifle that hailed from early 25th century technology. 5 examples of these weapons were recovered from the cockpits of destroyed Reavers after the last battle between the USS Calamity and the USS Theurgy in early 2381. They were not distributed on the Theurgy without consent of two members of the senior staff.

The first Accipiter was recovered from the Reaver that Evelyn Rawley landed in the hangar after the escape from Theta Eridani IV, but due to its biometric safety measures it was useless until Thea could derive the code that restored the weapons to their factory settings. Obviously, the Accipiter was meant as a heavy support weapon and not TacCONN pilot standard issue, but for the holograms in the Reavers, the weight and bulk of these weapons were not a disadvantage, and so had been issued to the pilots in order to overwhelm any opposition they might have encountered on the ground.

Technical Specifications

The Accipiter featured a modified railgun system as its method of projectile propulsion. A replicator capable of high-volume energy-to-matter constitution created a 7mm tritanium carbide bullet, which was fed into a rapid-collapse subspace field produced by paired miniature 15-milicochrane generators. The bullet, virtually weightless inside the subspace field, was accelerated by a magnetic field and was capable of reaching 5.5km/s. Once it left the barrel, the subspace jacket around the projectile would dissipate and the resulting change in mass would add considerable impact energy to the bullet due to conservation of momentum, without rendering the weapon nonviable because of excessive recoil.

In theory, the weapon was capable of 1500 rounds-per-minute in sustained fire, though this would overheat the weapon in short order and heavily ionise any surrounding atmosphere - both of which could endanger the user and any surrounding personnel. There were regenerative cooling conduits that captured some of the wasted heat energy and fed it back to the power cell, but they were designed to fail before the rails could get hot enough to carbonise, as a fail-safe.

An onboard computer aided targeting by collating sensor data and the user's input in order to automatically adjust for relevant atmospheric conditions, intervening obstacles, and target movement, and could be set to utilise the firing pattern that produced the best chance of a successful hit on any given trigger-pull if the user so chose. A coaxial tetryon laser was used to 'paint' targets both for Accipiter acquisition and potential external tracking methods.

Methods Of Use

The rifle could be fired in a single-shot pattern or in a variety of programmed bursts that could fire a desired number of projectiles in streams of up to one second. Full-auto sustained fire was possible, but recommended only for limited periods and with adequate time to allow the weapon to cool. Generally, the most common patterns included but were not limited to:

  • Single shot
  • 3-round burst
  • 10-round burst

Given the weapon's size and weight, it was not suited to close-quarters fighting and it was highly recommended that any designated user also be equipped with at least a sidearm in case of attack.

In testing it was found that the weapon could be fired 'dry' - that is, without a projectile launch. In these instances the subspace jacket would be formed and fired as normal, though only in single-shot, and the concussive energy could be used to break up debris or shove objects out of the way that might otherwise be too massive for the user to move on their own. However, this stressed the field generators and risked warping the gun rails, and so was not recommended during normal use. User discretion applied.

The combination of the weapon's tetryon designator and exographic scope meant that targets could be tracked and engaged even after line of sight had been broken, as long as the user could successfully paint the target with the tetryon beam before loss of contact. In addition, the tetryon silhouette would linger for some time and so could be used for reconnaissance as well as target destruction.