Wanted Positions in Star Trek: Theurgy: Difference between revisions

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[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available for present members in the sim, but are - however - <font color=orange>unavailable for new Applicants</font>.
[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available at this juncture in the story. Unless the [[Joining the Crew]] page says otherwise, newly applying Applicants might only inherit characters on the [[:Category:Available Player Characters|Available Characters]] Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further current information about applying for new characters, please consult the [[Joining the Crew]] page.


Unless the Joining the Crew page says otherwise, newly applying Applicants might only inherit characters on the [[:Category:Available Player Characters|Available Characters]] Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further information about applying for new characters, please consult the [[Joining the Crew]] page.
Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.


== <nowiki>Onboarding Information </nowiki> ==
==<nowiki>Tactical CONN Officers</nowiki>==
[[File:Recruitment-Map.png|right|300px]]
Right now, we have need of five (5) [[Tactical CONN]] fighter pilots to serve in the [[Lone Wolves Squadron]]. The character would need have experience flying a [[AC-307 Mk II Valkyrie]], but upon arrival to the ''Theurgy'', s/he would have to undergo simulations and flight training to fly either a [[AC-409 Mk III Valkyrie]] or a [[AC-477 Mk I Valravn]] and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.
If your created character is assigned to the titular ''[[USS Theurgy]]'', it is recommended that your character has been in stasis since before Episode 01, and only now could be resuscitated after getting the [[medical]] attention he/she needed. Your character would then have been injured during the flight from Earth and [[Starfleet]] and put into a stasis pod to preserve his/her life.  


Another method of joining during the Aldea Prime Anthology (between Seasons 01 and 02), is that your character is affiliated somehow with the Director of Covert Operations in Starfleet Intelligence, namely Rear Admiral Joseph Nerva Anderson. Perhaps your character '''used to be''' a Starfleet Intelligence operative? In any case, Anderson has personally convinced your character to join the ''Theurgy'' crew, having great faith in you because of this previous affiliation that you conjure in your character background story. Your character was contacted by Anderson on March 15th, 2381, after he'd verified that the crew of the ''Theurgy'' aren't the traitors [[The Infested|the Infested]] in Starfleet Command claimed them to be. After March 15, your character could have reached the ''Theurgy'' through a few different paths. Please see the map to the right and consult the text below.
The available roles are:
* Element Leader, Valravn (1) ''(Lt. JG)''
* Fighter Pilot, Valkyrie (2) ''(Ensign)''
* Fighter Pilot, Valravn (1) ''(Ensign)''


Either your character took a transport to Deep Space K-7, and jumped aboard the Klingon Goralis-class cruiser ''[[IKS ChunDab]]'', which would in turn rendezvous with the ''[[IKS Vor'nak]]'' at the planet Kayvok. After your character step aboard the ''Vor'Nak'', which is under the command of High Chancellor Martok, the ''Vor'nak'' would then arrive at Aldea and the ''Theurgy'' on April 7.
==<nowiki>CONN Officers</nowiki>==
Flight Control [[Operations]], or [[CONN]] for short, was the ship's helm department, which was in charge of handling all flight [[operations]] on and off the ship. This meant the ''Theurgy'' and all of its support vehicles or any vehicles flying within its vicinity. Instead of the [[Tactical CONN]] department flying fighters, the [[CONN]] officers operated the shuttles. To know more about the <nowiki>CONN</nowiki> Department and what they do, [[CONN|click here]]!


A second option would be if your character happened to be on [[Starbase 82]] when Andersson contacts him/her on March 15, and your character travelled incognito directly to Aldea. This trip would take 17 days at Warp 8, the distance being 50 LY. Your character would then arrive at Aldea on April 1st.
The available roles are:
* Chief [[CONN]] Officer ''(Lt. JG/Ensign)''


<big>Here is the current list of Wanted Positions:</big>
==<nowiki>Engineering</nowiki> Officers==
Essentially, the <nowiki>Engineering</nowiki> Department maintained and repaired all shipboard systems. To know more about the <nowiki>Engineering</nowiki> Department and what they do, [[Engineering|click here]]!


==Diplomatic Officers==
The available roles are:
The ''Theurgy'' was in great need of Diplomatic Officers after the [[Battle of the Apertures]], and Rear Admiral Joseph Nerva Andersson would try to recruit old and current Diplomatic Officers to travel to Aldea and join the mission. To know more about the Diplomatic Corps and what they do, [[Diplomatic_Corps|click here]]!
* Asst. Chief Engineer ''(Lieutenant/Lt. JG)''
* <nowiki>Engineering</nowiki> Officer ''(Lt. JG/Ensign)''
* Propulsion Chief | Vector 2: The Sword. ''(NCO <nowiki>Rank</nowiki>)''
* Maintenance Chief | Vector 1: The Helmet. ''(NCO <nowiki>Rank</nowiki>)''
* Maintenance Chief | Vector 3: The Stallion. ''(NCO <nowiki>Rank</nowiki>)''


Check the info, and then look below. The available roles are:
==<nowiki>Operations</nowiki> Officers==
* Chief Diplomatic Officer
Essentially, the <nowiki>Operations</nowiki> Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the <nowiki>Operations</nowiki> Department and what they do, [[Operations|click here]]!
* Assistant Chief Diplomatic Officer
* Diplomat's Aide
* Savi Envoy/Liaison ([[Savi]] character)


==Intelligence Officers==
The available roles are:
With Rear Admiral Joseph Nerva Andersson aiding the ''Theurgy'', he would recruit Intelligence Officers that he can completely trust, and send them to help the ''Theurgy'' on its mission. To know more about the Diplomatic Corps and what they do, [[Starfleet Intelligence|click here]]!
* <nowiki>Operations</nowiki> Officer ''(Lt. JG/Ensign)''
* Software Engineer ''(Lt. JG/Ensign)''


Check the info, and then look below. The available roles are:
==<nowiki>Tactical</nowiki> Officers==
* Chief Intelligence Officer
This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the [[tactical]] officers on starships and starbases were, basically, the ones firing the weapons at the [[tactical]] station on the bridge. [[Tactical]] officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the <nowiki>Tactical</nowiki> Department and what they do, [[Tactical|click here]]!
* Assistant Chief Intelligence Officer
* Senior Intelligence Analyst
* Intelligence Analyst


==<nowiki>CONN</nowiki> Officers==
The available roles are:
This was the ship's helm department, which was in charge of handling all flight operations on and off the ship. With just a small number of CONN characters, this Department have more roles to fill. To know more about the CONN Department and what they do, [[CONN|click here]]!
* <s>Asst. Chief <nowiki>Tactical</nowiki> Officer ''(Lieutenant/Lt. JG)''</s>
 
* <nowiki>Tactical</nowiki> Officer ''(Lt. JG/Ensign)''
Check the info, and then look below. The available roles are:
* Shuttlebay Manager (X2)
* Flight Control Officer
* Chief Support Craft Pilot
* Support Craft Pilot
 
==<nowiki>Engineering</nowiki> Officers==
Essentially, the Engineering Department maintained and repaired all shipboard systems. To know more about the Engineering Department and what they do, [[Engineering|click here]]!
 
Check the info, and then look below. The available roles are:
* Asst. Chief Engineer
* Engineering Officer
 
==<nowiki>Operations</nowiki> Officers==
Essentially, the Operations Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the Operations Department and what they do, [[Operations|click here]]!
 
Check the info, and then look below. The available roles are:
* Asst. Chief Operations Officer
* Operations Officer
* Software Engineer
* Boatswain
* Transporter Officer


==<nowiki>Fighter Bay Operations Officers (NCO ranks only)</nowiki>==
==<nowiki>Fighter Bay Operations Officers (NCO ranks only)</nowiki>==
Information about the Fighter Bay Ops crew on the ''[[USS Theurgy|Theurgy]]'' can be found here: [[Operations#Fighter_Bay_Ops|Fighter Bay Ops]].
Information about the Fighter Bay Ops crew on the ''[[USS Theurgy|Theurgy]]'' can be found here: [[Operations#Fighter_Bay_Ops|Fighter Bay Ops]].


Check the info, and then look below. The available roles are:
The available roles are:
* Head of Avionics, Sensors & Computer Systems
* Head of Avionics, Sensors & Computer Systems
* Head of Spaceframe & Structure
* Head of Spaceframe & Structure
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All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.
All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.
==<nowiki>Science</nowiki> Officers==
Essentially, the <nowiki>Science</nowiki> Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the <nowiki>Science</nowiki> Department and what they do, [[Science|click here]]!
The available roles are:
* Asst. Chief [[Science]] Officer ''(Lieutenant/Lt. JG)''
* <nowiki>Science</nowiki> Officer ''(Lt. JG/Ensign)''
* Lab Assistant ''(<nowiki>NCO Rank</nowiki>)''
==<nowiki>Medical</nowiki> Officers==
To know more about the <nowiki>Medical</nowiki> Department and what they do, [[Medical|click here]]!
The available roles are:
* <s>Surgeon ''(Lt. JG/Ensign)''</s>
* <s>Head Nurse ''(Lt. JG)''</s>
* Anesthesiologists ''(Ensign)''
* Nurse Practitioners ''(Ensign)''
* Nurses ''(Ensign)''


==<nowiki>Counseling</nowiki> Officers==
==<nowiki>Counseling</nowiki> Officers==
A counselor was a position aboard [[Starfleet]] vessels and installations, usually held by a senior [[Starfleet]] officer with training in psychology. On large starships like the ''[[USS Theurgy]]'', [[counseling]] was a separate department with a Chief Counselor, Assistant Chief Counselor, Rehabilitation Officers and Morale Officers. To know more about the [[Counseling]] Department and what they do, [[Counseling|click here]]!
To learn more about the <nowiki>Counseling</nowiki> Department and what they do, [[Counseling|click here]]!
 
The available roles are:
* Asst. Chief Counselor ''(Lieutenant/Lt. JG)''
 
==Diplomatic Officers==
The ''Theurgy'' needs Diplomatic Officers after the [[Battle of the Apertures]]. To know more about the [[Diplomatic Corps]] and what they do, [[Diplomatic_Corps|click here]]!


Check the info, and then look below. The available roles are:
The available roles are:
* Counselors
* [[Savi]] Envoy | [[Savi]] character
* Rehabilitation Officers
* Morale Officers

Latest revision as of 15:17, 2 May 2024

Federation-Deterrence-small.png

These are the positions that are available at this juncture in the story. Unless the Joining the Crew page says otherwise, newly applying Applicants might only inherit characters on the Available Characters Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further current information about applying for new characters, please consult the Joining the Crew page.

Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.

Tactical CONN Officers

Right now, we have need of five (5) Tactical CONN fighter pilots to serve in the Lone Wolves Squadron. The character would need have experience flying a AC-307 Mk II Valkyrie, but upon arrival to the Theurgy, s/he would have to undergo simulations and flight training to fly either a AC-409 Mk III Valkyrie or a AC-477 Mk I Valravn and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.

The available roles are:

  • Element Leader, Valravn (1) (Lt. JG)
  • Fighter Pilot, Valkyrie (2) (Ensign)
  • Fighter Pilot, Valravn (1) (Ensign)

CONN Officers

Flight Control Operations, or CONN for short, was the ship's helm department, which was in charge of handling all flight operations on and off the ship. This meant the Theurgy and all of its support vehicles or any vehicles flying within its vicinity. Instead of the Tactical CONN department flying fighters, the CONN officers operated the shuttles. To know more about the CONN Department and what they do, click here!

The available roles are:

  • Chief CONN Officer (Lt. JG/Ensign)

Engineering Officers

Essentially, the Engineering Department maintained and repaired all shipboard systems. To know more about the Engineering Department and what they do, click here!

The available roles are:

  • Asst. Chief Engineer (Lieutenant/Lt. JG)
  • Engineering Officer (Lt. JG/Ensign)
  • Propulsion Chief | Vector 2: The Sword. (NCO Rank)
  • Maintenance Chief | Vector 1: The Helmet. (NCO Rank)
  • Maintenance Chief | Vector 3: The Stallion. (NCO Rank)

Operations Officers

Essentially, the Operations Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the Operations Department and what they do, click here!

The available roles are:

  • Operations Officer (Lt. JG/Ensign)
  • Software Engineer (Lt. JG/Ensign)

Tactical Officers

This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the tactical officers on starships and starbases were, basically, the ones firing the weapons at the tactical station on the bridge. Tactical officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the Tactical Department and what they do, click here!

The available roles are:

  • Asst. Chief Tactical Officer (Lieutenant/Lt. JG)
  • Tactical Officer (Lt. JG/Ensign)

Fighter Bay Operations Officers (NCO ranks only)

Information about the Fighter Bay Ops crew on the Theurgy can be found here: Fighter Bay Ops.

The available roles are:

  • Head of Avionics, Sensors & Computer Systems
  • Head of Spaceframe & Structure
  • Spacecraft Inspectors
  • Landing Signal Warrants
  • Weapons Technicians
  • Ordnancemen
  • Mechanics

All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.

Science Officers

Essentially, the Science Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the Science Department and what they do, click here!

The available roles are:

  • Asst. Chief Science Officer (Lieutenant/Lt. JG)
  • Science Officer (Lt. JG/Ensign)
  • Lab Assistant (NCO Rank)

Medical Officers

To know more about the Medical Department and what they do, click here!

The available roles are:

  • Surgeon (Lt. JG/Ensign)
  • Head Nurse (Lt. JG)
  • Anesthesiologists (Ensign)
  • Nurse Practitioners (Ensign)
  • Nurses (Ensign)

Counseling Officers

To learn more about the Counseling Department and what they do, click here!

The available roles are:

  • Asst. Chief Counselor (Lieutenant/Lt. JG)

Diplomatic Officers

The Theurgy needs Diplomatic Officers after the Battle of the Apertures. To know more about the Diplomatic Corps and what they do, click here!

The available roles are: