AC-507 Mk I Reaver

From Star Trek: Theurgy Wiki

Reaver-Mk-I.png
Name: Mk I Reaver
Class: AC-507
Starship Type: Warp Fighter
Production Status: Unknown
Purpose:
  • Carrier Based Attack
  • Short Range Strike Craft
  • Planetary Defense
  • Patrol
  • Reconnaissance
Constructed: Antares Shipyards
Commissioned: Unknown (Temporal Anomaly)
Dimensions:
  • Length: 21,5 m
  • Height: 3,7 m
  • Width: 14,9 m
Mass (w. Standard Armament): 26 050 000 kg
Technical Specifications Advantages
  • XXX


Disadvantages

  • YYY
Standard Crew Complement:
  • Tactical CONN Pilot (x1)
Warp & Impulse Speeds:

Unknown

Tactical Specs:
  • XXX
  • (x2) Type XII Pulse Fire Phaser Cannons (forward-facing)
  • (x4) Type VI Phaser Arrays (2 forward & 2 aft)
  • (x2) Mk 27 Micro Torpedo Launchers (18-round 50cm Microtorpedoes each)
Defensive Specs:
  • YYY
  • Beta 4/D Class 375 Isoton/s Shields
  • Type XII Deflector
  • 10.7 cm Type II Ablative Hull Armor (10.7 cm OCP)
  • Class 2 Structural Integrity Field
Engine Specs:
  • ZZZ
  • TPG Class 5/L M/ARA Warp Engine
  • Gullwing Type 3H Warp Nacelles
  • Scott Class 4/E Impulse Engine
  • Pulsed Trentis Mk. IV RCS Thruster Assembly
Other Systems
  • ??
  • (x1) 5 Module Isolinear Computer Core
  • (x1) Long Range Subspace Antennae
  • (x1) Short Range Subspace Antennae
  • (x1) Micro Transporter Cluster
  • (x1) Short-Range Tractor Beam Emitter
  • Standard Environmental System
Sensors
  • Advanced Tactical Sensor Suite
  • Class 3/Beta Omni-directional Sensors
  • Standard Navigational Sensor Suite
  • High Resolution Sensor Range: 5.2 Ly
  • Low Resolution Sensor Range: 26.2 Ly
Other Standard-issue Equipment
(stored in cockpit)
  • Type III Phaser Assault Rifle
  • Extra rations (14 days)
  • Power cells (for the Tactical CONN exosuit's hand phaser as well as the rifle stored in the cockpit)
OVERVIEW-REAVER-MK I.png

UNDER CONSTRUCTION

The Mk I Reavers were the kind of warp fighters that were commissioned to the USS Calamity.

Fighter Demonstration

Reaver-Animation.gif

Production History

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External Hard-point Options

The Mk I Reaver can hold up to external wing-mounted hard points during missions, listed below.

Micro Quantum Torpedo Launchers

Torpedo-Launcher-Reaver-Details.png

Additional, wing-mounted torpedo launcher that hold 28 micro quantum torpedoes per launcher. Recommended to mount two of these in order to balance the fighter properly. This means that the hard-point option of additional torpedo launchers hold 56 additional mirco-torpedoes since the Reaver itself doesn't carry any as standard internal armament.


Mk IV Tri-Cobalt Torpedo

Tri-Cobalt-Torpedoes-Details.png

X

X
X
X


Mk I Barghest Cluster Bomb

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Similar to the nature of a tri-cobalt torpedo. Essentially, this is a torpedo filled with several micro tri-cobalt devices. Once the torpedo comes in contact with an enemy or a surface, it detonates and fragments into smaller charges, which spread from the point of impact, also exploding on impact, resulting in a large pattern of detonations. Deployed right, this hard-point may cause severe damage when scattered upon enemy shield impact. The torpedo snap open by spring-force, and both the arming and the fuze is pilot-controlled by either manual or automatic settings. It can be armed prior to discharge or scattered by manual command.

Mk II Transphasic Torpedo

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X

X
X
X


M-158 Mass Driver Twin Mount Turret

Twin-Mount-Reaver-Details.png

Twin Dual Cannon guns utilising an ammunition replicator to create 30mm [insert data] shells. These shells are suspended in a small warp field bubble to render them nearly weightless before being electromagnetically propelled at a speed near mach 15 with a rate of up to 1200 rounds per minute assuming all 4 cannons are being fired. Devastating against soft targets as well as being effective against armours of nearly all types. However it is ineffective against shields, and its projectiles can be easily reflected via standard deflector arrays. The weapon can be placed in a fixed forward position or can be set to automatically track subsonic targets for fire, though it proves to be ineffective at automatically tracking fast moving small targets. It can hit large targets moving at high speeds but not with the same precision as expected with slow or fixed targets. Designed for aerial and suborbital assault on non-shielded Terrestrial targets, deep space strikes against bases, and aerial support of ground operations (see also information about the Valkyrie-mounted turrets).

Transphasic Shielding

Transphasic Shield Animation.gif

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Ejection Systems

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Escape Pod

All Valkyries are equipped with ejection modules or "pods". These allow for rapid emergency egress from the vehicle in case of danger. Linked to dedicated high speed processors, automatic sensors can detect certain types of danger and initiate an eject sequence automatically. This is especially useful if the pilot has been rendered unconscious through a blackout or other injury and the vehicle is in danger of crashing.

Modules have self-righting mechanisms in their base to assure a correct orientation during landing. Landing is accomplished by a single use anti-grav module. Free falling until they are 3 meters from the ground, the ejection seat/pod activates the AG module, which burns out as it lands the unit (relatively) gently. The pod remains pressurized with approximately 20 minutes of air, allowing a pilot time to completely seal his suit and activate his personal survival equipment. Once ready, the pilot has the option of discarding the pod by activating a manual release.

The Mk II Valkyrie doesn't have an ETS (Emergency Transport System), unlike the Mk III.