Hypospray: Difference between revisions
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Jreeves1701 (talk | contribs) (Created page with "A hypospray (or hypo) is a small hand-held piece of technology used to inject medicine or other drugs and treatments into a patient. ===History=== By the 2260s the standard [...") |
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| 3-8 hours | | 3-8 hours | ||
| Removes negative effects of an allergy | | Removes negative effects of an allergy | ||
|- | |||
| Anoleptic | |||
| 1-6 hours | |||
| Relieves pain from wounded subject | |||
|- | |- | ||
| Anesthezine | | Anesthezine | ||
| Varies | | Varies based on dosage | ||
| | | Lightly stuns subject 1-5 minutes per dose | ||
|- | |||
| Anetrizine | |||
| 1-6 hours | |||
| Anesthetizes cranial nerves heavily stunning subject for 10-60 minutes | |||
|- | |||
| Chlormydride | |||
| permanent | |||
| Stabilizes injury; greatly heals subject per dose | |||
|- | |||
| Cordrazine | |||
| 1-3 hours | |||
| Moderately increases constitution of subject per dose | |||
|- | |||
| Delactovine | |||
| 1-6 hours | |||
| Lightly increases constitution of subject per dose | |||
|- | |||
| Dexalin | |||
| permanent | |||
| Immediately heals all damage from drowning and asphyxiation | |||
|- | |||
| Hyronalin | |||
| 10-60 minutes/permanent | |||
| Greatly increases stamina against radiation, heals damage caused by radiation | |||
|- | |||
| Inaprovaline | |||
| permanent | |||
| Stabilizes injury; lightly heals subject per dose | |||
|- | |||
| Kayolane | |||
| 1-6 hours | |||
| Sedates subject; lightly dazes subject | |||
|- | |||
| Melorazine | |||
| 1-3 hours | |||
| Sedates subject; moderately dazes subject | |||
|- | |||
| Terakine | |||
| 3-8 hours | |||
| Lightly reduces the effect of a subject's injury | |||
|- | |||
| Vertazine | |||
| 3-8 hours | |||
| Eliminates vertigo resulting from zero G | |||
|- | |- | ||
|} | |} |
Revision as of 17:24, 2 June 2022
A hypospray (or hypo) is a small hand-held piece of technology used to inject medicine or other drugs and treatments into a patient.
History
By the 2260s the standard Starfleet hypospray was designed to accept a swappable vial of medicine. Field hyposprays were pre-loaded with an inert saline solution that could carry any of five selected concentrated emergency medication. (TNG reference: Star Trek: The Next Generation Technical Manual)
In the early 23rd century the standard Starfleet hypospray held one ampule which held ten doses of a single drug. By the 24th century this capacity was increased to five ampules each holding ten doses. (Decipher RPG module: Player's Guide)
In 2259 of the Kelvin timeline, Spock injected the Gorn commander with a hypospray full of the antidote to the Gorn virus, resulting in his death just as he, Kirk and T'Mar beamed away from the Gorn mothership. (TOS video game: Star Trek)
In 2270, Montgomery Scott rigged a hypospray to explode on impact and emit anesthesia gas. James T. Kirk threw it at a tribe of Xhosa who were trying to kill his otherwise unarmed landing party on Vehtora IV. Unfortunately the tribesmen appeared to be immune to the gas. (TOS - Star Trek Unlimited comic: "As Flies to Wanton Boys")
Hypospray Agents
Agent | Duration | Effect |
---|---|---|
Alizine | 3-8 hours | Removes negative effects of an allergy |
Anoleptic | 1-6 hours | Relieves pain from wounded subject |
Anesthezine | Varies based on dosage | Lightly stuns subject 1-5 minutes per dose |
Anetrizine | 1-6 hours | Anesthetizes cranial nerves heavily stunning subject for 10-60 minutes |
Chlormydride | permanent | Stabilizes injury; greatly heals subject per dose |
Cordrazine | 1-3 hours | Moderately increases constitution of subject per dose |
Delactovine | 1-6 hours | Lightly increases constitution of subject per dose |
Dexalin | permanent | Immediately heals all damage from drowning and asphyxiation |
Hyronalin | 10-60 minutes/permanent | Greatly increases stamina against radiation, heals damage caused by radiation |
Inaprovaline | permanent | Stabilizes injury; lightly heals subject per dose |
Kayolane | 1-6 hours | Sedates subject; lightly dazes subject |
Melorazine | 1-3 hours | Sedates subject; moderately dazes subject |
Terakine | 3-8 hours | Lightly reduces the effect of a subject's injury |
Vertazine | 3-8 hours | Eliminates vertigo resulting from zero G |