Wanted Positions in Star Trek: Theurgy: Difference between revisions

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[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available for present members in the sim, but are - however - <font color=orange>unavailable for new Applicants</font>.
[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available at this juncture in the story. For further current information about applying for new characters, please consult the [[Joining the Crew]] page.


Unless the Joining the Crew page says otherwise, newly applying Applicants might only inherit characters on the [[:Category:Available Player Characters|Available Characters]] Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further information about applying for new characters, please consult the [[Joining the Crew]] page.<br><br>
Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.


== <nowiki>Onboarding Information - Aldea Prime Anthology</nowiki> ==
==<nowiki>Tactical CONN Officers</nowiki>==
[[File:Recruitment-Map.png|right|300px|link=https://uss-theurgy.com/w/images/a/ae/Recruitment-Map.png]]
Right now, we have need of five (5) [[Tactical CONN]] fighter pilots to serve in the [[Lone Wolves Squadron]]. The character would need have experience flying a [[AC-307 Mk II Valkyrie]], but upon arrival to the ''Theurgy'', s/he would have to undergo simulations and flight training to fly either a [[AC-409 Mk III Valkyrie]] or a [[AC-477 Mk I Valravn]] and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.
If your created character is originally assigned to the titular ''[[USS Theurgy]]'', it is recommended that your character has been in stasis since before Episode 01, and only now could be resuscitated after getting the [[medical]] attention he/she needed. Your character would then have been injured during the flight from Earth and [[Starfleet]] and put into a stasis pod to preserve his/her life.  


Another method of joining during the [[Aldea]] Prime Anthology (between Seasons 01 and 02), is that your character is affiliated somehow with the Director of Covert [[Operations]] in [[Starfleet Intelligence]], namely Rear Admiral Joseph Nerva Anderson. Perhaps your character '''used to be''' a [[Starfleet Intelligence]] operative? In any case, Anderson has personally convinced your character to join the ''Theurgy'' crew, having great faith in you because of this previous affiliation that you conjure in your character background story. Your character was contacted by Anderson on March 15th, 2381, after he'd verified that the crew of the ''Theurgy'' aren't the traitors [[The Infested|the Infested]] in [[Starfleet Command]] claimed them to be. After March 15, your character could have reached the ''Theurgy'' through a few different paths. <font color=orange>Please see the map to the right and consult the text below. </font>
The available roles are:
* Element Leader, Valravn (1) ''(Lt. JG)''
* Fighter Pilot, Valkyrie (2) ''(Ensign)''
* Fighter Pilot, Valravn (1) ''(Ensign)''


Please also note that regardless the position applied for during character creation, <font color=orange>your character would not be assigned to such a position prior to arrival.</font> This needs to be handled In-Character.
==<nowiki>Engineering</nowiki> Officers==
Essentially, the <nowiki>Engineering</nowiki> Department maintained and repaired all shipboard systems. To know more about the <nowiki>Engineering</nowiki> Department and what they do, [[Engineering|click here]]!


====Option 1: Arrival on the <nowiki>IKS Vor'Nak</nowiki>====
The available roles are:
Here is how your character might have got to [[Aldea]] on the ''[[IKS Vor'Nak]]''. Either your character took a transport to [https://memory-alpha.fandom.com/wiki/Deep_Space_Station_K-7 Deep Space K-7] from...
* Asst. Chief Engineer ''(Lieutenant/Lt. JG)''
* [https://memory-alpha.fandom.com/wiki/Risa Risa]
* <nowiki>Engineering</nowiki> Officer ''(Lt. JG/Ensign)''
* [https://memory-beta.fandom.com/wiki/Starbase_2 Starbase 2]
* Propulsion Chief | Vector 2: The Sword. ''(NCO <nowiki>Rank</nowiki>)''
* [https://memory-beta.fandom.com/wiki/Starbase_67 Starbase 67]
* Maintenance Chief | Vector 1: The Helmet. ''(NCO <nowiki>Rank</nowiki>)''
* [https://memory-beta.fandom.com/wiki/Starbase_21133 Starbase 211] or...
* Maintenance Chief | Vector 3: The Stallion. ''(NCO <nowiki>Rank</nowiki>)''
* [https://memory-beta.fandom.com/wiki/Starbase_133 Starbase 133] (Rebuilt since 2353)
* Some other location close to [https://memory-alpha.fandom.com/wiki/Deep_Space_Station_K-7 Deep Space K-7]


...and there, s/he jumped aboard the [[Klingon]] Goralis-class cruiser ''[[IKS ChunDab]]'', which would later rendezvous with the ''[[IKS Vor'nak]]'' at the planet Kayvok. After your character stepped aboard the ''Vor'Nak'' - which is under the command of High Chancellor Martok - the ''Vor'nak'' would then arrive at [[Aldea]] and the ''Theurgy'' on April 7 (also referenced as Day 28 during the [[Aldea]] Prime Anthology, set before Season 2).
==<nowiki>Intelligence Officers</nowiki>==
With Rear Admiral Joseph Nerva Anderson aiding the Theurgy, he would recruit Intelligence Officers that he can completely trust, and send them to help the Theurgy on its mission. To know more about [[Starfleet Intelligence]] officers and what they do, [[Starfleet_Intelligence|click here!]]


====Option 2: Incognito voyage from <nowiki>Starbase 82</nowiki>====
The available roles are:
A second option would be if your character happened to be on [https://memory-alpha.fandom.com/wiki/Starbase_82 Starbase 82] when Anderson contacts him/her on March 15, and your character travelled incognito directly to [[Aldea]]. This trip would take 17 days at [[Warp]] 8, the distance being 50 LY, and it would for example have to be aboard some inconspicuous [[civilian]] freighter. With that velocity and starting-time, your character would then arrive at [[Aldea]] on April 1st (Day 22). Of course this could be sooner if travelling at higher [[warp]] speed.
* Asst. Chief Intelligence Officer ''(Lieutenant/Lt. JG)''


The choice of how your character arrives at [[Aldea]] is up to you, but the above are the recommended options.
==<nowiki>Operations</nowiki> Officers==
 
Essentially, the <nowiki>Operations</nowiki> Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the <nowiki>Operations</nowiki> Department and what they do, [[Operations|click here]]!
====Arrival at [[Aldea]]====
[[File:Aldea-Prime-Shipyards.png|right|300 px|thumb|''<small>Image: Aldea Prime Shipyards</small>'']]
If s/he travels there on their own, your character's name and file would have been put on a list sent by Director Anderson to both the ''Theurgy'' and General Chu'vok, whom is posted at [[Aldea]] by the [[Klingon]] Defence Force. The presence of the ''Theurgy'' is both on a high [[security]] clearance level and the shipyards are also cloaked. So, upon arrival, your character would simply have to:
# Use an individually unique password when contacting any [[Klingon]] officer at [[Aldea]].
# Your character would then get to speak with General Chu'vok, whom grant [[security]] clearance to the [[Aldea]] Prime Shipyards.
# Chu'vok would then have a [[Klingon]] beam your character to the shipyards, putting them inside one of the ''Theurgy´s'' docking arms and right before one of the airlocks.
# Your character then reports his or her arrival to the [[security]] officers in the airlock. While waiting for a superior officer to arrive, s/he is screened for any parasitic infestation with an anyon sweep inside the airlock. Depending on which department your character belongs to, s/he will await the arrival of the relevant officer, before being assigned quarters and a duty shift.
 
If your character arrives on the ''IKS Vor'nak'', however, s/he would step off the [[Klingon]] ship right inside the cloaked shipyards, and can simply walk straight to the airlock instead of having to go via General Chu'vok - your character's name already cleared and reported ahead of arrival.
 
== <nowiki>Onboarding Information - Episode 01: Advent of War</nowiki> ==
A third way of joining during Episode 01: Advent of War in Season 02. <font color=orange>Please see the map to the right and consult the text below. </font> Please note again that regardless the position applied for during character creation, <font color=orange>your character would not be assigned to such a position prior to arrival.</font> This needs to be handled In-Character.
 
====Option 01: Arriving aboard the ''<nowiki>IKS Kajunpak't</nowiki>''====
While your character would still have to be affiliated with Director Anderson (see above), your character could be a straggler who didn't manage to reach [[Aldea]] in time, but had to reach the ''Theurgy'' aboard a different [[Klingon]] ship, namely the ''IKS Kajunpak't''. Please read this thread for more info on the scene in which your character would be stepping aboard the ''Theurgy'': [https://uss-theurgy.com/forum/index.php/topic,3069.0.html CH02: S [D02|2130] A Most Furtive Transfer]
 
When this thread was created, there were ten (10) character slots available for this Option, in which characters affiliated with Director Anderson would join the ''Theurgy'' crew.
 
====Option 02: Will be added soon!====
 
==Currently Wanted Positions==
Here is the current list of Wanted Positions as of the date at the bottom of this page:
 
==Tactical CONN Officer==
 
Right now, we have need of 1 (one) [[Tactical CONN]] fighter pilot to serve in the [[Lone Wolves Squadron]]. The character would need o have experience flying a [[AC-307 Mk II Valkyrie]], but upon arrival to the ''Theurgy'', s/he would have to undergo simulations and flight training to fly a [[AC-409 Mk III Valkyrie]] and take the place as Wolf-12 in the squad. If there would come more vacancies in the squadron, such positions will be listed here.
 
==Diplomatic Officers==
The ''Theurgy'' was in great need of Diplomatic Officers after the [[Battle of the Apertures]], and Rear Admiral Joseph Nerva Anderson would try to recruit old and current Diplomatic Officers to travel to [[Aldea]] and join the mission. To know more about the [[Diplomatic Corps]] and what they do, [[Diplomatic_Corps|click here]]!
 
Check the info, and then look below. The available roles are:
* Asst. Chief Diplomatic Officer
* [[Savi]] Envoy | [[Savi]] character
* Diplomat's Aide
 
==Intelligence Officers==
With Rear Admiral Joseph Nerva Anderson aiding the ''Theurgy'', he would recruit a new Chief [[Security]] Officer that he can completely trust, and send them to help the ''Theurgy'' on its mission. To know more about [[Security]] officers and what they do, [[Security|click here]]!
 
Check the info, and then look below. The available roles are:
* Chief [[Security]] Officer
 
==<nowiki>CONN</nowiki> Officers==
This was the ship's helm department, which was in charge of handling all flight [[operations]] on and off the ship. With just a small number of [[CONN]] characters, this Department have more roles to fill. To know more about the [[CONN]] Department and what they do, [[CONN|click here]]!


Check the info, and then look below. The available roles are:
The available roles are:
* Asst. Chief [[CONN]] Officer
* <nowiki>Operations</nowiki> Officer ''(Lt. JG/Ensign)''
* Shuttlebay Manager (X2)
* Software Engineer ''(Lt. JG/Ensign)''
* Flight Control Officer
* Support Craft Pilot


==<nowiki>Medical</nowiki> Officers==
==<nowiki>Tactical</nowiki> Officers==
To know more about the [[Medical]] Department and what they do, [[Medical|click here]]!
This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the [[tactical]] officers on starships and starbases were, basically, the ones firing the weapons at the [[tactical]] station on the bridge. [[Tactical]] officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the <nowiki>Tactical</nowiki> Department and what they do, [[Tactical|click here]]!


Check the info, and then look below. The available roles are:
The available roles are:
* Asst. Chief [[Medical]] Officer
* <nowiki>Tactical</nowiki> Officer ''(Lt. JG/Ensign)''
* Anesthesiologists
* Nurse Practitioners
* Nurses
 
==<nowiki>Engineering</nowiki> Officers==
Essentially, the [[Engineering]] Department maintained and repaired all shipboard systems. To know more about the [[Engineering]] Department and what they do, [[Engineering|click here]]!
 
Check the info, and then look below. The available roles are:
* [[Engineering]] Officer
* Propulsion Chief | Vector 1: The Helmet (NCO [[Rank]])
* Propulsion Chief | Vector 2: The Sword. (NCO [[Rank]])
* Maintenance Chief | Vector 1: The Helmet. (NCO [[Rank]])
* Maintenance Chief | Vector 3: The Stallion. (NCO [[Rank]])
 
==<nowiki>Operations</nowiki> Officers==
Essentially, the [[Operations]] Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the [[Operations]] Department and what they do, [[Operations|click here]]!
 
Check the info, and then look below. The available roles are:
* [[Operations]] Officer
* Software Engineer
* Transporter Officer


==<nowiki>Fighter Bay Operations Officers (NCO ranks only)</nowiki>==
==<nowiki>Fighter Bay Operations Officers (NCO ranks only)</nowiki>==
Information about the Fighter Bay Ops crew on the ''[[USS Theurgy|Theurgy]]'' can be found here: [[Operations#Fighter_Bay_Ops|Fighter Bay Ops]].
Information about the Fighter Bay Ops crew on the ''[[USS Theurgy|Theurgy]]'' can be found here: [[Operations#Fighter_Bay_Ops|Fighter Bay Ops]].


Check the info, and then look below. The available roles are:
The available roles are:
* Head of Avionics, Sensors & Computer Systems
* Head of Avionics, Sensors & Computer Systems
* Head of Spaceframe & Structure
* Head of Spaceframe & Structure
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All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.
All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.
==<nowiki>Science</nowiki> Officers==
Essentially, the <nowiki>Science</nowiki> Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the <nowiki>Science</nowiki> Department and what they do, [[Science|click here]]!
The available roles are:
* Asst. Chief <nowiki>Science</nowiki> Officer ''(Lieutenant/Lt. JG)''
* <nowiki>Science</nowiki> Officer ''(Lt. JG/Ensign)''
* Lab Assistant ''(<nowiki>NCO Rank</nowiki>)''
==<nowiki>Medical</nowiki> Officers==
To know more about the <nowiki>Medical</nowiki> Department and what they do, [[Medical|click here]]!
The available roles are:
* Surgeon ''(Lt. JG/Ensign)''
* Head Nurse ''(Lt. JG)''
* Anesthesiologists ''(Ensign)''
* Nurse Practitioners ''(Ensign)''
* Nurses ''(Ensign)''


==<nowiki>Counseling</nowiki> Officers==
==<nowiki>Counseling</nowiki> Officers==
A counselor was a position aboard [[Starfleet]] vessels and installations, usually held by a senior [[Starfleet]] officer with training in psychology. On large starships like the ''[[USS Theurgy]]'', [[counseling]] was a separate department with a Chief Counselor, Assistant Chief Counselor, Rehabilitation Officers and Morale Officers. To know more about the [[Counseling]] Department and what they do, [[Counseling|click here]]!
To learn more about the <nowiki>Counseling</nowiki> Department and what they do, [[Counseling|click here]]!
 
The available roles are:
* Asst. Chief Counselor ''(Lieutenant/Lt. JG)''
 
==Diplomatic Officers==
The ''Theurgy'' needs Diplomatic Officers after the [[Battle of the Apertures]]. To know more about the [[Diplomatic Corps]] and what they do, [[Diplomatic_Corps|click here]]!


Check the info, and then look below. The available roles are:
The available roles are:
* Counselors
* [[Savi]] Envoy | [[Savi]] character
* Rehabilitation Officers
* Morale Officers

Latest revision as of 19:11, 30 September 2024

Federation-Deterrence-small.png

These are the positions that are available at this juncture in the story. For further current information about applying for new characters, please consult the Joining the Crew page.

Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.

Tactical CONN Officers

Right now, we have need of five (5) Tactical CONN fighter pilots to serve in the Lone Wolves Squadron. The character would need have experience flying a AC-307 Mk II Valkyrie, but upon arrival to the Theurgy, s/he would have to undergo simulations and flight training to fly either a AC-409 Mk III Valkyrie or a AC-477 Mk I Valravn and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.

The available roles are:

  • Element Leader, Valravn (1) (Lt. JG)
  • Fighter Pilot, Valkyrie (2) (Ensign)
  • Fighter Pilot, Valravn (1) (Ensign)

Engineering Officers

Essentially, the Engineering Department maintained and repaired all shipboard systems. To know more about the Engineering Department and what they do, click here!

The available roles are:

  • Asst. Chief Engineer (Lieutenant/Lt. JG)
  • Engineering Officer (Lt. JG/Ensign)
  • Propulsion Chief | Vector 2: The Sword. (NCO Rank)
  • Maintenance Chief | Vector 1: The Helmet. (NCO Rank)
  • Maintenance Chief | Vector 3: The Stallion. (NCO Rank)

Intelligence Officers

With Rear Admiral Joseph Nerva Anderson aiding the Theurgy, he would recruit Intelligence Officers that he can completely trust, and send them to help the Theurgy on its mission. To know more about Starfleet Intelligence officers and what they do, click here!

The available roles are:

  • Asst. Chief Intelligence Officer (Lieutenant/Lt. JG)

Operations Officers

Essentially, the Operations Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the Operations Department and what they do, click here!

The available roles are:

  • Operations Officer (Lt. JG/Ensign)
  • Software Engineer (Lt. JG/Ensign)

Tactical Officers

This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the tactical officers on starships and starbases were, basically, the ones firing the weapons at the tactical station on the bridge. Tactical officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the Tactical Department and what they do, click here!

The available roles are:

  • Tactical Officer (Lt. JG/Ensign)

Fighter Bay Operations Officers (NCO ranks only)

Information about the Fighter Bay Ops crew on the Theurgy can be found here: Fighter Bay Ops.

The available roles are:

  • Head of Avionics, Sensors & Computer Systems
  • Head of Spaceframe & Structure
  • Spacecraft Inspectors
  • Landing Signal Warrants
  • Weapons Technicians
  • Ordnancemen
  • Mechanics

All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.

Science Officers

Essentially, the Science Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the Science Department and what they do, click here!

The available roles are:

  • Asst. Chief Science Officer (Lieutenant/Lt. JG)
  • Science Officer (Lt. JG/Ensign)
  • Lab Assistant (NCO Rank)

Medical Officers

To know more about the Medical Department and what they do, click here!

The available roles are:

  • Surgeon (Lt. JG/Ensign)
  • Head Nurse (Lt. JG)
  • Anesthesiologists (Ensign)
  • Nurse Practitioners (Ensign)
  • Nurses (Ensign)

Counseling Officers

To learn more about the Counseling Department and what they do, click here!

The available roles are:

  • Asst. Chief Counselor (Lieutenant/Lt. JG)

Diplomatic Officers

The Theurgy needs Diplomatic Officers after the Battle of the Apertures. To know more about the Diplomatic Corps and what they do, click here!

The available roles are: