Wanted Positions in Star Trek: Theurgy: Difference between revisions

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[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available for present members in the sim, but are - however - <font color=orange>unavailable for new Applicants</font>.
[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available at this juncture in the story. Unless the [[Joining the Crew]] page says otherwise, newly applying Applicants might only inherit characters on the [[:Category:Available Player Characters|Available Characters]] Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further current information about applying for new characters, please consult the [[Joining the Crew]] page.


Newly applying Applicants may only inherit characters on the [[:Category:Available Player Characters|Available Characters]] Page, but after three months of active writing, they may apply with a new character, picking from these positions below.<br><br>
Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.


== <nowiki>USS Theurgy</nowiki> ==
==<nowiki>Tactical CONN Officers</nowiki>==
Right now, we have need of five (5) [[Tactical CONN]] fighter pilots to serve in the [[Lone Wolves Squadron]]. The character would need have experience flying a [[AC-307 Mk II Valkyrie]], but upon arrival to the ''Theurgy'', s/he would have to undergo simulations and flight training to fly either a [[AC-409 Mk III Valkyrie]] or a [[AC-477 Mk I Valravn]] and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.


If your character was assigned to the titular ''[[USS Theurgy]]'', it is recommended that your character has been in stasis since before Episode 01, and only now could be resuscitated after getting the [[medical]] attention he/she needed. Your character would then have been injured during the flight from Earth and [[Starfleet]] and put into a stasis pod to preserve his/her life. For other options, see the [[Joining the Crew]] page.
The available roles are:
* Element Leader, Valravn (1) ''(Lt. JG)''
* Fighter Pilot, Valkyrie (2) ''(Ensign)''
* Fighter Pilot, Valravn (1) ''(Ensign)''


Currently, we are looking for '''low ranking officers''' in CONN, [[Security]], [[Command, Tactical & CONN|Tactical]], [[Operations|Fighter Bay Operations]] and - if you are prepared to do some deeper reading to get up to speed with past events in Episode 04 - [[Tactical CONN]] fighter pilots. Here is the list:
==<nowiki>Engineering</nowiki> Officers==
Essentially, the <nowiki>Engineering</nowiki> Department maintained and repaired all shipboard systems. To know more about the <nowiki>Engineering</nowiki> Department and what they do, [[Engineering|click here]]!


====[[Security]] Officers====
The available roles are:
[[Starfleet]] [[Security]] is the armed force of the fleet. Duties ranged from putting yourself between a [[phaser]] and the Commanding Officer of the ship, patrolling the ship for endless hours, and even engaging hostile threats upon uncharted planetoids. A [[Security]] Officer had to have an understanding of the scenario and the people involved, knowing the problem s/he was dealing with inside and out. S/he needed to be prepared to use force to neutralize any and every threat, but only use it as a last resort. S/he was protective of the ship and crew, and was required to defend both to their last breath. See also this page for more details: [[Security]].
* Asst. Chief Engineer ''(Lieutenant/Lt. JG)''
* <nowiki>Engineering</nowiki> Officer ''(Lt. JG/Ensign)''
* Propulsion Chief | Vector 2: The Sword. ''(NCO <nowiki>Rank</nowiki>)''
* Maintenance Chief | Vector 1: The Helmet. ''(NCO <nowiki>Rank</nowiki>)''
* Maintenance Chief | Vector 3: The Stallion. ''(NCO <nowiki>Rank</nowiki>)''


The [[Security]] Officer reports to the Deputy Chief of [[Security]] and the Chief of [[Security]].
==<nowiki>Intelligence Officers</nowiki>==
With Rear Admiral Joseph Nerva Anderson aiding the Theurgy, he would recruit Intelligence Officers that he can completely trust, and send them to help the Theurgy on its mission. To know more about [[Starfleet Intelligence]] officers and what they do, [[Starfleet_Intelligence|click here!]]


====Tactical Officers====
The available roles are:
The Tactical Officers are the vessels gunmen. They assist the Chief Tactical Officer by running and maintaining the numerous weapons systems aboard the ship, and analysis and tactical planning are reoccurring tasks. Very often Tactical Officers are also trained in ground combat and small unit tactics, though not to the extent of [[Security]] officers.  
* Asst. Chief Intelligence Officer ''(Lieutenant/Lt. JG)''


The [[Command, Tactical & CONN|Tactical]] Officer reports to the Chief [[Command, Tactical & CONN|Tactical]] Officer.
==<nowiki>Operations</nowiki> Officers==
Essentially, the <nowiki>Operations</nowiki> Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the <nowiki>Operations</nowiki> Department and what they do, [[Operations|click here]]!


====Fighter Bay [[Operations]] Officers (NCO ranks only)====
The available roles are:
Information about the Fighter Bay Ops crew on the ''[[USS Theurgy|Theurgy]]'' can be found here: [[Operations#Fighter_Bay_Ops|Fighter Bay Ops]]. Check the info, and then look below. The available roles are:
* <nowiki>Operations</nowiki> Officer ''(Lt. JG/Ensign)''
* Software Engineer ''(Lt. JG/Ensign)''
 
==<nowiki>Tactical</nowiki> Officers==
This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the [[tactical]] officers on starships and starbases were, basically, the ones firing the weapons at the [[tactical]] station on the bridge. [[Tactical]] officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the <nowiki>Tactical</nowiki> Department and what they do, [[Tactical|click here]]!
 
The available roles are:
* <nowiki>Tactical</nowiki> Officer ''(Lt. JG/Ensign)''
 
==<nowiki>Fighter Bay Operations Officers (NCO ranks only)</nowiki>==
Information about the Fighter Bay Ops crew on the ''[[USS Theurgy|Theurgy]]'' can be found here: [[Operations#Fighter_Bay_Ops|Fighter Bay Ops]].
 
The available roles are:
* Head of Avionics, Sensors & Computer Systems
* Head of Avionics, Sensors & Computer Systems
* Head of Spaceframe & Structure
* Head of Spaceframe & Structure
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All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.
All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.


== Black Wolves Squadron ==
==<nowiki>Science</nowiki> Officers==
 
Essentially, the <nowiki>Science</nowiki> Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the <nowiki>Science</nowiki> Department and what they do, [[Science|click here]]!
==== <nowiki>Tactical CONN Fighter Pilot</nowiki>====


You could also write one of the fighter pilots that will defect to the ''[[USS Theurgy|Theurgy]]'' from the ''[[USS Dauntless|USS Dauntless´s]]'' fighter squadron. The squadron name is the Black Wolves, but your pilot would either...
The available roles are:
* Asst. Chief <nowiki>Science</nowiki> Officer ''(Lieutenant/Lt. JG)''
* <nowiki>Science</nowiki> Officer ''(Lt. JG/Ensign)''
* Lab Assistant ''(<nowiki>NCO Rank</nowiki>)''


'''A)''' ...have transferred aboard the ''Dauntless'' in the aftermath of the [[Battle of Starbase 84]]. S/he transferred aboard from the ''[[USS Jadestone]]'', who was sent to help in the relief efforts of the damaged [[starbase]], but was never a part of [[Task Force Archeron]]. S/he would be flying a [[AC-307 Mk II Valkyrie]], like the rest of [[Tactical Conn|Tactical CONN]] in [[Starfleet]]. Either that, or you go for a more difficult uption, where...
==<nowiki>Medical</nowiki> Officers==
To know more about the <nowiki>Medical</nowiki> Department and what they do, [[Medical|click here]]!


'''B)''' ...s/he is flying one of the prototype [[AC-477 Mk I Valravn|Valravn fighters]], and your character was a part of the classified Valravn Project on Luna Base (see the  [[AC-477 Mk I Valravn|Valravn]] page for more information). This latter option requires that you read a lot more than if you opt for a transfer from the ''[[Jadestone]]''. Below is a synopsis of events:
The available roles are:
* Surgeon ''(Lt. JG/Ensign)''
* Head Nurse ''(Lt. JG)''
* Anesthesiologists ''(Ensign)''
* Nurse Practitioners ''(Ensign)''
* Nurses ''(Ensign)''


When the ''[[USS Theurgy]]'' allegedly defected to the Romulans in November of 2380, orders came to [[Luna Base]] that the twenty prototype [[AC-477 Mk I Valravn|Valravn fighter]]s needed to be put into field duty, since the ''[[USS Theurgy|Theurgy]]'''s [[AC-409 Mk III Valkyrie|Mk III Valkyries]] were better than what the rest of [[Task Force Archeron]] had in terms of superiority fighters. So, the [[Tactical_CONN#The_White_Wolves_Squadron_-_USS_Orcus|White Wolves Squadron]] ceased to be test pilots and were instead commissioned to the ''[[USS Orcus]]'', which was supposed to join [[Task Force Archeron]] and hunt down the ''[[USS Theurgy|Theurgy]]''.
==<nowiki>Counseling</nowiki> Officers==
To learn more about the <nowiki>Counseling</nowiki> Department and what they do, [[Counseling|click here]]!


In late February of 2381, the ''[[USS Orcus]]'' found the task force adrift, orbiting [[Theta Eridani IV]] without means of communication or propulsion. They had been affected by a computer virus, and it was only with the help of the ''[[USS Orcus]]'' "clean" software that the entire task force could exit orbit and take up the hunt again. [[Task Force Archeron]] immediately set a course towards [[Starbase 84]] - meaning to intercept the ''[[USS Theurgy|Theurgy]]'' if [[Captain Jien Ives|Captain Ives]] had decided to put the advanced ''Theurgy''-class starship of in his [[Romulan]] masters' hands.
The available roles are:
* Asst. Chief Counselor ''(Lieutenant/Lt. JG)''


Your character would enter the story after the Battle of [[Starbase 84]], where s/he'd have been transferred aboard the ''[[USS Dauntless]]'' and went hunting for the ''[[USS Theurgy|Theurgy]]''. The problem is, that s/he needs to defect to the ''Theurgy'' for some reason. This defection should be discussed and settled with the GM, and you will be required to read the outcome of the battle, which can be found here: [https://uss-theurgy.com/forum/index.php/topic,1202.0.html Episode 04: Simulcast, Chapter 07: Cost of Truth].
==Diplomatic Officers==
The ''Theurgy'' needs Diplomatic Officers after the [[Battle of the Apertures]]. To know more about the [[Diplomatic Corps]] and what they do, [[Diplomatic_Corps|click here]]!


In order to write a fighter pilot, you should also familiarise yourself with this page: [[Tactical CONN]]. The [[Tactical CONN]] officer reports to their Element Leader, Flight Leader and Squadron Commanding Officer (SCO).
The available roles are:
* [[Savi]] Envoy | [[Savi]] character

Revision as of 02:53, 25 September 2024

Federation-Deterrence-small.png

These are the positions that are available at this juncture in the story. Unless the Joining the Crew page says otherwise, newly applying Applicants might only inherit characters on the Available Characters Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further current information about applying for new characters, please consult the Joining the Crew page.

Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.

Tactical CONN Officers

Right now, we have need of five (5) Tactical CONN fighter pilots to serve in the Lone Wolves Squadron. The character would need have experience flying a AC-307 Mk II Valkyrie, but upon arrival to the Theurgy, s/he would have to undergo simulations and flight training to fly either a AC-409 Mk III Valkyrie or a AC-477 Mk I Valravn and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.

The available roles are:

  • Element Leader, Valravn (1) (Lt. JG)
  • Fighter Pilot, Valkyrie (2) (Ensign)
  • Fighter Pilot, Valravn (1) (Ensign)

Engineering Officers

Essentially, the Engineering Department maintained and repaired all shipboard systems. To know more about the Engineering Department and what they do, click here!

The available roles are:

  • Asst. Chief Engineer (Lieutenant/Lt. JG)
  • Engineering Officer (Lt. JG/Ensign)
  • Propulsion Chief | Vector 2: The Sword. (NCO Rank)
  • Maintenance Chief | Vector 1: The Helmet. (NCO Rank)
  • Maintenance Chief | Vector 3: The Stallion. (NCO Rank)

Intelligence Officers

With Rear Admiral Joseph Nerva Anderson aiding the Theurgy, he would recruit Intelligence Officers that he can completely trust, and send them to help the Theurgy on its mission. To know more about Starfleet Intelligence officers and what they do, click here!

The available roles are:

  • Asst. Chief Intelligence Officer (Lieutenant/Lt. JG)

Operations Officers

Essentially, the Operations Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the Operations Department and what they do, click here!

The available roles are:

  • Operations Officer (Lt. JG/Ensign)
  • Software Engineer (Lt. JG/Ensign)

Tactical Officers

This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the tactical officers on starships and starbases were, basically, the ones firing the weapons at the tactical station on the bridge. Tactical officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the Tactical Department and what they do, click here!

The available roles are:

  • Tactical Officer (Lt. JG/Ensign)

Fighter Bay Operations Officers (NCO ranks only)

Information about the Fighter Bay Ops crew on the Theurgy can be found here: Fighter Bay Ops.

The available roles are:

  • Head of Avionics, Sensors & Computer Systems
  • Head of Spaceframe & Structure
  • Spacecraft Inspectors
  • Landing Signal Warrants
  • Weapons Technicians
  • Ordnancemen
  • Mechanics

All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.

Science Officers

Essentially, the Science Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the Science Department and what they do, click here!

The available roles are:

  • Asst. Chief Science Officer (Lieutenant/Lt. JG)
  • Science Officer (Lt. JG/Ensign)
  • Lab Assistant (NCO Rank)

Medical Officers

To know more about the Medical Department and what they do, click here!

The available roles are:

  • Surgeon (Lt. JG/Ensign)
  • Head Nurse (Lt. JG)
  • Anesthesiologists (Ensign)
  • Nurse Practitioners (Ensign)
  • Nurses (Ensign)

Counseling Officers

To learn more about the Counseling Department and what they do, click here!

The available roles are:

  • Asst. Chief Counselor (Lieutenant/Lt. JG)

Diplomatic Officers

The Theurgy needs Diplomatic Officers after the Battle of the Apertures. To know more about the Diplomatic Corps and what they do, click here!

The available roles are: