Wanted Positions in Star Trek: Theurgy: Difference between revisions

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[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are vacant available for present members in the sim, but are - however - unavailable for new applicants. New applicants may only inherit characters on the [[Available Characters]] Page.<br><br>
[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available at this juncture in the story. Unless the [[Joining the Crew]] page says otherwise, newly applying Applicants might only inherit characters on the [[:Category:Available Player Characters|Available Characters]] Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further current information about applying for new characters, please consult the [[Joining the Crew]] page.


== <nowiki>USS Theurgy</nowiki> ==
Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.


If your character was assigned to the titular ''[[USS Theurgy]]'', it is recommended that your character has been in stasis since before Episode 01, and only now could be resuscitated after getting the [[medical]] attention he/she needed. Your character would then have been injured during the flight from Earth and [[Starfleet]] and put into a stasis pod to preserve his/her life. For other options, see the [[Joining the Crew]] page.
==<nowiki>Tactical CONN Officers</nowiki>==
Right now, we have need of five (5) [[Tactical CONN]] fighter pilots to serve in the [[Lone Wolves Squadron]]. The character would need have experience flying a [[AC-307 Mk II Valkyrie]], but upon arrival to the ''Theurgy'', s/he would have to undergo simulations and flight training to fly either a [[AC-409 Mk III Valkyrie]] or a [[AC-477 Mk I Valravn]] and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.


Currently, we are looking for '''low ranking officers''' in CONN, [[Security]], [[Command, Tactical & CONN|Tactical]], [[Operations|Fighter Bay Operations]] and - if you are prepared to do some deeper reading to get up to speed with past events in Episode 04 - [[Tactical CONN]] fighter pilots. Here is the list:
The available roles are:
* Element Leader, Valravn (1) ''(Lt. JG)''
* Fighter Pilot, Valkyrie (2) ''(Ensign)''
* Fighter Pilot, Valravn (1) ''(Ensign)''


====CONN Officer (Helmsmen & Shuttle Pilots)====  
==<nowiki>Engineering</nowiki> Officers==
This is the ship's helm department, which is in charge of handling all flight [[operations]] on and off the ship. This means the ''[[Theurgy]]'' and all of its support vehicles or any vehicles flying within its vicinity. Instead of the [[Tactical Conn|Tactical CONN]] department flying fighters, the CONN officers operates either of the three Vectors of the ''[[Theurgy]]'', the [[Manta]]-class auxiliary craft mounted underneath the saucer, and any of the many different shuttles aboard. The Chief CONN Officer would work very closely with the ship's Chief [[Operations]] Officer with respect to the use of the ship's shuttle bays, since the Chief Conn Officer was responsible for the pilots flying the shuttles and for training shuttle pilots.
Essentially, the <nowiki>Engineering</nowiki> Department maintained and repaired all shipboard systems. To know more about the <nowiki>Engineering</nowiki> Department and what they do, [[Engineering|click here]]!


Helmsmen reported to the Asst. Chief CONN Officer and the Chief CONN Officer.
The available roles are:
* Asst. Chief Engineer ''(Lieutenant/Lt. JG)''
* <nowiki>Engineering</nowiki> Officer ''(Lt. JG/Ensign)''
* Propulsion Chief | Vector 2: The Sword. ''(NCO <nowiki>Rank</nowiki>)''
* Maintenance Chief | Vector 1: The Helmet. ''(NCO <nowiki>Rank</nowiki>)''
* Maintenance Chief | Vector 3: The Stallion. ''(NCO <nowiki>Rank</nowiki>)''


====Security Officers====
==<nowiki>Intelligence Officers</nowiki>==
[[Starfleet]] [[Security]] is the armed force of the fleet. Duties ranged from putting yourself between a [[phaser]] and the Commanding Officer of the ship, patrolling the ship for endless hours, and even engaging hostile threats upon uncharted planetoids. A [[Security]] Officer had to have an understanding of the scenario and the people involved, knowing the problem s/he was dealing with inside and out. S/he needed to be prepared to use force to neutralize any and every threat, but only use it as a last resort. S/he was protective of the ship and crew, and was required to defend both to their last breath. See also this page for more details: [[Security]].
With Rear Admiral Joseph Nerva Anderson aiding the Theurgy, he would recruit Intelligence Officers that he can completely trust, and send them to help the Theurgy on its mission. To know more about [[Starfleet Intelligence]] officers and what they do, [[Starfleet_Intelligence|click here!]]


The [[Security]] Officer reports to the Deputy Chief of [[Security]] and the Chief of [[Security]].
The available roles are:
* Asst. Chief Intelligence Officer ''(Lieutenant/Lt. JG)''


====Tactical Officers====
==<nowiki>Operations</nowiki> Officers==
The Tactical Officers are the vessels gunmen. They assist the Chief Tactical Officer by running and maintaining the numerous weapons systems aboard the ship, and analysis and tactical planning are reoccurring tasks. Very often Tactical Officers are also trained in ground combat and small unit tactics, though not to the extent of [[Security]] officers.
Essentially, the <nowiki>Operations</nowiki> Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the <nowiki>Operations</nowiki> Department and what they do, [[Operations|click here]]!


The [[Command, Tactical & CONN|Tactical]] Officer reports to the Chief [[Command, Tactical & CONN|Tactical]] Officer.
The available roles are:
* <nowiki>Operations</nowiki> Officer ''(Lt. JG/Ensign)''
* Software Engineer ''(Lt. JG/Ensign)''


====Fighter Bay Operations Officers (NCO ranks only)====
==<nowiki>Tactical</nowiki> Officers==
Information about the Fighter Bay Ops crew on the ''[[USS Theurgy|Theurgy]]'' can be found here: [[Operations#Fighter_Bay_Ops|Fighter Bay Ops]]. Check the info, and then look below. The available roles are:
This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the [[tactical]] officers on starships and starbases were, basically, the ones firing the weapons at the [[tactical]] station on the bridge. [[Tactical]] officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the <nowiki>Tactical</nowiki> Department and what they do, [[Tactical|click here]]!
 
The available roles are:
* <nowiki>Tactical</nowiki> Officer ''(Lt. JG/Ensign)''
 
==<nowiki>Fighter Bay Operations Officers (NCO ranks only)</nowiki>==
Information about the Fighter Bay Ops crew on the ''[[USS Theurgy|Theurgy]]'' can be found here: [[Operations#Fighter_Bay_Ops|Fighter Bay Ops]].
 
The available roles are:
* Head of Avionics, Sensors & Computer Systems
* Head of Avionics, Sensors & Computer Systems
* Head of Spaceframe & Structure
* Head of Spaceframe & Structure
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All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.
All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.


==== <nowiki>Tactical CONN Fighter Pilot (High Difficulty)</nowiki>====
==<nowiki>Science</nowiki> Officers==
 
Essentially, the <nowiki>Science</nowiki> Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the <nowiki>Science</nowiki> Department and what they do, [[Science|click here]]!
<font color=orange>OBS: This role is considered high difficulty in terms story entrance, since you as the applying writer would have a lot of reading to do in order to wrap your head around what your character knows and doesn't, not to mention what happened during Episode 04.</font>
 
You could write one of the fighter pilots that came aboard the ''[[USS Theurgy|Theurgy]]'' from the ''[[USS Orcus]]'', flying one of the prototype [[AC-477 Mk I Valravn|Valravn fighters]]. The squadron name is the White Wolves, and like the rest of the fighter pilots on the ''[[USS Orcus|Orcus]]'', your character was a part of the classified Valravn Project on Luna Base (see the  [[AC-477 Mk I Valravn|Valravn]] page for more information).
 
When the ''[[USS Theurgy]]'' allegedly defected to the Romulans in November of 2380, orders came to [[Luna Base]] that the twenty prototype [[AC-477 Mk I Valravn|Valravn fighter]]s needed to be put into field duty, since the ''[[USS Theurgy|Theurgy]]'''s [[AC-409 Mk III Valkyrie|Mk III Valkyries]] were better than what the rest of [[Task Force Archeron]] had in terms of superiority fighters. So, the [[Tactical_CONN#The_White_Wolves_Squadron_-_USS_Orcus|White Wolves Squadron]] ceased to be test pilots and were instead commissioned to the ''[[USS Orcus]]'', which was supposed to join [[Task Force Archeron]] and hunt down the ''[[USS Theurgy|Theurgy]]''.
 
In late February of 2381, the ''[[USS Orcus]]'' found the task force adrift, orbiting [[Theta Eridani IV]] without means of communication or propulsion. They had been affected by a computer virus, and it was only with the help of the ''[[USS Orcus]]'' "clean" software that the entire task force could exit orbit and take up the hunt again. [[Task Force Archeron]] immediately set a course towards [[Starbase 84]] - meaning to intercept the ''[[USS Theurgy|Theurgy]]'' if [[Captain Jien Ives|Captain Ives]] had decided to put the advanced ''Theurgy''-class starship of in his [[Romulan]] masters' hands.


Your character would enter the story as of the Battle of [[Starbase 84]], where s/he needs to defect to the ''Theurgy'' for some reason. This defection should be discussed and settled with the GM, and you will be required to read the outcome of the battle, which can be found here: [https://uss-theurgy.com/forum/index.php/topic,1202.0.html Episode 04: Simulcast, Chapter 07: Cost of Truth].
The available roles are:
* Asst. Chief <nowiki>Science</nowiki> Officer ''(Lieutenant/Lt. JG)''
* <nowiki>Science</nowiki> Officer ''(Lt. JG/Ensign)''
* Lab Assistant ''(<nowiki>NCO Rank</nowiki>)''


In order to write a fighter pilot, you should also familiarise yourself with this page: [[Tactical CONN]]. The [[Tactical CONN]] officer reports to their Element Leader, Flight Leader and Squadron Commanding Officer (SCO).
==<nowiki>Medical</nowiki> Officers==
To know more about the <nowiki>Medical</nowiki> Department and what they do, [[Medical|click here]]!


== ''<nowiki>USS Cayuga</nowiki>'' ==
The available roles are:
* Surgeon ''(Lt. JG/Ensign)''
* Head Nurse ''(Lt. JG)''
* Anesthesiologists ''(Ensign)''
* Nurse Practitioners ''(Ensign)''
* Nurses ''(Ensign)''


In Episode 05: Courage is Fear, we have a means for your character to enter the story aboard this ship: the ''[[USS Cayuga]]''. See the [[Joining the Crew]] page for more info about that, but the vacancies we have aboard her are these:
==<nowiki>Counseling</nowiki> Officers==
To learn more about the <nowiki>Counseling</nowiki> Department and what they do, [[Counseling|click here]]!


* [[Civilian]]
The available roles are:
* Asst. Chief Counselor ''(Lieutenant/Lt. JG)''


== ''<nowiki>USS Endeavour</nowiki>'' ==
==Diplomatic Officers==
We also have a means for your character to enter the story aboard this ship: the ''[[USS Endeavour]]''. See the [[Joining the Crew]] page for more info about that, but the vacancies we have aboard her (before she was destroyed) are these:
The ''Theurgy'' needs Diplomatic Officers after the [[Battle of the Apertures]]. To know more about the [[Diplomatic Corps]] and what they do, [[Diplomatic_Corps|click here]]!


* [[Civilian]]
The available roles are:
* [[Savi]] Envoy | [[Savi]] character

Revision as of 02:53, 25 September 2024

Federation-Deterrence-small.png

These are the positions that are available at this juncture in the story. Unless the Joining the Crew page says otherwise, newly applying Applicants might only inherit characters on the Available Characters Page, but after three months of active writing, they may apply with a new character, picking from these positions below. For further current information about applying for new characters, please consult the Joining the Crew page.

Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.

Tactical CONN Officers

Right now, we have need of five (5) Tactical CONN fighter pilots to serve in the Lone Wolves Squadron. The character would need have experience flying a AC-307 Mk II Valkyrie, but upon arrival to the Theurgy, s/he would have to undergo simulations and flight training to fly either a AC-409 Mk III Valkyrie or a AC-477 Mk I Valravn and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.

The available roles are:

  • Element Leader, Valravn (1) (Lt. JG)
  • Fighter Pilot, Valkyrie (2) (Ensign)
  • Fighter Pilot, Valravn (1) (Ensign)

Engineering Officers

Essentially, the Engineering Department maintained and repaired all shipboard systems. To know more about the Engineering Department and what they do, click here!

The available roles are:

  • Asst. Chief Engineer (Lieutenant/Lt. JG)
  • Engineering Officer (Lt. JG/Ensign)
  • Propulsion Chief | Vector 2: The Sword. (NCO Rank)
  • Maintenance Chief | Vector 1: The Helmet. (NCO Rank)
  • Maintenance Chief | Vector 3: The Stallion. (NCO Rank)

Intelligence Officers

With Rear Admiral Joseph Nerva Anderson aiding the Theurgy, he would recruit Intelligence Officers that he can completely trust, and send them to help the Theurgy on its mission. To know more about Starfleet Intelligence officers and what they do, click here!

The available roles are:

  • Asst. Chief Intelligence Officer (Lieutenant/Lt. JG)

Operations Officers

Essentially, the Operations Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the Operations Department and what they do, click here!

The available roles are:

  • Operations Officer (Lt. JG/Ensign)
  • Software Engineer (Lt. JG/Ensign)

Tactical Officers

This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the tactical officers on starships and starbases were, basically, the ones firing the weapons at the tactical station on the bridge. Tactical officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the Tactical Department and what they do, click here!

The available roles are:

  • Tactical Officer (Lt. JG/Ensign)

Fighter Bay Operations Officers (NCO ranks only)

Information about the Fighter Bay Ops crew on the Theurgy can be found here: Fighter Bay Ops.

The available roles are:

  • Head of Avionics, Sensors & Computer Systems
  • Head of Spaceframe & Structure
  • Spacecraft Inspectors
  • Landing Signal Warrants
  • Weapons Technicians
  • Ordnancemen
  • Mechanics

All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.

Science Officers

Essentially, the Science Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the Science Department and what they do, click here!

The available roles are:

  • Asst. Chief Science Officer (Lieutenant/Lt. JG)
  • Science Officer (Lt. JG/Ensign)
  • Lab Assistant (NCO Rank)

Medical Officers

To know more about the Medical Department and what they do, click here!

The available roles are:

  • Surgeon (Lt. JG/Ensign)
  • Head Nurse (Lt. JG)
  • Anesthesiologists (Ensign)
  • Nurse Practitioners (Ensign)
  • Nurses (Ensign)

Counseling Officers

To learn more about the Counseling Department and what they do, click here!

The available roles are:

  • Asst. Chief Counselor (Lieutenant/Lt. JG)

Diplomatic Officers

The Theurgy needs Diplomatic Officers after the Battle of the Apertures. To know more about the Diplomatic Corps and what they do, click here!

The available roles are: