View source for Hypospray From Star Trek: Theurgy Wiki← HyposprayYou do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Users. You can view and copy the source of this page. [[File:Hypospray_2390s.jpg|thumbnail|Hypospray Concept for Star Trek: Picard]]A hypospray (or hypo) is a small hand-held piece of technology used to inject medicine or other drugs and treatments into a patient. ===History=== By the 2260s the standard [[Starfleet]] hypospray was designed to accept a swappable vial of medicine. Field hyposprays were pre-loaded with an inert saline solution that could carry any of five selected concentrated emergency medication. (TNG reference: Star Trek: The Next Generation Technical Manual) In the early 23rd century the standard [[Starfleet]] hypospray held one ampule which held ten doses of a single drug. By the 24th century this capacity was increased to five ampules each holding ten doses. (Decipher RPG module: Player's Guide) In 2259 of the Kelvin timeline, Spock injected the [[Gorn]] commander with a hypospray full of the antidote to the [[Gorn]] virus, resulting in his death just as he, Kirk and T'Mar beamed away from the [[Gorn]] mothership. (TOS video game: Star Trek) In 2270, Montgomery Scott rigged a hypospray to explode on impact and emit anesthesia gas. James T. Kirk threw it at a tribe of Xhosa who were trying to kill his otherwise unarmed landing party on Vehtora IV. Unfortunately the tribesmen appeared to be immune to the gas. (TOS - Star Trek Unlimited comic: "As Flies to Wanton Boys") ===Hypospray Agents=== {|class="wikitable" class="wikitable" style="background: #252525; text-align: center; color: white; width: 100%; background: transparent" |- style="background-color:#000000; color:#000000;" ! colspan="1" style="background:#343434; color:white"| Agent ! colspan="1" style="background:#343434; color:white"| Duration ! colspan="1" style="background:#343434; color:white"| Effect |- | Alizine | 3-8 hours | Removes negative effects of an allergy |- | Anoleptic | 1-6 hours | Relieves pain from wounded subject |- | Anesthezine | Varies based on dosage | Lightly stuns subject 1-5 minutes per dose |- | Anetrizine | 1-6 hours | Anesthetizes cranial nerves heavily stunning subject for 10-60 minutes |- | Animazine | 1-6 hours | Stimulant |- | Arithrazine | 6-60 minutes/permanent | Greatly increases stamina against theta radiation/restores effects caused by theta radiation |- | Asinolyathin | 5-15 hours | Pain reliever; moderately reduces effects from being dazed or injured. |- | Axonol | variable | Stun subject for 5-15 minutes; [[Vulcans]], [[Ferengi]], and Romulans immune; can also be administered in aerosol form |- | Benjisidrine | 12 hours | Increases [[Vulcan]] stamina to resist heart disease |- | Benzocyatizine | 4 hours | Increases [[Trill]] stamina to resist disruption of symbiont-host functions |- | Cateline | 1-6 hours | Simulates aphylactic shock |- | Cervaline | 1-6 hours | Antirejection drug |- | Chlormydride | permanent | Stabilizes injury; greatly heals subject per dose |- | Cordrazine | 1-3 hours | Powerful stimulant which is used to revive patients quickly. Not recommended unless in an emergency situation. Dosage- 2-5ccs, lethal at 12ccs |- | Coradrenaline | 2-12 hours | Immediately reduces damage from frostbite and hypothermia |- | Corophizine | 2-12 hours | Increases stamina to resist bacterial diseases |- | Cortolin | 6-36 seconds | Removes stun effect; similar to netlinaline |- | Dalaphaline | permanent | Removes fatigue caused by psionic exertion |- | Delactovine | 1-6 hours | Lightly increases constitution of subject per dose |- | Desegranine | 2-12 hours | Increases subject ability to recover lost memories; highly effective on Cardassians |- | Dexalin | permanent | Immediately heals all damage from drowning and asphyxiation |- | Formazine | 1-3 hours | Stimulant; increases subject's health per dose; however results in mood swings |- | Hyperzine | permanent | Cardiac stimulant; removes subject injuries caused by cardiac arrest |- | Hyronalin | 10-60 minutes/permanent | Greatly increases stamina against radiation, heals damage caused by radiation |- | Inaprovaline | permanent | Stabilizes injury; lightly heals subject per dose |- | Inpedrezine | 1 day | Halves subject's healing time from cranial trauma |- | Kayolane | 1-6 hours | Sedates subject; lightly dazes subject |- | Kelotane | permanent | Stabilizes burns; restores burn damage with each dose |- | Lectrazine | 2-12 hours | Increases subject stamina to resist heart or kidney failure |- | Leporazine | 6-18 seconds | Removes stun effect |- | Lexorin | 1-3 hours | Increases subject's ability to overcome psionic effects; halves effects of fatigue or wounds to intellect |- | Masiform D | permanent | Antidote to many neurotoxins such as saplin or curare; removes all vitality loss but leaves subject fatigued for 1-6 hours |- | Melorazine | 1-3 hours | Sedates subject; moderately dazes subject |- | Metrazene | 12 hours | Increases subject's stamina to resist heart disease or cardiac arrest; works only on iron-based bloodstreams ([[Human]], [[Betazoid]], etc.) |- | Morhenolog | 1-3 hours | Eases subject's pain and stops convulsions |- | Neodextraline | 1-6 hours | Stabilizes dehydration; halves dehydration damage; administered in solution |- | Retinax V | 12 hours | Used to treat people with poor eyesight. Restores rental acuity. One dose of 50ccs recommended. |- | Ryetalyn | permanent | Antidote for Rigellian fever |- | Stokaline | 1-6 hours | Vitamin supplement; reduces need for food |- | Terakine | 3-8 hours | Lightly reduces the effect of a subject's injury |- | Tri-ox compound | 1-6 hours | Increases subject's stamina to resist fatigue due to thin air; also halves damage from asphyxiation taken after injection |- | Vertazine | 3-8 hours | Eliminates vertigo resulting from zero G |- |} [[Category:Technical Specifications]] [[Category:Equipment]] [[Category:Starfleet Information]] Return to Hypospray.