View source for Vulcan From Star Trek: Theurgy Wiki← VulcanYou do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Users. You can view and copy the source of this page. [[File:tless_04.png|right|250px|thumb|Vulcan characters in Star Trek: Theurgy: <DynamicPageList> category = Vulcans </DynamicPageList>]]The Vulcans were a stoic, rational people. Widely claimed to be emotionless, in truth the Vulcans felt deeply and intensely, to their own detriment. Their stoicism came from a culture of logic and self-discipline, where emotions were analyzed and dissected to rob them of their potency so that they could not overwhelm or control the individual. Vulcans embraced [[science]] and reason, but their lives were not purely [[devoted]] to logic: they also had a deeply philosophical side, with art and music as vital to their culture as logic. They were also intensely private people, with many aspects of their culture — such as the rites of ''Pon Farr'' — which were not discussed amongst outsiders. ==Psychology== Vulcans exalted logic over emotion and usually repressed or sublimated emotions in their daily behavior. Vulcans who dealt with non-Vulcans on a regular basis often maintained an almost glacial calm, possibly as self-defense against so much unguarded feeling. Among themselves, however, Vulcans usually seemed more relaxed; Vulcan ambassadors often cultivated a kind of distant good humor and politesse. Even Vulcan ambassadors, however, had trouble predicting or depending upon the behavior of more emotional species. Surak's teachings were the most important philosophical essays in Vulcan history, detailing the use of logic and reason in order to control warring emotions and destructive tendencies. In the beginning, Vulcans used their emotions as a tool, preferring to apply logic to justify their actions. AS the race evolved and the teachings of Surak spread, however the use of various techniques to banish and suppress emotions became more prevalent and Vulcan psychology blossomed. The understanding of one's mind and mental processes as well as one's emotional reactions became a necessity, and psychology was applied not only to one' own actions but also to understanding the actions of others. The foremost psychologists on Vulcan belonged to the religious orders that guide Vulcan society. Surak's school the largest and most popular sect of Vulcan beliefs, advocated the study and understanding of emotional desires, so that the student can suppress and control them. Constant study of this process, as well as assisting others in achieving mastery of psionics through control of emotion, caused the devotees of this doctrine to become experts on the workings and common psychological traumas of Vulcan minds. The school of Surak had many techniques which can open the mind of a student, perceiving where the student's difficulties and strongest emotions lie and adjusting the mind's processes so that the student can more completely face the emotion and learn to control it. Thus, they are experienced in abnormal psychology as well as the common workings of Vulcan minds. When a Vulcan is unable to control his emotions, his family or colleagues often summon a devotee of Surak to deal with him. When a Vulcan willingly gives in to his emotions, it is one goal of those who follow the doctrines of Surak to help him resolve his problems and rejoin society. One of the most contemplated teachings of Surak was his admonition that one should study reason above all else. ("The chief subject of reason is reason") Surak taught that a Vulcan should learn to discern reality both as it seems to be and as it truly was. This dissection of truth from illusion spurred Vulcans into intense study of [[science]] and mathematics, helping them dissect many of the most complex workings of the universe into logical steps. Patience, temperance, and logical observation (truthfulness to the world) were three of the greatest virtues of Vulcan culture and all had great application to scientific reasoning. Vulcans believed that their adherence to this doctrine made them the foremost scientists in the [[Federation]]. The application of these virtues, combined with intense meditation, gave Vulcans great control over their native [[Psionic Abilities|psionic abilities]]. They remained unable to control that most famous biological trigger of Vulcan mental abilities, the ''pon farr''. ==Physiology== [[File:VulcanBio.jpg|thumbnail]]Vulcans closely resembled Humans, with the same average height and weight. Their pointed ears were slightly larger than the [[Human]] norm, and their slanted eyebrows sometimes gave them a questioning look. The inner, or nictitating, eyelid was not visible. Vulcan skin complexions ranged from olive to dark mahogany, with a green cast provided by their copper-based blood. The Vulcan heart rested in the lower center of the torso, surrounded and protected by highly efficient lungs. Externally Vulcans seemed to have much in common with Terrans, Vulcan internal physiology is quite different. ===Body Size and Shape=== Males and females were of similar height and stature, averaging 2 meters in height and 70 kilos in weight. Although their structure and frame were of similar height to those of Terrans, their strength was derived from longer muscle mass and a dense skeletal frame, the consequences of evolution in Vulcan's higher gravity and thinner atmosphere. One other significant difference from Terran physiology was the distinct lack of Vulcan sweat glands. Vulcans used blood, skin, and body structure to cool themselves rather than perspiration, which would have been inefficient given the high temperatures on the planet Vulcan. ===Skin=== Vulcan epidermis was unlike any other in the galaxy. Forming a two-way moisture-proof shield, it protected Vulcans from external liquids and pressure, as well as maintaining the inner temperature and liquid environment of their organs. Because Vulcan blood was copper-based rather than iron-based, it was green in color and was extremely effective in separating and utilizing the smaller amounts of oxygen available in Vulcan's low-pressure mildly irradiated environment. Due to this specialization of their blood and blood cells, Vulcans could survive for several minutes under water or in any oxygen-poor environment, as long as there was a small amount of oxygen available. ===Brain=== Not much was known about the Vulcan brain, although it was clear from even the simplest autopsy that the Vulcan midbrain is larger and more complex, and contains more nerve endings and blood capillaries than similar areas of Terran brains. The only other major species known to have possessed such a large percentage of midbrain was the [[Betazoid]] race, whose midbrain comprises nearly 65% of their entire brain mass. Vulcan midbrains were significantly smaller, averaging only 45% of the organ, yet this is still much more than comparative races. It was assumed that the majority of Vulcan psionic powers came from this enlarged region, although testing has been inconclusive. ===Eyes=== A clear inner eyelid formed of a nictitating membrane that filtered radiation, dust, and other harmful elements protected Vulcan eyes. Vulcan range of vision was more acute, as was their ability to recognize color frequencies and perceived more clearly at a distance. This seemed to have certain negative drawbacks as many Vulcans describe painful symptoms, similar to headaches and eyestrain, from being exposed to vibrant high colorations for long periods of time. The Vulcan optic nerve, much more delicate and sensitive than a typical Terran nerve, was more prone to disease and degeneration. ===Ears=== One of the most commonly noted differences between Terran and Vulcan physiology was the shape and structure of the earlobe and the functioning of the Vulcan inner ear. Although the Vulcan ear shape helped to funnel sound and intensify the reception of harmonics, the internal structure of the eardrum is very different, formed of no fewer than three separate functioning eardrums. These eardrums seemed to respond to differing volume and pitch, relaying the sound through separate channels to the nerve centers of the brain. Each worked independently, and in Vulcans of advanced age it was most often the low-pitched eardrum that deteriorates. ===Skull=== Vulcans had only 28 teeth, lacking rear molars and possessed a longer mandibular movement than most bipedal species. Although the bone structure of the Vulcan skull is thinner, the actual skull casing was formed of extremely dense matter, allowing a thinner depth of bone actually to be harder and stronger than a [[human]] skull. ===Heart=== Vulcan internal organs tended to operate at a much faster rate than those of comparable species, with an average heart rate as 265 beats per minute. The Vulcan heart lied in the center of the torso, surrounded by a large lung structure, capable of holding approximately 20% more capacity than Terran lungs. The Vulcan torso, ribcage, and musculature were also significantly longer, in order to encompass the organs within. Vulcan hormonal activity was under muscular control and could be regulated by conscious processes of trained Vulcans. Thus, it was possible that a Vulcan could control his adrenaline, thyroid, and other metabolic systems, causing a change in heart rate, oxygen consumption, and other bodily resources. This accounts for the amazing Vulcan capacity to "regenerate" wounds, using a special trance state in order to repair any internal or structural damage more efficiently. The one primary exception to this rule was the reproductive hormone complex released during the ''Pon farr'', in which a hormone known as ''yamareen'' was released into the bloodstream of the mature male Vulcan. Although the female Vulcan be impregnated after her menstrual cycle began (typically as early as age 16 and as late as 25), the male Vulcan was incapable of creating progeny until after the onset of his first ''pon farr''. Thereafter, the Vulcan male is capable of reproducting, but must obey the physical urge to mate every seven years, during the ''pon farr''. Vulcans, humans, and Klingons were all interfertile, giving credence to theories that all three races sprang from common ancestors seeded by the Preservers. ===Reproduction=== The biological and anthropological origins of ''pon farr'' remained unclear, and Vulcan modesty defeated Vulcan curiosity, leaving the subject mostly unstudied. The secretion of a hormone complex known ''yamareen'' caused the ''pon farr'', or mating cycle. Difficult to produce scientifically, all attempts to create ''yamareen'' in laboratory experiments were unsuccessful. In the prehistoric phase of Vulcan, men fought to the death regularly for the right to mate with females. This kept the population down (useful on a desert planet) and ensured that only the strongest survived to reproduce. It also hindered the growth of Vulcan society, as men would not cooperate with others who could soon be their deadly enemies. ''Pon farr'' occurred every seven years, regardless of physical condition or the Vulcan's social capacity to mate. Those who felt the "blood stirring" did not always have the luxury of being ceremonially joined to another Vulcan. In this case, they were free to choose their mate as they saw fit, hoping that they would be accepted. If a Vulcan was rejected or if his ''pon farr'' is allowed to continue without mating, he was said to suffer from ''plak tow'', the "blood fever." ''Plak tow'' was extremely dangerous and could result in death if not carefully controlled. Those around a ''plak tow'' sufferer would not speak his name out of courtesy. Ideally, this was the Vulcan way of "ignoring" the incident's occurrence at all, allowing the sufferer to endure with a minimum of stigma from other Vulcans. This habit caused many deaths because a series of intense meditations and rigorous physical disciplines was required to survive an unrequited ''plak tow'', and even those methods were not always successful. Vulcans reverted to ancient mating ceremonies during their ''pon far'', attempting to cover their emotional abandon with logic and ancient ritual. The parents of both parties, as well as representatives from the School of Surak or other religious orders, oversaw the mating contract. This ritual began well before puberty, to minimize irrational behavior and channel it toward social cohesion rather than the rutting madness that split Vulcan apart during its prehistory. At age seven, Vulcans ceremonially bonded telepathically with their betrothed. This tradition dated back to the early, violent days of Vulcan history, when great families arranged marriages for convenience and alliance. Some families, notably those who were old, wealthy, or influential, held to this tradition, called ''koon-ul'', "the joining." At the proper time, both individuals felt the strange rise of emotions, the nearly uncontrollable urges and overwhelming passions, signaling the star of ''pon farr''. Other less traditional, Vulcans simply relied on ''shon-ha'lock'', "the engulfment," to direct them to a mate at the proper time. This experience, although similar to [[human]] "love at first sight," was seen by most Vulcans as a dangerous but necessary experience, much like ''kahs-wan''. During ''pon farr'', the two betrothed parties met at a ceremonial ground (usually the one belonging to the more influential family) and engaged in the rite of ''Koon-ut-kal-if-fee'', "marriage or challenge." Here, the bride had the right to demand that the groom win her in mortal combat with a champion. (Some versions of the ritual allowed the bride herself to serve as her own champion in combat.) ''Koon-ut-kal-if-fee'' was a survivor of ancient Vulcan customs from times when the great houses used marriages as tests of military and political strength. In modern times, a formalized question replaced this rite and the ceremony goes forth as planned. ''Koon-ut so'-lik'', the formal marriage proposal, could occur during the ''koon-ul'', at the beginnning of the mutual ''pon farr'', or even at the conclusion of the ceremony. Althought much of the ''pon farr'' was public, the deep emotional nature of the situation caused Vulcans to shield it from the prying eyes of other races. This was but one aspect of the Vulcan traditional reserve, stemming from a cultural fear of emotional vulnerability and exposure called ''k'oh-nar''. ==Homeworld== [[File:Vulcan_with_starbase.png|thumbnail]]The planet Vulcan (or Ti-Valka'ain, in the Vulcan language) was the second plant of six orbiting the orange star 40 Eridani A (part of a trinary system; the other two stars were too far away to be immediately visible in Vulcan's sky). Vulcan was a harsh, desert world (barely a quarter of the surface area was water) with a thin atmosphere and high (1.4 G) gravity. Vulcan's geology produced starkly upthrust mountains: craggy, inhospitable, and inspiring to the planet's ascetic logicians and mystics alike. The capital city of Vulcan, ShirKahr, was a low, stark city laid out in logical grids and quarters around an ancient oasis. ===Vulcan Ecology=== ====Temperature and Climate==== ===Flora and Fauna of Vulcan=== ===Geography=== ==Culture== ===Art=== Vulcan art was intensely formal and traditional. It was not intended to evoke an emotional response, unlike the art of other cultures or even of Vulcan's past. Rather, Vulcan art often projected a calmness conductive to meditative thought. This was especially common in arts such as interior design, landscaping, and gardening and in plastic arts such as painting, ''keethara'' block art, and sculpture. Other Vulcan arts actively stimulated thought; into this category fell arts such as poetry, song (instrumental music such as a Vulcan lute sonata often conveys mathematical or geometrical conapts), dance and games. Vulcans saw the play of a game of strategy as both an intellectual exercise and a performance illustrating an intellectual exercise and a performance illustrating modes of thought. Earth games like chess, go, and ''ohwaree'' all had their devotees on Vulcan, but the ancient Vulcan game of ''kal-toh'' (a puzzle of balance and concentration) drew spectators from all over the planet for its Master tournaments. The most radical arts, influenced by Centauran schools, seek to build alternate intellectual constructs, sought to build alternate intellectual constructs. These arts, centering on holography (or much less commonly ''ska-plak'' forgery), had gained little acceptance with deeply conservative average Vulcans. ===Architecture=== ===Cuisine=== ==Religion== A common misconception was that all Vulcans were alike. To the Vulcan race, logic was almost a religion and it was filled with sects and schools of thought, each with widely differing opinions on nearly every subject. Vulcan religion was born in the fires of Vulcan's legendary and violent past, and it transformed over the centuries. ===The Twilight of the Gods=== The ancient religion of the Vulcans contained a wide pantheon of gods, each with a dual character. Sculptures and portraits of the gods revealed two natures: one wrathful, the other joyful. This duality pervaded ancient Vulcan belief for thousands of years. At the Time of the Awakening, the focus of Vulcan thought turned away from deities and toward reason. It was a difficult turn, for unlike psionically deaf humanity, Vulcans had already done much research into the ''katra'', the Vulcan soul, had already been developed, and power from it exploited. Vulcan philosophers and holy men were forced to seek a compromise between reason and faith. They found it in the heart of their own religion. Vulcans stopped looking to the skies and mountains for their gods and started looking within. Traditionalist cults held to the worship of the Vulcan gods, but such Vulcans interact little with the technological utopia of the [[Federation]]. ===The Inner Chorus=== ==T'plana-Hath and the Birth of Vulcan Logic== ===The School of Surak=== ===The Way of Jarok=== ===The School of Nirak=== ===The One Mind School=== ===The Kolinahr Path=== ===The Hakihr Way=== ===Katra: The Vulcan Soul=== ==History== ===The Age of Antiquity=== ===The Time of Awakening=== ===Rift with the Proto-Romulans=== ===The Golden Age=== ===The [[Romulan]] War=== ===To the Stars=== ===First Contact with Humanity=== ===The [[Federation]]=== ==Government== ===The Vulcan Council=== ====Elections and Impeachment==== ====Council Functions==== =====The Ministry of State===== =====The Ministry of Defense===== =====The Ministry of [[Security]]===== =====The Ministry of Health===== =====The Ministry of Thought===== =====The Ministry of [[Science]]===== =====The Ministry of Trade===== ===Vulcan Diplomacy=== ===The Vulcan Isolationist Movement=== ==Language and Names== [[File:Vulcan_script.jpg|thumbnail]]Vulcan and [[Federation]] Standard was the dominant language spoken by Vulcans. Vulcans used only given names, though in ritual greetings they added their parent's name (and sometimes more), as in Spock, son of Sarek, son of Solkar. Even Vulcans of extremely ancient and powerful families used no honorifics; aristocracy was illogical, and logically, anyone worth impressing should already know who you were without being reminded of your family's status. ===Male Names=== Delvok, Kov, Lojal, Sakar, Sakkath, Sanshiin, Sarek, Satelk, Satok, Savar, Skon, Solkar, Solok, Sonak, Sopek, Soral, Soval, Spock, Stonn, Surak, Sybok, Tavin, Tolaris, Tuvok, Vanik, Vorik ===Female Names=== Saavik, Sakonna, Selar, Senva, Sitak, T'Lar, T'Lara, T'Pan, T'Para, T'Pau, T'Pel, T'Penna, T'Pera, T'Plana-hath, T'Pol, T'Pring, T'Shanik, Tallera, V'Lar, Valeris ==Species Abilitis== [[Category:Races]] [[Category:Federation Member Worlds]] =Reference works used in creation of this page= Information & images found on this page have been compiled from many sources on the Internet. 1. http://en.wikipedia.org/wiki/Star_Trek<br /> 2. http://memory-alpha.org/en/wiki/Vulcans<br /> 3. http://www.vulcanlanguage.com/<br /> 4. http://www.ditl.org/<br /> 5. http://www.ex-astris-scientia.org/history.htm<br /> 6. http://www.geocities.com/shirkahr/VulcanTimeline.html<br /> 7. http://www.ccdump.org/<br /> 8. http://www.starbase118.net/wiki/index.php/Vulcan_(planet):_The_Provinces_of_Na’nam <br /> 9. http://www.geocities.com/shirkahr/ShirKahrCity.html<br /> 10. http://www.projectrho.com/vulsun.htm<br /> 11. “The Way of Kolinahr” by Last Unicorn Games<br /> 12. “Sarek” by A.C Crispin<br /> 13. “The IDIC Epidemic” by Jean Lorrah<br /> 14. “Spock’s World” by Diane Duane Return to Vulcan.