Story Prompts
From Star Trek: Theurgy Wiki
Fulfilling Story Objectives lets the writers participating in the thread(s) earn Story Tokens from the GM. A table below the listed Objectives will show how many Story Tokens each writer has earned in total. Remember that new Away Missions and incentives to write stories don't have to have any Tokens attached to them. The Tokens are not meant to be a requirement for story creation. They are just a fun thing created to reward writing of critical (and some non-critical) plot development threads.
Rules
- Find writing partners on the Main OOC board on the forum, or alternatively, support each other on the Discord server's channel #writing-requests.
- In order to earn Story Tokens, one of the writers will have to PM the GM with a link to the starting post of the thread that is meant to fulfil the Objective. This means that in order to have an Objective marked as "In Progress", the starting post must have been made.
- The starting post should also show who will be participating in the thread, which is usually done with Mentions (seen as @Auctor Lucan). This means the participants needs to agree on having their characters present for the thread.
- If the Story Objective plays out in the Aldea Prime Anthology, the one who wrote the starter also needs to add it to the Aldea Prime Calendar
- The Story Tokens earned by the writers will be handed out once the thread is Completed, which requires another PM to the GM, who will update the list of accumulated Tokens per writer.
- Only threads that have been written in accordance with the General Rules will qualify. This means both post lengths as well as posting deadlines.
- You may only earn Story Tokens in one Story Objective at the time. This means that in order to earn Tokens in a new thread, the old one must be finished before the new one is started. The reason this rule is important, and doesn't say one objective per character, is because otherwise writers with more characters might have an unfair advantage.
- Writers may of course also participate in the Objectives without earning Tokens, which will be clearly specified in the thread in such a case.
If a Theurgist earns enough Story Tokens, they can cash in a Reward as listed at the bottom of this page.
Episode 01: Advent of War Objectives
The below table shows finished and unfinished Objectives for Episode 01: Advent of War. These objectives are meant as inspiration towards the progression of the Episode's plot, and sub-plots that happen concurrently with the major story. The sum total of Martok Support Points (MSP) gained will influence the outcome of the Episode's ending, with Martok's continued chancellery on the line.
Episode 01: Advent of War | Availability | |||
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Objective Description | Writers | Story Tokens | Status | |
Daa'maq Within the Klingon Empire, the warriors of House of Daa´maq were known to be one of the most ferocious of soldiers with a great deal of cunning. It was known that its members would rise to almost any challenge, regardless of the overwhelming odds that worked against them. While Gorka has attempted to win Daa'maq's support, he has failed, and General Chu'vok fear that the leader of the House - Daa´maq, son of Faa'rag - will be assassinated by his younger sister - Eriska - who's ferociousness is only equalled by how smitten she is with Gorka. Your characters overhear how Chu'vok has a transmission intercepted from Gorka, wherein he tells Eriska it is time that Daa'maq rots in Sto-vo-kor. The Tigris runabout would be able to reach communication-range with Da'maaq's ship if deployed immediately, since the ship is currently in too far out from any Klingon subspace relay stations. Chu'vok would give the intercepted transmission to your characters, so that it might be sent to Da'maaq. In-Character Time: Finished before 0800 hrs. on Day 03
|
Nesota Kynnovan Number6 Masorin |
4 | In Progress... | |
IKS Daqchov Your characters overhear General Chu'vok on the Theurgy, proclaiming with great anger that after the battles fought so far along its path to Qo'nos, Gorka's fleet has left the IKS Daqchov adrift and gradually pulled into the gravity of a star. With mere hours left, the ship and its crew would be lost. It's Captain - Sotugh - is an ally of Chancellor Martok, and commanded a sizeable portion of the Klingon fleet under Chancellor Gowron during the Dominion War. Sotugh led the House of DachoH, one of the Great Klingon Houses, and if lost, it would not just be a loss of a great warrior, but a voice in the High Council once the Theurgy gets there with Martok. With little time to spare, have your characters run to the available Argo-shuttle Tesla and do SAR (Search-and-Rescue). Save Sotugh and any survivors on the Vor'cha-class IKS Daqchov before it's too late.
|
JediMaster Argyros Pierce |
5 | In Progress... | |
An Unknown Grandson? Torg, son of Kormog, was the head of the House of Torg and a member of the Klingon High Council. Torg was a political ally of the House of Duras, and adopted Ja'rod, son of Lursa (and named after his grandfather) into his house after Lursa and her sister B'Etor were slain by the crew of the USS Enterprise-D in the year 2371. Ja'rod - having fallen out of favour with Torg - has managed to contact Chu'vok on the Theurgy, and claims that Martok's son Drex is actually not childless. Evidently, unbeknownst to Martok, Drex had a child with Ja'rod's twin sister - Jo'reh. Since the sister was of House Duras, neither her nor Drex had made their wedlock public because of the lasting feud between their Houses. The son - M'ven, son of Drex - is merely eight years old, and allegedly Gorka has just learned of his existence from Torg. Killing M'ven would serve Gorka in how Martok's lineage would continue to be believed ended. Ja'rod seem to have revealed the existence of M'ven to Chu'vok out of spite towards Torg, and suggested that both Jo'reh and M'ven have escaped the House of Duras, and hide on a ship in the uninhabitable system Epsilon Monocerotis, which is just out of the way for the Theurgy's path towards Qo'nos. A Type 11 shuttle or a warp fighter could get there. Trap or truth? Have your characters find out. Since it might be a trap, Chu'vok has refrained from informing Martok, so as he might not do anything drastic and play into Torg's potential plot. In-Character Time: Finished before 0800 hrs. on Day 03
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Stardust Brutus Griff Swift |
5 | In Progress... | |
Blood Debt Delayed A blood debt is a Klingon custom in which, after being dishonored, a Klingon warrior seeks to regain his honor by killing the person responsible for their dishonor. Since Martok has quickly assembled the force of 200 Klingons that will be brought to the First City by the Theurgy, any preciding 'bad bloood' between these Klingons wasn't taken into proper account. Therefore, your characters will have to intervene between two Klingons and convince them to make peace until after Martok has secured his position as High Chancellor. Optional: Perhaps a Klingon has a blood debt with a character in the crew? In-Character Time: Finished before 0800 hrs. on Day 03
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2-3 | 3 | Available! | |
The Klingon Admirer An old aquaintance of one character appears among the 200 Klingons aboard the Theurgy. The Klingon in question is completely infatuated with this male or female character, and those feelings might not be entirely reciprocated... Another character might have to help the first in dissuading the warrior in his attempts to woo him/her. In-Character Time: Finished before 0800 hrs. on Day 03
|
2 | 3 | Available! | |
Stranded II: Ghost City Captive For some reason, perhaps during a rover excursion into the Beyond - outside Aldea Prime's city outskirts - your character has been captured by a pirate gang and brought into one of the Ghost Cities. Having been on shoreleave and off-duty, this has failed to register aboard the Theurgy until the imminent departure. In a mere hour, Security will have to beam down, track where the crewmember was taken in the Beyond, and then liberate him from the pirate gang. In-Character Time: Day 01, before 1300 hrs.
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2-3 | 3 | Available! | |
Stranded III: Off Planet Two characters are on an away-mission, perhaps of scientific nature or one of exploration in the Epsilon Mynos System. Due to the situation in the shuttle, be it that they are in EVA suits or they are preoccupied with something in the aft compartments of the craft, they miss the Yellow Alert. A fighter or shuttle pilot has be deployed in order to make on-site contact with the two officers. Then, they are all in a real hurry to get back to the Theurgy before 1300 hrs. In-Character Time: Day 01, before 1300 hrs.
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3 | 4 | Available! | |
Stowaway I: The Love Interest It might just be that one of the crew happened to slip an Aldean into his or her quarters, and missed the fact that the Theurgy went to Yellow Alert. While the Aldean might have the security clearance to know the Theurgy was docked at Aldea, his or her Aldean life-sign might ping Thea's internal sensors, and the poor lover will have to leave the ship immediately. In-Character Time: Day 01, just before 1300 hrs.
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2 | 2 | Available! | |
Stowaway II: The Syndicate Spy The Orion Syndicate doesn't only include Orion members, but other species as well. Alternatively, a real Orion made his or her way aboard, disguised as an Aldean, and they are intercepted just before the Theurgy leaves the planet. Either the spy gets killed in the commotion, a shot-out of some sort, or s/he beams off when they realise they have been caught. Either way, this spy doesn't stay aboard. In-Character Time: Day 01, just before 1300 hrs.
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2-3 | 3 | Available! |
Anthology Objectives
The below table shows finished and unfinished Objectives for the Aldea Prime Anthology, the Director's Cut board, as well as the Parallel Universes "What If?" board. These objectives are meant as inspiration towards:
- Completion of Star Trek: Theurgy story elements between Seasons 01 and 02
- Scenes in the past of the story (ranging from Academy years to unseen events during Season 01), as well as...
- Events that might have happened if things had turned out differently (these are not canon, though).
Aldea Prime Anthology | Availability | |||
---|---|---|---|---|
Objective Description | Writers | Story Tokens | Status | |
Castaway II Again, a Theurgy shuttle ends up crashing on one of the Epsilon Mynos System's planets, and the occupants have to bide the time until a search is mounted. This iteration of the Objective has 3 writers instead of 2. Very free-form. In-Character Time: Undecided
|
3 writers | 2 | Available! | |
Establish Jhoza Deserting Since the Lone Wolf Jhoza deserts the ship and leaves Aldea on Day 10, we need this to be established in a thread. This can be done any which way. Very free-form, but the point is to establish in-story that the total number of deserters is quite low. Far lower than expected, with just a handful gone as of Day 10. In-Character Time: Day 10 or 11
|
2 writers | 2 | Available! | |
Building a Quantum Slipstream Drive As a part of the tenuous Savi alliance formed between the Theurgy and their former enemies, the Theurgy has been given schematics and construction guides for a benamite quantum slipstream drive. It is unknown how well it might preform with just a regular Starfleet warp core instead of a Savi ZPE reactor, but the attempt is made to fit the technology on the Theurgy. Please consult the write-up about the quantum slipstream drive on the Versant, which can be found here. This effort should involve more characters and divided between collecting materials and actually building the thing. I will write Thea, Ectand and/or Ives as required, but it's the other writers that drive the completion of this objective. Remember that any trials or tests of the technology may have to wait until after the Aldea Prime Anthology, and the Theurgy will only have a limited beyond-warp capability given the difficulties to make Savi and Federation tech cooperate. In-Character Time: Day 21
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4 Writers | 5 | Available! | |
Castaway A Theurgy shuttle ends up crashing on one of the Epsilon Mynos System's planets, and the occupants have to bide the time until a search is mounted. Communications and beacon destroyed, perhaps? Very free-form. They do observe, however, that a small Klingon ship first moves to aid the shuttle, but then ends up abandoning the shuttle where it is, suggesting that whoever was on the Klingon ship didn't support Martok's decision to aid the Theurgy. In-Character Time: Undecided
|
Nero BipSpoon |
2 | In Progress... | |
Yacht Party! With the opinions of the Theurgy crew improving, the Aldeans have allowed the crew the use of a large ocean yacht for a day and night of relaxation and frivolities. The offer could be answered by any (group) in the crew who has shoreleave and/or a reason to celebrate something. It could be a wedding, a birthday or a Department Head taking some of their officers on a pleasure cruise. The yacht is crewed by Aldeans with the right security clearance that allows the crew not having to pose as Aldeans. Details surrounding the ship and the accommodations aboard is up to the writers, but it could be a good idea to have the yacht fitted with UV shield tech since they are outside of Aldea Prime. In-Character Time: Free (Before Aldean Kaijus Rising!)
|
Numerous | 3 | In Progress... |
Director's Cut | Availability | |||
---|---|---|---|---|
Objective Description | Writers | Story Tokens | Status | |
Revisit the Niga Pollination If there are characters aboard the Theurgy that are of the original crew, and they were not in stasis during the Niga Incident of Episode 01, this Objective would allow a Director's Cut scene to be written, where characters either manage to avoid infection or not. Objective Parameters to earn Token:
|
2 Writers | 1 | Available! | |
Revisit the Ishtar Entity's visit If there are characters aboard the Theurgy that are of the original crew, and they were not in stasis during the Ishtar visit of Episode 02, this Objective would allow a Director's Cut scene to be written, where characters are exposed to the entity's omnipotent shenanigans. Objective Parameters to earn Token:
|
2 Writers | 1 | Available! |
Parallel Universes - "What If?" | Availability | |||
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Objective Description | Writers | Story Tokens | Status | |
What if the USS Theurgy was Destroyed in the Battle of the Apertures? Write a almost post-apocalyptic thread where random crew of the Theurgy escaped the ship aboard the USS Tigris Runabout. Objective Parameters to earn Tokens:
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4 Writers | 3 | Available! | |
What if the Niga Virus spread over the whole Galaxy? Write a post-apocalyptic thread where random crew of the Theurgy escaped the Niga Incident and see the Federation collapse. Objective Parameters to earn Tokens:
|
3 Writers | 3 | Available! |
If you have an idea for a new Objective, PM the GM and pitch it!
Story Tokens
Below are the Story Tokens earned by completing Objectives above. Only Theurgists who have earned Tokens are listed.
Story Tokens | |||
---|---|---|---|
Theurgist | Earned | Spent | Available |
Nolan | 8 | - | 8 |
Steelphoenix | 9 | 2 | 7 |
Stegro88 | 44 | 17 | 27 |
Havenborn | 3 | - | 3 |
Brutus | 9 | - | 9 |
DaValle | 5 | - | 5 |
Griff | 6 | 5 | 1 |
BZ | 9 | 7 | 2 |
Masorin | 3 | - | 3 |
Stardust | 8 | - | 8 |
GroundPetrel | 8 | - | 8 |
jreeves1701 | 4 | - | 4 |
Argyros | 2 | - | 2 |
Pierce | 3 | - | 3 |
Number6 | 3 | - | 3 |
ch'Xinya | 5 | - | 5 |
Nesota Kynnovan | 2 | - | 2 |
Griffinsummoner | 4 | - | 4 |
Token Rewards
Below are the Rewards earned by spending your Story Tokens. Only Theurgists who have earned Tokens may cash in a reward by sending a PM with the request to the GM.
Token Rewards | ||
---|---|---|
Reward | Description | Token Cost |
Custom Forum Title No profanities please! lol |
Replace your visible Theurgist forum title with a custom title. | 2 |
Small NPC Character Image Est. Time Spent: 20 minutes |
Small NPC image made for the NPC pages, illustrating someone important to a main character. | 2 |
Surprise Character Image Est. Time Spent: 1 hour |
GM choose all image elements with full artistic license | 5 |
Inherit a Character Claim 1 Available Character |
Regardless current eligibility and max character cap of 4. Only way to write 5 characters. May only be cashed in once, and no “dibs” on characters allowed. Regarding allowed Butterfly Effect edits, see Available Characters rules. |
7 |
Character Image (Basic) Est. Time Spent: 2 hours |
One basic character image with clothing/uniform. | 10 |
Character Image (Advanced) Est. Time Spent: 3 hours |
One advanced character image with clothing/uniform (Cardassians, Klingons, Andorians, etc.) | 15 |
Gym Image (Basic) Est. Time Spent: 2 hours |
One basic character image with gym clothing. | 10 |
Gym Image (Advanced) Est. Time Spent: 3 hours |
One advanced character image with gym clothing (Cardassians, Klingons, Andorians, etc.) | 15 |
Boudoir Image (Basic) Est. Time Spent: 2 hours |
One basic character nude study. | 10 |
Boudoir Image (Advanced) Est. Time Spent: 3 hours |
One advanced character nude study (Cardassians, Klingons, Andorians, etc.) | 15 |
Change Faceclaim (Basic) Est. Time Spent: 6 hours |
Actor/Actress leaves Star Trek: Theurgy and is replaced. All images updated, including avatar etc. | 30 |
Change Faceclaim (Advanced) Est. Time Spent: 9 hours |
Actor/Actress leaves Star Trek: Theurgy and is replaced. All images updated, including avatar etc. (Cardassians, Klingons, Andorians, etc.) | 45 |
More to be added! | - | - |
Reward Rules
- Art requests may only be made for Theurgy characters for usage in the Star Trek: Theurgy sim.
- Highly specific requests may cost +2 Tokens extra. Examples being armament, certain poses, or backgrounds.
- Depending on time availability, the delivery of finished artwork might vary.
- The artist has the prerogative to decline an image due to time, challenge, etc. Other options (pics, poses, etc) might be proposed in those rare cases.
Old & Completed Objectives
Here is the archive of old and already completed Story Objectives:
Completed Story Objective | Availability | |||
---|---|---|---|---|
Objective Description | Writers | Story Tokens | Status | |
Klin zha Challenge! Klin zha (or tlhInja) is the Klingon stylized game of strategy, akin to chess or the Romulan game latrunculo. A bet is made over whether or not an alleged Klingon Klin zha master can be defeated. One character is challenged, the other helps the first to cheat, or detects how the 'master' cheating, questioning his honour. Outcome open! In-Character Time: Finished before 0800 hrs. on Day 03
|
Griff GroundPetrel |
3 | Complete! | |
Remnant Borg Code During the preparation of the Allegiant for its mission aboard the Erudite, an auxillary system is diagnosed, which trigger a remnant Borg code/virus in the Allegiant's computer core. Even if properly isolated in some part of the scoutship's systems, it requires a hard-wire bypass of that component, and a replacement. This becomes a matter of urgency since some Savi spokesperson on the Erudite makes it very clear that the Allegiant may not dock if the Borg-component isn't removed. In-Character Time: Day 01, before 1900 hrs.
|
Stegro88 Griffinsummoner |
4 | Completed! | |
Stranded I: In a Compromising Position One character has lost his/her Aldean Communicator, and is completely unaware of the Theurgy being about to depart Aldea. Another character will have to beam down to locate him/her, as they are not wearing the communicator for some reason. It could be s/he is at the beach, at a massage parlour, or some other place where clothing might be removed. In-Character Time: Day 01, before 1300 hrs.
|
Brutus Nesota Kynnovan |
2 | Complete! | |
Arctic Pole Discovery Where did the Custodian come from, this ancient technology that the Aldeans depended on for so long? The keen-eyed scientists on the Theurgy might detect a sensor anomaly in the coldest reaches of the the Aldean north pole, and they end up finding derelict high-technological ruins of the Aldean people's ancestors, or perhaps even an alien race that lived on the planet before the Aldeans. The conditions of the pole might prevent a beam-down, so going down by shuttle would be required. First Appointee Radue is NPCd as required by the participants, the Defence Council monitoring the investigation from Aldea Prime. Given the lack of other lifesigns, there is no need for Aldean clothing and equipment. The Klingons are on alert to keep away visitors. Mission Ops on the Theurgy is the point of contact on the ship, with an NPC there unless Ducote or Cameron is available. In-Character Time: After Day 17
|
Kinvarus Revan Stegro88 chXinya |
5 | Complete! | |
Flag Bridge Repairs After the Savi took Thea's positronic brain from the Main Computer Core - which also serves as the Flag Bridge on the Theurgy - her brain might have been reinstalled, but the area still suffered a firefight involving both phasers and graviton rifles. Upon the repairs of the area being concluded, the idea to re purpose the area for a future Diplomatic Council might form, and the suggestion is passed along to the Senior Staff. In-Character Time: Anytime after Day 15
|
DaValle jreeves1701 |
2 | Complete! | |
Death of a Scientist Since Lt. JG Hieronimus Smith can't be inherited, this objective is about establishing how he dies in the story. It could either be by accident on the Theurgy or down on Aldea. In-Character Time: Anytime after Day 02
|
Argyros Jreeves1701 |
2 | Complete! | |
Diplomatic Council With the Flag Bridge repaired after the Savi caused damaged to it, the area is to be dedicated to the Diplomatic Corps and any affiliates/stakeholders in the future diplomatic efforts during Season 2. This Objective is to establish how it's the Department's work place, but also invite potential stakeholders to the coming talks. The Objective is about establishing these relations aboard, and make sure representatives that could aid in future events are mentioned. In-Character Time: After Day 28
|
Stardust Brutus Number6 Steelphoenix |
3 | Complete! | |
Klingon Guests High Chancellor Martok comes aboard the Theurgy at 1300 hrs., and the Theurgy leaves Aldea. Between thirty and fourty rowdy Klingons accompany him aboard the Theurgy, and they need accommodations aboard. Try to establish numerous comedic complications that might arise from this situation! In-Character Time: Day 01, between 1300 and 1900 hrs.
|
Masorin Steelphoneix GroundPetrel Stardust |
5 | Complete! | |
Oceanside Dress Party First Appointee Radue of the Aldean Defence Committee, leader of the Aldeans, have invited the Theurgy crew to a closed off, seaside dress party down on Aldea, in the outskirts of Aldea Prime city. The futuristic and luxurious palace is guarded by Klingons to keep out any unwanted guests that doesn't have the security clearence to know the true identities of the Theurgy crew, meaning that those attending from the Theurgy will be able to be themselves and also wear the Starfleet dress uniform. The occasion celebrated is how the Aldeans managed to isolate the bug in the Gestalt Program with the help of the Theurgy crew (see other Story Objective below). The thread itself does not have to detail how the Theurgy crew managed to help the Aldeans, allowing this to be started before the other one is. In-Character Time: Evening, Day 11 (Before Savi contact)
|
Nolan Auctor Lucan Stegro88 Fife BZ Open for more! |
3 | Complete! | |
Anyon Emission Protocol Failure After the interrogation of Doctor Nicander in Scrying Through the Storm Front, Commander Ducote ordered the implementation of anyon particle sweeps every time someone comes aboard the Theurgy. The subatomic particles were meant to dephase any parasites and kill Infested when either entering through an airlock or being transported into one of the Transporter Rooms. This objective is about a freely chosen accident in relation to these emissions, where one or more characters are either affected or they have to save/help those that were affected. In-Character Time: Anytime after Day 07
|
Auctor Lucan BZ +2 Writers (Vacant) |
2 | Complete! | |
Klingon Distress Call! Location: One light year out from Epsilon Mynos VIII - Phaldos - a subspace relay station needs help desperately. NPCs and setting freely picked by the writers. This is very free-form, and could lead to any kind of development you want to write. It could be anything that's amiss, but the Klingon General Chu'vok that's posted in the system would be grateful for an investgation. In-Character Time: Undecided
|
Masorin Griff |
3 | Complete! | |
Find Trent's Murderer! Location: Deck 09 corridor. Time of death: Day 11, 1047 hrs. The volunteering writers should consist of at least 1 Security Officer, and the starter should end with an examination of the body in the corridor, whereupon I will post the first batch of clues. The perpetrator masked his life-sign using a standard tricorder, which will be found dumped in a busy corridor. Worth mentioning also is that the perpetrator timed the deed with Thea's maintenance cycle, so that she didn't catch it directly happening, there only being logs of the events on internal sensors. I will also write Thea in this thead, but before you post the starter, you should read Day 11 (1258 hrs.) With Malice Aforethought.
|
Numen fienfall |
3 | Complete! | |
Seal Vector 03's Hull Two writers illustrate the moment when the big hole that the Versant blew through Vector 03 is finally sealed, and the internal repairs of the affected area begin. In-Character Time: Sometime after Day 10
|
Top Hat Fife |
2 | Complete! | |
Weaponize the Light! While Heather McMillan's transphasic light-ability can no longer affect the parasite in Doctor Nicander enough to free the host from the link to the nameless darkness, there could be scientific and technological means to augment the emanated light from the Radiant - making it transphasic enough to have actual effect on the Infested. In this process, it could be that the unique phase of the wavelength could be emulated technologically. Perhaps phasers can be fitted with some kind of phase variance add-on in order to target the parasites specifically inside Hosts. In-Character Time: Undecided
|
BZ Triage Arista Hastata-Nerada Numen |
3 | Complete! | |
Unidentified Flying Object in the Beyond Something sneaks by all patrols and sensors, only to be picked up by the Particle Sensors of Irnashall ch’Xinya's design aboard the Theurgy. Once the object enters the sandstorms of the Beyond, well outside Aldea Prime, and nowhere close to any ghost city. It appears as if it landed. Since regular sensors show nothing, and at the request of the Aldean Defence Committee, an on-site away-team is deployed to the location via transporter, and two Lone Wolves are sent to provide air support. In-Character Time: Sometime after Day 12
|
Havenborn Patches Brutus DaValle Griff |
3 | Complete! | |
Fight in the Klingon Arena Two or three writers have their characters enter the arena in the Klingon Recreation Complex in the Aldea Prime Shipyards. Fight Klingons or off-planet creatures. Win or loose. Your call. In-Character Time: Undecided
|
Stegro88 Revan trevorvw |
2 | Complete! | |
Interrogate Doctor Nicander The Infested Doctor remains in his cell, and he is willing to divulge anything he knows about the enemy. One priority is to learn if there are any other Infested aboard the ship or at Aldea, so Nicander needs to be convinced to use his far-seeing ability. In-Character Time: Undecided
|
TWilkins Top Hat Fiendfall Kinvarus Steelphoenix |
3 | Complete! |