AC-409 Mk III Valkyrie: Difference between revisions
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[UNDER CONSTRUCTION] | |||
=== AC-409 Mk III VALKYRIE SPECIFICATIONS === | === AC-409 Mk III VALKYRIE SPECIFICATIONS === | ||
[[File:Ac_409_mk_iii_valkyrie_federation_attack_fighter_by_auctor_lucan-d9fexjn.png|500px|right]] | [[File:Ac_409_mk_iii_valkyrie_federation_attack_fighter_by_auctor_lucan-d9fexjn.png|500px|right]] | ||
==== Advantages ==== | ==== Advantages ==== |
Revision as of 20:12, 1 June 2016
[UNDER CONSTRUCTION]
AC-409 Mk III VALKYRIE SPECIFICATIONS
Advantages
- Wide variety of secondary weapons options
- Excellent hull armour and shielding
- Impressive sensors
- Can dish out as much of a pounding as it takes
Disadvantages
- Low maximum/standard warp speed
- Unwieldy tetryon pulse canon when extended
Specifications
- Length: 20,5 m Width: 13,9 m Height: 3,5 m Mass: 41,800 Kg
- (x1) Standard Pilot
- (x1) Micro Transporter Cluster
- (x1) Short-Range Tractor Beam Emitter
- Standard Environmental System
Tactical specs
- (x2) Type XII Pulse Fire Phaser Cannons (forward-facing)
- (x4) Type VI Phaser Arrays (2 forward & 2 aft)
- (x1) Type I Tetryon Pulse Phase Cannon (retracts underneath the hull)
- (x2) Mk 27 Micro Torpedo Launchers (24-round 50cm Microtorpedoes each)
Defensive specs
- 390 Isoton/s Shields
- Type XIII Deflector
- 11.1cm Type II Ablative Hull Armor (11.5cm OCP)
Engine specs
- Twin-tadem Quantite Reactor Core
- Wave Drive Propulsion System
- Twin Tandem ITD-900 Series Class V Impulse Drive
- Standard RCS Thruster Assembly
- Standard Speed: Warp 5.8
- Maximum Speed: Warp 7.6
- Maximum Cruise: 0.80 C
- Combat Speed: 970 Km/s
Command and control
- Type B Bio-Neural Geldisk FTL Core
- High Data Transfer Speed
- Nano Sub-processor Auxiliary Core
- (x1) Long Range Subspace Antennae
- (x2) Short Range Subspace Antennae
Sensors
- Advanced Tactical Sensor Suite
- High Resolution Sensor Range: 18,400,000 Km
- Low Resolution Sensor Range: 36,800,000 Km
- Standard Navigational Sensor Suite
- High Resolution Sensor Range: 5.2 Ly
- Low Resolution Sensor Range: 26.2 Ly
EXTERNAL HARD POINT OPTIONS (x4)
External hard points that are wing mounted. Before each battle, pick from the below list depending on availability.
ECM Pod/ECCM Emitter
Counter measures. ECM [Electric Counter Measure] is essentially is a micro torpedo full of shrapnel and debris with the given craft's transponder signature and sensor reading. It confuses the enemy ordinance and causes it to think the cloud of debris is the target. ECCM [Electric Chemical Counter Measure] creates a wake similar to a warp, impulse or thruster engine's wake, fooling such a guided missile into a false lock.
Additional Torpedo Launcher
Additional, wing-mounted torpedo launcher that can hold either 5 Mk XXVII photon torpedoes or 15 micro torpedoes. Recommended to mount two of these in order to balance the fighter properly.
Mk XXVII Photon Torpedo
Standard photon torpedo ordinance. Explosion is a matter-antimatter reaction producing large amounts of gamma waves as its primary means of destruction.
Mk Q-IV Quantum Torpedo
An improvement of the Mk XXVII photon torpedo with higher yield. A tactical quantum weapon, that utilize a plasma warhead and used casings similar in shape to photon torpedoes. The explosion leaves an antimatter residue and although they were powerful weapons, even a direct hit from a quantum torpedo might not destroy neutronium alloyed targets.
Mk I Hellborne Torpedo
Photon torpedo type weapon that results in a nuclear fission reaction, named for its use of standard nuclear radioactive bomb materials [Uranium, Plutonium etc.] The nuclear bomb detonates and this compresses hydrogen into helium creating a fusion reaction. Within the hydrogen core is a core of neutronium which the fusion reaction detonates. This detonation is equivalent 3 photon torpedo that detonate only a few moments after it contacts its target rather than detonating near the target, this because of the penetrate-and detonate-package in its casing. This weapon is highly ineffective against targets with fully powered shields. Against heavily armoured targets without any shielding left, this may be the only viable option that will punch through the heavy armour. The pilot can disable the penetrative package from the fighter to make one behave like a standard Tri-Nuclear Torpedo.
EMP Torpedo
Creates the electromagnetic pulse similar to what is created from the high atmosphere detonation of a nuclear warhead. A well shielded craft will withstand this easily but the weapon detonates in a burst of broadband, high-intensity electromagnetic energy, capable of disrupting magnetic fields and producing current or voltage surges in conductive materials via magnetic induction.
Hell Hound Cluster Bomb
Similar to the nature of a photon torpedo. Essentially, this is a photon torpedo stuffed with several micro torpedoes. The casing is opened upon a certain point releasing the small torps resulting in a large pattern of torpedo detonations.