Wanted Positions in Star Trek: Theurgy: Difference between revisions

From Star Trek: Theurgy Wiki

No edit summary
No edit summary
 
(202 intermediate revisions by 3 users not shown)
Line 1: Line 1:
These are the positions that are vacant and that we feel new applicants should create a characters for. This list will be updated as required.
[[File:Federation-Deterrence-small.png|right|300px]]These are the positions that are available at this juncture in the story. For further current information about applying for new characters, please consult the [[Joining the Crew]] page.


== USS Resolve ==
Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.


==== Executive Officer  ====
==<nowiki>Tactical CONN Officers</nowiki>==
Aboard a starship the Executive Officer was the second-in-command, just below the Captain. In Starfleet the position was usually held by an officer with the rank of commander or lieutenant commander. The position was also referred to as First Officer (or XO). On a Federation starship, the first officer had the following functions:
Right now, we have need of five (5) [[Tactical CONN]] fighter pilots to serve in the [[Lone Wolves Squadron]]. The character would need have experience flying a [[AC-307 Mk II Valkyrie]], but upon arrival to the ''Theurgy'', s/he would have to undergo simulations and flight training to fly either a [[AC-409 Mk III Valkyrie]] or a [[AC-477 Mk I Valravn]] and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.
* Serve as the principal adviser to the captain
* Implementing the captain's orders
* Preparing and issuing duty rosters
* Commanding the vessel in the event of the captain's absence, incapacitation or death
* Working with the chief medical officer or counselor on crew evaluations
* Attending important meetings and briefings with the captain
In the story, the USS Resolve's Executive Officer has been aboard Starbase 84 to be debriefed about the ship's three-year voyage in the unknown. S/he has been oblivious to the development in Episode 04 so far. Like the rest of the crew on the Resolve, the XO has been lost beyond Romulan space for three years before the story begins in Episode 04.


==== Chief Science Officer ====
The available roles are:
* Element Leader, Valravn (1) ''(Lt. JG)''
* Fighter Pilot, Valkyrie (2) ''(Ensign)''
* Fighter Pilot, Valravn (1) ''(Ensign)''


The Chief Science Officer was the senior staff member aboard a starship or starbase with the broad responsibility of coordinating the science department of the post. On a starship, science officer duties could be assumed as part of a senior officer's other duties. For example, Data served as both science officer and operations officer on the USS Enterprise-D and Spock served as both science officer and first officer on the USS Enterprise. Like the rest of the crew on the Resolve, the CSO has been lost beyond Romulan space for three years before the story begins in Episode 04.
==<nowiki>Engineering</nowiki> Officers==
Essentially, the <nowiki>Engineering</nowiki> Department maintained and repaired all shipboard systems. To know more about the <nowiki>Engineering</nowiki> Department and what they do, [[Engineering|click here]]!


==== Fighter Pilot ====
The available roles are:
* Asst. Chief Engineer ''(Lieutenant/Lt. JG)''
* <nowiki>Engineering</nowiki> Officer ''(Lt. JG/Ensign)''
* Propulsion Chief | Vector 2: The Sword. ''(NCO <nowiki>Rank</nowiki>)''
* Maintenance Chief | Vector 1: The Helmet. ''(NCO <nowiki>Rank</nowiki>)''
* Maintenance Chief | Vector 3: The Stallion. ''(NCO <nowiki>Rank</nowiki>)''


One of the few remaining pilots on the [[USS Resolve]], flying the [[AC-307 Mk II Valkyrie|Gryphon fighters]]. The squadron name is the Grey Wolves, and like the rest of the crew on the Resolve, they have been lost beyond Romulan space for three years before the story begins in Episode 04.
==<nowiki>Intelligence Officers</nowiki>==
With Rear Admiral Joseph Nerva Anderson aiding the Theurgy, he would recruit Intelligence Officers that he can completely trust, and send them to help the Theurgy on its mission. To know more about [[Starfleet Intelligence]] officers and what they do, [[Starfleet_Intelligence|click here!]]


== Starbase 84 ==
The available roles are:
* <s>Asst. Chief Intelligence Officer ''(Lieutenant/Lt. JG)''</s>


No specific positon, bring your requests to the GM.
==<nowiki>Operations</nowiki> Officers==
Essentially, the <nowiki>Operations</nowiki> Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the <nowiki>Operations</nowiki> Department and what they do, [[Operations|click here]]!


== The Black Opal ==
The available roles are:
* <nowiki>Operations</nowiki> Officer ''(Lt. JG/Ensign)''
* Software Engineer ''(Lt. JG/Ensign)''


No specific positon, bring your requests to the GM.
==<nowiki>Tactical</nowiki> Officers==
This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the [[tactical]] officers on starships and starbases were, basically, the ones firing the weapons at the [[tactical]] station on the bridge. [[Tactical]] officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the <nowiki>Tactical</nowiki> Department and what they do, [[Tactical|click here]]!


== USS Theurgy ==
The available roles are:
* <nowiki>Tactical</nowiki> Officer ''(Lt. JG/Ensign)''


No specific positon, bring your requests to the GM.
==<nowiki>Fighter Bay Operations Officers (NCO ranks only)</nowiki>==
Information about the Fighter Bay Ops crew on the ''[[USS Theurgy|Theurgy]]'' can be found here: [[Operations#Fighter_Bay_Ops|Fighter Bay Ops]].
 
The available roles are:
* Head of Avionics, Sensors & Computer Systems
* Head of Spaceframe & Structure
* Spacecraft Inspectors
* Landing Signal Warrants
* Weapons Technicians
* Ordnancemen
* Mechanics
 
All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.
 
==<nowiki>Science</nowiki> Officers==
Essentially, the <nowiki>Science</nowiki> Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the <nowiki>Science</nowiki> Department and what they do, [[Science|click here]]!
 
The available roles are:
* Asst. Chief <nowiki>Science</nowiki> Officer ''(Lieutenant/Lt. JG)''
* <nowiki>Science</nowiki> Officer ''(Lt. JG/Ensign)''
* Lab Assistant ''(<nowiki>NCO Rank</nowiki>)''
 
==<nowiki>Medical</nowiki> Officers==
To know more about the <nowiki>Medical</nowiki> Department and what they do, [[Medical|click here]]!
 
The available roles are:
* Surgeon ''(Lt. JG/Ensign)''
* Head Nurse ''(Lt. JG)''
* Anesthesiologists ''(Ensign)''
* Nurse Practitioners ''(Ensign)''
* Nurses ''(Ensign)''
 
==<nowiki>Counseling</nowiki> Officers==
To learn more about the <nowiki>Counseling</nowiki> Department and what they do, [[Counseling|click here]]!
 
The available roles are:
* Asst. Chief Counselor ''(Lieutenant/Lt. JG)''
 
==Diplomatic Officers==
The ''Theurgy'' needs Diplomatic Officers after the [[Battle of the Apertures]]. To know more about the [[Diplomatic Corps]] and what they do, [[Diplomatic_Corps|click here]]!
 
The available roles are:
* [[Savi]] Envoy | [[Savi]] character

Latest revision as of 16:09, 11 November 2024

Federation-Deterrence-small.png

These are the positions that are available at this juncture in the story. For further current information about applying for new characters, please consult the Joining the Crew page.

Below is the current list of Wanted Positions as of the date at the bottom of this page. We try to keep this page updated at all times, but sometimes a joining process for new member has yet to be completed, and a position listed might already be taken. It is recommended to ask the GM upon registering on the forum if a position is still available. Crossed out names are temporarily unavailable.

Tactical CONN Officers

Right now, we have need of five (5) Tactical CONN fighter pilots to serve in the Lone Wolves Squadron. The character would need have experience flying a AC-307 Mk II Valkyrie, but upon arrival to the Theurgy, s/he would have to undergo simulations and flight training to fly either a AC-409 Mk III Valkyrie or a AC-477 Mk I Valravn and take the place as a wolf in the squad. If there would come more vacancies in the squadron, such positions will be listed here.

The available roles are:

  • Element Leader, Valravn (1) (Lt. JG)
  • Fighter Pilot, Valkyrie (2) (Ensign)
  • Fighter Pilot, Valravn (1) (Ensign)

Engineering Officers

Essentially, the Engineering Department maintained and repaired all shipboard systems. To know more about the Engineering Department and what they do, click here!

The available roles are:

  • Asst. Chief Engineer (Lieutenant/Lt. JG)
  • Engineering Officer (Lt. JG/Ensign)
  • Propulsion Chief | Vector 2: The Sword. (NCO Rank)
  • Maintenance Chief | Vector 1: The Helmet. (NCO Rank)
  • Maintenance Chief | Vector 3: The Stallion. (NCO Rank)

Intelligence Officers

With Rear Admiral Joseph Nerva Anderson aiding the Theurgy, he would recruit Intelligence Officers that he can completely trust, and send them to help the Theurgy on its mission. To know more about Starfleet Intelligence officers and what they do, click here!

The available roles are:

  • Asst. Chief Intelligence Officer (Lieutenant/Lt. JG)

Operations Officers

Essentially, the Operations Department monitored and controlled the use of all ship systems not ostensibly involved with propulsion, navigation, or combat. To know more about the Operations Department and what they do, click here!

The available roles are:

  • Operations Officer (Lt. JG/Ensign)
  • Software Engineer (Lt. JG/Ensign)

Tactical Officers

This department was in charge of the ship's weapon systems, their calibrations and upkeep. Furthermore, the tactical officers on starships and starbases were, basically, the ones firing the weapons at the tactical station on the bridge. Tactical officers were men selected from the Academy on account of superior intelligence, reliability and mechanical knowledge. The assignment to Tacical was made with the idea that the officers should be somewhat higher in standard than other officers in regard to starship weaponry and their usage; that their knowledge of ordnance and targeting should be such that they would be able to also make repairs to the systems. To know more about the Tactical Department and what they do, click here!

The available roles are:

  • Tactical Officer (Lt. JG/Ensign)

Fighter Bay Operations Officers (NCO ranks only)

Information about the Fighter Bay Ops crew on the Theurgy can be found here: Fighter Bay Ops.

The available roles are:

  • Head of Avionics, Sensors & Computer Systems
  • Head of Spaceframe & Structure
  • Spacecraft Inspectors
  • Landing Signal Warrants
  • Weapons Technicians
  • Ordnancemen
  • Mechanics

All these NCO officers report to the Chief of the Deck and his appointed second-in-command among the deck crews.

Science Officers

Essentially, the Science Officers were responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances, but they could have any kind of specialisation. To know more about the Science Department and what they do, click here!

The available roles are:

  • Asst. Chief Science Officer (Lieutenant/Lt. JG)
  • Science Officer (Lt. JG/Ensign)
  • Lab Assistant (NCO Rank)

Medical Officers

To know more about the Medical Department and what they do, click here!

The available roles are:

  • Surgeon (Lt. JG/Ensign)
  • Head Nurse (Lt. JG)
  • Anesthesiologists (Ensign)
  • Nurse Practitioners (Ensign)
  • Nurses (Ensign)

Counseling Officers

To learn more about the Counseling Department and what they do, click here!

The available roles are:

  • Asst. Chief Counselor (Lieutenant/Lt. JG)

Diplomatic Officers

The Theurgy needs Diplomatic Officers after the Battle of the Apertures. To know more about the Diplomatic Corps and what they do, click here!

The available roles are: