The Accipiter: Difference between revisions

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Revision as of 20:46, 8 August 2016

ACCIPITER.png
Model: RG-M1506 PT-10 Accipiter (RailGun - Mach 15 model 06 Phased Tetryon level 10)
Weight unloaded: 6 kg
Weight Loaded: 7 kg (1 kg Battery Pack)
Total Length: 120 cm with gyro-stabilization
Trigger Pull: 0.5 kg to 3.5 kg (user adjustable)
Battery Pack Capacity: 0,5 hours of constant tetryon beam fire. 2000 tungsten carbide 5 mm bullets/4000 Warp Field Bursts
Railgun Bolt Velocity: 18,375.66 km/h
Effective Bolt Range: 1 km
Scope: 4cm x 5cm Long- & Close-Range incl. Biomimetic Exographic Targeting Sensor
Safety: Trigger Finger Print Scanner, Scope Retinal Scanner, Grip Biometrics Scanner

The Accipiter, was a state-of-the-art heavy support rifle that hails from early 25th century technology. It was recovered from the cockpits of destroyed Reavers in the last battle against the USS Calamity and there are 5 individuals of these weapons. They are not freely distributed to officers on the Theurgy without consent of two members of the Senior Staff. The first Accipiter was recovered from the Reaver that Evelyn Rawley landed in the hangar after the escape from Theta Eridani IV, yet with the grip and retinal scanners, it was useless until Thea could derive the code that restored the weapons to their factory settings. Obviously, the Accipiter was meant as a heavy infantry support weapon and not pilot standard issue, but for the holograms in the Reavers, the weight of these weapons were not a disadvantage, and thus became standard gear in the cockpits.

The Accipiter features a new hand-held RailGun system. A Rapid Loader Replicator creates an 7 mm Tungsten Carbide bullet which is then loaded into the Micro Warp Field Generator. The generator creates a short lasting warp field around the bullet. The bullet, now virtually weightless, is pushed through a magnetic field which pushes the bullet up to speeds of Mach 15. This entire process takes less than .0006% of a second. This allows the gun to shot a maximum of 1500 bullet per minute. Though meant to be fired in bursts this gun can fire for a solid 20 seconds before it will need to be reloaded. Due to this new system the device can launch a projectile at high velocity without any muzzle flash or burst or chemical propellent.

It should be noted that due to the high rate of fire firing for more than 15 seconds solid risks a catastrophic overheat. Due to size and weight limitations and a high rate of fire the supercooling conductor inside the device, a cooling conduit designed to convert residual heat into additional power for the machine, may be overloaded and cease to function. At which time the device will no longer be able to get rid of excess heat. Though the parts are rated to a high heat tolerance the Biomemetic materials in the sight will fail at temperatures exceeding 540 K. In addition the overheated housing my cause damage to any organic tissue in contact with the device.

Firing Modes

The device has a number of unique firing options. This includes 3 unique settings for the railgun, an experimental railgun dry firing feature that creates a burst of concussive force, and a newly designed Phased Tetryon Beam Emitter.

1. Railgun Firing Options

The first firing mode for the rail gun bullets only fires a single shot each time the trigger is pulled. This is ideal for hitting an unshielded target within a 1 km range. Next is a burst of 10 bullets per trigger pull (0,5 second burst). This option is ideal for combat in tight corridors and in situations where it is best if ammunition is reserved. In addition the first 2 options allow for a great deal of control. Finally the third option allows for a continual firing. This option is ideal for dealing with a large number of targets and situations where aiming at individual targets is no longer an option.

2. Warp Concussion Mode

A new experimental feature allows for the railgun to be fired without a projectile. Instead the device creates a short lasting warp bubble and launches it at high velocity. Within 3 meters of the gun the warp bubble will dissolve and create a concussive force which can be used to repel targets that are swarming the shooter, break up debris, or push objects to heavy to normally be moved. This option is still highly experimental, and though field tests have shown it to be useful, it should only be used on the single shot setting of the device.

3. Phased Tetryon Beam

Tetryon beams weaken and disable most types of shielding while not damaging organic tissue, making this emitter the preliminary firing option before switching to the railgun once a shield has been disabled. The Phased Tetryon Beam Emitter uses this technology in parallel with phaser emitter technology, a standard issue that is commonly found in the majority of Starfleet handphasers and rifles. The combination of the two emitters allows for a single beam that can not only weaken and disable shields but can also stun a target. This allows for a single weapon that can do the job it would normally take 2 unique beams weapons to do. In addition, there are a number of stun settings that can be used, from the low stun setting which can disable most adults to maximum stun setting which is strong enough to immobilize a Soong-type android. The reason why there is no kill-settings in the emitter is that it would render the effect of the tetryon beam inadequate of breaking down shields.

4. Tetryon Sensor Marker

In addition, thanks to a unique targeting sensor in the scope, it is possible to use the tetryon emitter to mark targets, making for a near permanent weapon lock on that target as long as it is within a 20 degree angle in front of the Accipiter's muzzle. This unique feature allows for continual target lock even when other sensors can no longer pick up the target due to obstructions. Though the range and power of the lock is highly variable, it is still useful in situations where visible contact with the target cannot be maintained. [/list]