Re: Course Correction: Discussing the Future of USS Theurgy
Reply #9 –
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USS Theurgy Community Meeting Notes (Consolidated)
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1. Story Direction & Long-Term Vision
## Core Questions
* Should the Infested storyline remain the primary focus?
* Should it continue only as a background element while new stories take center stage?
* Is it time to begin an entirely new era of storytelling?
Potential future directions include:
* Time skip
* Alternate timeline
* Parallel universe
* Mirror Universe (distinct from the established Mirror Universe)
* Temporal displacement
* Another galaxy
* Entirely new overarching narrative
Story Structure
Current concerns include:
* Too many simultaneous plotlines.
* High required reading for both new and existing writers.
* Difficulty keeping up with multiple story arcs.
* Important information becoming buried.
Suggested improvements:
* Reduce the number of concurrent major plots.
* Focus on one primary story arc with supporting side stories.
* Maintain centralized plot summaries.
* Introduce more:
* science
* mystery
* exploration
* diplomacy
* technology
* cultural interaction
* investigative storytelling
Story Pacing
Discussion focused on balancing:
* Respect for writers' real-life schedules.
* Maintaining meaningful plot progression.
* Avoiding stories remaining open indefinitely.
Potential solution:
* Major story arcs receive defined timelines from the outset.
* Establish expected beginning, middle, and conclusion windows.
* Clearly communicate deadlines before plots begin.
2. Time Progression
Current issue: Only a few in-character months have passed despite years of writing.
Consequences:
* Promotions feel unrealistic.
* Career progression stalls.
* Department transfers become difficult.
* Character growth slows considerably.
Suggestions included:
* Larger scheduled time skips.
* More flexible passage of in-character time.
* Using time jumps between story arcs.
* Allowing transfers and promotions through controlled chronology.
3. Posting Expectations
Current concerns:
* Posting requirements may discourage participation.
* Activity expectations do not always reflect real-life availability.
* Writers may be penalized despite remaining engaged.
Discussion points:
* Remove mandatory posting quotas.
* Adjust expectations for new writers separately.
* Review inactive memberships more consistently.
* Consider objective activity measures rather than subjective evaluation.
Character creation metrics discussed:
* Three substantial 1,000-word posts may be more valuable than five shorter posts.
* Avoid systems that create perceptions of favoritism.
4. Community Growth & Recruitment
Discussion centered on actively growing the community.
Ideas included:
* Grassroots advertising.
* Advertising in additional roleplaying communities.
* Making Discord more accessible to prospective members.
* Allowing visitors into public community areas before full onboarding.
* Improving mobile accessibility of the website.
The goal is to make prospective writers feel welcomed before committing.
Community Culture
Discussion included:
* How open should Discord be?
* How should alumni be handled?
* Should former writers remain community members?
* Improve role management instead of removing people.
Consensus leaned toward:
* welcoming former members
* encouraging community interaction
* keeping alumni connected where appropriate
Community Retention
New writers are especially valuable because they create:
* new stories
* new relationships
* new opportunities
Retention improvements discussed:
* clearer expectations
* easier onboarding
* mentoring
* quicker integration into ongoing stories
5. Onboarding & Mentoring
There was broad agreement that onboarding should become more collaborative.
Suggestions included:
* Reintroduce the mentoring system.
* Recruit volunteer mentors from every department.
* Use volunteers to:
* answer questions
* monitor inquiries
* review character biographies
* assist prospective writers
* ease GM workload
Ideas for new writers:
* Begin with an NPC or "redshirt" character.
* Allow experimentation before creating a permanent character.
* Create an onboarding area outside the main timeline for practice writing.
Concerns:
* Previous mentoring systems became cumbersome when it was one writer.
*We currently have a mentoring system that isn't functioning.
* Expectations and responsibilities would need clearly defined guidelines.
The onboarding process should also:
* simplify required reading
* establish story expectations early
* make the website easier to navigate
* reduce information overload
6. Character Creation
Approval Process
Suggestions included:
* One designated GM manages approvals.
* Reduce bottlenecks.
* Shorten wait times for approval and artwork.
Character Needs
Onboarding questionnaires could include:
* preferred department
* preferred rank
* desired art style
* departments needing recruitment
The community should balance:
* what writers want to play
* what the story currently needs
High-demand departments:
* Medical
* Engineering
* Security
Departments requiring controlled growth:
* CONN
* Diplomacy
* Command
Character Limits
Questions discussed:
* How often should writers create new characters?
* Should there be objective requirements?
* Should GM discretion play a role?
General agreement:
* avoid favoritism
* maintain objective expectations
* ensure additional characters contribute meaningfully
Inheritance
One of the largest discussion topics.
### Advantages
* Allows immediate integration.
* Provides established relationships.
* A helpful gateway for new writers.
### Concerns
* Different writing styles affect continuity.
* Previous relationships become inconsistent.
* Creates butterfly effects across ongoing stories.
* Some writers prefer full ownership of original characters.
Alternative ideas:
* Make inheritance optional.
* Place inactive characters into stasis.
* Encourage new characters first.
* Introdwas reachedracters initially as NPCs before promotion to permanent status.
No clear consensus reached.
7. Department Leadership
Discussion focused on reducing GM workload.
Ideas included:
Department Heads become more responsible for:
* coordinating department activities
* establishing departmental goals
* directing department-specific storylines
* helping writers find opportunities
Examples included previous successful coordination within Science and Diplomacy.
Challenges:
* some departments lack enough writers
* departments require recruitment before leadership models function well
Important distinction:
The chain of command should remain **strictly in-character**, while out-of-character authority remains collaborative and GM-led.
Additional proposals:
* Department Heads assist GMs.
* Department Heads become secondary GMs.
* Convert some or all Department Heads into GM-controlled NPCs.
* Restrict GM-controlled command to only Captain and First Officer.
* Ensure no single writer controls multiple departments.
No final consensus reached.
8. Artwork & Visual Identity
Artwork generated one of the longest discussions.
## General Agreement
Artwork is valuable because it:
* attracts new writers
* improves marketing
* helps visualize characters
* supports immersion
However, artwork should never delay participation.
Onboarding
Strong support for reducing initial requirements.
Suggested standard:
* one character headshot only
Additional artwork can be added later.
Art Styles
Suggestions:
* AI
* photomanipulation
* Blender
* 3D rendering
* illustration
* digital painting
* mixed media
Members expressed interest in collaboration between artists using different techniques.
AI Artwork
Discussion recognized both benefits and concerns. And was rather a rehashing of what's been discused before but with added application.
Benefits:
* faster onboarding
* fills artistic gaps
* creates consistent references
* easier recruitment
Concerns:
* legal uncertainty
* community perceptions
* potential objections from anti-AI writers
* originality concerns
Potential compromises:
* allow writer choice
* watermark AI-generated artwork
* keep AI as a tool rather than a requirement
* avoid delaying writing because of artwork
Face Claims
Several members suggested moving away from strict photorealistic face claims.
Ideas included:
* stylized artwork
* original AI faces
* illustrated portraits
* broader artistic interpretations
Existing Artwork
Suggestions included:
* reuse Revan assets
* reuse artwork from inactive characters where appropriate
* determine whether artwork from departed writers may continue to be used
NSFW Content
Possible options:
* keep private
* Discord only
* remove from the public website
No consensus reached.
9. Leadership Structure
Discussion centered around improving organizational efficiency.
Topics included:
* Clearly defining decision-making authority.
* Reducing approval bottlenecks.
* Delegating responsibilities beyond the GM team.
* Sharing administrative workload.
Possible models:
* Department Heads serving as assistant GMs.
* Broader volunteer leadership.
* Defined responsibilities for onboarding, recruitment, and mentoring.
10. The Future of Theurgy
Questions raised:
* Should the simulation remain aboard the USS *Theurgy*?
* Would a major setting change reinvigorate the community?
* Does the current setting still best support long-term storytelling?
No consensus reached.
Topics Requiring Formal Decisions
The following areas were identified as requiring future discussion and community votes:
1. Long-term story direction
2. Story pacing and arc timelines
3. Time progression and promotions
4. Posting expectations
5. Character creation requirements
6. Character inheritance
7. Department Head responsibilities
8. Leadership structure
9. Onboarding process
10. Mentoring system
11. Recruitment strategy
12. Community retention
13. Artwork standards and AI policy
14. Face claim policy
15. Discord/community access
16. Future of the USS *Theurgy*
17. Long-term strategic vision
And in that vein of thought, here is a poll with questions touching on nearly everything mentioned in this post.
**Though we didn't directly discuss the story just yet, there has already been enough stated and some form of consensus on it to vote a bit and let that vote guide our next discussion.**
Please respond to this post rather than on Discord with any further thoughts, as it is easier for everyone to find your thoughts/opinions here rather than scrolling through Discord. Err on the side of ease of later access rather than convenient immediate sharing. Thank you!