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[[File: | [[File:Profile picture by auctor lucan-d8nco4b.jpg|right|Writer of Captain Jien Ives]]Some people have asked me why I spend so much time on the Theurgy project. The simple answer is that it's fun, and I love both writing and making graphics. But besides this, I have a story to tell, and I want a rewarding way to tell it. Perhaps it’s a bit selfish in the context of a role-playing group, but I am merely referring to the major plot-line. The big brush strokes, because the plot must always leave enough room for all our writers to add upon the story in their own unique ways so that we are all enjoying ourselves. It must be an equal win-win rule to the development, because the creative input of our writers adds upon the story in a way that I could never have done if I wrote this story by myself. | ||
These are my biggest motivators: Our writers; with their unique characters; the way they write them; the opportunity to depict them visually with character images; how they make the major storyline come to life in a way I never would have managed on my own, and because they enrich the story with their own desire to make their characters come to life. | These are my biggest motivators: Our writers; with their unique characters; the way they write them; the opportunity to depict them visually with character images; how they make the major storyline come to life in a way I never would have managed on my own, and because they enrich the story with their own desire to make their characters come to life. |
Revision as of 09:08, 8 April 2016
Some people have asked me why I spend so much time on the Theurgy project. The simple answer is that it's fun, and I love both writing and making graphics. But besides this, I have a story to tell, and I want a rewarding way to tell it. Perhaps it’s a bit selfish in the context of a role-playing group, but I am merely referring to the major plot-line. The big brush strokes, because the plot must always leave enough room for all our writers to add upon the story in their own unique ways so that we are all enjoying ourselves. It must be an equal win-win rule to the development, because the creative input of our writers adds upon the story in a way that I could never have done if I wrote this story by myself.
These are my biggest motivators: Our writers; with their unique characters; the way they write them; the opportunity to depict them visually with character images; how they make the major storyline come to life in a way I never would have managed on my own, and because they enrich the story with their own desire to make their characters come to life.
Interests
Favorite movies
Fight Club | Memento | Event Horizon | Star Trek 1-12 | Star Wars | Martial Arts movies | 80s action movies
Favorite TV shows
Star Trek | Battlestar Galactica | Firefly | SG:U | Farscape | Spartacus | 24 | Game of Thrones | House of Cards
Favorite bands / musical artists
Within Temptation | Ambient | Instrumental | Metal
Favorite books
The Prince of Nothing | The Aspect Emperor | The Song of Ice & Fire | The Thomas Covenant series
Favorite writers
R. Scott Bakker | Stephen R. Donaldsson | Abercrombie | JV Jones
Favorite games
Mass Effect | Assassin's Creed | Soul Calibur | Metal Gear
Favorite gaming platform
PS3 & PS4
Tools of the Trade
My Mind Through Photoshop CS5
Other Interests
Writing | Skiing | Weight-Lifting | Mixed Martial Arts | Navy